add support for picking, using point 2 point constraint
allow to remove constraints by unique id added tiny wavefront loader, plan to use this instead of existing slow wavefront loader
This commit is contained in:
@@ -74,6 +74,14 @@ public:
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struct GpuDemoInternalData* getInternalData();
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return false;
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}
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};
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#endif
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@@ -187,24 +187,39 @@ void MyButtonCallback(int buttonId, int state)
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}
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}
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GpuDemo* sDemo = 0;
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static void MyMouseMoveCallback( float x, float y)
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{
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if (gui)
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{
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bool handled = gui ->mouseMoveCallback(x,y);
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if (!handled)
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{
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if (sDemo)
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handled = sDemo->mouseMoveCallback(x,y);
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if (!handled)
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b3DefaultMouseMoveCallback(x,y);
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}
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}
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}
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static void MyMouseButtonCallback(int button, int state, float x, float y)
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{
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if (gui)
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{
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bool handled = gui->mouseButtonCallback(button,state,x,y);
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if (!handled)
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{
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//try picking first
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if (sDemo)
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handled = sDemo->mouseButtonCallback(button,state,x,y);
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if (!handled)
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b3DefaultMouseButtonCallback(button,state,x,y);
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}
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}
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}
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void MyKeyboardCallback(int key, int state)
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@@ -647,6 +662,7 @@ int main(int argc, char* argv[])
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{
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GpuDemo* demo = allDemos[selectedDemo]();
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sDemo = demo;
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// demo->myinit();
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bool useGpu = false;
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@@ -919,6 +935,8 @@ int main(int argc, char* argv[])
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delete ci.m_instancingRenderer;
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delete demo;
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sDemo = 0;
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if (detailsFile)
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{
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fclose(detailsFile);
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@@ -335,7 +335,7 @@ void GpuRaytraceScene::renderScene2()
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shadowRays[i].m_from = hits[i].m_hitPoint;
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shadowRays[i].m_to = lightPos;
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shadowHits[i].m_hitFraction=1.f;
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shadowHits[i].m_hitResult2 = hits[i].m_hitResult0;
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shadowHits[i].m_hitBody = hits[i].m_hitBody;
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} else
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{
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shadowRays[i].m_from.setValue(0,0,0);
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@@ -377,7 +377,7 @@ void GpuRaytraceScene::renderScene2()
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m_raytraceData->m_texels[(i)*3+1] = 128+128.f*hits[i].m_hitNormal.y;
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m_raytraceData->m_texels[(i)*3+2] = 128+128.f*hits[i].m_hitNormal.z;
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if (hits[i].m_hitResult0==0)
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if (hits[i].m_hitBody==0)
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{
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m_raytraceData->m_texels[(i)*3+0] = 255;
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m_raytraceData->m_texels[(i)*3+1] = 255;
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@@ -14,6 +14,7 @@
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#include "Bullet3OpenCL/RigidBody/b3Config.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h"
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static b3KeyboardCallback oldCallback = 0;
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extern bool gReset;
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@@ -131,6 +132,7 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
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}
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m_instancingRenderer->writeTransforms();
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@@ -165,6 +167,7 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
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{
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bool animate=true;
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int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
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//printf("numObjects=%d\n",numObjects);
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if (numObjects > m_instancingRenderer->getInstanceCapacity())
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{
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static bool once = true;
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@@ -242,3 +245,180 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
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}
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}
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b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
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{
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if (!m_instancingRenderer)
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return b3Vector3(0,0,0);
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = b3Scalar(2.0) * b3Atan(tanFov);
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b3Vector3 camPos,camTarget;
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m_instancingRenderer->getCameraPosition(camPos);
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m_instancingRenderer->getCameraTargetPosition(camTarget);
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b3Vector3 rayFrom = camPos;
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b3Vector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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b3Vector3 rightOffset;
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b3Vector3 m_cameraUp(0,1,0);
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b3Vector3 vertical = m_cameraUp;
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b3Vector3 hor;
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hor = rayForward.cross(vertical);
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hor.normalize();
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vertical = hor.cross(rayForward);
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vertical.normalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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b3Scalar aspect;
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float width = m_instancingRenderer->getScreenWidth();
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float height = m_instancingRenderer->getScreenHeight();
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aspect = width / height;
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hor*=aspect;
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b3Vector3 rayToCenter = rayFrom + rayForward;
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b3Vector3 dHor = hor * 1.f/width;
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b3Vector3 dVert = vertical * 1.f/height;
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b3Vector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += b3Scalar(x) * dHor;
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rayTo -= b3Scalar(y) * dVert;
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return rayTo;
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}
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bool GpuRigidBodyDemo::mouseMoveCallback(float x,float y)
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{
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if (m_data->m_pickBody>=0 && m_data->m_pickConstraint>=0)
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{
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m_data->m_rigidBodyPipeline->removeConstraintByUid(m_data->m_pickConstraint);
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b3Vector3 newRayTo = getRayTo(x,y);
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b3Vector3 rayFrom;
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b3Vector3 oldPivotInB = m_data->m_pickPivotInB;
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b3Vector3 newPivotB;
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m_instancingRenderer->getCameraPosition(rayFrom);
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b3Vector3 dir = newRayTo-rayFrom;
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dir.normalize();
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dir *= m_data->m_pickDistance;
