tweaks to demos, add middle-mouse support,
This commit is contained in:
@@ -53,7 +53,7 @@ void GpuConstraintsDemo::setupScene(const ConstructionInfo& ci)
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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// m_data->m_rigidBodyPipeline->setGravity(b3Vector3(4,-10,0));
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float camPos[4]={ci.arraySizeX,ci.gapY,ci.arraySizeZ,0};
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float camPos[4]={ci.arraySizeX,0.5*ci.arraySizeY*ci.gapY,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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@@ -167,8 +167,8 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
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}
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//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
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//b3Vector3 position((-ci.arraySizeX/2*ci.gapX)+i*ci.gapX,1+j*2.,(-ci.arraySizeZ/2*ci.gapZ)+k*ci.gapZ);
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b3Vector3 position(-ci.arraySizeY/2*2+1+j*2.,
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10+i*ci.gapX,
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b3Vector3 position(-ci.arraySizeX/2*2+1+j*2.,
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10+i*ci.gapY,
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(-ci.arraySizeZ/2*ci.gapZ)+k*ci.gapZ);
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b3Quaternion orn(0,0,0,1);
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@@ -191,7 +191,7 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
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{
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///enable next line to force CPU constraint solving
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//c = new b3Point2PointConstraint(pid,prevBody,b3Vector3(-1.1,0,0),b3Vector3(1.1,0,0));
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float breakingThreshold=14;
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float breakingThreshold=44;
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// c->setBreakingImpulseThreshold(breakingThreshold);
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b3Vector3 pivotInA(-1.1,0,0);
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b3Vector3 pivotInB (1.1,0,0);
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@@ -212,7 +212,7 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
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b3Quaternion relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
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//c = new b3FixedConstraint(pid,prevBody,frameInA,frameInB);
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float breakingThreshold = 15;//37.f;
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float breakingThreshold = 45;//37.f;
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//c->setBreakingImpulseThreshold(37.1);
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int cid = m_data->m_rigidBodyPipeline->createFixedConstraint(pid,prevBody,pivotInA,pivotInB,relTargetAB,breakingThreshold);
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@@ -44,6 +44,7 @@
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#include "constraints/ConstraintsDemo.h"
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bool exportFrame=false;
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bool exportMovie = false;
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int frameIndex = 0;
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GLRenderToTexture* renderTexture =0;
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//#include "BroadphaseBenchmark.h"
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@@ -82,7 +83,7 @@ int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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//ConcaveCompound2Scene::MyCreateFunc,
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// GpuConvexScene::MyCreateFunc,
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//ConcaveSphereScene::MyCreateFunc,
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@@ -91,23 +92,24 @@ GpuDemo::CreateFunc* allDemos[]=
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// ConcaveSphereScene::MyCreateFunc,
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ConcaveScene::MyCreateFunc,
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GpuBoxPlaneScene::MyCreateFunc,
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GpuConstraintsDemo::MyCreateFunc,
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//GpuConvexPlaneScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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GpuCompoundScene::MyCreateFunc,
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GpuSphereScene::MyCreateFunc,
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ConcaveSphereScene::MyCreateFunc,
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ConcaveScene::MyCreateFunc,
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ConcaveSphereScene::MyCreateFunc,
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ConcaveCompoundScene::MyCreateFunc,
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// GpuCompoundPlaneScene::MyCreateFunc,
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@@ -228,9 +230,15 @@ void MyKeyboardCallback(int key, int state)
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{
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window->setRequestExit();
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}
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if (key==B3G_F2)
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{
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if (state)
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exportMovie = !exportMovie;
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}
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if (key==B3G_F1)
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{
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exportFrame = true;
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if (state)
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exportFrame = true;
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}
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if (sDemo)
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sDemo->keyboardCallback(key,state);
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@@ -671,7 +679,7 @@ int main(int argc, char* argv[])
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bool useGpu = false;
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int maxObjectCapacity=128*1024;
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int maxObjectCapacity=512*1024;
