tweaks to demos, add middle-mouse support,

This commit is contained in:
erwin coumans
2013-07-21 00:36:00 -07:00
parent 5991eef749
commit 310d31f3d5
8 changed files with 326 additions and 27 deletions

View File

@@ -53,7 +53,7 @@ void GpuConstraintsDemo::setupScene(const ConstructionInfo& ci)
m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
// m_data->m_rigidBodyPipeline->setGravity(b3Vector3(4,-10,0));
float camPos[4]={ci.arraySizeX,ci.gapY,ci.arraySizeZ,0};
float camPos[4]={ci.arraySizeX,0.5*ci.arraySizeY*ci.gapY,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
@@ -167,8 +167,8 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
}
//b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
//b3Vector3 position((-ci.arraySizeX/2*ci.gapX)+i*ci.gapX,1+j*2.,(-ci.arraySizeZ/2*ci.gapZ)+k*ci.gapZ);
b3Vector3 position(-ci.arraySizeY/2*2+1+j*2.,
10+i*ci.gapX,
b3Vector3 position(-ci.arraySizeX/2*2+1+j*2.,
10+i*ci.gapY,
(-ci.arraySizeZ/2*ci.gapZ)+k*ci.gapZ);
b3Quaternion orn(0,0,0,1);
@@ -191,7 +191,7 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
{
///enable next line to force CPU constraint solving
//c = new b3Point2PointConstraint(pid,prevBody,b3Vector3(-1.1,0,0),b3Vector3(1.1,0,0));
float breakingThreshold=14;
float breakingThreshold=44;
// c->setBreakingImpulseThreshold(breakingThreshold);
b3Vector3 pivotInA(-1.1,0,0);
b3Vector3 pivotInB (1.1,0,0);
@@ -212,7 +212,7 @@ int GpuConstraintsDemo::createDynamicsObjects2(const ConstructionInfo& ci, const
b3Quaternion relTargetAB = frameInA.getRotation()*frameInB.getRotation().inverse();
//c = new b3FixedConstraint(pid,prevBody,frameInA,frameInB);
float breakingThreshold = 15;//37.f;
float breakingThreshold = 45;//37.f;
//c->setBreakingImpulseThreshold(37.1);
int cid = m_data->m_rigidBodyPipeline->createFixedConstraint(pid,prevBody,pivotInA,pivotInB,relTargetAB,breakingThreshold);

View File

@@ -44,6 +44,7 @@
#include "constraints/ConstraintsDemo.h"
bool exportFrame=false;
bool exportMovie = false;
int frameIndex = 0;
GLRenderToTexture* renderTexture =0;
//#include "BroadphaseBenchmark.h"
@@ -82,7 +83,7 @@ int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
//ConcaveCompound2Scene::MyCreateFunc,
// GpuConvexScene::MyCreateFunc,
//ConcaveSphereScene::MyCreateFunc,
@@ -91,23 +92,24 @@ GpuDemo::CreateFunc* allDemos[]=
// ConcaveSphereScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
GpuConstraintsDemo::MyCreateFunc,
//GpuConvexPlaneScene::MyCreateFunc,
GpuConvexScene::MyCreateFunc,
GpuCompoundScene::MyCreateFunc,
GpuSphereScene::MyCreateFunc,
ConcaveSphereScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
ConcaveSphereScene::MyCreateFunc,
ConcaveCompoundScene::MyCreateFunc,
// GpuCompoundPlaneScene::MyCreateFunc,
@@ -228,9 +230,15 @@ void MyKeyboardCallback(int key, int state)
{
window->setRequestExit();
}
if (key==B3G_F2)
{
if (state)
exportMovie = !exportMovie;
}
if (key==B3G_F1)
{
exportFrame = true;
if (state)
exportFrame = true;
}
if (sDemo)
sDemo->keyboardCallback(key,state);
@@ -671,7 +679,7 @@ int main(int argc, char* argv[])
bool useGpu = false;
int maxObjectCapacity=128*1024;
int maxObjectCapacity=512*1024;
maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
{
@@ -786,7 +794,7 @@ int main(int argc, char* argv[])
assert(err==GL_NO_ERROR);
if (exportFrame)
if (exportFrame || exportMovie)
{
if (!renderTexture)
@@ -808,7 +816,7 @@ int main(int argc, char* argv[])
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, false);
renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, RENDERTEXTURE_COLOR);
}
bool result = renderTexture->enable();
@@ -870,7 +878,7 @@ int main(int argc, char* argv[])
*/
if (exportFrame)
if (exportFrame || exportMovie)
{
char fileName[1024];

View File

@@ -19,11 +19,11 @@
#include "Bullet3Common/b3Transform.h"
#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexUtility.h"
#include "../gwenUserInterface.h"
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
#define CONCAVE_GAPX 16
#define CONCAVE_GAPX 14
#define CONCAVE_GAPY 8
#define CONCAVE_GAPZ 16
#define CONCAVE_GAPZ 14
GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
@@ -224,7 +224,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
b3Vector3 shift1(0,0,0);//0,230,80);//150,-100,-120);
b3Vector4 scaling(4,4,4,1);
b3Vector4 scaling(10,10,10,1);
// createConcaveMesh(ci,"plane100.obj",shift1,scaling);
//createConcaveMesh(ci,"plane100.obj",shift,scaling);
@@ -269,6 +269,11 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
m_instancingRenderer->setCameraPitch(45);
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(155);
char msg[1024];
int numInstances = m_data->m_rigidBodyPipeline->getNumBodies();
sprintf(msg,"Num objects = %d",numInstances);
if (ci.m_gui)
ci.m_gui->setStatusBarMessage(msg,true);
}

View File

@@ -154,7 +154,7 @@ int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const flo
{
//mass=0.f;
}
b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
b3Vector3 position(((j+1)&1)+i*2.2,1+j*2.,((j+1)&1)+k*2.2);
//b3Vector3 position(i*2.2,10+j*1.9,k*2.2);
b3Quaternion orn(0,0,0,1);