add a btFixedConstraint with toggle between btGeneric6DofConsraint and btFixedConstraint in VoronoiFractureDemo
This commit is contained in:
@@ -37,6 +37,8 @@ Voronoi fracture and shatter code and demo copyright (c) 2011 Alain Ducharme
|
||||
|
||||
#include "GLDebugDrawer.h"
|
||||
static GLDebugDrawer sDebugDraw;
|
||||
static bool useGenericConstraint = false;
|
||||
|
||||
|
||||
void VoronoiFractureDemo::attachFixedConstraints()
|
||||
{
|
||||
@@ -91,17 +93,29 @@ void VoronoiFractureDemo::attachFixedConstraints()
|
||||
|
||||
trA = body0->getWorldTransform().inverse()*globalFrame;
|
||||
trB = body1->getWorldTransform().inverse()*globalFrame;
|
||||
|
||||
btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body0,*body1,trA,trB,true);
|
||||
dof6->setOverrideNumSolverIterations(100);
|
||||
|
||||
float totalMass = 1.f/body0->getInvMass() + 1.f/body1->getInvMass();
|
||||
|
||||
dof6->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
|
||||
|
||||
if (useGenericConstraint)
|
||||
{
|
||||
btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body0,*body1,trA,trB,true);
|
||||
dof6->setOverrideNumSolverIterations(30);
|
||||
|
||||
for (int i=0;i<6;i++)
|
||||
dof6->setLimit(i,0,0);
|
||||
getDynamicsWorld()->addConstraint(dof6,true);
|
||||
|
||||
dof6->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
|
||||
|
||||
for (int i=0;i<6;i++)
|
||||
dof6->setLimit(i,0,0);
|
||||
getDynamicsWorld()->addConstraint(dof6,true);
|
||||
|
||||
} else
|
||||
{
|
||||
btFixedConstraint* fixed = new btFixedConstraint(*body0,*body1,trA,trB);
|
||||
fixed->setBreakingImpulseThreshold(BREAKING_THRESHOLD*totalMass);
|
||||
fixed ->setOverrideNumSolverIterations(30);
|
||||
getDynamicsWorld()->addConstraint(fixed,true);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -509,6 +523,10 @@ void VoronoiFractureDemo::displayCallback(void) {
|
||||
|
||||
void VoronoiFractureDemo::initPhysics()
|
||||
{
|
||||
useGenericConstraint = !useGenericConstraint;
|
||||
printf("useGenericConstraint = %d\n", useGenericConstraint);
|
||||
|
||||
|
||||
setTexturing(true);
|
||||
setShadows(true);
|
||||
|
||||
@@ -563,13 +581,33 @@ void VoronoiFractureDemo::initPhysics()
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.),btScalar(8.),btScalar(1.)));
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0,0,0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass,localInertia);
|
||||
groundTransform.setOrigin(btVector3(0,0,0));
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
//add the body to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
// ==> Voronoi Shatter Basic Demo: Random Cuboid
|
||||
|
||||
// Random size cuboid (defined by bounding box max and min)
|
||||
btVector3 bbmax(btScalar(rand() / btScalar(RAND_MAX)) * 6. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 6. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 6. +0.5);
|
||||
btVector3 bbmax(btScalar(rand() / btScalar(RAND_MAX)) * 12. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. +0.5, btScalar(rand() / btScalar(RAND_MAX)) * 1. +0.5);
|
||||
btVector3 bbmin = -bbmax;
|
||||
// Place it 10 units above ground
|
||||
btVector3 bbt(0,10,0);
|
||||
btVector3 bbt(0,15,0);
|
||||
// Use an arbitrary material density for shards (should be consitent/relative with/to rest of RBs in world)
|
||||
