add support for picking, using point 2 point constraint
allow to remove constraints by unique id added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
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@@ -57,6 +57,7 @@ public:
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int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB);
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int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* frameOrnA, const float* frameOrnB);
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void removeConstraintByUid(int uid);
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void addConstraint(class b3TypedConstraint* constraint);
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void removeConstraint(b3TypedConstraint* constraint);
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