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maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
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{
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@@ -786,7 +794,7 @@ int main(int argc, char* argv[])
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assert(err==GL_NO_ERROR);
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if (exportFrame)
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if (exportFrame || exportMovie)
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{
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if (!renderTexture)
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@@ -808,7 +816,7 @@ int main(int argc, char* argv[])
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, false);
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renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
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}
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bool result = renderTexture->enable();
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@@ -870,7 +878,7 @@ int main(int argc, char* argv[])
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*/
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if (exportFrame)
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if (exportFrame || exportMovie)
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{
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char fileName[1024];
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@@ -19,11 +19,11 @@
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexUtility.h"
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#include "../gwenUserInterface.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#define CONCAVE_GAPX 16
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#define CONCAVE_GAPX 14
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#define CONCAVE_GAPY 8
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#define CONCAVE_GAPZ 16
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#define CONCAVE_GAPZ 14
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GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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@@ -224,7 +224,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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b3Vector3 shift1(0,0,0);//0,230,80);//150,-100,-120);
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b3Vector4 scaling(4,4,4,1);
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b3Vector4 scaling(10,10,10,1);
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// createConcaveMesh(ci,"plane100.obj",shift1,scaling);
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//createConcaveMesh(ci,"plane100.obj",shift,scaling);
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@@ -269,6 +269,11 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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m_instancingRenderer->setCameraPitch(45);
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(155);
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char msg[1024];
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int numInstances = m_data->m_rigidBodyPipeline->getNumBodies();
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sprintf(msg,"Num objects = %d",numInstances);
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if (ci.m_gui)
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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@@ -154,7 +154,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
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{
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//mass=0.f;
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}
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b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
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b3Vector3 position(((j+1)&1)+i*2.2,1+j*2.,((j+1)&1)+k*2.2);
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//b3Vector3 position(i*2.2,10+j*1.9,k*2.2);
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b3Quaternion orn(0,0,0,1);
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@@ -129,7 +129,9 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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float m_mouseYpos;
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bool m_mouseInitialized;
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int m_leftMouseButton;
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int m_middleMouseButton;
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int m_rightMouseButton;
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int m_altPressed;
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int m_controlPressed;
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@@ -150,6 +152,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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m_ele(25.f),
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m_mouseInitialized(false),
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m_leftMouseButton(0),
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m_middleMouseButton(0),
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m_rightMouseButton(0),
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m_shadowMap(0),
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m_shadowTexture(0),
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@@ -209,6 +212,16 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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// {
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m_ele += yDelta*MOUSE_MOVE_MULTIPLIER;
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// }
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}
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if (m_middleMouseButton)
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{
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m_cameraTargetPosition += m_cameraUp * yDelta;
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b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
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b3Vector3 side = m_cameraUp.cross(fwd);
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side.normalize();
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m_cameraTargetPosition += side * xDelta;
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}
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if (m_rightMouseButton)
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{
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@@ -234,6 +247,9 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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if (button==0)
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m_leftMouseButton=state;
