updated changelog

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ejcoumans
2006-11-03 16:01:45 +00:00
parent 07873854a4
commit c4c4523a4e

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@@ -1,8 +1,13 @@
Bullet Continuous Collision Detection and Physics Library
Erwin Coumans
2006 Nov 2
Minor refactoring: btCollisionObject changes from struct into class, added accessor methods
Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform
Renamed treshold into threshold throughout the code
2006 Oct 30
Enable built-in realtime simulation with fixed timestep + interpolation based on btMotionState
Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState
Enabled raycast vehicle demo (still needs tuning)
Refresh contact points, even when they are already persistent.
Fixed debugDraw colors (thanks pc0de for reporting)