Fix (needs more testing) in btRigidBody::setCenterOfMassTransform, assign m_interpolationWorldTransform = xform; instead of m_worldTransform;
Thanks Jay for reporting Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations.
This commit is contained in:
@@ -368,6 +368,13 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
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}
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void DemoApplication::specialKeyboardUp(int key, int x, int y)
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{
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glutPostRedisplay();
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}
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void DemoApplication::specialKeyboard(int key, int x, int y)
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{
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(void)x;
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@@ -155,6 +155,8 @@ public:
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virtual void specialKeyboard(int key, int x, int y);
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virtual void specialKeyboardUp(int key, int x, int y);
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virtual void reshape(int w, int h);
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virtual void mouseFunc(int button, int state, int x, int y);
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@@ -32,6 +32,12 @@ static void glutSpecialKeyboardCallback(int key, int x, int y)
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gDemoApplication->specialKeyboard(key,x,y);
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}
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static void glutSpecialKeyboardUpCallback(int key, int x, int y)
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{
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gDemoApplication->specialKeyboardUp(key,x,y);
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}
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static void glutReshapeCallback(int w, int h)
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{
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gDemoApplication->reshape(w,h);
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@@ -75,6 +81,8 @@ int glutmain(int argc, char **argv,int width,int height,const char* title,DemoAp
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glutKeyboardFunc(glutKeyboardCallback);
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glutSpecialFunc(glutSpecialKeyboardCallback);
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glutSpecialUpFunc(glutSpecialKeyboardUpCallback);
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glutReshapeFunc(glutReshapeCallback);
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//createMenu();
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glutIdleFunc(glutMoveAndDisplayCallback);
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@@ -55,13 +55,17 @@ const int maxOverlap = 65535;
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///notice that for higher-quality slow-moving vehicles, another approach might be better
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///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts
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float gEngineForce = 0.f;
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float maxEngineForce = 3000.f;
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float gBreakingForce = 0.f;
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float maxEngineForce = 1000.f;//this should be engine/velocity dependent
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float maxBreakingForce = 100.f;
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float gVehicleSteering = 0.f;
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float steeringIncrement = 0.04f;
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float steeringClamp = 0.3f;
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float wheelRadius = 0.5f;
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float wheelWidth = 0.4f;
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float wheelFriction = 1e30f;//1000;//1e30f;
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float wheelFriction = 1000;//1e30f;
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float suspensionStiffness = 20.f;
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float suspensionDamping = 2.3f;
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float suspensionCompression = 4.4f;
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@@ -103,6 +107,10 @@ m_maxCameraDistance(10.f)
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void VehicleDemo::setupPhysics()
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{
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extern btScalar gJitterVelocityDampingFactor;
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gJitterVelocityDampingFactor = 1.f;
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#ifdef FORCE_ZAXIS_UP
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m_cameraUp = btVector3(0,0,1);
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m_forwardAxis = 1;
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@@ -147,7 +155,8 @@ const float TRIANGLE_SIZE=20.f;
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for (int j=0;j<NUM_VERTS_Y;j++)
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{
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float wl = .2f;
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float height = 20.f*sinf(float(i)*wl)*cosf(float(j)*wl);
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//height set to zero, but can also use curved landscape, just uncomment out the code
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float height = 0.f;//20.f*sinf(float(i)*wl)*cosf(float(j)*wl);
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#ifdef FORCE_ZAXIS_UP
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gVertices[i+j*NUM_VERTS_X].setValue(
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(i-NUM_VERTS_X*0.5f)*TRIANGLE_SIZE,
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@@ -222,7 +231,7 @@ const float TRIANGLE_SIZE=20.f;
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tr.setOrigin(btVector3(0,0.f,0));
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m_carChassis = localCreateRigidBody(800,tr,compound);//chassisShape);
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m_carChassis->setDamping(0.2,0.2);
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//m_carChassis->setDamping(0.2,0.2);
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clientResetScene();
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@@ -323,6 +332,24 @@ void VehicleDemo::clientMoveAndDisplay()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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{
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int wheelIndex = 2;
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m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
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m_vehicle->setBrake(gBreakingForce,wheelIndex);
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wheelIndex = 3;
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m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
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m_vehicle->setBrake(gBreakingForce,wheelIndex);
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wheelIndex = 0;
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m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
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wheelIndex = 1;
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m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
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}
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float dt = m_clock.getTimeMicroseconds() * 0.000001f;
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m_clock.reset();
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if (m_dynamicsWorld)
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@@ -334,7 +361,7 @@ void VehicleDemo::clientMoveAndDisplay()
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int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
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#define VERBOSE_FEEDBACK
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//#define VERBOSE_FEEDBACK
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#ifdef VERBOSE_FEEDBACK
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if (!numSimSteps)
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printf("Interpolated transforms\n");
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@@ -356,18 +383,6 @@ void VehicleDemo::clientMoveAndDisplay()
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{
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int wheelIndex = 2;
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m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
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wheelIndex = 3;
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m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
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wheelIndex = 0;
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m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
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wheelIndex = 1;
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m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
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}
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@@ -417,7 +432,6 @@ void VehicleDemo::displayCallback(void)
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void VehicleDemo::clientResetScene()
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{
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gEngineForce = 0.f;
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gVehicleSteering = 0.f;
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m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
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m_carChassis->setLinearVelocity(btVector3(0,0,0));
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@@ -437,10 +451,32 @@ void VehicleDemo::clientResetScene()
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void VehicleDemo::specialKeyboardUp(int key, int x, int y)
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{
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switch (key)
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{
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case GLUT_KEY_UP :
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{
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gEngineForce = 0.f;
