updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
fix debug drawing of btMultiSphereShape added box2d demo added experimental gpu 2d demo
This commit is contained in:
@@ -32,16 +32,16 @@ subject to the following restrictions:
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#include "../ConstraintDemo/ConstraintDemo.h"
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#include "../ConstraintDemo/ConstraintDemo.h"
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#include "../Benchmarks/BenchmarkDemo.h"
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#include "../Benchmarks/BenchmarkDemo.h"
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#include "../SoftDemo/SoftDemo.h"
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#include "../SoftDemo/SoftDemo.h"
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#include "GLDebugFont.h"
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#include "GlutStuff.h"//OpenGL stuff
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#include "GlutStuff.h"//OpenGL stuff
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#include "BMF_Api.h"//font stuff
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extern int gNumAlignedAllocs;
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extern int gNumAlignedAllocs;
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extern int gNumAlignedFree;
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extern int gNumAlignedFree;
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extern int gTotalBytesAlignedAllocs;
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extern int gTotalBytesAlignedAllocs;
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class btEmptyDebugDemo : public DemoApplication
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class btEmptyDebugDemo : public GlutDemoApplication
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{
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{
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public:
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public:
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btEmptyDebugDemo()
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btEmptyDebugDemo()
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@@ -66,22 +66,22 @@ public:
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glRasterPos3f(xOffset,yStart,0);
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"gNumAlignedAllocs= %d",gNumAlignedAllocs);
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sprintf(buf,"gNumAlignedAllocs= %d",gNumAlignedAllocs);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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GLDebugDrawString(xOffset,yStart,buf);
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yStart += yIncr;
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yStart += yIncr;
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glRasterPos3f(xOffset,yStart,0);
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
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sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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GLDebugDrawString(xOffset,yStart,buf);
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yStart += yIncr;
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yStart += yIncr;
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glRasterPos3f(xOffset,yStart,0);
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
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sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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GLDebugDrawString(xOffset,yStart,buf);
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yStart += yIncr;
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yStart += yIncr;
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#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
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#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
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glRasterPos3f(xOffset,yStart,0);
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glRasterPos3f(xOffset,yStart,0);
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sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
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sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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GLDebugDrawString(xOffset,yStart,buf);
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yStart += yIncr;
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yStart += yIncr;
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#endif //BT_DEBUG_MEMORY_ALLOCATIONS
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#endif //BT_DEBUG_MEMORY_ALLOCATIONS
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@@ -90,6 +90,8 @@ public:
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}
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}
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virtual void initPhysics() {}
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static DemoApplication* Create()
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static DemoApplication* Create()
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{
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{
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btEmptyDebugDemo* demo = new btEmptyDebugDemo();
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btEmptyDebugDemo* demo = new btEmptyDebugDemo();
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@@ -15,7 +15,7 @@ subject to the following restrictions:
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#ifndef BASIC_DEMO_H
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#ifndef BASIC_DEMO_H
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#define BASIC_DEMO_H
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#define BASIC_DEMO_H
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#include "DemoApplication.h"
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#include "GlutDemoApplication.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAlignedObjectArray.h"
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class btBroadphaseInterface;
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class btBroadphaseInterface;
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@@ -27,7 +27,7 @@ struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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class btDefaultCollisionConfiguration;
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///BasicDemo is good starting point for learning the code base and porting.
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///BasicDemo is good starting point for learning the code base and porting.
