Fixes / improvements in soft body:
avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters) allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0) tweak soft body demos a bit, only draw debug wireframe if necessary
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@@ -135,7 +135,7 @@ void NextScene()
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gDebugConstraints=1;
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}
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if(testSelection>23)
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if(testSelection>28)
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testSelection=0;
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if (glui)
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glui->sync_live();
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