show ".bullet" as file extension in the Maya plugin, by implementing MString filter() const;

This commit is contained in:
erwin.coumans
2010-02-02 18:56:28 +00:00
parent d47ce6f46e
commit 23c814f699
2 changed files with 255 additions and 245 deletions

View File

@@ -1,153 +1,160 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#include "bulletExport.h"
#include "solver.h"
#include "solver_impl.h"
#if defined (_WIN32)
#define strcasecmp stricmp
#elif defined (OSMac_)
extern "C" int strcasecmp (const char *, const char *);
#endif
#define NO_SMOOTHING_GROUP -1
#define INITIALIZE_SMOOTHING -2
#define INVALID_ID -1
//////////////////////////////////////////////////////////////
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#include "bulletExport.h"
#include "solver.h"
#include "solver_impl.h"
#if defined (_WIN32)
#define strcasecmp stricmp
#elif defined (OSMac_)
extern "C" int strcasecmp (const char *, const char *);
#endif
#define NO_SMOOTHING_GROUP -1
#define INITIALIZE_SMOOTHING -2
#define INVALID_ID -1
//////////////////////////////////////////////////////////////
MString ObjTranslator::fExtension = "bullet";
//////////////////////////////////////////////////////////////
void* ObjTranslator::creator()
{
return new ObjTranslator();
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::reader ( const MFileObject& file,
const MString& options,
FileAccessMode mode)
{
fprintf(stderr, "Bullet Physics import is not available yet\n");
return MS::kFailure;
}
MStatus ObjTranslator::writer ( const MFileObject& file,
const MString& options,
FileAccessMode mode )
{
MStatus status;
MString mname = file.fullName(), unitName;
//just pass in the filename
#if defined (OSMac_)
char fname[256];//MAXPATHLEN];
strcpy (fname, file.fullName().asChar());
// fp = fopen(fname,"wb");//MAYAMACTODO
#else
const char *fname = mname.asChar();
// fp = fopen(fname,"w");
#endif
shared_ptr<solver_impl_t> solv = solver_t::get_solver();
solv->export_bullet_file(fname);
return status;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveReadMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveWriteMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
MString ObjTranslator::defaultExtension () const
{
// return MString("bullet");
return fExtension;
}
//////////////////////////////////////////////////////////////
MPxFileTranslator::MFileKind ObjTranslator::identifyFile (
const MFileObject& fileName,
const char* buffer,
short size) const
{
const char * name = fileName.name().asChar();
int nameLength = strlen(name);
if ((nameLength > 7) && !strcasecmp(name+nameLength-7, ".bullet"))
return kCouldBeMyFileType;
else
return kNotMyFileType;
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportSelected( )
{
MStatus status;
MString filename;
// Create an iterator for the active selection list
//
MSelectionList slist;
MGlobal::getActiveSelectionList( slist );
MItSelectionList iter( slist );
if (iter.isDone()) {
fprintf(stderr,"Error: Nothing is selected.\n");
return MS::kFailure;
}
return status;
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportAll( )
{
MStatus status = MS::kSuccess;
return status;
}
//////////////////////////////////////////////////////////////
void* ObjTranslator::creator()
{
return new ObjTranslator();
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::reader ( const MFileObject& file,
const MString& options,
FileAccessMode mode)
{
fprintf(stderr, "Bullet Physics import is not available yet\n");
return MS::kFailure;
}
MStatus ObjTranslator::writer ( const MFileObject& file,
const MString& options,
FileAccessMode mode )
{
MStatus status;
MString mname = file.fullName(), unitName;
//just pass in the filename
#if defined (OSMac_)
char fname[256];//MAXPATHLEN];
strcpy (fname, file.fullName().asChar());
// fp = fopen(fname,"wb");//MAYAMACTODO
#else
const char *fname = mname.asChar();
// fp = fopen(fname,"w");
#endif
shared_ptr<solver_impl_t> solv = solver_t::get_solver();
solv->export_bullet_file(fname);
return status;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveReadMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
bool ObjTranslator::haveWriteMethod () const
{
return true;
}
//////////////////////////////////////////////////////////////
MString ObjTranslator::defaultExtension () const
{
// return MString("bullet");
return fExtension;
}
MString ObjTranslator::filter() const
{
//return "*.bullet;*.dae";
return "*.bullet";
}
//////////////////////////////////////////////////////////////
MPxFileTranslator::MFileKind ObjTranslator::identifyFile (
const MFileObject& fileName,
const char* buffer,
short size) const
{
const char * name = fileName.name().asChar();
int nameLength = strlen(name);
if ((nameLength > 7) && !strcasecmp(name+nameLength-7, ".bullet"))
return kCouldBeMyFileType;
else
return kNotMyFileType;
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportSelected( )
{
MStatus status;
MString filename;
// Create an iterator for the active selection list
//
MSelectionList slist;
MGlobal::getActiveSelectionList( slist );
MItSelectionList iter( slist );
if (iter.isDone()) {
fprintf(stderr,"Error: Nothing is selected.\n");
return MS::kFailure;
}
return status;
}
//////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportAll( )
{
MStatus status = MS::kSuccess;
return status;
}

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@@ -1,94 +1,97 @@
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#ifndef BULLET_EXPORT_H
#define BULLET_EXPORT_H
#include <string.h>
#include <sys/types.h>
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
//#include <maya/MFnPlugin.h>
#include <maya/MFnMesh.h>
#include <maya/MFnSet.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MItMeshEdge.h>
#include <maya/MFloatVector.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MObjectArray.h>
#include <maya/MObject.h>
//#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include <maya/MFnDagNode.h>
#include <maya/MItDag.h>
#include <maya/MDistance.h>
#include <maya/MIntArray.h>
#include <maya/MIOStream.h>
//////////////////////////////////////////////////////////////
class ObjTranslator : public MPxFileTranslator {
public:
ObjTranslator () {};
virtual ~ObjTranslator () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const;
bool haveWriteMethod () const;
MString defaultExtension () const;
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
protected:
/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export
*/
#ifndef BULLET_EXPORT_H
#define BULLET_EXPORT_H
#include <string.h>
#include <sys/types.h>
#include <maya/MStatus.h>
#include <maya/MPxCommand.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDagPath.h>
#include <maya/MDagPathArray.h>
//#include <maya/MFnPlugin.h>
#include <maya/MFnMesh.h>
#include <maya/MFnSet.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MItMeshEdge.h>
#include <maya/MFloatVector.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h>
#include <maya/MObjectArray.h>
#include <maya/MObject.h>
//#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h>
#include <maya/MFnDagNode.h>
#include <maya/MItDag.h>
#include <maya/MDistance.h>
#include <maya/MIntArray.h>
#include <maya/MIOStream.h>
//////////////////////////////////////////////////////////////
class ObjTranslator : public MPxFileTranslator {
public:
ObjTranslator () {};
virtual ~ObjTranslator () {};
static void* creator();
MStatus reader ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode);
MStatus writer ( const MFileObject& file,
const MString& optionsString,
FileAccessMode mode );
bool haveReadMethod () const;
bool haveWriteMethod () const;
MString defaultExtension () const;
MString filter() const;
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
protected:
static MString fExtension;
private:
MStatus exportSelected();
MStatus exportAll();
private:
};
#endif //BULLET_EXPORT_H
private:
MStatus exportSelected();
MStatus exportAll();
private:
};
#endif //BULLET_EXPORT_H