Avoid collision response between non-dynamic bodies, introduced in a recent commit.

Fixes Issue 711 https://code.google.com/p/bullet/issues/detail?id=711
Thanks to Sergej Reich.
This commit is contained in:
erwin.coumans@gmail.com
2013-05-08 21:07:35 +00:00
parent 9abd0b6029
commit 329b9a1e3c

View File

@@ -766,7 +766,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
///avoid collision response between two static objects ///avoid collision response between two static objects
if (!solverBodyA || (!solverBodyA->m_originalBody && (!solverBodyB || !solverBodyB->m_originalBody))) if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
return; return;
int rollingFriction=1; int rollingFriction=1;