work-in-progress jacobi gpu (still broken :(
This commit is contained in:
@@ -37,9 +37,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(41),
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arraySizeY(44),
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arraySizeZ(41),
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arraySizeX(1),
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arraySizeY(3),
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arraySizeZ(1),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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@@ -63,7 +63,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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{
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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float mass = j==0? 0.f : 1.f;
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float mass = 1.f;
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btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
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@@ -84,6 +84,6 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(120);
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m_instancingRenderer->setCameraDistance(20);
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}
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@@ -13,15 +13,13 @@ ATTRIBUTE_ALIGNED16(struct) btGpuConstraint4
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float m_jacCoeffInv[4];
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float m_b[4];
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float m_appliedRambdaDt[4];
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float m_fJacCoeffInv[2]; // friction
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float m_fAppliedRambdaDt[2]; // friction
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unsigned int m_bodyA;
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unsigned int m_bodyB;
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unsigned int m_batchIdx;
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unsigned int m_paddings[1];
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int m_batchIdx;
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unsigned int m_paddings;
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inline void setFrictionCoeff(float value) { m_linear[3] = value; }
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inline float getFrictionCoeff() const { return m_linear[3]; }
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@@ -38,7 +38,7 @@ struct btGpuJacobiSolverInternalData
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cl_kernel m_countBodiesKernel;
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cl_kernel m_contactToConstraintSplitKernel;
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cl_kernel m_clearVelocitiesKernel;
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cl_kernel m_averageVelocitiesKernel;
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cl_kernel m_solveContactKernel;
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cl_kernel m_solveFrictionKernel;
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@@ -74,6 +74,12 @@ btGpuJacobiSolver::btGpuJacobiSolver(cl_context ctx, cl_device_id device, cl_com
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btAssert(m_data->m_contactToConstraintSplitKernel);
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m_data->m_clearVelocitiesKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "ClearVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
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btAssert(m_data->m_clearVelocitiesKernel);
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m_data->m_averageVelocitiesKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "AverageVelocitiesKernel", &pErrNum, solverUtilsProg,additionalMacros );
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btAssert(m_data->m_averageVelocitiesKernel);
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m_data->m_solveContactKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverUtilsSource, "SolveContactJacobiKernel", &pErrNum, solverUtilsProg,additionalMacros );
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btAssert(m_data->m_solveContactKernel );
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@@ -90,6 +96,7 @@ btGpuJacobiSolver::~btGpuJacobiSolver()
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clReleaseKernel(m_data->m_solveFrictionKernel);
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clReleaseKernel(m_data->m_countBodiesKernel);
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clReleaseKernel(m_data->m_contactToConstraintSplitKernel);
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clReleaseKernel(m_data->m_averageVelocitiesKernel);
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clReleaseKernel(m_data->m_clearVelocitiesKernel );
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delete m_data->m_deltaLinearVelocities;
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@@ -192,6 +199,54 @@ static __inline void solveContact(btGpuConstraint4& cs,
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void solveContact3(btGpuConstraint4* cs,
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btVector3* posAPtr, btVector3* linVelA, btVector3* angVelA, float invMassA, const btMatrix3x3& invInertiaA,
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btVector3* posBPtr, btVector3* linVelB, btVector3* angVelB, float invMassB, const btMatrix3x3& invInertiaB,
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btVector3* dLinVelA, btVector3* dAngVelA, btVector3* dLinVelB, btVector3* dAngVelB)
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{
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float minRambdaDt = 0;
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float maxRambdaDt = FLT_MAX;
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for(int ic=0; ic<4; ic++)
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{
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if( cs->m_jacCoeffInv[ic] == 0.f ) continue;
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btVector3 angular0, angular1, linear;
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btVector3 r0 = cs->m_worldPos[ic] - *posAPtr;
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btVector3 r1 = cs->m_worldPos[ic] - *posBPtr;
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setLinearAndAngular( -cs->m_linear, r0, r1, linear, angular0, angular1 );