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newPivotB = rayFrom + dir;
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m_data->m_pickPivotInB = newPivotB;
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m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(m_data->m_pickBody,m_data->m_pickFixedBody,m_data->m_pickPivotInA,m_data->m_pickPivotInB);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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return true;
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}
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return false;
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}
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bool GpuRigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
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{
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if (state==1)
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{
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if (button==0)
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{
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b3AlignedObjectArray<b3RayInfo> rays;
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b3AlignedObjectArray<b3RayHit> hitResults;
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b3Vector3 camPos;
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m_instancingRenderer->getCameraPosition(camPos);
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b3RayInfo ray;
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ray.m_from = camPos;
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ray.m_to = getRayTo(x,y);
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rays.push_back(ray);
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b3RayHit hit;
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hit.m_hitFraction = 1.f;
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hitResults.push_back(hit);
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m_data->m_rigidBodyPipeline->castRays(rays,hitResults);
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if (hitResults[0].m_hitFraction<1.f)
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{
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int hitBodyA = hitResults[0].m_hitBody;
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if (m_data->m_np->getBodiesCpu()[hitBodyA].m_invMass)
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{
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//printf("hit!\n");
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m_data->m_np->readbackAllBodiesToCpu();
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m_data->m_pickBody = hitBodyA;
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//pivotInA
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b3Vector3 pivotInB;
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pivotInB.setInterpolate3(ray.m_from,ray.m_to,hitResults[0].m_hitFraction);
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b3Vector3 posA;
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b3Quaternion ornA;
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m_data->m_np->getObjectTransformFromCpu(posA,ornA,hitBodyA);
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b3Transform tr;
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tr.setOrigin(posA);
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tr.setRotation(ornA);
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b3Vector3 pivotInA = tr.inverse()*pivotInB;
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if (m_data->m_pickFixedBody<0)
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{
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b3Vector3 pos(0,0,0);
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b3Quaternion orn(0,0,0,1);
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int fixedSphere = m_data->m_np->registerConvexHullShape(0,0,0,0);//>registerSphereShape(0.1);
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m_data->m_pickFixedBody = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0,pos,orn,fixedSphere,0,false);
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if (m_data->m_pickGraphicsShapeIndex<0)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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m_data->m_pickGraphicsShapeIndex = m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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float color[4] ={1,0,0,1};
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float scaling[4]={1,1,1,1};
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m_data->m_pickGraphicsShapeInstance = m_instancingRenderer->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex,pivotInB,orn,color,scaling);
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m_instancingRenderer->writeTransforms();
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delete m_data->m_instancePosOrnColor;
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m_data->m_instancePosOrnColor=0;
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} else
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{
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m_instancingRenderer->writeSingleInstanceTransformToCPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB,orn,m_data->m_pickGraphicsShapeInstance);
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m_data->m_np->setObjectTransformCpu(pos,orn,m_data->m_pickFixedBody);
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}
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}
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pivotInB.w = 0.f;
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m_data->m_pickPivotInA = pivotInA;
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m_data->m_pickPivotInB = pivotInB;
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m_data->m_pickConstraint = m_data->m_rigidBodyPipeline->createPoint2PointConstraint(hitBodyA,m_data->m_pickFixedBody,pivotInA,pivotInB);//hitResults[0].m_hitResult0
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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m_data->m_np->writeAllBodiesToGpu();
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m_data->m_pickDistance = (pivotInB-camPos).length();
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return true;
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}
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}
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}
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} else
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{
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if (button==0)
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{
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if (m_data->m_pickConstraint>=0)
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{
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m_data->m_rigidBodyPipeline->removeConstraintByUid(m_data->m_pickConstraint);
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m_data->m_pickConstraint=-1;
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}
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}
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}
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//printf("button=%d, state=%d\n",button,state);
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return false;
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}
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@@ -2,6 +2,7 @@
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#define GPU_RIGID_BODY_DEMO_H
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#include "../GpuDemo.h"
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#include "Bullet3Common/b3Vector3.h"
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class GpuRigidBodyDemo : public GpuDemo
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{
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@@ -38,6 +39,10 @@ public:
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virtual void clientMoveAndDisplay();
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//for picking
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b3Vector3 getRayTo(int x,int y);
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virtual bool mouseMoveCallback(float x,float y);
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virtual bool mouseButtonCallback(int button, int state, float x, float y);
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};
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@@ -18,12 +18,28 @@ struct GpuRigidBodyDemoInternalData
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class b3GpuSapBroadphase* m_bp;
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class b3DynamicBvhBroadphase* m_broadphaseDbvt;
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b3Vector3 m_pickPivotInA;
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b3Vector3 m_pickPivotInB;
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float m_pickDistance;
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int m_pickBody;
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int m_pickConstraint;
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int m_pickFixedBody;
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int m_pickGraphicsShapeIndex;
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int m_pickGraphicsShapeInstance;
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GpuRigidBodyDemoInternalData()
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:m_instancePosOrnColor(0),
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m_copyTransformsToVBOKernel(0), m_rigidBodyPipeline(0),
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m_np(0),
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m_bp(0),
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m_broadphaseDbvt(0)
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m_broadphaseDbvt(0),
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m_pickConstraint(-1),
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m_pickFixedBody(-1),
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m_pickGraphicsShapeIndex(-1),
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m_pickGraphicsShapeInstance(-1),
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m_pickBody(-1)
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{
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}
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};
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654
Demos3/Wavefront/tiny_obj_loader.cpp
Normal file
654
Demos3/Wavefront/tiny_obj_loader.cpp
Normal file
@@ -0,0 +1,654 @@
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//
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// Copyright 2012-2013, Syoyo Fujita.