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break;
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}
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case GLUT_KEY_DOWN :
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{
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gBreakingForce = 0.f;
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break;
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}
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default:
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DemoApplication::specialKeyboardUp(key,x,y);
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break;
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}
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}
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void VehicleDemo::specialKeyboard(int key, int x, int y)
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{
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printf("key = %i x=%i y=%i\n",key,x,y);
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// printf("key = %i x=%i y=%i\n",key,x,y);
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switch (key)
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{
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@@ -467,7 +503,7 @@ void VehicleDemo::specialKeyboard(int key, int x, int y)
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}
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case GLUT_KEY_DOWN :
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{
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gEngineForce = -maxEngineForce;
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gBreakingForce = maxBreakingForce;
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break;
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}
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default:
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@@ -51,6 +51,8 @@ class VehicleDemo : public DemoApplication
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virtual void specialKeyboard(int key, int x, int y);
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virtual void specialKeyboardUp(int key, int x, int y);
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void renderme();
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void setupPhysics();
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@@ -91,7 +91,8 @@ extern "C" {
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glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
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**/
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#ifndef GLUT_API_VERSION /* allow this to be overriden */
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#define GLUT_API_VERSION 3
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//#define GLUT_API_VERSION 3
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#define GLUT_API_VERSION 4
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#endif
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/**
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@@ -297,7 +297,7 @@ btQuaternion btRigidBody::getOrientation() const
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void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
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{
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m_interpolationWorldTransform = m_worldTransform;
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m_interpolationWorldTransform = xform;//m_worldTransform;
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m_interpolationLinearVelocity = getLinearVelocity();
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m_interpolationAngularVelocity = getAngularVelocity();
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m_worldTransform = xform;
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@@ -18,6 +18,7 @@
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#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
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#include "btVehicleRaycaster.h"
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#include "btWheelInfo.h"
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#include "LinearMath/btMinMax.h"
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#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
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@@ -458,6 +459,63 @@ void btRaycastVehicle::updateSuspension(btScalar deltaTime)
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}
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struct btWheelContactPoint
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{
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btRigidBody* m_body0;
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btRigidBody* m_body1;
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btVector3 m_frictionPositionWorld;
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btVector3 m_frictionDirectionWorld;
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btScalar m_jacDiagABInv;
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btScalar m_maxImpulse;
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btWheelContactPoint(btRigidBody* body0,btRigidBody* body1,const btVector3& frictionPosWorld,const btVector3& frictionDirectionWorld, btScalar maxImpulse)
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:m_body0(body0),
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m_body1(body1),
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m_frictionPositionWorld(frictionPosWorld),
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m_frictionDirectionWorld(frictionDirectionWorld),
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m_maxImpulse(maxImpulse)
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{
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btScalar denom0 = body0->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
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btScalar denom1 = body1->computeImpulseDenominator(frictionPosWorld,frictionDirectionWorld);
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btScalar relaxation = 1.f;
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m_jacDiagABInv = relaxation/(denom0+denom1);
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}
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};
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btScalar calcRollingFriction(btWheelContactPoint& contactPoint)
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{
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btScalar j1=0.f;
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const btVector3& contactPosWorld = contactPoint.m_frictionPositionWorld;
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btVector3 rel_pos1 = contactPosWorld - contactPoint.m_body0->getCenterOfMassPosition();
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btVector3 rel_pos2 = contactPosWorld - contactPoint.m_body1->getCenterOfMassPosition();
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btScalar maxImpulse = contactPoint.m_maxImpulse;
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btVector3 vel1 = contactPoint.m_body0->getVelocityInLocalPoint(rel_pos1);
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btVector3 vel2 = contactPoint.m_body1->getVelocityInLocalPoint(rel_pos2);
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btVector3 vel = vel1 - vel2;
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btScalar vrel = contactPoint.m_frictionDirectionWorld.dot(vel);
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// calculate j that moves us to zero relative velocity
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j1 = -vrel * contactPoint.m_jacDiagABInv;
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GEN_set_min(j1, maxImpulse);
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GEN_set_max(j1, -maxImpulse);
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return j1;
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}
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btScalar sideFrictionStiffness2 = btScalar(1.0);
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void btRaycastVehicle::updateFriction(btScalar timeStep)
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{
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@@ -539,6 +597,26 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
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btWheelInfo& wheelInfo = m_wheelInfo[wheel];
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class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject;
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btScalar rollingFriction = 0.f;
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if (groundObject)
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{
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if (wheelInfo.m_engineForce != 0.f)
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{
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rollingFriction = wheelInfo.m_engineForce* timeStep;
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} else
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{
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btScalar defaultRollingFrictionImpulse = 0.f;
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btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse;
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btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,forwardWS[wheel],maxImpulse);
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rollingFriction = calcRollingFriction(contactPt);
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}
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}
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//switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
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forwardImpulse[wheel] = btScalar(0.);
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m_wheelInfo[wheel].m_skidInfo= btScalar(1.);
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@@ -551,8 +629,9 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
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btScalar maximpSide = maximp;
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btScalar maximpSquared = maximp * maximpSide;
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forwardImpulse[wheel] = wheelInfo.m_engineForce* timeStep;
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forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep;
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btScalar x = (forwardImpulse[wheel] ) * fwdFactor;
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btScalar y = (sideImpulse[wheel] ) * sideFactor;
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