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class BasicDemo : public DemoApplication
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class BasicDemo : public GlutDemoApplication
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{
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{
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//keep the collision shapes, for deletion/cleanup
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//keep the collision shapes, for deletion/cleanup
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@@ -15,7 +15,7 @@ subject to the following restrictions:
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#ifndef BENCHMARK_DEMO_H
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#ifndef BENCHMARK_DEMO_H
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#define BENCHMARK_DEMO_H
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#define BENCHMARK_DEMO_H
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#include "DemoApplication.h"
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#include "GlutDemoApplication.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#define NUMRAYS 500
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#define NUMRAYS 500
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@@ -28,7 +28,7 @@ struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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class btDefaultCollisionConfiguration;
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///BenchmarkDemo is provides several performance tests
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///BenchmarkDemo is provides several performance tests
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class BenchmarkDemo : public DemoApplication
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class BenchmarkDemo : public GlutDemoApplication
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{
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{
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//keep the collision shapes, for deletion/cleanup
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//keep the collision shapes, for deletion/cleanup
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256
Demos/Box2dDemo/Box2dDemo.cpp
Normal file
256
Demos/Box2dDemo/Box2dDemo.cpp
Normal file
@@ -0,0 +1,256 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btBox2dShape.h"
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#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
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#include "btBox2dBox2dCollisionAlgorithm.h"
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///create 125 (5x5x5) dynamic object
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#define ARRAY_SIZE_X 17
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#define ARRAY_SIZE_Y 17
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#define ARRAY_SIZE_Z 1
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//maximum number of objects (and allow user to shoot additional boxes)
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#define MAX_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z + 1024)
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///scaling of the objects (0.1 = 20 centimeter boxes )
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#define SCALING 1
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#define START_POS_X -5
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#define START_POS_Y -5
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#define START_POS_Z -3
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#include "Box2dDemo.h"
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#include "GlutStuff.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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#include <stdio.h> //printf debugging
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void Box2dDemo::clientMoveAndDisplay()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//simple dynamics world doesn't handle fixed-time-stepping
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float ms = getDeltaTimeMicroseconds();
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///step the simulation
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(ms / 1000000.f);
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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}
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renderme();
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glFlush();
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glutSwapBuffers();
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}
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void Box2dDemo::displayCallback(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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renderme();
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//optional but useful: debug drawing to detect problems
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if (m_dynamicsWorld)
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m_dynamicsWorld->debugDrawWorld();
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glFlush();
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glutSwapBuffers();
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}
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void Box2dDemo::initPhysics()
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{
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setTexturing(true);
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setShadows(true);
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setCameraDistance(btScalar(SCALING*50.));
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m_cameraTargetPosition.setValue(0, ARRAY_SIZE_Y, 0);
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new btEmptyAlgorithm::CreateFunc);
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m_dispatcher->registerCollisionCreateFunc(CUSTOM_CONVEX_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE,new btBox2dBox2dCollisionAlgorithm::CreateFunc);
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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m_solver = sol;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
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//m_dynamicsWorld->getSolverInfo().m_erp = 1.f;
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//m_dynamicsWorld->getSolverInfo().m_numIterations = 4;
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m_dynamicsWorld->setGravity(btVector3(0,-10,0));
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///create a few basic rigid bodies
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.),btScalar(50.),btScalar(150.)));
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-43,0));
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//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
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{
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btScalar mass(0.);
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//rigidbody is dynamic if and only if mass is non zero, otherwise static
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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groundShape->calculateLocalInertia(mass,localInertia);
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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//add the body to the dynamics world
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m_dynamicsWorld->addRigidBody(body);
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}
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{
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//create a few dynamic rigidbodies
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// Re-using the same collision is better for memory usage and performance
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//btCollisionShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1));
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btCollisionShape* colShape = new btBox2dShape(btVector3(SCALING*1,SCALING*1,0.));
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colShape->setMargin(0.);
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//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
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m_collisionShapes.push_back(colShape);
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/// Create Dynamic Objects
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btTransform startTransform;
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startTransform.setIdentity();
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btScalar mass(1.f);
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//rigidbody is dynamic if and only if mass is non zero, otherwise static
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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colShape->calculateLocalInertia(mass,localInertia);
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float start_x = START_POS_X - ARRAY_SIZE_X/2;
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float start_y = START_POS_Y;
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float start_z = START_POS_Z - ARRAY_SIZE_Z/2;
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btVector3 x(-ARRAY_SIZE_X, 8.0f,-20.f);
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btVector3 y;
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btVector3 deltaX(SCALING*1, SCALING*2,0.f);
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btVector3 deltaY(SCALING*2, 0.0f,0.f);
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for (int i = 0; i < ARRAY_SIZE_X; ++i)
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{
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y = x;
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for (int j = i; j < ARRAY_SIZE_Y; ++j)
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{
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startTransform.setOrigin(y);
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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//body->setContactProcessingThreshold(colShape->getContactBreakingThreshold());
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body->setActivationState(ISLAND_SLEEPING);
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body->setLinearFactor(btVector3(1,1,0));
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body->setAngularFactor(btVector3(0,0,1));
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m_dynamicsWorld->addRigidBody(body);
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body->setActivationState(ISLAND_SLEEPING);
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y += deltaY;
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}
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x += deltaX;
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}
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}
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clientResetScene();
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}
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void Box2dDemo::exitPhysics()
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{
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject( obj );
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delete obj;
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}
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//delete collision shapes
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for (int j=0;j<m_collisionShapes.size();j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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delete m_dynamicsWorld;
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delete m_solver;
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delete m_broadphase;
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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|
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|
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73
Demos/Box2dDemo/Box2dDemo.h
Normal file
73
Demos/Box2dDemo/Box2dDemo.h
Normal file
@@ -0,0 +1,73 @@
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|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
#ifndef BOX2D_DEMO_H
|
||||||
|
#define BOX2D_DEMO_H
|
||||||
|
|
||||||
|
#include "GlutDemoApplication.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
|
||||||
|
///Box2dDemo is good starting point for learning the code base and porting.
