2ef7c1a457202e1c03f981cbb1ec5637d024aa75
avoid blow-up due to improper mass calculation for fixed nodes (happened when using clusters) allow to create collision clusters for each tetrahedron or triangle, when using btSoftBody::generateClusters(0) tweak soft body demos a bit, only draw debug wireframe if necessary
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
Description
Languages
Wavefront Object
70.5%
C++
13%
Mathematica
8.2%
COLLADA
5.8%
C
2%
Other
0.4%