btScalar matDensity = 1;
|
||||
// Using random rotation
|
||||
|
||||
@@ -6,6 +6,7 @@ SET(BulletDynamics_SRCS
|
||||
Character/btKinematicCharacterController.cpp
|
||||
ConstraintSolver/btConeTwistConstraint.cpp
|
||||
ConstraintSolver/btContactConstraint.cpp
|
||||
ConstraintSolver/btFixedConstraint.cpp
|
||||
ConstraintSolver/btGearConstraint.cpp
|
||||
ConstraintSolver/btGeneric6DofConstraint.cpp
|
||||
ConstraintSolver/btGeneric6DofSpringConstraint.cpp
|
||||
@@ -38,6 +39,7 @@ SET(ConstraintSolver_HDRS
|
||||
ConstraintSolver/btConstraintSolver.h
|
||||
ConstraintSolver/btContactConstraint.h
|
||||
ConstraintSolver/btContactSolverInfo.h
|
||||
ConstraintSolver/btFixedConstraint.h
|
||||
ConstraintSolver/btGearConstraint.h
|
||||
ConstraintSolver/btGeneric6DofConstraint.h
|
||||
ConstraintSolver/btGeneric6DofSpringConstraint.h
|
||||
|
||||
129
src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
Normal file
129
src/BulletDynamics/ConstraintSolver/btFixedConstraint.cpp
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#include "btFixedConstraint.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
#include <new>
|
||||
|
||||
|
||||
btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
|
||||
:btTypedConstraint(FIXED_CONSTRAINT_TYPE,rbA,rbB)
|
||||
{
|
||||
m_pivotInA = frameInA.getOrigin();
|
||||
m_pivotInB = frameInB.getOrigin();
|
||||
m_relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
|
||||
|
||||
}
|
||||
|
||||
btFixedConstraint::~btFixedConstraint ()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void btFixedConstraint::getInfo1 (btConstraintInfo1* info)
|
||||
{
|
||||
info->m_numConstraintRows = 6;
|
||||
info->nub = 6;
|
||||
}
|
||||
|
||||
void btFixedConstraint::getInfo2 (btConstraintInfo2* info)
|
||||
{
|
||||
//fix the 3 linear degrees of freedom
|
||||
|
||||
|
||||
const btVector3& worldPosA = m_rbA.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnA = m_rbA.getCenterOfMassTransform().getBasis();
|
||||
const btVector3& worldPosB= m_rbB.getCenterOfMassTransform().getOrigin();
|
||||
const btMatrix3x3& worldOrnB = m_rbB.getCenterOfMassTransform().getBasis();
|
||||
|
||||
|
||||
info->m_J1linearAxis[0] = 1;
|
||||
info->m_J1linearAxis[info->rowskip+1] = 1;
|
||||
info->m_J1linearAxis[2*info->rowskip+2] = 1;
|
||||
|
||||
btVector3 a1 = worldOrnA*m_pivotInA;
|
||||
{
|
||||
btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
|
||||
btVector3 a1neg = -a1;
|
||||
a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
if (info->m_J2linearAxis)
|
||||
{
|
||||
info->m_J2linearAxis[0] = -1;
|
||||
info->m_J2linearAxis[info->rowskip+1] = -1;
|
||||
info->m_J2linearAxis[2*info->rowskip+2] = -1;
|
||||
}
|
||||
|
||||
btVector3 a2 = worldOrnB*m_pivotInB;
|
||||
|
||||
{
|
||||
// btVector3 a2n = -a2;
|
||||
btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
|
||||
btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
|
||||
btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
|
||||
a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
|
||||
}
|
||||
|
||||
// set right hand side for the linear dofs
|
||||
btScalar k = info->fps * info->erp;
|
||||
|
||||
btVector3 linearError = k*(a2+worldPosB-a1-worldPosA);
|
||||
int j;
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
|
||||
|
||||
|
||||
info->m_constraintError[j*info->rowskip] = linearError[j];
