more solver experiments, randomize the order of contact points, not just manifolds
use #defines for constants, rather then const btScalar
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@@ -114,9 +114,12 @@ btCollisionShape* shapePtr[numShapes] =
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GLDebugDrawer debugDrawer;
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//experimental jitter damping (1 = no damping, 0 = total damping once motion below threshold)
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extern float gJitterVelocityDampingFactor;
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int main(int argc,char** argv)
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{
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gJitterVelocityDampingFactor = 0.7;
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CcdPhysicsDemo* ccdDemo = new CcdPhysicsDemo();
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