|
||||||
|
class Box2dDemo : public GlutDemoApplication
|
||||||
|
{
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Box2dDemo()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual ~Box2dDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
void initPhysics();
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
|
virtual void displayCallback();
|
||||||
|
|
||||||
|
static DemoApplication* Create()
|
||||||
|
{
|
||||||
|
Box2dDemo* demo = new Box2dDemo;
|
||||||
|
demo->myinit();
|
||||||
|
demo->initPhysics();
|
||||||
|
return demo;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //BOX2D_DEMO_H
|
||||||
|
|
||||||
438
Demos/Box2dDemo/btBox2dBox2dCollisionAlgorithm.cpp
Normal file
438
Demos/Box2dDemo/btBox2dBox2dCollisionAlgorithm.cpp
Normal file
@@ -0,0 +1,438 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
|
||||||
|
///The modifications include: switching from b2Vec to btVector3, redefinition of b2Dot, b2Cross
|
||||||
|
|
||||||
|
#include "btBox2dBox2dCollisionAlgorithm.h"
|
||||||
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||||
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||||
|
#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
|
||||||
|
#include "btBox2dShape.h"
|
||||||
|
|
||||||
|
#define USE_PERSISTENT_CONTACTS 1
|
||||||
|
|
||||||
|
btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
|
||||||
|
: btActivatingCollisionAlgorithm(ci,obj0,obj1),
|
||||||
|
m_ownManifold(false),
|
||||||
|
m_manifoldPtr(mf)
|
||||||
|
{
|
||||||
|
if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
|
||||||
|
{
|
||||||
|
m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
|
||||||
|
m_ownManifold = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (m_ownManifold)
|
||||||
|
{
|
||||||
|
if (m_manifoldPtr)
|
||||||
|
m_dispatcher->releaseManifold(m_manifoldPtr);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
|
||||||
|
{
|
||||||
|
if (!m_manifoldPtr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
btCollisionObject* col0 = body0;
|
||||||
|
btCollisionObject* col1 = body1;
|
||||||
|
btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
|
||||||
|
btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
|
||||||
|
|
||||||
|
resultOut->setPersistentManifold(m_manifoldPtr);
|
||||||
|
|
||||||
|
b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
|
||||||
|
|
||||||
|
// refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
|
||||||
|
if (m_ownManifold)
|
||||||
|
{
|
||||||
|
resultOut->refreshContactPoints();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
|
||||||
|
{
|
||||||
|
//not yet
|
||||||
|
return 1.f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct ClipVertex
|
||||||
|
{
|
||||||
|
btVector3 v;
|
||||||
|
int id;
|
||||||
|
//b2ContactID id;
|
||||||
|
//b2ContactID id;
|
||||||
|
};
|
||||||
|
|
||||||
|
#define b2Dot(a,b) (a).dot(b)
|
||||||
|
#define b2Mul(a,b) (a)*(b)
|
||||||
|
#define b2MulT(a,b) (a).transpose()*(b)
|
||||||
|
#define BT_FLT_MAX 1e30f
|
||||||
|
#define b2Cross(a,b) (a).cross(b)
|
||||||
|
#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
|
||||||
|
|
||||||
|
int b2_maxManifoldPoints =2;
|
||||||
|
|
||||||
|
static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
|
||||||
|
const btVector3& normal, btScalar offset)
|
||||||
|
{
|
||||||
|
// Start with no output points
|
||||||
|
int numOut = 0;
|
||||||
|
|
||||||
|
// Calculate the distance of end points to the line
|
||||||
|
btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
|
||||||
|
btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
|
||||||
|
|
||||||
|
// If the points are behind the plane
|
||||||
|
if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
|
||||||
|
if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
|
||||||
|
|
||||||
|
// If the points are on different sides of the plane
|
||||||
|
if (distance0 * distance1 < 0.0f)
|
||||||
|
{
|
||||||
|
// Find intersection point of edge and plane
|
||||||
|
btScalar interp = distance0 / (distance0 - distance1);
|
||||||
|
vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
|
||||||
|
if (distance0 > 0.0f)
|
||||||
|
{
|
||||||
|
vOut[numOut].id = vIn[0].id;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vOut[numOut].id = vIn[1].id;
|
||||||
|
}
|
||||||
|
++numOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
return numOut;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the separation between poly1 and poly2 for a give edge normal on poly1.