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float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1,
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*linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];
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rambdaDt *= cs->m_jacCoeffInv[ic];
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{
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float prevSum = cs->m_appliedRambdaDt[ic];
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float updated = prevSum;
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updated += rambdaDt;
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updated = btMax( updated, minRambdaDt );
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updated = btMin( updated, maxRambdaDt );
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rambdaDt = updated - prevSum;
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cs->m_appliedRambdaDt[ic] = updated;
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}
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btVector3 linImp0 = invMassA*linear*rambdaDt;
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btVector3 linImp1 = invMassB*(-linear)*rambdaDt;
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btVector3 angImp0 = (invInertiaA* angular0)*rambdaDt;
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btVector3 angImp1 = (invInertiaB* angular1)*rambdaDt;
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if (invMassA)
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{
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*dLinVelA += linImp0;
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*dAngVelA += angImp0;
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}
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if (invMassB)
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{
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*dLinVelB += linImp1;
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*dAngVelB += angImp1;
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}
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}
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}
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static inline void solveFriction(btGpuConstraint4& cs,
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@@ -303,6 +358,8 @@ float calcJacCoeff(const btVector3& linear0, const btVector3& linear1, const btV
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float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
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float jmj3 = btDot(mtMul3(angular1,*invInertia1), angular1);
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return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);
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// return -1.f/((jmj0+jmj1)+(jmj2+jmj3));
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}
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@@ -426,8 +483,8 @@ float positionConstraintCoeff, int gIdx, btAlignedObjectArray<unsigned int>& bod
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btMatrix3x3 invInertiaB = gShapes[bIdx].m_invInertiaWorld;//m_invInertia;
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btGpuConstraint4 cs;
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float countA = invMassA ? btScalar(bodyCount[aIdx]) : 1;
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float countB = invMassB ? btScalar(bodyCount[bIdx]) : 1;
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float countA = invMassA ? (float)(bodyCount[aIdx]) : 1;
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float countB = invMassB ? (float)(bodyCount[bIdx]) : 1;
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setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
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&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,
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&cs );
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@@ -499,7 +556,7 @@ void btGpuJacobiSolver::solveGroupHost(btRigidBodyCL* bodies,btInertiaCL* inerti
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solverInfo.m_positionConstraintCoeff,
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i, bodyCount);
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}
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int maxIter = 14;
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int maxIter = 1;
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btAlignedObjectArray<btVector3> deltaLinearVelocities;
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@@ -592,7 +649,7 @@ void btGpuJacobiSolver::solveGroupHost(btRigidBodyCL* bodies,btInertiaCL* inerti
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}
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#if 0
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//solve friction
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@@ -674,7 +731,7 @@ void btGpuJacobiSolver::solveGroupHost(btRigidBodyCL* bodies,btInertiaCL* inerti
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}
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}
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#endif
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}
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@@ -697,6 +754,422 @@ void btGpuJacobiSolver::solveGroupHost(btRigidBodyCL* bodies,btInertiaCL* inerti
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}
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void btGpuJacobiSolver::solveGroupMixedHost(btRigidBodyCL* bodiesCPU,btInertiaCL* inertiasCPU,int numBodies,btContact4* manifoldPtrCpu, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btJacobiSolverInfo& solverInfo)
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{
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BT_PROFILE("btGpuJacobiSolver::solveGroup");
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btAlignedObjectArray<unsigned int> bodyCount;
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bool useHost = true;
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btAlignedObjectArray<btInt2> contactConstraintOffsets;
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btOpenCLArray<btContact4> manifoldGPU(m_context,m_queue);
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manifoldGPU.resize(numManifolds);
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manifoldGPU.copyFromHostPointer(manifoldPtrCpu,numManifolds);
