more solver experiments, randomize the order of contact points, not just manifolds
use #defines for constants, rather then const btScalar
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@@ -194,4 +194,4 @@ void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
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}
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m_ownsConstraintSolver = false;
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m_constraintSolver = solver;
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}
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}
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