updated changelog
This commit is contained in:
@@ -1,8 +1,13 @@
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Erwin Coumans
|
||||
|
||||
2006 Nov 2
|
||||
Minor refactoring: btCollisionObject changes from struct into class, added accessor methods
|
||||
Force use of btMotionState to synchronize graphics transform, disabled old btRigidBody constructor that accepts btTransform
|
||||
Renamed treshold into threshold throughout the code
|
||||
|
||||
2006 Oct 30
|
||||
Enable built-in realtime simulation with fixed timestep + interpolation based on btMotionState
|
||||
Enable decoupling of physics and graphics framerate using interpolation and internal fixed timestep, based on btMotionState
|
||||
Enabled raycast vehicle demo (still needs tuning)
|
||||
Refresh contact points, even when they are already persistent.
|
||||
Fixed debugDraw colors (thanks pc0de for reporting)
|
||||
|
||||
Reference in New Issue
Block a user