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btAlignedObjectArray<unsigned int> offsetSplitBodies;
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unsigned int totalNumSplitBodies;
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btAlignedObjectArray<btGpuConstraint4> contactConstraints;
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contactConstraints.resize(numManifolds);
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btOpenCLArray<btRigidBodyCL> bodiesGPU(m_context,m_queue);
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bodiesGPU.resize(numBodies);
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btOpenCLArray<btInertiaCL> inertiasGPU(m_context,m_queue);
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inertiasGPU.resize(numBodies);
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if (useHost)
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{
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bodyCount.resize(numBodies);
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for (int i=0;i<numBodies;i++)
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bodyCount[i] = 0;
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contactConstraintOffsets.resize(numManifolds);
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for (int i=0;i<numManifolds;i++)
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{
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int pa = manifoldPtrCpu[i].m_bodyAPtrAndSignBit;
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int pb = manifoldPtrCpu[i].m_bodyBPtrAndSignBit;
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bool isFixedA = (pa <0) || (pa == solverInfo.m_fixedBodyIndex);
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bool isFixedB = (pb <0) || (pb == solverInfo.m_fixedBodyIndex);
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int bodyIndexA = manifoldPtrCpu[i].getBodyA();
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int bodyIndexB = manifoldPtrCpu[i].getBodyB();
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if (!isFixedA)
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{
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contactConstraintOffsets[i].x = bodyCount[bodyIndexA];
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bodyCount[bodyIndexA]++;
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}
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if (!isFixedB)
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{
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contactConstraintOffsets[i].y = bodyCount[bodyIndexB];
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bodyCount[bodyIndexB]++;
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}
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}
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offsetSplitBodies.resize(numBodies);
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m_data->m_scan->executeHost(bodyCount,offsetSplitBodies,numBodies,&totalNumSplitBodies);
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int numlastBody = bodyCount[numBodies-1];
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totalNumSplitBodies += numlastBody;
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for (int i=0;i<numManifolds;i++)
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{
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ContactToConstraintKernel(&manifoldPtrCpu[0],bodiesCPU,inertiasCPU,&contactConstraints[0],numManifolds,
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solverInfo.m_deltaTime,
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solverInfo.m_positionDrift,
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solverInfo.m_positionConstraintCoeff,
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i, bodyCount);
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}
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} else
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{
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// int numBodies = bodies->size();
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// int numManifolds = manifoldPtr->size();
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m_data->m_bodyCount->resize(numBodies);
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unsigned int val=0;
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btInt2 val2;
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val2.x=0;
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val2.y=0;
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{
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BT_PROFILE("m_filler");
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m_data->m_contactConstraintOffsets->resize(numManifolds);
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m_data->m_filler->execute(*m_data->m_bodyCount,val,numBodies);
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m_data->m_filler->execute(*m_data->m_contactConstraintOffsets,val2,numManifolds);
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}
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{
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BT_PROFILE("m_countBodiesKernel");
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btLauncherCL launcher(this->m_queue,m_data->m_countBodiesKernel);
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launcher.setBuffer(manifoldGPU.getBufferCL());
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launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
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launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
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launcher.setConst(numManifolds);
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launcher.setConst(solverInfo.m_fixedBodyIndex);
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launcher.launch1D(numManifolds);
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}
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m_data->m_contactConstraintOffsets->copyToHost(contactConstraintOffsets);
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m_data->m_bodyCount->copyToHost(bodyCount);
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// unsigned int totalNumSplitBodies=0;
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m_data->m_offsetSplitBodies->resize(numBodies);
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m_data->m_scan->execute(*m_data->m_bodyCount,*m_data->m_offsetSplitBodies,numBodies,&totalNumSplitBodies);
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totalNumSplitBodies+=m_data->m_bodyCount->at(numBodies-1);