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//
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// Licensed under 2-clause BSD liecense.
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//
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//
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// version 0.9.5: Parse multiple group name.
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// Add support of specifying the base path to load material file.
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// version 0.9.4: Initial suupport of group tag(g)
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// version 0.9.3: Fix parsing triple 'x/y/z'
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// version 0.9.2: Add more .mtl load support
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// version 0.9.1: Add initial .mtl load support
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// version 0.9.0: Initial
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//
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <string>
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#include <vector>
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#include <map>
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#include <fstream>
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#include <sstream>
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#include "tiny_obj_loader.h"
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namespace tinyobj {
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struct vertex_index {
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int v_idx, vt_idx, vn_idx;
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vertex_index() {};
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vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {};
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vertex_index(int vidx, int vtidx, int vnidx) : v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {};
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};
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// for std::map
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static inline bool operator<(const vertex_index& a, const vertex_index& b)
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{
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if (a.v_idx != b.v_idx) return (a.v_idx < b.v_idx);
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if (a.vn_idx != b.vn_idx) return (a.vn_idx < b.vn_idx);
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if (a.vt_idx != b.vt_idx) return (a.vt_idx < b.vt_idx);
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return false;
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}
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struct obj_shape {
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std::vector<float> v;
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std::vector<float> vn;
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std::vector<float> vt;
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};
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static inline bool isSpace(const char c) {
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return (c == ' ') || (c == '\t');
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}
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static inline bool isNewLine(const char c) {
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return (c == '\r') || (c == '\n') || (c == '\0');
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}
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// Make index zero-base, and also support relative index.
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static inline int fixIndex(int idx, int n)
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{
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int i;
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if (idx > 0) {
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i = idx - 1;
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} else if (idx == 0) {
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i = 0;
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} else { // negative value = relative
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i = n + idx;
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}
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return i;
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}
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static inline std::string parseString(const char*& token)
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{
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std::string s;
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int b = strspn(token, " \t");
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int e = strcspn(token, " \t\r");
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s = std::string(&token[b], &token[e]);
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token += (e - b);
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return s;
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}
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static inline float parseFloat(const char*& token)
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{
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token += strspn(token, " \t");
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float f = (float)atof(token);
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token += strcspn(token, " \t\r");
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return f;
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}
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static inline void parseFloat2(
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float& x, float& y,
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const char*& token)
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{
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x = parseFloat(token);
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y = parseFloat(token);
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}
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static inline void parseFloat3(
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float& x, float& y, float& z,
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const char*& token)
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{
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x = parseFloat(token);
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y = parseFloat(token);
