More work on serialization and BulletFileLoader
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@@ -117,7 +117,7 @@ void btBulletFile::parseData()
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m_collisionObjects.push_back((bStructHandle*) id);
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}
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if (dataChunk.code == BT_BOXSHAPE_CODE)
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if (dataChunk.code == BT_SHAPE_CODE)
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{
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m_collisionShapes.push_back((bStructHandle*) id);
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}
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