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m_data->m_offsetSplitBodies->copyToHost(offsetSplitBodies);
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int numContacts = manifoldGPU.size();
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m_data->m_contactConstraints->resize(numContacts);
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bodiesGPU.copyFromHostPointer(bodiesCPU,numBodies);
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inertiasGPU.copyFromHostPointer(inertiasCPU,numBodies);
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{
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BT_PROFILE("contactToConstraintSplitKernel");
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btLauncherCL launcher( m_queue, m_data->m_contactToConstraintSplitKernel);
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launcher.setBuffer(manifoldGPU.getBufferCL());
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launcher.setBuffer(bodiesGPU.getBufferCL());
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launcher.setBuffer(inertiasGPU.getBufferCL());
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launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
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launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
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launcher.setConst(numContacts);
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launcher.setConst(solverInfo.m_deltaTime);
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launcher.setConst(solverInfo.m_positionDrift);
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launcher.setConst(solverInfo.m_positionConstraintCoeff);
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launcher.launch1D( numContacts, 64 );
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clFinish(m_queue);
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}
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m_data->m_contactConstraints->copyToHost(contactConstraints);
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}
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int maxIter = 1;
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btAlignedObjectArray<btVector3> deltaLinearVelocities;
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btAlignedObjectArray<btVector3> deltaAngularVelocities;
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deltaLinearVelocities.resize(totalNumSplitBodies);
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deltaAngularVelocities.resize(totalNumSplitBodies);
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for (int i=0;i<totalNumSplitBodies;i++)
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{
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deltaLinearVelocities[i].setZero();
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deltaAngularVelocities[i].setZero();
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}
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m_data->m_deltaLinearVelocities->copyFromHost(deltaLinearVelocities);
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m_data->m_deltaAngularVelocities->copyFromHost(deltaAngularVelocities);
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for (int iter = 0;iter<maxIter;iter++)
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{
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bool solveHost=true;
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if (solveHost)
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{
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int i=0;
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for( i=0; i<numManifolds; i++)
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{
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float frictionCoeff = contactConstraints[i].getFrictionCoeff();
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int aIdx = (int)contactConstraints[i].m_bodyA;
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int bIdx = (int)contactConstraints[i].m_bodyB;
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btRigidBodyCL& bodyA = bodiesCPU[aIdx];
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btRigidBodyCL& bodyB = bodiesCPU[bIdx];
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btVector3 zero(0,0,0);
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btVector3* dlvAPtr=&zero;
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btVector3* davAPtr=&zero;
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btVector3* dlvBPtr=&zero;
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btVector3* davBPtr=&zero;
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if (bodyA.getInvMass())
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{
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int bodyOffsetA = offsetSplitBodies[aIdx];
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int constraintOffsetA = contactConstraintOffsets[i].x;
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int splitIndexA = bodyOffsetA+constraintOffsetA;
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dlvAPtr = &deltaLinearVelocities[splitIndexA];
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davAPtr = &deltaAngularVelocities[splitIndexA];
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}
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if (bodyB.getInvMass())
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{
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int bodyOffsetB = offsetSplitBodies[bIdx];
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int constraintOffsetB = contactConstraintOffsets[i].y;
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int splitIndexB= bodyOffsetB+constraintOffsetB;
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dlvBPtr =&deltaLinearVelocities[splitIndexB];
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davBPtr = &deltaAngularVelocities[splitIndexB];
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}
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{
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bool test=false;
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if (test)
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{
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float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
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float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