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if (button==1)
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m_middleMouseButton=state;
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if (button==2)
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m_rightMouseButton=state;
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@@ -54,8 +54,8 @@ m_removedCountGPU(ctx,q)
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cl_program sapProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapSrc,&errNum,"",B3_BROADPHASE_SAP_PATH);
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b3Assert(errNum==CL_SUCCESS);
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//cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapFastSrc,&errNum,"",B3_BROADPHASE_SAPFAST_PATH);
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cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,0,&errNum,"",B3_BROADPHASE_SAPFAST_PATH,true);
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cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,sapFastSrc,&errNum,"",B3_BROADPHASE_SAPFAST_PATH);
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//cl_program sapFastProg = b3OpenCLUtils::compileCLProgramFromString(m_context,m_device,0,&errNum,"",B3_BROADPHASE_SAPFAST_PATH,true);
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b3Assert(errNum==CL_SUCCESS);
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#ifndef __APPLE__
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m_prefixScanFloat4 = new b3PrefixScanFloat4CL(m_context,m_device,m_queue);
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@@ -32,6 +32,22 @@ static const char* sapFastCL= \
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" };\n"
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"} btAabbCL;\n"
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"\n"
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"typedef struct \n"
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"{\n"
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" union\n"
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" {\n"
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" unsigned int m_key;\n"
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" unsigned int x;\n"
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" };\n"
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"\n"
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" union\n"
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" {\n"
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" unsigned int m_value;\n"
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" unsigned int y;\n"
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" \n"
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" };\n"
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"}b3SortData;\n"
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"\n"
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"\n"
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"/// conservative test for overlap between two aabbs\n"
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"bool TestAabbAgainstAabb2(const btAabbCL* aabb1, __local const btAabbCL* aabb2);\n"
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@@ -48,6 +64,260 @@ static const char* sapFastCL= \
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" return overlap;\n"
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"}\n"
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"\n"
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"__kernel void computePairsIncremental3dSapKernel( __global const uint2* objectMinMaxIndexGPUaxis0,\n"
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" __global const uint2* objectMinMaxIndexGPUaxis1,\n"
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" __global const uint2* objectMinMaxIndexGPUaxis2,\n"
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" __global const uint2* objectMinMaxIndexGPUaxis0prev,\n"
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" __global const uint2* objectMinMaxIndexGPUaxis1prev,\n"
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" __global const uint2* objectMinMaxIndexGPUaxis2prev,\n"
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" __global const b3SortData* sortedAxisGPU0,\n"
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" __global const b3SortData* sortedAxisGPU1,\n"
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" __global const b3SortData* sortedAxisGPU2,\n"
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" __global const b3SortData* sortedAxisGPU0prev,\n"
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" __global const b3SortData* sortedAxisGPU1prev,\n"
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" __global const b3SortData* sortedAxisGPU2prev,\n"
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" __global int2* addedHostPairsGPU,\n"
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" __global int2* removedHostPairsGPU,\n"
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" volatile __global int* addedHostPairsCount,\n"
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" volatile __global int* removedHostPairsCount,\n"
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" int maxCapacity,\n"
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" int numObjects)\n"
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"{\n"
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" int i = get_global_id(0);\n"
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" if (i>=numObjects)\n"
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" return;\n"
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"\n"
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" __global const uint2* objectMinMaxIndexGPU[3][2];\n"
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" objectMinMaxIndexGPU[0][0]=objectMinMaxIndexGPUaxis0;\n"
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" objectMinMaxIndexGPU[1][0]=objectMinMaxIndexGPUaxis1;\n"
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" objectMinMaxIndexGPU[2][0]=objectMinMaxIndexGPUaxis2;\n"
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" objectMinMaxIndexGPU[0][1]=objectMinMaxIndexGPUaxis0prev;\n"
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" objectMinMaxIndexGPU[1][1]=objectMinMaxIndexGPUaxis1prev;\n"
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" objectMinMaxIndexGPU[2][1]=objectMinMaxIndexGPUaxis2prev;\n"
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"\n"
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" __global const b3SortData* sortedAxisGPU[3][2];\n"
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" sortedAxisGPU[0][0] = sortedAxisGPU0;\n"
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" sortedAxisGPU[1][0] = sortedAxisGPU1;\n"
