Adding destructor to GraphicsPhysicsBridge
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@@ -15,6 +15,7 @@ class btDiscreteDynamicsWorld;
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///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
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struct GraphicsPhysicsBridge
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{
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virtual ~GraphicsPhysicsBridge() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color)
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{
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