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solveContact( contactConstraints[i], (btVector3&)bodyA.m_pos, (btVector3&)bodyA.m_linVel, (btVector3&)bodyA.m_angVel, bodyA.m_invMass, inertiasCPU[aIdx].m_invInertiaWorld,
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(btVector3&)bodyB.m_pos, (btVector3&)bodyB.m_linVel, (btVector3&)bodyB.m_angVel, bodyB.m_invMass, inertiasCPU[bIdx].m_invInertiaWorld,
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maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr );
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} else
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{
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solveContact3(&contactConstraints[i], &bodyA.m_pos, &bodyA.m_linVel, &bodyA.m_angVel, bodyA.m_invMass, inertiasCPU[aIdx].m_invInertiaWorld,
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&bodyB.m_pos, &bodyB.m_linVel, &bodyB.m_angVel, bodyB.m_invMass, inertiasCPU[bIdx].m_invInertiaWorld,
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dlvAPtr,davAPtr,dlvBPtr,davBPtr );
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}
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printf("!");
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}
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}
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}else
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{
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{
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//__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,
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//__global int2* contactConstraintOffsets,__global int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
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//float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds
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BT_PROFILE("m_solveContactKernel");
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btLauncherCL launcher( m_queue, m_data->m_solveContactKernel );
|
||||
launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
|
||||
launcher.setBuffer(bodiesGPU.getBufferCL());
|
||||
launcher.setBuffer(inertiasGPU.getBufferCL());
|
||||
launcher.setBuffer(m_data->m_contactConstraintOffsets->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
|
||||
launcher.setConst(solverInfo.m_deltaTime);
|
||||
launcher.setConst(solverInfo.m_positionDrift);
|
||||
launcher.setConst(solverInfo.m_positionConstraintCoeff);
|
||||
launcher.setConst(solverInfo.m_fixedBodyIndex);
|
||||
launcher.setConst(numManifolds);
|
||||
|
||||
launcher.launch1D(numManifolds);
|
||||
clFinish(m_queue);
|
||||
}
|
||||
|
||||
m_data->m_deltaLinearVelocities->copyToHost(deltaLinearVelocities);
|
||||
m_data->m_deltaAngularVelocities->copyToHost(deltaAngularVelocities);
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool useHostAverage=false;
|
||||
if (useHostAverage)
|
||||
{
|
||||
//easy
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
if (bodiesCPU[i].getInvMass())
|
||||
{
|
||||
int bodyOffset = offsetSplitBodies[i];
|
||||
int count = bodyCount[i];
|
||||
float factor = 1.f/float(count);
|
||||
btVector3 averageLinVel;
|
||||
averageLinVel.setZero();
|
||||
btVector3 averageAngVel;
|
||||
averageAngVel.setZero();
|
||||
for (int j=0;j<count;j++)
|
||||
{
|
||||
averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
|
||||
averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
|
||||
}
|
||||
for (int j=0;j<count;j++)
|
||||
{
|
||||
deltaLinearVelocities[bodyOffset+j] = averageLinVel;
|
||||
deltaAngularVelocities[bodyOffset+j] = averageAngVel;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
|
||||
// bodiesGPU.copyFromHostPointer(bodiesCPU,numBodies);
|
||||
m_data->m_deltaLinearVelocities->copyFromHost(deltaLinearVelocities);
|
||||
m_data->m_deltaAngularVelocities->copyFromHost(deltaAngularVelocities);
|
||||
|
||||
BT_PROFILE("average velocities");
|
||||
//__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,
|
||||
//__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)
|
||||
btLauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel);
|
||||
launcher.setBuffer(bodiesGPU.getBufferCL());
|
||||
launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
|
||||
launcher.setConst(numBodies);
|
||||
launcher.launch1D(numBodies);
|
||||
clFinish(m_queue);
|
||||
|
||||
m_data->m_deltaLinearVelocities->copyToHost(deltaLinearVelocities);
|
||||
m_data->m_deltaAngularVelocities->copyToHost(deltaAngularVelocities);
|
||||
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
//solve friction
|
||||
|
||||
for(int i=0; i<numManifolds; i++)
|
||||
{
|
||||
float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
|
||||
float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
|
||||
|
||||
float sum = 0;
|
||||
for(int j=0; j<4; j++)
|
||||
{
|
||||
sum +=contactConstraints[i].m_appliedRambdaDt[j];
|
||||
}
|
||||
float frictionCoeff = contactConstraints[i].getFrictionCoeff();
|
||||
int aIdx = (int)contactConstraints[i].m_bodyA;
|
||||
int bIdx = (int)contactConstraints[i].m_bodyB;
|
||||
btRigidBodyCL& bodyA = bodies[aIdx];
|
||||
btRigidBodyCL& bodyB = bodies[bIdx];
|
||||
|
||||
btVector3 zero(0,0,0);
|
||||
|
||||
btVector3* dlvAPtr=&zero;
|
||||
btVector3* davAPtr=&zero;
|
||||
btVector3* dlvBPtr=&zero;
|
||||
btVector3* davBPtr=&zero;
|
||||
|
||||
if (bodyA.getInvMass())
|
||||
{
|
||||
int bodyOffsetA = offsetSplitBodies[aIdx];
|
||||
int constraintOffsetA = contactConstraintOffsets[i].x;
|
||||
int splitIndexA = bodyOffsetA+constraintOffsetA;
|
||||
dlvAPtr = &deltaLinearVelocities[splitIndexA];
|
||||
davAPtr = &deltaAngularVelocities[splitIndexA];
|
||||
}
|
||||
|
||||
if (bodyB.getInvMass())
|
||||
{
|
||||
int bodyOffsetB = offsetSplitBodies[bIdx];
|
||||
int constraintOffsetB = contactConstraintOffsets[i].y;
|
||||
int splitIndexB= bodyOffsetB+constraintOffsetB;
|
||||
dlvBPtr =&deltaLinearVelocities[splitIndexB];
|
||||
davBPtr = &deltaAngularVelocities[splitIndexB];
|
||||
}
|
||||
|
||||
for(int j=0; j<4; j++)
|
||||
{
|
||||
maxRambdaDt[j] = frictionCoeff*sum;
|
||||
minRambdaDt[j] = -maxRambdaDt[j];
|
||||
}
|
||||
|
||||
solveFriction( contactConstraints[i], (btVector3&)bodyA.m_pos, (btVector3&)bodyA.m_linVel, (btVector3&)bodyA.m_angVel, bodyA.m_invMass,inertias[aIdx].m_invInertiaWorld,
|
||||
(btVector3&)bodyB.m_pos, (btVector3&)bodyB.m_linVel, (btVector3&)bodyB.m_angVel, bodyB.m_invMass, inertias[bIdx].m_invInertiaWorld,
|
||||
maxRambdaDt, minRambdaDt , *dlvAPtr,*davAPtr,*dlvBPtr,*davBPtr);
|
||||
|
||||
}
|
||||
|
||||
//easy
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