|
||||||
|
static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
|
||||||
|
const btBox2dShape* poly2, const btTransform& xf2)
|
||||||
|
{
|
||||||
|
int count1 = poly1->getVertexCount();
|
||||||
|
const btVector3* vertices1 = poly1->getVertices();
|
||||||
|
const btVector3* normals1 = poly1->getNormals();
|
||||||
|
|
||||||
|
int count2 = poly2->getVertexCount();
|
||||||
|
const btVector3* vertices2 = poly2->getVertices();
|
||||||
|
|
||||||
|
btAssert(0 <= edge1 && edge1 < count1);
|
||||||
|
|
||||||
|
// Convert normal from poly1's frame into poly2's frame.
|
||||||
|
btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
|
||||||
|
btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
|
||||||
|
|
||||||
|
// Find support vertex on poly2 for -normal.
|
||||||
|
int index = 0;
|
||||||
|
btScalar minDot = BT_FLT_MAX;
|
||||||
|
|
||||||
|
for (int i = 0; i < count2; ++i)
|
||||||
|
{
|
||||||
|
btScalar dot = b2Dot(vertices2[i], normal1);
|
||||||
|
if (dot < minDot)
|
||||||
|
{
|
||||||
|
minDot = dot;
|
||||||
|
index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
|
||||||
|
btVector3 v2 = b2Mul(xf2, vertices2[index]);
|
||||||
|
btScalar separation = b2Dot(v2 - v1, normal1World);
|
||||||
|
return separation;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the max separation between poly1 and poly2 using edge normals from poly1.
|
||||||
|
static btScalar FindMaxSeparation(int* edgeIndex,
|
||||||
|
const btBox2dShape* poly1, const btTransform& xf1,
|
||||||
|
const btBox2dShape* poly2, const btTransform& xf2)
|
||||||
|
{
|
||||||
|
int count1 = poly1->getVertexCount();
|
||||||
|
const btVector3* normals1 = poly1->getNormals();
|
||||||
|
|
||||||
|
// Vector pointing from the centroid of poly1 to the centroid of poly2.
|
||||||
|
btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
|
||||||
|
btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
|
||||||
|
|
||||||
|
// Find edge normal on poly1 that has the largest projection onto d.
|
||||||
|
int edge = 0;
|
||||||
|
btScalar maxDot = -BT_FLT_MAX;
|
||||||
|
for (int i = 0; i < count1; ++i)
|
||||||
|
{
|
||||||
|
btScalar dot = b2Dot(normals1[i], dLocal1);
|
||||||
|
if (dot > maxDot)
|
||||||
|
{
|
||||||
|
maxDot = dot;
|
||||||
|
edge = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the separation for the edge normal.
|
||||||
|
btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
|
||||||
|
if (s > 0.0f)
|
||||||
|
{
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the separation for the previous edge normal.
|
||||||
|
int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
|
||||||
|
btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
|
||||||
|
if (sPrev > 0.0f)
|
||||||
|
{
|
||||||
|
return sPrev;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the separation for the next edge normal.
|
||||||
|
int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
|
||||||
|
btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
|
||||||
|
if (sNext > 0.0f)
|
||||||
|
{
|
||||||
|
return sNext;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the best edge and the search direction.