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z = parseFloat(token);
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}
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// Parse triples: i, i/j/k, i//k, i/j
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static vertex_index parseTriple(
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const char* &token,
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||||
int vsize,
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||||
int vnsize,
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||||
int vtsize)
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||||
{
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vertex_index vi(-1);
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||||
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vi.v_idx = fixIndex(atoi(token), vsize);
|
||||
token += strcspn(token, "/ \t\r");
|
||||
if (token[0] != '/') {
|
||||
return vi;
|
||||
}
|
||||
token++;
|
||||
|
||||
// i//k
|
||||
if (token[0] == '/') {
|
||||
token++;
|
||||
vi.vn_idx = fixIndex(atoi(token), vnsize);
|
||||
token += strcspn(token, "/ \t\r");
|
||||
return vi;
|
||||
}
|
||||
|
||||
// i/j/k or i/j
|
||||
vi.vt_idx = fixIndex(atoi(token), vtsize);
|
||||
token += strcspn(token, "/ \t\r");
|
||||
if (token[0] != '/') {
|
||||
return vi;
|
||||
}
|
||||
|
||||
// i/j/k
|
||||
token++; // skip '/'
|
||||
vi.vn_idx = fixIndex(atoi(token), vnsize);
|
||||
token += strcspn(token, "/ \t\r");
|
||||
return vi;
|
||||
}
|
||||
|
||||
static unsigned int
|
||||
updateVertex(
|
||||
std::map<vertex_index, unsigned int>& vertexCache,
|
||||
std::vector<float>& positions,
|
||||
std::vector<float>& normals,
|
||||
std::vector<float>& texcoords,
|
||||
const std::vector<float>& in_positions,
|
||||
const std::vector<float>& in_normals,
|
||||
const std::vector<float>& in_texcoords,
|
||||
const vertex_index& i)
|
||||
{
|
||||
const std::map<vertex_index, unsigned int>::iterator it = vertexCache.find(i);
|
||||
|
||||
if (it != vertexCache.end()) {
|
||||
// found cache
|
||||
return it->second;
|
||||
}
|
||||
|
||||
assert(in_positions.size() > (3*i.v_idx+2));
|
||||
|
||||
positions.push_back(in_positions[3*i.v_idx+0]);
|
||||
positions.push_back(in_positions[3*i.v_idx+1]);
|
||||
positions.push_back(in_positions[3*i.v_idx+2]);
|
||||
|
||||
if (i.vn_idx >= 0) {
|
||||
normals.push_back(in_normals[3*i.vn_idx+0]);
|
||||
normals.push_back(in_normals[3*i.vn_idx+1]);
|
||||
normals.push_back(in_normals[3*i.vn_idx+2]);
|
||||
}
|
||||
|
||||
if (i.vt_idx >= 0) {
|
||||
texcoords.push_back(in_texcoords[2*i.vt_idx+0]);
|
||||
texcoords.push_back(in_texcoords[2*i.vt_idx+1]);
|
||||
}
|
||||
|
||||
unsigned int idx = positions.size() / 3 - 1;
|
||||
vertexCache[i] = idx;
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
static bool
|
||||
exportFaceGroupToShape(
|
||||
shape_t& shape,
|
||||
const std::vector<float> in_positions,
|
||||
const std::vector<float> in_normals,
|
||||
const std::vector<float> in_texcoords,
|
||||
const std::vector<std::vector<vertex_index> >& faceGroup,
|
||||
const material_t material,
|
||||
const std::string name)
|
||||
{
|
||||
if (faceGroup.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flattened version of vertex data
|
||||
std::vector<float> positions;
|
||||
std::vector<float> normals;
|
||||
std::vector<float> texcoords;
|
||||
std::map<vertex_index, unsigned int> vertexCache;
|
||||
std::vector<unsigned int> indices;
|
||||
|
||||
// Flatten vertices and indices
|
||||
for (size_t i = 0; i < faceGroup.size(); i++) {
|
||||
const std::vector<vertex_index>& face = faceGroup[i];
|
||||
|
||||
vertex_index i0 = face[0];
|
||||
vertex_index i1(-1);
|
||||
vertex_index i2 = face[1];
|
||||
|
||||
size_t npolys = face.size();
|
||||
|
||||
// Polygon -> triangle fan conversion
|
||||
for (size_t k = 2; k < npolys; k++) {
|
||||
i1 = i2;
|
||||
i2 = face[k];
|
||||
|
||||
unsigned int v0 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i0);
|
||||
unsigned int v1 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i1);
|
||||
unsigned int v2 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i2);
|
||||
|
||||
indices.push_back(v0);
|
||||
indices.push_back(v1);
|
||||
indices.push_back(v2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
// Construct shape.
|
||||
//
|
||||
shape.name = name;
|
||||
shape.mesh.positions.swap(positions);
|
||||
shape.mesh.normals.swap(normals);
|
||||
shape.mesh.texcoords.swap(texcoords);
|
||||
shape.mesh.indices.swap(indices);
|
||||
|
||||
shape.material = material;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void InitMaterial(material_t& material) {
|
||||
material.name = "";
|
||||
material.ambient_texname = "";
|
||||
material.diffuse_texname = "";
|
||||
material.specular_texname = "";
|
||||
material.normal_texname = "";
|
||||
for (int i = 0; i < 3; i ++) {
|
||||
material.ambient[i] = 0.f;
|
||||
material.diffuse[i] = 0.f;
|
||||
material.specular[i] = 0.f;
|
||||
material.transmittance[i] = 0.f;
|
||||
material.emission[i] = 0.f;
|
||||
}
|
||||
material.shininess = 1.f;
|
||||
}
|
||||
|
||||
std::string LoadMtl (
|
||||
std::map<std::string, material_t>& material_map,
|
||||
const char* filename,
|
||||
const char* mtl_basepath)
|
||||
{
|
||||
material_map.clear();
|
||||
std::stringstream err;
|
||||
|
||||
std::string filepath;
|
||||
|
||||
if (mtl_basepath) {
|
||||
filepath = std::string(mtl_basepath) + std::string(filename);
|
||||
} else {
|
||||
filepath = std::string(filename);
|
||||
}
|
||||
|
||||
std::ifstream ifs(filepath.c_str());
|
||||
if (!ifs) {
|
||||
err << "Cannot open file [" << filepath << "]" << std::endl;
|
||||
return err.str();
|
||||
}
|
||||
|
||||
material_t material;
|
||||
|
||||
int maxchars = 8192; // Alloc enough size.
|
||||
std::vector<char> buf(maxchars); // Alloc enough size.
|
||||
while (ifs.peek() != -1) {
|
||||
ifs.getline(&buf[0], maxchars);
|
||||
|
||||
std::string linebuf(&buf[0]);
|
||||
|
||||
// Trim newline '\r\n' or '\r'
|
||||
if (linebuf.size() > 0) {
|
||||
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
|
||||
}
|
||||
if (linebuf.size() > 0) {
|
||||
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
|
||||
}
|
||||
|
||||
// Skip if empty line.
|
||||
if (linebuf.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip leading space.
|
||||
const char* token = linebuf.c_str();
|
||||
token += strspn(token, " \t");
|
||||
|
||||
assert(token);
|
||||
if (token[0] == '\0') continue; // empty line
|
||||
|
||||
if (token[0] == '#') continue; // comment line
|
||||
|
||||
// new mtl
|
||||
if ((0 == strncmp(token, "newmtl", 6)) && isSpace((token[6]))) {
|
||||
// flush previous material.