if (bodies[i].getInvMass())
|
||||
{
|
||||
int bodyOffset = offsetSplitBodies[i];
|
||||
int count = bodyCount[i];
|
||||
float factor = 1.f/float(count);
|
||||
btVector3 averageLinVel;
|
||||
averageLinVel.setZero();
|
||||
btVector3 averageAngVel;
|
||||
averageAngVel.setZero();
|
||||
for (int j=0;j<count;j++)
|
||||
{
|
||||
averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
|
||||
averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
|
||||
}
|
||||
for (int j=0;j<count;j++)
|
||||
{
|
||||
deltaLinearVelocities[bodyOffset+j] = averageLinVel;
|
||||
deltaAngularVelocities[bodyOffset+j] = averageAngVel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//easy
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
if (bodiesCPU[i].getInvMass())
|
||||
{
|
||||
int bodyOffset = offsetSplitBodies[i];
|
||||
int count = bodyCount[i];
|
||||
if (count)
|
||||
{
|
||||
bodiesCPU[i].m_linVel += deltaLinearVelocities[bodyOffset];
|
||||
bodiesCPU[i].m_angVel += deltaAngularVelocities[bodyOffset];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btGpuJacobiSolver::solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenCLArray<btInertiaCL>* inertias,btOpenCLArray<btContact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo)
|
||||
{
|
||||
@@ -774,11 +1247,17 @@ void btGpuJacobiSolver::solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenC
|
||||
launch.launch1D(totalNumSplitBodies);
|
||||
}
|
||||
|
||||
int maxIter = 4;
|
||||
int maxIter = 14;
|
||||
|
||||
for (int iter = 0;iter<maxIter;iter++)
|
||||
{
|
||||
{
|
||||
|
||||
//__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,
|
||||
//__global int2* contactConstraintOffsets,__global int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
|
||||
//float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds
|
||||
|
||||
|
||||
BT_PROFILE("m_solveContactKernel");
|
||||
btLauncherCL launcher( m_queue, m_data->m_solveContactKernel );
|
||||
launcher.setBuffer(m_data->m_contactConstraints->getBufferCL());
|
||||
@@ -793,10 +1272,25 @@ void btGpuJacobiSolver::solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenC
|
||||
launcher.setConst(solverInfo.m_positionConstraintCoeff);
|
||||
launcher.setConst(solverInfo.m_fixedBodyIndex);
|
||||
launcher.setConst(numManifolds);
|
||||
|
||||
launcher.launch1D(numManifolds);
|
||||
clFinish(m_queue);
|
||||
}
|
||||
|
||||
{
|
||||
BT_PROFILE("average velocities");
|
||||
//__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,
|
||||
//__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)
|
||||
btLauncherCL launcher( m_queue, m_data->m_averageVelocitiesKernel);
|
||||
launcher.setBuffer(bodies->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_offsetSplitBodies->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_bodyCount->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_deltaLinearVelocities->getBufferCL());
|
||||
launcher.setBuffer(m_data->m_deltaAngularVelocities->getBufferCL());
|
||||
launcher.setConst(numBodies);
|
||||
launcher.launch1D(numBodies);
|
||||
clFinish(m_queue);
|
||||
}
|
||||
/*
|
||||
for(int i=0; i<numManifolds; i++)
|
||||
{
|
||||
@@ -960,6 +1454,34 @@ void btGpuJacobiSolver::solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenC
|
||||
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btVector3> dLinVel;
|
||||
btAlignedObjectArray<btVector3> dAngVel;
|
||||
m_data->m_deltaLinearVelocities->copyToHost(dLinVel);
|
||||
m_data->m_deltaAngularVelocities->copyToHost(dAngVel);
|
||||
|
||||
btAlignedObjectArray<btRigidBodyCL> bodiesCPU;
|
||||
bodies->copyToHost(bodiesCPU);
|
||||
btAlignedObjectArray<unsigned int> bodyCountCPU;
|
||||
m_data->m_bodyCount->copyToHost(bodyCountCPU);
|
||||
btAlignedObjectArray<unsigned int> offsetSplitBodiesCPU;
|
||||
m_data->m_offsetSplitBodies->copyToHost(offsetSplitBodiesCPU);
|
||||
|
||||
for (int i=0;i<numBodies;i++)
|
||||
{
|
||||
if (bodiesCPU[i].getInvMass())
|
||||
{
|
||||
int bodyOffset = offsetSplitBodiesCPU[i];
|
||||
int count = bodyCountCPU[i];
|
||||
if (count)
|
||||
{
|
||||
bodiesCPU[i].m_linVel += dLinVel[bodyOffset];
|
||||
bodiesCPU[i].m_angVel += dAngVel[bodyOffset];
|
||||
}
|
||||
}
|
||||
}
|
||||
bodies->copyFromHost(bodiesCPU);
|
||||
|
||||
printf(".");
|
||||
|
||||
/*
|
||||
//easy
|
||||
|
||||
@@ -45,6 +45,7 @@ public:
|
||||
|
||||
void solveGroupHost(btRigidBodyCL* bodies,btInertiaCL* inertias,int numBodies,btContact4* manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btJacobiSolverInfo& solverInfo);
|
||||
void solveGroup(btOpenCLArray<btRigidBodyCL>* bodies,btOpenCLArray<btInertiaCL>* inertias,btOpenCLArray<btContact4>* manifoldPtr,const btJacobiSolverInfo& solverInfo);
|
||||
void solveGroupMixedHost(btRigidBodyCL* bodies,btInertiaCL* inertias,int numBodies,btContact4* manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btJacobiSolverInfo& solverInfo);
|
||||
|
||||
};
|
||||
#endif //BT_GPU_JACOBI_SOLVER_H
|
||||
|
||||
@@ -117,7 +117,7 @@ void btGpuRigidBodyPipeline::stepSimulation(float deltaTime)
|
||||
bool useGpu = true;
|
||||
if (useGpu)
|
||||
{
|
||||
bool forceHost = false;
|
||||
bool forceHost = true;
|
||||
if (forceHost)
|
||||
{
|
||||
btAlignedObjectArray<btRigidBodyCL> hostBodies;
|
||||
@@ -133,7 +133,10 @@ void btGpuRigidBodyPipeline::stepSimulation(float deltaTime)
|
||||
|
||||
{
|
||||
btJacobiSolverInfo solverInfo;
|
||||
m_data->m_solver3->solveGroupHost(&hostBodies[0], &hostInertias[0], hostBodies.size(),&hostContacts[0],hostContacts.size(),0,0,solverInfo);
|
||||
// m_data->m_solver3->solveGroupHost(&hostBodies[0], &hostInertias[0], hostBodies.size(),&hostContacts[0],hostContacts.size(),0,0,solverInfo);
|
||||
m_data->m_solver3->solveGroupMixedHost(&hostBodies[0], &hostInertias[0], hostBodies.size(),&hostContacts[0],hostContacts.size(),0,0,solverInfo);
|
||||
|
||||
|
||||
}
|
||||
{
|
||||
BT_PROFILE("copyFromHost");
|
||||
|
||||
@@ -371,9 +371,8 @@ typedef struct
|
||||
|
||||
u32 m_bodyA;
|
||||
u32 m_bodyB;
|
||||
|
||||
int m_batchIdx;
|
||||
u32 m_paddings[1];
|
||||
u32 m_paddings;
|
||||
} Constraint4;
|
||||
|
||||
typedef struct
|
||||
@@ -424,6 +423,37 @@ __kernel void ClearVelocitiesKernel(__global float4* linearVelocities,__global f
|
||||
}
|
||||
|
||||
|
||||
__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,
|
||||
__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)
|
||||
{
|
||||
int i = GET_GLOBAL_IDX;
|
||||
if (i<numBodies)
|
||||
{
|
||||
if (gBodies[i].m_invMass)
|
||||
{
|
||||
int bodyOffset = offsetSplitBodies[i];
|
||||
int count = bodyCount[i];
|
||||
