add support for picking, using point 2 point constraint
allow to remove constraints by unique id added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
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@@ -74,6 +74,14 @@ public:
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struct GpuDemoInternalData* getInternalData();
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return false;
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}
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};
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#endif
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