show ".bullet" as file extension in the Maya plugin, by implementing MString filter() const;

This commit is contained in:
erwin.coumans
2010-02-02 18:56:28 +00:00
parent d47ce6f46e
commit 23c814f699
2 changed files with 255 additions and 245 deletions

View File

@@ -1,153 +1,160 @@
/* /*
Bullet Continuous Collision Detection and Physics Library Maya Plugin Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty. This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising In no event will the authors be held liable for any damages arising
from the use of this software. from the use of this software.
Permission is granted to anyone to use this software for any purpose, Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely, including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions: subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must 1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation software in a product, an acknowledgment in the product documentation
would be appreciated but is not required. would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must 2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software. not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com> Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export 01/27/2010 : Replaced COLLADA export with Bullet binary export
*/ */
#include "bulletExport.h" #include "bulletExport.h"
#include "solver.h" #include "solver.h"
#include "solver_impl.h" #include "solver_impl.h"
#if defined (_WIN32) #if defined (_WIN32)
#define strcasecmp stricmp #define strcasecmp stricmp
#elif defined (OSMac_) #elif defined (OSMac_)
extern "C" int strcasecmp (const char *, const char *); extern "C" int strcasecmp (const char *, const char *);
#endif #endif
#define NO_SMOOTHING_GROUP -1 #define NO_SMOOTHING_GROUP -1
#define INITIALIZE_SMOOTHING -2 #define INITIALIZE_SMOOTHING -2
#define INVALID_ID -1 #define INVALID_ID -1
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
MString ObjTranslator::fExtension = "bullet"; MString ObjTranslator::fExtension = "bullet";
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
void* ObjTranslator::creator() void* ObjTranslator::creator()
{ {
return new ObjTranslator(); return new ObjTranslator();
} }
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
MStatus ObjTranslator::reader ( const MFileObject& file, MStatus ObjTranslator::reader ( const MFileObject& file,
const MString& options, const MString& options,
FileAccessMode mode) FileAccessMode mode)
{ {
fprintf(stderr, "Bullet Physics import is not available yet\n"); fprintf(stderr, "Bullet Physics import is not available yet\n");
return MS::kFailure; return MS::kFailure;
} }
MStatus ObjTranslator::writer ( const MFileObject& file, MStatus ObjTranslator::writer ( const MFileObject& file,
const MString& options, const MString& options,
FileAccessMode mode ) FileAccessMode mode )
{ {
MStatus status; MStatus status;
MString mname = file.fullName(), unitName; MString mname = file.fullName(), unitName;
//just pass in the filename //just pass in the filename
#if defined (OSMac_) #if defined (OSMac_)
char fname[256];//MAXPATHLEN]; char fname[256];//MAXPATHLEN];
strcpy (fname, file.fullName().asChar()); strcpy (fname, file.fullName().asChar());
// fp = fopen(fname,"wb");//MAYAMACTODO // fp = fopen(fname,"wb");//MAYAMACTODO
#else #else
const char *fname = mname.asChar(); const char *fname = mname.asChar();
// fp = fopen(fname,"w"); // fp = fopen(fname,"w");
#endif #endif
shared_ptr<solver_impl_t> solv = solver_t::get_solver(); shared_ptr<solver_impl_t> solv = solver_t::get_solver();
solv->export_bullet_file(fname); solv->export_bullet_file(fname);
return status; return status;
} }
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
bool ObjTranslator::haveReadMethod () const bool ObjTranslator::haveReadMethod () const
{ {
return true; return true;
} }
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
bool ObjTranslator::haveWriteMethod () const bool ObjTranslator::haveWriteMethod () const
{ {
return true; return true;
} }
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
MString ObjTranslator::defaultExtension () const MString ObjTranslator::defaultExtension () const
{ {
// return MString("bullet"); // return MString("bullet");
return fExtension; return fExtension;
} }
//////////////////////////////////////////////////////////////
MString ObjTranslator::filter() const
MPxFileTranslator::MFileKind ObjTranslator::identifyFile ( {
const MFileObject& fileName, //return "*.bullet;*.dae";
const char* buffer, return "*.bullet";
short size) const }
{
const char * name = fileName.name().asChar(); //////////////////////////////////////////////////////////////
int nameLength = strlen(name);
MPxFileTranslator::MFileKind ObjTranslator::identifyFile (
if ((nameLength > 7) && !strcasecmp(name+nameLength-7, ".bullet")) const MFileObject& fileName,
return kCouldBeMyFileType; const char* buffer,
else short size) const
return kNotMyFileType; {
} const char * name = fileName.name().asChar();
////////////////////////////////////////////////////////////// int nameLength = strlen(name);
////////////////////////////////////////////////////////////// if ((nameLength > 7) && !strcasecmp(name+nameLength-7, ".bullet"))
MStatus ObjTranslator::exportSelected( ) return kCouldBeMyFileType;
{ else
MStatus status; return kNotMyFileType;
MString filename; }
//////////////////////////////////////////////////////////////
// Create an iterator for the active selection list //////////////////////////////////////////////////////////////
// MStatus ObjTranslator::exportSelected( )
MSelectionList slist; {
MGlobal::getActiveSelectionList( slist ); MStatus status;
MItSelectionList iter( slist ); MString filename;
if (iter.isDone()) {
fprintf(stderr,"Error: Nothing is selected.\n"); // Create an iterator for the active selection list
return MS::kFailure; //
} MSelectionList slist;
MGlobal::getActiveSelectionList( slist );
MItSelectionList iter( slist );
return status;
} if (iter.isDone()) {
fprintf(stderr,"Error: Nothing is selected.\n");
////////////////////////////////////////////////////////////// return MS::kFailure;
}
MStatus ObjTranslator::exportAll( )
{
MStatus status = MS::kSuccess; return status;
}
return status;
} //////////////////////////////////////////////////////////////
MStatus ObjTranslator::exportAll( )
{
MStatus status = MS::kSuccess;
return status;
}