float factor = 1.f/((float)count);
|
||||
float4 averageLinVel = make_float4(0.f);
|
||||
float4 averageAngVel = make_float4(0.f);
|
||||
|
||||
for (int j=0;j<count;j++)
|
||||
{
|
||||
averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;
|
||||
averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;
|
||||
}
|
||||
|
||||
for (int j=0;j<count;j++)
|
||||
{
|
||||
deltaLinearVelocities[bodyOffset+j] = averageLinVel;
|
||||
deltaAngularVelocities[bodyOffset+j] = averageAngVel;
|
||||
}
|
||||
|
||||
}//bodies[i].m_invMass
|
||||
}//i<numBodies
|
||||
}
|
||||
|
||||
|
||||
|
||||
void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
|
||||
{
|
||||
@@ -440,14 +470,14 @@ float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, fl
|
||||
|
||||
|
||||
float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
|
||||
float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)
|
||||
float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1, float countA, float countB)
|
||||
{
|
||||
// linear0,1 are normlized
|
||||
float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
|
||||
float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);
|
||||
float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
|
||||
float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);
|
||||
return -1.f/(jmj0+jmj1+jmj2+jmj3);
|
||||
return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);
|
||||
}
|
||||
|
||||
|
||||
@@ -502,7 +532,7 @@ void solveContact(__global Constraint4* cs,
|
||||
setLinearAndAngular( -cs->m_linear, r0, r1, &linear, &angular0, &angular1 );
|
||||
|
||||
float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1,
|
||||
*linVelA, *angVelA, *linVelB, *angVelB ) + cs->m_b[ic];
|
||||
*linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];
|
||||
rambdaDt *= cs->m_jacCoeffInv[ic];
|
||||
|
||||
{
|
||||
@@ -520,16 +550,25 @@ void solveContact(__global Constraint4* cs,
|
||||
float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
|
||||
float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
|
||||
|
||||
*linVelA += linImp0;
|
||||
*angVelA += angImp0;
|
||||
*linVelB += linImp1;
|
||||
*angVelB += angImp1;
|
||||
if (invMassA)
|
||||
{
|
||||
*dLinVelA += linImp0;
|
||||
*dAngVelA += angImp0;
|
||||
}
|
||||
if (invMassB)
|
||||
{
|
||||
*dLinVelB += linImp1;
|
||||
*dAngVelB += angImp1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,contactConstraintOffsets,offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);
|
||||
|
||||
|
||||
void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs,
|
||||
__global int2* contactConstraintOffsets,__global int* offsetSplitBodies,
|
||||
__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,
|
||||
__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)
|
||||
{
|
||||
|
||||
@@ -585,7 +624,7 @@ __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)
|
||||
deltaLinearVelocities[splitIndexA] = dLinVelA;
|
||||
deltaAngularVelocities[splitIndexA] = dAngVelA;
|
||||
}
|
||||
if (gBodies[bIdx].m_invMass)
|
||||
if (invMassB)
|
||||
{
|
||||
deltaLinearVelocities[splitIndexB] = dLinVelB;
|
||||
deltaAngularVelocities[splitIndexB] = dAngVelB;
|
||||
@@ -595,7 +634,7 @@ __global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)
|
||||
|
||||
|
||||
__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,
|
||||
__global int2* contactConstraintOffsets,__global int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
|
||||
__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,
|
||||
float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds
|
||||
)
|
||||
{
|
||||
@@ -615,7 +654,7 @@ __kernel void SolveFrictionJacobiKernel()
|
||||
|
||||
void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVelA, float invMassA, const Matrix3x3 invInertiaA,
|
||||
const float4 posB, const float4 linVelB, const float4 angVelB, float invMassB, const Matrix3x3 invInertiaB,
|
||||
__global Contact4* src, float dt, float positionDrift, float positionConstraintCoeff,
|
||||
__global Contact4* src, float dt, float positionDrift, float positionConstraintCoeff,float countA, float countB,
|
||||
Constraint4* dstC )
|
||||
{
|
||||
dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);
|
||||
@@ -648,7 +687,7 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
|
||||
setLinearAndAngular(src->m_worldNormal, r0, r1, &linear, &angular0, &angular1);
|
||||
|
||||
dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,
|
||||
invMassA, &invInertiaA, invMassB, &invInertiaB );
|
||||
invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);
|
||||
|
||||
relVelN = calcRelVel(linear, -linear, angular0, angular1,
|
||||
linVelA, angVelA, linVelB, angVelB);
|
||||
@@ -683,7 +722,7 @@ void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVe
|
||||
setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);
|
||||
|
||||
dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,
|
||||
invMassA, &invInertiaA, invMassB, &invInertiaB );
|
||||
invMassA, &invInertiaA, invMassB, &invInertiaB ,countA, countB);
|
||||
dstC->m_fAppliedRambdaDt[i] = 0.f;
|
||||
}
|
||||
dstC->m_center = center;
|
||||
@@ -734,9 +773,12 @@ float positionConstraintCoeff
|
||||
|
||||
Constraint4 cs;
|
||||
|
||||
float countA = invMassA ? (float)bodyCount[aIdx] : 1;
|
||||
float countB = invMassB ? (float)bodyCount[bIdx] : 1;
|
||||
|
||||
setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,
|
||||
&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,
|
||||
&cs );
|
||||
&gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,
|
||||
&cs );
|
||||
|
||||
cs.m_batchIdx = gContact[gIdx].m_batchIdx;
|
||||
|
||||
|
||||
@@ -373,9 +373,8 @@ static const char* solverUtilsCL= \
|
||||
"\n"
|
||||
" u32 m_bodyA;\n"
|
||||
" u32 m_bodyB;\n"
|
||||
"\n"
|
||||
" int m_batchIdx;\n"
|
||||
" u32 m_paddings[1];\n"
|
||||
" u32 m_paddings;\n"
|
||||
"} Constraint4;\n"
|
||||
"\n"
|
||||
"typedef struct\n"
|
||||
@@ -426,6 +425,37 @@ static const char* solverUtilsCL= \
|
||||
"}\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"__kernel void AverageVelocitiesKernel(__global Body* gBodies,__global int* offsetSplitBodies,__global const unsigned int* bodyCount,\n"
|
||||
"__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities, int numBodies)\n"
|
||||
"{\n"
|
||||
" int i = GET_GLOBAL_IDX;\n"
|
||||
" if (i<numBodies)\n"
|
||||
" {\n"
|
||||
" if (gBodies[i].m_invMass)\n"
|
||||
" {\n"
|
||||
" int bodyOffset = offsetSplitBodies[i];\n"
|
||||
" int count = bodyCount[i];\n"
|
||||
" float factor = 1.f/((float)count);\n"
|
||||
" float4 averageLinVel = make_float4(0.f);\n"
|
