remove memory of loadTexture.
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@@ -1071,7 +1071,12 @@ void TinyRendererVisualShapeConverter::resetAll()
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delete ptr;
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}
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}
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for (int i=0;i<m_data->m_textures.size();i++)
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{
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free(m_data->m_textures[i].textureData);
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}
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m_data->m_textures.clear();
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m_data->m_swRenderInstances.clear();
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m_data->m_visualShapes.clear();
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}
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