Added support for IBM CELL SDK (Playstation 3 Linux, CellBlade) SPU Libspe2 compilation/linking. It runs but gives a bus-error, so some DMA alignment issue is still there.
This is interesting, because the same code runs fine on Playstation 3 with the Game SDK.
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@@ -43,10 +43,20 @@ subject to the following restrictions:
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#ifdef USE_PARALLEL_DISPATCHER
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#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#ifdef WIN32
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#include "../../Extras/BulletMultiThreaded/Win32ThreadSupport.h"
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#include "../../Extras/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
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#endif //WIN32
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#ifdef USE_LIBSPE2
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#include "../../Extras/BulletMultiThreaded/SpuLibspe2Support.h"
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#endif //USE_LIBSPE2
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#ifdef USE_PARALLEL_SOLVER
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#include "../../Extras/BulletMultiThreaded/SpuParallelSolver.h"
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#include "../../Extras/BulletMultiThreaded/SpuSolverTask/SpuParallellSolverTask.h"
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#endif //USE_PARALLEL_SOLVER
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#endif//USE_PARALLEL_DISPATCHER
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@@ -369,20 +379,39 @@ void CcdPhysicsDemo::initPhysics()
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btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
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#ifdef USE_PARALLEL_DISPATCHER
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int maxNumOutstandingTasks = 4;
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#ifdef USE_WIN32_THREADING
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int maxNumOutstandingTasks = 4;//number of maximum outstanding tasks
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Win32ThreadSupport* threadSupportCollision = new Win32ThreadSupport(Win32ThreadSupport::Win32ThreadConstructionInfo(
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"collision",
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processCollisionTask,
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createCollisionLocalStoreMemory,
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maxNumOutstandingTasks));
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#else
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///todo other platform threading
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#ifdef USE_LIBSPE2
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spe_program_handle_t * program_handle;
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#ifndef USE_CESOF
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program_handle = spe_image_open ("./spuCollision.elf");
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if (program_handle == NULL)
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{
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perror( "SPU OPEN IMAGE ERROR\n");
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}
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else
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{
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printf( "IMAGE OPENED\n");
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}
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#else
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extern spe_program_handle_t spu_program;
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program_handle = &spu_program;
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#endif
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SpuLibspe2Support* threadSupportCollision = new SpuLibspe2Support( program_handle, maxNumOutstandingTasks);
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#endif //USE_LIBSPE2
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///Playstation 3 SPU (SPURS) version is available through PS3 Devnet
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///Libspe2 SPU support will be available soon
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///pthreads version
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/// For Unix/Mac someone could implement a pthreads version of btThreadSupportInterface?
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///you can hook it up to your custom task scheduler by deriving from btThreadSupportInterface
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#endif
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@@ -26,17 +26,21 @@ PROGRAM_ppu := CcdPhysicsDemo
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######################################################################
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OBJS = CcdPhysicsDemo.o
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CELL_TOP ?= /opt/ibm/cell-sdk/prototype
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########################################################################
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# Libraries, Include paths, Defines
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########################################################################
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INCLUDE = \
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INCLUDE = -DUSE_LIBSPE2 \
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-I$(CELL_TOP)/sysroot/usr/include \
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-I../ \
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-I$(ROOT)/src \
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-I$(ROOT)/Demos/OpenGL \
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-I$(HOSTINC)
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SYS_LIBS := -lglut -lGLU -lGL -lm -lXext -lXmu -lX11
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SYS_LIBS := -lspe2 -lglut -lGLU -lGL -lm -lXext -lXmu -lX11
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IMPORTS = $(ROOT)/lib/ibmsdk/bulletopenglsupport.a \
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IMPORTS = $(ROOT)/lib/ibmsdk/bulletmultithreaded.a \
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$(ROOT)/lib/ibmsdk/bulletopenglsupport.a \
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$(ROOT)/lib/ibmsdk/bulletdynamics.a \
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$(ROOT)/lib/ibmsdk/bulletcollision.a \
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$(ROOT)/lib/ibmsdk/bulletmath.a
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@@ -50,7 +54,6 @@ INSTALL_FILES = $(PROGRAM_ppu)
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# make.footer
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########################################################################
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CELL_TOP ?= /opt/ibm/cell-sdk/prototype
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include $(CELL_TOP)/make.footer
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