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" sortedAxisGPU[2][0] = sortedAxisGPU2;\n"
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" sortedAxisGPU[0][1] = sortedAxisGPU0prev;\n"
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" sortedAxisGPU[1][1] = sortedAxisGPU1prev;\n"
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" sortedAxisGPU[2][1] = sortedAxisGPU2prev;\n"
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"\n"
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" int m_currentBuffer = 0;\n"
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"\n"
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" for (int axis=0;axis<3;axis++)\n"
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" {\n"
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" //int i = checkObjects[a];\n"
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"\n"
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" unsigned int curMinIndex = objectMinMaxIndexGPU[axis][m_currentBuffer][i].x;\n"
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" unsigned int curMaxIndex = objectMinMaxIndexGPU[axis][m_currentBuffer][i].y;\n"
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" unsigned int prevMinIndex = objectMinMaxIndexGPU[axis][1-m_currentBuffer][i].x;\n"
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" int dmin = curMinIndex - prevMinIndex;\n"
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" \n"
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" unsigned int prevMaxIndex = objectMinMaxIndexGPU[axis][1-m_currentBuffer][i].y;\n"
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"\n"
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" int dmax = curMaxIndex - prevMaxIndex;\n"
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" \n"
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" for (int otherbuffer = 0;otherbuffer<2;otherbuffer++)\n"
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" {\n"
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" if (dmin!=0)\n"
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" {\n"
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" int stepMin = dmin<0 ? -1 : 1;\n"
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" for (int j=prevMinIndex;j!=curMinIndex;j+=stepMin)\n"
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" {\n"
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" int otherIndex2 = sortedAxisGPU[axis][otherbuffer][j].y;\n"
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" int otherIndex = otherIndex2/2;\n"
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" if (otherIndex!=i)\n"
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" {\n"
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" bool otherIsMax = ((otherIndex2&1)!=0);\n"
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"\n"
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" if (otherIsMax)\n"
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" {\n"
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" \n"
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" bool overlap = true;\n"
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"\n"
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" for (int ax=0;ax<3;ax++)\n"
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" {\n"
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" if ((objectMinMaxIndexGPU[ax][m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].y) ||\n"
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" (objectMinMaxIndexGPU[ax][m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].x))\n"
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" overlap=false;\n"
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" }\n"
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"\n"
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" // b3Assert(overlap2==overlap);\n"
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"\n"
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" bool prevOverlap = true;\n"
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"\n"
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" for (int ax=0;ax<3;ax++)\n"
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" {\n"
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" if ((objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].y) ||\n"
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" (objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].x))\n"
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" prevOverlap=false;\n"
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" }\n"
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" \n"
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"\n"
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" //b3Assert(overlap==overlap2);\n"
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" \n"
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"\n"
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"\n"
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" if (dmin<0)\n"
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" {\n"
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" if (overlap && !prevOverlap)\n"
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" {\n"
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" //add a pair\n"
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" int2 newPair;\n"
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" if (i<=otherIndex)\n"
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" {\n"
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" newPair.x = i;\n"
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" newPair.y = otherIndex;\n"
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" } else\n"
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" {\n"
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" newPair.x = otherIndex;\n"
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" newPair.y = i;\n"
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" }\n"
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" \n"
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" {\n"
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" int curPair = atomic_inc(addedHostPairsCount);\n"
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" if (curPair<maxCapacity)\n"
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" {\n"
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" \n"
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" addedHostPairsGPU[curPair].x = newPair.x;\n"
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" addedHostPairsGPU[curPair].y = newPair.y;\n"
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" }\n"
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" }\n"
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"\n"
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" }\n"
