add support for picking, using point 2 point constraint

allow to remove constraints by unique id
added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
This commit is contained in:
erwin coumans
2013-07-10 00:21:23 -07:00
parent 9610b369a3
commit 2aad8419b7
18 changed files with 1005 additions and 14 deletions

View File

@@ -18,12 +18,28 @@ struct GpuRigidBodyDemoInternalData
class b3GpuSapBroadphase* m_bp;
class b3DynamicBvhBroadphase* m_broadphaseDbvt;
b3Vector3 m_pickPivotInA;
b3Vector3 m_pickPivotInB;
float m_pickDistance;
int m_pickBody;
int m_pickConstraint;
int m_pickFixedBody;
int m_pickGraphicsShapeIndex;
int m_pickGraphicsShapeInstance;
GpuRigidBodyDemoInternalData()
:m_instancePosOrnColor(0),
m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
m_np(0),
m_bp(0),
m_broadphaseDbvt(0)
m_broadphaseDbvt(0),
m_pickConstraint(-1),
m_pickFixedBody(-1),
m_pickGraphicsShapeIndex(-1),
m_pickGraphicsShapeInstance(-1),
m_pickBody(-1)
{
}
};