updated INSTALL file and btCollisionWorld doxygen, adding ./autogen.sh and make support.
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6
INSTALL
6
INSTALL
@@ -12,11 +12,13 @@ For other systems, for example Linux or Mac OS-X:
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Download/install CMake from www.cmake.org, and run cmake . -G Xcode (or replace Xcode with other available buildsystem).
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Alternatively use jam:
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Alternatively use make or jam:
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./autogen.sh
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./configure
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jam
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jam or make
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If jam is not available for your system, you can compile it, jam sources are included with the Bullet sources in jam-2.5
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@@ -33,28 +33,28 @@ subject to the following restrictions:
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* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
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* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
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*
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* Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using cmake, http://www.cmake.org, or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
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* Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using make, cmake, http://www.cmake.org, or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
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* So if you are not using MSVC or cmake, you can run ./autogen.sh ./configure to create both Makefile and Jamfile and then run make or jam.
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* Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
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* So if you are not using MSVC, you can run configure and jam .
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* If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/pub/jam/
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*
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* @subsection step3 Step 3: Testing demos
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* Try to run and experiment with CcdPhysicsDemo executable as a starting point.
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* Try to run and experiment with BasicDemo executable as a starting point.
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* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
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* The Dependencies can be seen in this documentation under Directories
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*
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* @subsection step4 Step 4: Integrating in your application, Full Rigid Body Simulation
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* Check out CcdPhysicsDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
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* PLEASE NOTE THE CcdPhysicsEnvironment and CcdPhysicsController is obsolete and will be removed. It has been replaced by classes derived frmo btDynamicsWorld and btRididBody
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* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
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* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
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* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
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* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
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* Bullet Collision Detection can also be used without the Dynamics/Extras.
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* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. Also in Extras/test_BulletOde.cpp there is a sample Collision Detection integration with Open Dynamics Engine, ODE, http://www.ode.org
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* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
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* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
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* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
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*
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* @section copyright Copyright
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* Copyright (C) 2005-2007 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
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* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
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* Copyright (C) 2005-2008 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
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* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, John McCutchan, Nathanael Presson, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
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* Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
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*
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*/
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