||||
" float4 averageAngVel = make_float4(0.f);\n"
|
||||
" \n"
|
||||
" for (int j=0;j<count;j++)\n"
|
||||
" {\n"
|
||||
" averageLinVel += deltaLinearVelocities[bodyOffset+j]*factor;\n"
|
||||
" averageAngVel += deltaAngularVelocities[bodyOffset+j]*factor;\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" for (int j=0;j<count;j++)\n"
|
||||
" {\n"
|
||||
" deltaLinearVelocities[bodyOffset+j] = averageLinVel;\n"
|
||||
" deltaAngularVelocities[bodyOffset+j] = averageAngVel;\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" }//bodies[i].m_invMass\n"
|
||||
" }//i<numBodies\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)\n"
|
||||
"{\n"
|
||||
@@ -442,14 +472,14 @@ static const char* solverUtilsCL= \
|
||||
"\n"
|
||||
"\n"
|
||||
"float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,\n"
|
||||
" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)\n"
|
||||
" float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1, float countA, float countB)\n"
|
||||
"{\n"
|
||||
" // linear0,1 are normlized\n"
|
||||
" float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;\n"
|
||||
" float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);\n"
|
||||
" float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;\n"
|
||||
" float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
|
||||
" return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
|
||||
" return -1.f/((jmj0+jmj1)*countA+(jmj2+jmj3)*countB);\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"\n"
|
||||
@@ -504,7 +534,7 @@ static const char* solverUtilsCL= \
|
||||
" setLinearAndAngular( -cs->m_linear, r0, r1, &linear, &angular0, &angular1 );\n"
|
||||
"\n"
|
||||
" float rambdaDt = calcRelVel( cs->m_linear, -cs->m_linear, angular0, angular1, \n"
|
||||
" *linVelA, *angVelA, *linVelB, *angVelB ) + cs->m_b[ic];\n"
|
||||
" *linVelA+*dLinVelA, *angVelA+*dAngVelA, *linVelB+*dLinVelB, *angVelB+*dAngVelB ) + cs->m_b[ic];\n"
|
||||
" rambdaDt *= cs->m_jacCoeffInv[ic];\n"
|
||||
"\n"
|
||||
" {\n"
|
||||
@@ -522,16 +552,25 @@ static const char* solverUtilsCL= \
|
||||
" float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;\n"
|
||||
" float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;\n"
|
||||
"\n"
|
||||
" *linVelA += linImp0;\n"
|
||||
" *angVelA += angImp0;\n"
|
||||
" *linVelB += linImp1;\n"
|
||||
" *angVelB += angImp1;\n"
|
||||
" if (invMassA)\n"
|
||||
" {\n"
|
||||
" *dLinVelA += linImp0;\n"
|
||||
" *dAngVelA += angImp0;\n"
|
||||
" }\n"
|
||||
" if (invMassB)\n"
|
||||
" {\n"
|
||||
" *dLinVelB += linImp1;\n"
|
||||
" *dAngVelB += angImp1;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"// solveContactConstraint( gBodies, gShapes, &gConstraints[i] ,contactConstraintOffsets,offsetSplitBodies, deltaLinearVelocities, deltaAngularVelocities);\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"void solveContactConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs, \n"
|
||||
"__global int2* contactConstraintOffsets,__global int* offsetSplitBodies,\n"
|
||||
"__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,\n"
|
||||
"__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities)\n"
|
||||
"{\n"
|
||||
"\n"
|
||||
@@ -587,7 +626,7 @@ static const char* solverUtilsCL= \
|
||||
" deltaLinearVelocities[splitIndexA] = dLinVelA;\n"
|
||||
" deltaAngularVelocities[splitIndexA] = dAngVelA;\n"
|
||||
" } \n"
|
||||
" if (gBodies[bIdx].m_invMass)\n"
|
||||
" if (invMassB)\n"
|
||||
" {\n"
|
||||
" deltaLinearVelocities[splitIndexB] = dLinVelB;\n"
|
||||
" deltaAngularVelocities[splitIndexB] = dAngVelB;\n"
|
||||
@@ -597,7 +636,7 @@ static const char* solverUtilsCL= \
|
||||
"\n"
|
||||
"\n"
|
||||
"__kernel void SolveContactJacobiKernel(__global Constraint4* gConstraints, __global Body* gBodies, __global Shape* gShapes ,\n"
|
||||
"__global int2* contactConstraintOffsets,__global int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
|
||||
"__global int2* contactConstraintOffsets,__global unsigned int* offsetSplitBodies,__global float4* deltaLinearVelocities, __global float4* deltaAngularVelocities,\n"
|
||||
"float deltaTime, float positionDrift, float positionConstraintCoeff, int fixedBodyIndex, int numManifolds\n"
|
||||
")\n"
|
||||
"{\n"
|
||||
@@ -617,7 +656,7 @@ static const char* solverUtilsCL= \
|
||||
"\n"
|
||||
"void setConstraint4( const float4 posA, const float4 linVelA, const float4 angVelA, float invMassA, const Matrix3x3 invInertiaA,\n"
|
||||
" const float4 posB, const float4 linVelB, const float4 angVelB, float invMassB, const Matrix3x3 invInertiaB, \n"
|
||||
" __global Contact4* src, float dt, float positionDrift, float positionConstraintCoeff,\n"
|
||||
" __global Contact4* src, float dt, float positionDrift, float positionConstraintCoeff,float countA, float countB,\n"
|
||||
" Constraint4* dstC )\n"
|
||||
"{\n"
|
||||
" dstC->m_bodyA = abs(src->m_bodyAPtrAndSignBit);\n"
|
||||
@@ -650,7 +689,7 @@ static const char* solverUtilsCL= \
|
||||
" setLinearAndAngular(src->m_worldNormal, r0, r1, &linear, &angular0, &angular1);\n"
|
||||
"\n"
|
||||
" dstC->m_jacCoeffInv[ic] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
|
||||
" invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
|
||||
" invMassA, &invInertiaA, invMassB, &invInertiaB , countA, countB);\n"
|
||||
"\n"
|
||||
" relVelN = calcRelVel(linear, -linear, angular0, angular1,\n"
|
||||
" linVelA, angVelA, linVelB, angVelB);\n"
|
||||
@@ -685,7 +724,7 @@ static const char* solverUtilsCL= \
|
||||
" setLinearAndAngular(tangent[i], r[0], r[1], &linear, &angular0, &angular1);\n"
|
||||
"\n"
|
||||
" dstC->m_fJacCoeffInv[i] = calcJacCoeff(linear, -linear, angular0, angular1,\n"
|
||||
" invMassA, &invInertiaA, invMassB, &invInertiaB );\n"
|
||||
" invMassA, &invInertiaA, invMassB, &invInertiaB ,countA, countB);\n"
|
||||
" dstC->m_fAppliedRambdaDt[i] = 0.f;\n"
|
||||
" }\n"
|
||||
" dstC->m_center = center;\n"
|
||||
@@ -736,9 +775,12 @@ static const char* solverUtilsCL= \
|
||||
"\n"
|
||||
" Constraint4 cs;\n"
|
||||
"\n"
|
||||
" float countA = invMassA ? (float)bodyCount[aIdx] : 1;\n"
|
||||
" float countB = invMassB ? (float)bodyCount[bIdx] : 1;\n"
|
||||
"\n"
|
||||
" setConstraint4( posA, linVelA, angVelA, invMassA, invInertiaA, posB, linVelB, angVelB, invMassB, invInertiaB,\n"
|
||||
" &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,\n"
|
||||
" &cs );\n"
|
||||
" &gContact[gIdx], dt, positionDrift, positionConstraintCoeff,countA,countB,\n"
|
||||
" &cs );\n"
|
||||
" \n"
|
||||
" cs.m_batchIdx = gContact[gIdx].m_batchIdx;\n"
|
||||
"\n"
|
||||
|
||||
Reference in New Issue
Block a user