|
||||
material_map.insert(std::pair<std::string, material_t>(material.name, material));
|
||||
|
||||
// initial temporary material
|
||||
InitMaterial(material);
|
||||
|
||||
// set new mtl name
|
||||
char namebuf[4096];
|
||||
token += 7;
|
||||
sscanf(token, "%s", namebuf);
|
||||
material.name = namebuf;
|
||||
continue;
|
||||
}
|
||||
|
||||
// ambient
|
||||
if (token[0] == 'K' && token[1] == 'a' && isSpace((token[2]))) {
|
||||
token += 2;
|
||||
float r, g, b;
|
||||
parseFloat3(r, g, b, token);
|
||||
material.ambient[0] = r;
|
||||
material.ambient[1] = g;
|
||||
material.ambient[2] = b;
|
||||
continue;
|
||||
}
|
||||
|
||||
// diffuse
|
||||
if (token[0] == 'K' && token[1] == 'd' && isSpace((token[2]))) {
|
||||
token += 2;
|
||||
float r, g, b;
|
||||
parseFloat3(r, g, b, token);
|
||||
material.diffuse[0] = r;
|
||||
material.diffuse[1] = g;
|
||||
material.diffuse[2] = b;
|
||||
continue;
|
||||
}
|
||||
|
||||
// specular
|
||||
if (token[0] == 'K' && token[1] == 's' && isSpace((token[2]))) {
|
||||
token += 2;
|
||||
float r, g, b;
|
||||
parseFloat3(r, g, b, token);
|
||||
material.specular[0] = r;
|
||||
material.specular[1] = g;
|
||||
material.specular[2] = b;
|
||||
continue;
|
||||
}
|
||||
|
||||
// specular
|
||||
if (token[0] == 'K' && token[1] == 't' && isSpace((token[2]))) {
|
||||
token += 2;
|
||||
float r, g, b;
|
||||
parseFloat3(r, g, b, token);
|
||||
material.specular[0] = r;
|
||||
material.specular[1] = g;
|
||||
material.specular[2] = b;
|
||||
continue;
|
||||
}
|
||||
|
||||
// emission
|
||||
if(token[0] == 'K' && token[1] == 'e' && isSpace(token[2])) {
|
||||
token += 2;
|
||||
float r, g, b;
|
||||
parseFloat3(r, g, b, token);
|
||||
material.emission[0] = r;
|
||||
material.emission[1] = g;
|
||||
material.emission[2] = b;
|
||||
continue;
|
||||
}
|
||||
|
||||
// shininess
|
||||
if(token[0] == 'N' && token[1] == 's' && isSpace(token[2])) {
|
||||
token += 2;
|
||||
material.shininess = parseFloat(token);
|
||||
continue;
|
||||
}
|
||||
|
||||
// ambient texture
|
||||
if ((0 == strncmp(token, "map_Ka", 6)) && isSpace(token[6])) {
|
||||
token += 7;
|
||||
material.ambient_texname = token;
|
||||
continue;
|
||||
}
|
||||
|
||||
// diffuse texture
|
||||
if ((0 == strncmp(token, "map_Kd", 6)) && isSpace(token[6])) {
|
||||
token += 7;
|
||||
material.diffuse_texname = token;
|
||||
continue;
|
||||
}
|
||||
|
||||
// specular texture
|
||||
if ((0 == strncmp(token, "map_Ks", 6)) && isSpace(token[6])) {
|
||||
token += 7;
|
||||
material.specular_texname = token;
|
||||
continue;
|
||||
}
|
||||
|
||||
// normal texture
|
||||
if ((0 == strncmp(token, "map_Ns", 6)) && isSpace(token[6])) {
|
||||
token += 7;
|
||||
material.normal_texname = token;
|
||||
continue;
|
||||
}
|
||||
|
||||
// unknown parameter
|
||||
const char* _space = strchr(token, ' ');
|
||||
if(!_space) {
|
||||
_space = strchr(token, '\t');
|
||||
}
|
||||
if(_space) {
|
||||
int len = _space - token;
|
||||
std::string key(token, len);
|
||||
std::string value = _space + 1;
|
||||
material.unknown_parameter.insert(std::pair<std::string, std::string>(key, value));
|
||||
}
|
||||
}
|
||||
// flush last material.
|
||||
material_map.insert(std::pair<std::string, material_t>(material.name, material));
|
||||
|
||||
return err.str();
|
||||
}
|
||||
|
||||
std::string
|
||||
LoadObj(
|
||||
std::vector<shape_t>& shapes,
|
||||
const char* filename,
|
||||
const char* mtl_basepath)
|
||||
{
|
||||
|
||||
shapes.clear();
|
||||
|
||||
std::stringstream err;
|
||||
|
||||
std::ifstream ifs(filename);
|
||||
if (!ifs) {
|
||||
err << "Cannot open file [" << filename << "]" << std::endl;
|
||||
return err.str();
|
||||
}
|
||||
|
||||
std::vector<float> v;
|
||||
std::vector<float> vn;
|
||||
std::vector<float> vt;
|
||||
std::vector<std::vector<vertex_index> > faceGroup;
|
||||
std::string name;
|
||||
|
||||
// material
|
||||
std::map<std::string, material_t> material_map;
|
||||
material_t material;
|
||||
|
||||
int maxchars = 8192; // Alloc enough size.