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" } \n"
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" else\n"
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" {\n"
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" if (!overlap && prevOverlap)\n"
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" {\n"
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" \n"
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" //remove a pair\n"
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" int2 removedPair;\n"
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" if (i<=otherIndex)\n"
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" {\n"
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" removedPair.x = i;\n"
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" removedPair.y = otherIndex;\n"
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" } else\n"
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" {\n"
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" removedPair.x = otherIndex;\n"
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" removedPair.y = i;\n"
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" }\n"
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" {\n"
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" int curPair = atomic_inc(removedHostPairsCount);\n"
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" if (curPair<maxCapacity)\n"
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" {\n"
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" \n"
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" removedHostPairsGPU[curPair].x = removedPair.x;\n"
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" removedHostPairsGPU[curPair].y = removedPair.y;\n"
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"\n"
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" }\n"
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||||
" }\n"
|
||||
" }\n"
|
||||
" }//otherisMax\n"
|
||||
" }//if (dmin<0)\n"
|
||||
" }//if (otherIndex!=i)\n"
|
||||
" }//for (int j=\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" if (dmax!=0)\n"
|
||||
" {\n"
|
||||
" int stepMax = dmax<0 ? -1 : 1;\n"
|
||||
" for (int j=prevMaxIndex;j!=curMaxIndex;j+=stepMax)\n"
|
||||
" {\n"
|
||||
" int otherIndex2 = sortedAxisGPU[axis][otherbuffer][j].y;\n"
|
||||
" int otherIndex = otherIndex2/2;\n"
|
||||
" if (otherIndex!=i)\n"
|
||||
" {\n"
|
||||
" bool otherIsMin = ((otherIndex2&1)==0);\n"
|
||||
" if (otherIsMin)\n"
|
||||
" {\n"
|
||||
" \n"
|
||||
" bool overlap = true;\n"
|
||||
"\n"
|
||||
" for (int ax=0;ax<3;ax++)\n"
|
||||
" {\n"
|
||||
" if ((objectMinMaxIndexGPU[ax][m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].y) ||\n"
|
||||
" (objectMinMaxIndexGPU[ax][m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][m_currentBuffer][otherIndex].x))\n"
|
||||
" overlap=false;\n"
|
||||
" }\n"
|
||||
" //b3Assert(overlap2==overlap);\n"
|
||||
"\n"
|
||||
" bool prevOverlap = true;\n"
|
||||
"\n"
|
||||
" for (int ax=0;ax<3;ax++)\n"
|
||||
" {\n"
|
||||
" if ((objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].x > objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].y) ||\n"
|
||||
" (objectMinMaxIndexGPU[ax][1-m_currentBuffer][i].y < objectMinMaxIndexGPU[ax][1-m_currentBuffer][otherIndex].x))\n"
|
||||
" prevOverlap=false;\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
"\n"
|
||||
" if (dmax>0)\n"
|
||||
" {\n"
|
||||
" if (overlap && !prevOverlap)\n"
|
||||
" {\n"
|
||||
" //add a pair\n"
|
||||
" int2 newPair;\n"
|
||||
" if (i<=otherIndex)\n"
|
||||
" {\n"
|
||||
" newPair.x = i;\n"
|
||||
" newPair.y = otherIndex;\n"
|
||||
" } else\n"
|
||||
" {\n"
|
||||
" newPair.x = otherIndex;\n"
|
||||
" newPair.y = i;\n"
|
||||
" }\n"
|
||||
" {\n"
|
||||
" int curPair = atomic_inc(addedHostPairsCount);\n"
|
||||
" if (curPair<maxCapacity)\n"
|
||||
" {\n"
|
||||
" \n"
|
||||
" addedHostPairsGPU[curPair].x = newPair.x;\n"
|
||||
" addedHostPairsGPU[curPair].y = newPair.y;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" }\n"
|
||||
" } \n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" if (!overlap && prevOverlap)\n"
|
||||
" {\n"
|
||||
" //if (otherIndex2&1==0) -> min?\n"
|
||||
" //remove a pair\n"
|
||||
" int2 removedPair;\n"
|
||||
" if (i<=otherIndex)\n"
|
||||
" {\n"
|
||||
" removedPair.x = i;\n"
|
||||
" removedPair.y = otherIndex;\n"
|
||||
" } else\n"
|
||||
" {\n"
|
||||
" removedPair.x = otherIndex;\n"
|
||||
" removedPair.y = i;\n"
|
||||
" }\n"
|
||||
" {\n"
|
||||
" int curPair = atomic_inc(removedHostPairsCount);\n"
|
||||
" if (curPair<maxCapacity)\n"
|
||||
" {\n"
|
||||
" \n"
|
||||
" removedHostPairsGPU[curPair].x = removedPair.x;\n"
|
||||
" removedHostPairsGPU[curPair].y = removedPair.y;\n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" }\n"
|
||||
" }\n"
|
||||
" \n"
|
||||
" }//if (dmin<0)\n"
|
||||
" }//if (otherIndex!=i)\n"
|
||||
" }//for (int j=\n"
|
||||
" }\n"
|
||||
" }//for (int otherbuffer\n"
|
||||
" }//for (int axis=0;\n"
|
||||
"\n"
|
||||
"\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"//computePairsKernelBatchWrite\n"
|
||||
"__kernel void computePairsKernel( __global const btAabbCL* aabbs, volatile __global int2* pairsOut,volatile __global int* pairCount, int numObjects, int axis, int maxPairs)\n"
|
||||
|
||||
@@ -450,21 +450,21 @@ static const char* solverSetup2CL= \
|
||||
"}\n"
|
||||
"\n"
|
||||
"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
|
||||
"void SetDeterminismSortDataChildShapeA(__global Contact4* contactsIn, __global int2* sortDataOut, int nContacts)\n"
|
||||
"void SetDeterminismSortDataChildShapeB(__global Contact4* contactsIn, __global int2* sortDataOut, int nContacts)\n"
|
||||
"{\n"
|
||||
" int gIdx = GET_GLOBAL_IDX;\n"
|
||||
"\n"
|
||||
" if( gIdx < nContacts )\n"
|
||||
" {\n"
|
||||
" int2 sd;\n"
|
||||
" sd.x = contactsIn[gIdx].m_childIndexA;\n"
|
||||
" sd.x = contactsIn[gIdx].m_childIndexB;\n"
|
||||
" sd.y = gIdx;\n"
|
||||
" sortDataOut[gIdx] = sd;\n"
|
||||
" }\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
"__kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))\n"
|
||||
"void SetDeterminismSortDataChildShapeB(__global Contact4* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
|
||||
"void SetDeterminismSortDataChildShapeA(__global Contact4* contactsIn, __global int2* sortDataInOut, int nContacts)\n"
|
||||
"{\n"
|
||||
" int gIdx = GET_GLOBAL_IDX;\n"
|
||||
"\n"
|
||||
@@ -473,7 +473,7 @@ static const char* solverSetup2CL= \
|
||||
" int2 sdIn;\n"
|
||||
" sdIn = sortDataInOut[gIdx];\n"
|
||||
" int2 sdOut;\n"
|
||||
" sdOut.x = contactsIn[sdIn.y].m_childIndexB;\n"
|
||||
" sdOut.x = contactsIn[sdIn.y].m_childIndexA;\n"
|
||||
" sdOut.y = sdIn.y;\n"
|
||||
" sortDataInOut[gIdx] = sdOut;\n"
|
||||
" }\n"
|
||||
|
||||
Reference in New Issue
Block a user