View File

@@ -1,94 +1,97 @@
/* /*
Bullet Continuous Collision Detection and Physics Library Maya Plugin Bullet Continuous Collision Detection and Physics Library Maya Plugin
This software is provided 'as-is', without any express or implied warranty. This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising In no event will the authors be held liable for any damages arising
from the use of this software. from the use of this software.
Permission is granted to anyone to use this software for any purpose, Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely, including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions: subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must 1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation software in a product, an acknowledgment in the product documentation
would be appreciated but is not required. would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must 2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software. not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
Modified by Roman Ponomarev <rponom@gmail.com> Modified by Roman Ponomarev <rponom@gmail.com>
01/27/2010 : Replaced COLLADA export with Bullet binary export 01/27/2010 : Replaced COLLADA export with Bullet binary export
*/ */
#ifndef BULLET_EXPORT_H #ifndef BULLET_EXPORT_H
#define BULLET_EXPORT_H #define BULLET_EXPORT_H
#include <string.h> #include <string.h>
#include <sys/types.h> #include <sys/types.h>
#include <maya/MStatus.h> #include <maya/MStatus.h>
#include <maya/MPxCommand.h> #include <maya/MPxCommand.h>
#include <maya/MString.h> #include <maya/MString.h>
#include <maya/MStringArray.h> #include <maya/MStringArray.h>
#include <maya/MArgList.h> #include <maya/MArgList.h>
#include <maya/MGlobal.h> #include <maya/MGlobal.h>
#include <maya/MSelectionList.h> #include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h> #include <maya/MItSelectionList.h>
#include <maya/MPoint.h> #include <maya/MPoint.h>
#include <maya/MPointArray.h> #include <maya/MPointArray.h>
#include <maya/MDagPath.h> #include <maya/MDagPath.h>
#include <maya/MDagPathArray.h> #include <maya/MDagPathArray.h>
//#include <maya/MFnPlugin.h> //#include <maya/MFnPlugin.h>
#include <maya/MFnMesh.h> #include <maya/MFnMesh.h>
#include <maya/MFnSet.h> #include <maya/MFnSet.h>
#include <maya/MItMeshPolygon.h> #include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h> #include <maya/MItMeshVertex.h>
#include <maya/MItMeshEdge.h> #include <maya/MItMeshEdge.h>
#include <maya/MFloatVector.h> #include <maya/MFloatVector.h>
#include <maya/MFloatVectorArray.h> #include <maya/MFloatVectorArray.h>
#include <maya/MFloatArray.h> #include <maya/MFloatArray.h>
#include <maya/MObjectArray.h> #include <maya/MObjectArray.h>
#include <maya/MObject.h> #include <maya/MObject.h>
//#include <maya/MPlug.h> //#include <maya/MPlug.h>
#include <maya/MPxFileTranslator.h> #include <maya/MPxFileTranslator.h>
#include <maya/MFnDagNode.h> #include <maya/MFnDagNode.h>
#include <maya/MItDag.h> #include <maya/MItDag.h>
#include <maya/MDistance.h> #include <maya/MDistance.h>
#include <maya/MIntArray.h> #include <maya/MIntArray.h>
#include <maya/MIOStream.h> #include <maya/MIOStream.h>
////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////
class ObjTranslator : public MPxFileTranslator { class ObjTranslator : public MPxFileTranslator {
public: public:
ObjTranslator () {}; ObjTranslator () {};
virtual ~ObjTranslator () {}; virtual ~ObjTranslator () {};
static void* creator(); static void* creator();
MStatus reader ( const MFileObject& file, MStatus reader ( const MFileObject& file,
const MString& optionsString, const MString& optionsString,
FileAccessMode mode); FileAccessMode mode);
MStatus writer ( const MFileObject& file, MStatus writer ( const MFileObject& file,
const MString& optionsString, const MString& optionsString,
FileAccessMode mode ); FileAccessMode mode );
bool haveReadMethod () const; bool haveReadMethod () const;
bool haveWriteMethod () const; bool haveWriteMethod () const;
MString defaultExtension () const; MString defaultExtension () const;
MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer, MString filter() const;
short size) const;
protected: MFileKind identifyFile ( const MFileObject& fileName,
const char* buffer,
short size) const;
protected:
static MString fExtension; static MString fExtension;
private: private:
MStatus exportSelected(); MStatus exportSelected();
MStatus exportAll(); MStatus exportAll();
private: private:
}; };
#endif //BULLET_EXPORT_H #endif //BULLET_EXPORT_H