|
||||
std::vector<char> buf(maxchars); // Alloc enough size.
|
||||
while (ifs.peek() != -1) {
|
||||
ifs.getline(&buf[0], maxchars);
|
||||
|
||||
std::string linebuf(&buf[0]);
|
||||
|
||||
// Trim newline '\r\n' or '\r'
|
||||
if (linebuf.size() > 0) {
|
||||
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
|
||||
}
|
||||
if (linebuf.size() > 0) {
|
||||
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
|
||||
}
|
||||
|
||||
// Skip if empty line.
|
||||
if (linebuf.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip leading space.
|
||||
const char* token = linebuf.c_str();
|
||||
token += strspn(token, " \t");
|
||||
|
||||
assert(token);
|
||||
if (token[0] == '\0') continue; // empty line
|
||||
|
||||
if (token[0] == '#') continue; // comment line
|
||||
|
||||
// vertex
|
||||
if (token[0] == 'v' && isSpace((token[1]))) {
|
||||
token += 2;
|
||||
float x, y, z;
|
||||
parseFloat3(x, y, z, token);
|
||||
v.push_back(x);
|
||||
v.push_back(y);
|
||||
v.push_back(z);
|
||||
continue;
|
||||
}
|
||||
|
||||
// normal
|
||||
if (token[0] == 'v' && token[1] == 'n' && isSpace((token[2]))) {
|
||||
token += 3;
|
||||
float x, y, z;
|
||||
parseFloat3(x, y, z, token);
|
||||
vn.push_back(x);
|
||||
vn.push_back(y);
|
||||
vn.push_back(z);
|
||||
continue;
|
||||
}
|
||||
|
||||
// texcoord
|
||||
if (token[0] == 'v' && token[1] == 't' && isSpace((token[2]))) {
|
||||
token += 3;
|
||||
float x, y;
|
||||
parseFloat2(x, y, token);
|
||||
vt.push_back(x);
|
||||
vt.push_back(y);
|
||||
continue;
|
||||
}
|
||||
|
||||
// face
|
||||
if (token[0] == 'f' && isSpace((token[1]))) {
|
||||
token += 2;
|
||||
token += strspn(token, " \t");
|
||||
|
||||
std::vector<vertex_index> face;
|
||||
while (!isNewLine(token[0])) {
|
||||
vertex_index vi = parseTriple(token, v.size() / 3, vn.size() / 3, vt.size() / 2);
|
||||
face.push_back(vi);
|
||||
int n = strspn(token, " \t\r");
|
||||
token += n;
|
||||
}
|
||||
|
||||
faceGroup.push_back(face);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// use mtl
|
||||
if ((0 == strncmp(token, "usemtl", 6)) && isSpace((token[6]))) {
|
||||
|
||||
char namebuf[4096];
|
||||
token += 7;
|
||||
sscanf(token, "%s", namebuf);
|
||||
|
||||
if (material_map.find(namebuf) != material_map.end()) {
|
||||
material = material_map[namebuf];
|
||||
} else {
|
||||
// { error!! material not found }
|
||||
InitMaterial(material);
|
||||
}
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
// load mtl
|
||||
if ((0 == strncmp(token, "mtllib", 6)) && isSpace((token[6]))) {
|
||||
char namebuf[4096];
|
||||
token += 7;
|
||||
sscanf(token, "%s", namebuf);
|
||||
|
||||
std::string err_mtl = LoadMtl(material_map, namebuf, mtl_basepath);
|
||||
if (!err_mtl.empty()) {
|
||||
faceGroup.clear(); // for safety
|
||||
return err_mtl;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// group name
|
||||
if (token[0] == 'g' && isSpace((token[1]))) {
|
||||
|
||||
// flush previous face group.
|
||||
shape_t shape;
|
||||
bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name);
|
||||
if (ret) {
|
||||
shapes.push_back(shape);
|
||||
}
|
||||
|
||||
faceGroup.clear();
|
||||
|
||||
std::vector<std::string> names;
|
||||
while (!isNewLine(token[0])) {
|
||||
std::string str = parseString(token);
|
||||
names.push_back(str);
|
||||
token += strspn(token, " \t\r"); // skip tag
|
||||
}
|
||||
|
||||
assert(names.size() > 0);
|
||||
|
||||
// names[0] must be 'g', so skipt 0th element.
|
||||
if (names.size() > 1) {
|
||||
name = names[1];
|
||||
} else {
|
||||
name = "";
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// object name
|
||||
if (token[0] == 'o' && isSpace((token[1]))) {
|
||||
|
||||
// flush previous face group.
|
||||
shape_t shape;
|
||||
bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name);
|
||||
if (ret) {
|
||||
shapes.push_back(shape);
|
||||
}
|
||||
|
||||
faceGroup.clear();
|
||||
|
||||
// @todo { multiple object name? }
|
||||
char namebuf[4096];
|
||||
token += 2;
|
||||
sscanf(token, "%s", namebuf);
|
||||
name = std::string(namebuf);
|
||||
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Ignore unknown command.
