add support for picking, using point 2 point constraint
allow to remove constraints by unique id added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
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@@ -87,7 +87,8 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3GpuGenericConstraint
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b3Quaternion m_relTargetAB;
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int m_flags;
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int m_padding[3];
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int m_uid;
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int m_padding[2];
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int getRigidBodyA() const
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{
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