change btMultiBody to allow removal/changing of links
(still not easy to modify the link structure of a btMultiBody -> You have to manually re-link parents, copying links around etc)
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@@ -1,6 +1,6 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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@@ -18,13 +18,11 @@ subject to the following restrictions:
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* @mainpage Bullet Documentation
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*
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* @section intro_sec Introduction
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* Bullet Collision Detection & Physics SDK
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*
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* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
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*
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* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
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* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
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* Please visit http://www.bulletphysics.com
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* Please visit http://www.bulletphysics.org
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*
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* @section install_sec Installation
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*
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@@ -32,7 +30,16 @@ subject to the following restrictions:
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* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
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*
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* @subsection step2 Step 2: Building
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* Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
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* Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
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* Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux.
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* Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects.
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* On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects:
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* cd Bullet/build
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* ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4
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* cd Bullet/build/gmake
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* make
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*
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* An alternative to premake is cmake. You can download cmake from http://www.cmake.org
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* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
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* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
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* You can also use cmake in the command-line. Here are some examples for various platforms:
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