|
||||
}
|
||||
|
||||
shape_t shape;
|
||||
bool ret = exportFaceGroupToShape(shape, v, vn, vt, faceGroup, material, name);
|
||||
if (ret) {
|
||||
shapes.push_back(shape);
|
||||
}
|
||||
faceGroup.clear(); // for safety
|
||||
|
||||
return err.str();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
60
Demos3/Wavefront/tiny_obj_loader.h
Normal file
60
Demos3/Wavefront/tiny_obj_loader.h
Normal file
@@ -0,0 +1,60 @@
|
||||
//
|
||||
// Copyright 2012-2013, Syoyo Fujita.
|
||||
//
|
||||
// Licensed under 2-clause BSD liecense.
|
||||
//
|
||||
#ifndef _TINY_OBJ_LOADER_H
|
||||
#define _TINY_OBJ_LOADER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
namespace tinyobj {
|
||||
|
||||
typedef struct
|
||||
{
|
||||
std::string name;
|
||||
|
||||
float ambient[3];
|
||||
float diffuse[3];
|
||||
float specular[3];
|
||||
float transmittance[3];
|
||||
float emission[3];
|
||||
float shininess;
|
||||
|
||||
std::string ambient_texname;
|
||||
std::string diffuse_texname;
|
||||
std::string specular_texname;
|
||||
std::string normal_texname;
|
||||
std::map<std::string, std::string> unknown_parameter;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
std::vector<float> positions;
|
||||
std::vector<float> normals;
|
||||
std::vector<float> texcoords;
|
||||
std::vector<unsigned int> indices;
|
||||
} mesh_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
std::string name;
|
||||
material_t material;
|
||||
mesh_t mesh;
|
||||
} shape_t;
|
||||
|
||||
/// Loads .obj from a file.
|
||||
/// 'shapes' will be filled with parsed shape data
|
||||
/// The function returns error string.
|
||||
/// Returns empty string when loading .obj success.
|
||||
/// 'mtl_basepath' is optional, and used for base path for .mtl file.
|
||||
std::string LoadObj(
|
||||
std::vector<shape_t>& shapes, // [output]
|
||||
const char* filename,
|
||||
const char* mtl_basepath = NULL);
|
||||
|
||||
};
|
||||
|
||||
#endif // _TINY_OBJ_LOADER_H
|
||||
@@ -1027,6 +1027,15 @@ void GLInstancingRenderer::setCameraPitch(float pitch)
|
||||
m_data->m_azi = pitch;
|
||||
}
|
||||
|
||||
float GLInstancingRenderer::getCameraYaw() const
|
||||
{
|
||||
return m_data->m_ele;
|
||||
}
|
||||
float GLInstancingRenderer::getCameraPitch() const
|
||||
{
|
||||
return m_data->m_azi;
|
||||
}
|
||||
|
||||
void GLInstancingRenderer::setCameraTargetPosition(float cameraPos[4])
|
||||
{
|
||||
m_data->m_cameraTargetPosition = b3Vector3(cameraPos[0],cameraPos[1],cameraPos[2]);
|
||||
|
||||
@@ -100,7 +100,8 @@ public:
|
||||
|
||||
void setCameraYaw(float yaw);
|
||||
void setCameraPitch(float pitch);
|
||||
|
||||
float getCameraYaw() const;
|
||||
float getCameraPitch() const;
|
||||
|
||||
void resize(int width, int height);
|
||||
int getScreenWidth()
|
||||
|
||||
@@ -199,12 +199,12 @@ void b3GpuRaycast::castRaysHost(const b3AlignedObjectArray<b3RayInfo>& rays, b3A
|
||||
hitResults[r].m_hitFraction = hitFraction;
|
||||
hitResults[r].m_hitPoint.setInterpolate3(rays[r].m_from, rays[r].m_to,hitFraction);
|
||||
hitResults[r].m_hitNormal = hitNormal;
|
||||
hitResults[r].m_hitResult0 = hitBodyIndex;
|
||||
hitResults[r].m_hitBody = hitBodyIndex;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
///todo: add some acceleration structure (AABBs, tree etc)
|
||||
void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3AlignedObjectArray<b3RayHit>& hitResults,
|
||||
int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3RayInfo
|
||||
B3_ATTRIBUTE_ALIGNED16(struct) b3RayHit
|
||||
{
|
||||
b3Scalar m_hitFraction;
|
||||
int m_hitResult0;
|
||||
int m_hitBody;
|
||||
int m_hitResult1;
|
||||
int m_hitResult2;
|
||||
b3Vector3 m_hitPoint;
|
||||
|
||||
@@ -87,7 +87,8 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3GpuGenericConstraint
|
||||
b3Quaternion m_relTargetAB;
|
||||
|
||||
int m_flags;
|
||||
int m_padding[3];
|
||||
int m_uid;
|
||||
int m_padding[2];
|
||||
|
||||
int getRigidBodyA() const
|
||||
{
|
||||
|
||||
@@ -189,7 +189,10 @@ struct b3BatchConstraint
|
||||
static b3AlignedObjectArray<b3BatchConstraint> batchConstraints;
|
||||
static b3AlignedObjectArray<int> batches;
|
