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12
changes.txt
12
changes.txt
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Bullet Continuous Collision Detection and Physics Library
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Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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Erwin Coumans
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2006 Dec 04, Erwin Coumans
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Added btNearCallback. This is similar to Open Dynamics Engine (ODE) dNearCallback, but important differences:
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- contact points are persistent (lifetime more then one frame, for warmstarting/incremental contact point management)
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- continuous collision detection, time of impact
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Added btRigidBody::isInWorld(), returns true if btRigidBody is inside a btCollisionWorld/btDynamicsWorld derived class
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Added angularFactor to btRigidbody, this helps some character control (no angular impulse applied)
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2006 Nov 28
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2006 Nov 28
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Moved StackAlloc from EPA into LinearMath/btStackAlloc
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Moved StackAlloc from EPA into LinearMath/btStackAlloc
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renamed internal class ConcaveShape into btConcaveShape
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renamed internal class ConcaveShape into btConcaveShape
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added btHeightfieldTerrainShape (not completed yet)
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added btHeightfieldTerrainShape (not completed yet)
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2006 Nov 15
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2006 Nov 15 Nathanael Presson
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Added EPA penetration depth algorithm, Expanding Polytope Algorithm
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Added EPA penetration depth algorithm, Expanding Polytope Algorithm
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Added Pierre Terdiman penetration depth comparison/test DEMO
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Added Pierre Terdiman penetration depth comparison/test DEMO
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Fixed Bullet's Minkowski sampling penetration depth solver
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Fixed Bullet's Minkowski sampling penetration depth solver
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Contributed by Nathanael Presson
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Contributed by Nathanael Presson
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2006 Nov 11
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2006 Nov 11 Francisco Le<4C>n N<>jera
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Added GIMPACT trimesh collision detection: concave versus concave,
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Added GIMPACT trimesh collision detection: concave versus concave,
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Contributed by Francisco Le<4C>n N<>jera
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Contributed by Francisco Le<4C>n N<>jera
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