Fixes / improvements in soft body:

avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters)
allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0)
tweak soft body demos a bit, only draw debug wireframe if necessary
This commit is contained in:
erwin.coumans
2009-08-28 21:23:54 +00:00
parent f492899499
commit 2ef7c1a457
7 changed files with 218 additions and 68 deletions

View File

@@ -135,7 +135,7 @@ void NextScene()
gDebugConstraints=1;
}
if(testSelection>23)
if(testSelection>28)
testSelection=0;
if (glui)
glui->sync_live();