||||
|
||||
|
||||
void b3GpuPgsJacobiSolver::recomputeBatches()
|
||||
{
|
||||
batches.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -695,7 +698,7 @@ b3Scalar b3GpuPgsJacobiSolver::solveGroupCacheFriendlyIterations(b3OpenCLArray<b
|
||||
|
||||
B3_PROFILE("batch joints");
|
||||
b3Assert(batchConstraints.size()==numConstraints);
|
||||
int simdWidth =numConstraints;
|
||||
int simdWidth =numConstraints+1;
|
||||
int numBodies = m_tmpSolverBodyPool.size();
|
||||
sortConstraintByBatch3( &batchConstraints[0], numConstraints, simdWidth , m_staticIdx, numBodies);
|
||||
|
||||
|
||||
@@ -72,6 +72,7 @@ public:
|
||||
int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
|
||||
|
||||
int sortConstraintByBatch3( struct b3BatchConstraint* cs, int numConstraints, int simdWidth , int staticIdx, int numBodies);
|
||||
void recomputeBatches();
|
||||
};
|
||||
|
||||
#endif //B3_GPU_PGS_JACOBI_SOLVER_H
|
||||
|
||||
@@ -56,6 +56,7 @@ bool dumpContactStats = false;
|
||||
b3GpuRigidBodyPipeline::b3GpuRigidBodyPipeline(cl_context ctx,cl_device_id device, cl_command_queue q,class b3GpuNarrowPhase* narrowphase, class b3GpuSapBroadphase* broadphaseSap , struct b3DynamicBvhBroadphase* broadphaseDbvt, const b3Config& config)
|
||||
{
|
||||
m_data = new b3GpuRigidBodyPipelineInternalData;
|
||||
m_data->m_constraintUid=0;
|
||||
m_data->m_config = config;
|
||||
m_data->m_context = ctx;
|
||||
m_data->m_device = device;
|
||||
@@ -140,9 +141,41 @@ void b3GpuRigidBodyPipeline::removeConstraint(b3TypedConstraint* constraint)
|
||||
m_data->m_joints.remove(constraint);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void b3GpuRigidBodyPipeline::removeConstraintByUid(int uid)
|
||||
{
|
||||
m_data->m_gpuSolver->recomputeBatches();
|
||||
//slow linear search
|
||||
m_data->m_gpuConstraints->copyToHost(m_data->m_cpuConstraints);
|
||||
//remove
|
||||
for (int i=0;i<m_data->m_cpuConstraints.size();i++)
|
||||
{
|
||||
if (m_data->m_cpuConstraints[i].m_uid == uid)
|
||||
{
|
||||
//m_data->m_cpuConstraints.remove(m_data->m_cpuConstraints[i]);
|
||||
m_data->m_cpuConstraints.swap(i,m_data->m_cpuConstraints.size()-1);
|
||||
m_data->m_cpuConstraints.pop_back();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_data->m_cpuConstraints.size())
|
||||
{
|
||||
m_data->m_gpuConstraints->copyFromHost(m_data->m_cpuConstraints);
|
||||
} else
|
||||
{
|
||||
m_data->m_gpuConstraints->resize(0);
|
||||
}
|
||||
|
||||
}
|
||||
int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB)
|
||||
{
|
||||
m_data->m_gpuSolver->recomputeBatches();
|
||||
b3GpuGenericConstraint c;
|
||||
c.m_uid = m_data->m_constraintUid;
|
||||
m_data->m_constraintUid++;
|
||||
c.m_flags = B3_CONSTRAINT_FLAG_ENABLED;
|
||||
c.m_rbA = bodyA;
|
||||
c.m_rbB = bodyB;
|
||||
@@ -151,10 +184,11 @@ int b3GpuRigidBodyPipeline::createPoint2PointConstraint(int bodyA, int bodyB, co
|
||||
c.m_breakingImpulseThreshold = 1e30f;
|
||||
c.m_constraintType = B3_GPU_POINT2POINT_CONSTRAINT_TYPE;
|
||||
m_data->m_cpuConstraints.push_back(c);
|
||||
return 0;
|
||||
return c.m_uid;
|
||||
}
|
||||
int b3GpuRigidBodyPipeline::createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* frameOrnA, const float* frameOrnB)
|
||||
{
|
||||
m_data->m_gpuSolver->recomputeBatches();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,6 +57,7 @@ public:
|
||||
|
||||
int createPoint2PointConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB);
|
||||
int createFixedConstraint(int bodyA, int bodyB, const float* pivotInA, const float* pivotInB, const float* frameOrnA, const float* frameOrnB);
|
||||
void removeConstraintByUid(int uid);
|
||||
|
||||
void addConstraint(class b3TypedConstraint* constraint);
|
||||
void removeConstraint(b3TypedConstraint* constraint);
|
||||
|
||||
@@ -60,7 +60,7 @@ struct b3GpuRigidBodyPipelineInternalData
|
||||
b3AlignedObjectArray<b3GpuGenericConstraint> m_cpuConstraints;
|
||||
|
||||
b3AlignedObjectArray<b3TypedConstraint*> m_joints;
|
||||
|
||||
int m_constraintUid;
|
||||
class b3GpuNarrowPhase* m_narrowphase;
|
||||
b3Vector3 m_gravity;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user