|
||||
//printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
|
||||
}
|
||||
|
||||
//fix the 3 angular degrees of freedom
|
||||
|
||||
int start_row = 3;
|
||||
int s = info->rowskip;
|
||||
int start_index = start_row * s;
|
||||
|
||||
// 3 rows to make body rotations equal
|
||||
info->m_J1angularAxis[start_index] = 1;
|
||||
info->m_J1angularAxis[start_index + s + 1] = 1;
|
||||
info->m_J1angularAxis[start_index + s*2+2] = 1;
|
||||
if ( info->m_J2angularAxis)
|
||||
{
|
||||
info->m_J2angularAxis[start_index] = -1;
|
||||
info->m_J2angularAxis[start_index + s+1] = -1;
|
||||
info->m_J2angularAxis[start_index + s*2+2] = -1;
|
||||
}
|
||||
|
||||
// set right hand side for the angular dofs
|
||||
|
||||
btVector3 diff;
|
||||
btScalar angle;
|
||||
btMatrix3x3 mrelCur = worldOrnA *worldOrnB.inverse();
|
||||
btQuaternion qrelCur;
|
||||
mrelCur.getRotation(qrelCur);
|
||||
btTransformUtil::calculateDiffAxisAngleQuaternion(m_relTargetAB,qrelCur,diff,angle);
|
||||
diff*=-angle;
|
||||
for (j=0; j<3; j++)
|
||||
{
|
||||
info->m_constraintError[(3+j)*info->rowskip] = k * diff[j];
|
||||
}
|
||||
|
||||
}
|
||||
49
src/BulletDynamics/ConstraintSolver/btFixedConstraint.h
Normal file
49
src/BulletDynamics/ConstraintSolver/btFixedConstraint.h
Normal file
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_FIXED_CONSTRAINT_H
|
||||
#define BT_FIXED_CONSTRAINT_H
|
||||
|
||||
#include "btTypedConstraint.h"
|
||||
|
||||
ATTRIBUTE_ALIGNED16(class) btFixedConstraint : public btTypedConstraint
|
||||
{
|
||||
btVector3 m_pivotInA;
|
||||
btVector3 m_pivotInB;
|
||||
btQuaternion m_relTargetAB;
|
||||
|
||||
public:
|
||||
btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
|
||||
|
||||
virtual ~btFixedConstraint();
|
||||
|
||||
|
||||
virtual void getInfo1 (btConstraintInfo1* info);
|
||||
|
||||
virtual void getInfo2 (btConstraintInfo2* info);
|
||||
|
||||
virtual void setParam(int num, btScalar value, int axis = -1)
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
virtual btScalar getParam(int num, int axis = -1) const
|
||||
{
|
||||
btAssert(0);
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_FIXED_CONSTRAINT_H
|
||||
@@ -43,6 +43,7 @@ enum btTypedConstraintType
|
||||
CONTACT_CONSTRAINT_TYPE,
|
||||
D6_SPRING_CONSTRAINT_TYPE,
|
||||
GEAR_CONSTRAINT_TYPE,
|
||||
FIXED_CONSTRAINT_TYPE,
|
||||
MAX_CONSTRAINT_TYPE
|
||||
};
|
||||
|
||||
|
||||
@@ -317,6 +317,7 @@ libBulletDynamics_la_SOURCES = \
|
||||
BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \
|
||||
BulletDynamics/Dynamics/Bullet-C-API.cpp \
|
||||
BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \
|
||||
BulletDynamics/ConstraintSolver/btFixedConstraint.cpp \
|
||||
BulletDynamics/ConstraintSolver/btGearConstraint.cpp \
|
||||
BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \
|
||||
BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \
|
||||
|
||||
@@ -33,6 +33,8 @@ subject to the following restrictions:
|
||||
#include "BulletDynamics/ConstraintSolver/btUniversalConstraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btHinge2Constraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btGearConstraint.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btFixedConstraint.h"
|
||||
|
||||
|
||||
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user