|
||||||
|
int bestEdge;
|
||||||
|
btScalar bestSeparation;
|
||||||
|
int increment;
|
||||||
|
if (sPrev > s && sPrev > sNext)
|
||||||
|
{
|
||||||
|
increment = -1;
|
||||||
|
bestEdge = prevEdge;
|
||||||
|
bestSeparation = sPrev;
|
||||||
|
}
|
||||||
|
else if (sNext > s)
|
||||||
|
{
|
||||||
|
increment = 1;
|
||||||
|
bestEdge = nextEdge;
|
||||||
|
bestSeparation = sNext;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*edgeIndex = edge;
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform a local search for the best edge normal.
|
||||||
|
for ( ; ; )
|
||||||
|
{
|
||||||
|
if (increment == -1)
|
||||||
|
edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
|
||||||
|
else
|
||||||
|
edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
|
||||||
|
|
||||||
|
s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
|
||||||
|
if (s > 0.0f)
|
||||||
|
{
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s > bestSeparation)
|
||||||
|
{
|
||||||
|
bestEdge = edge;
|
||||||
|
bestSeparation = s;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*edgeIndex = bestEdge;
|
||||||
|
return bestSeparation;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void FindIncidentEdge(ClipVertex c[2],
|
||||||
|
const btBox2dShape* poly1, const btTransform& xf1, int edge1,
|
||||||
|
const btBox2dShape* poly2, const btTransform& xf2)
|
||||||
|
{
|
||||||
|
int count1 = poly1->getVertexCount();
|
||||||
|
const btVector3* normals1 = poly1->getNormals();
|
||||||
|
|
||||||
|
int count2 = poly2->getVertexCount();
|
||||||
|
const btVector3* vertices2 = poly2->getVertices();
|
||||||
|
const btVector3* normals2 = poly2->getNormals();
|
||||||
|
|
||||||
|
btAssert(0 <= edge1 && edge1 < count1);
|
||||||
|
|
||||||
|
// Get the normal of the reference edge in poly2's frame.
|
||||||
|
btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
|
||||||
|
|
||||||
|
// Find the incident edge on poly2.
|
||||||
|
int index = 0;
|
||||||
|
btScalar minDot = BT_FLT_MAX;
|
||||||
|
for (int i = 0; i < count2; ++i)
|
||||||
|
{
|
||||||
|
btScalar dot = b2Dot(normal1, normals2[i]);
|
||||||
|
if (dot < minDot)
|
||||||
|
{
|
||||||
|
minDot = dot;
|
||||||
|
index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build the clip vertices for the incident edge.
|
||||||
|
int i1 = index;
|
||||||
|
int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
|
||||||
|
|
||||||
|
c[0].v = b2Mul(xf2, vertices2[i1]);
|
||||||
|
// c[0].id.features.referenceEdge = (unsigned char)edge1;
|
||||||
|
// c[0].id.features.incidentEdge = (unsigned char)i1;
|
||||||
|
// c[0].id.features.incidentVertex = 0;
|
||||||
|
|
||||||
|
c[1].v = b2Mul(xf2, vertices2[i2]);
|
||||||
|
// c[1].id.features.referenceEdge = (unsigned char)edge1;
|
||||||
|
// c[1].id.features.incidentEdge = (unsigned char)i2;
|
||||||
|
// c[1].id.features.incidentVertex = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find edge normal of max separation on A - return if separating axis is found
|
||||||
|
// Find edge normal of max separation on B - return if separation axis is found
|
||||||
|
// Choose reference edge as min(minA, minB)
|
||||||
|
// Find incident edge
|
||||||
|
// Clip
|
||||||
|
|
||||||
|
// The normal points from 1 to 2
|
||||||
|
void b2CollidePolygons(btManifoldResult* manifold,
|
||||||
|
const btBox2dShape* polyA, const btTransform& xfA,
|
||||||
|
const btBox2dShape* polyB, const btTransform& xfB)
|
||||||
|
{
|
||||||
|
|
||||||
|
int edgeA = 0;
|
||||||
|
btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
|
||||||
|
if (separationA > 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int edgeB = 0;
|
||||||
|
btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
|
||||||
|
if (separationB > 0.0f)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const btBox2dShape* poly1; // reference poly
|
||||||
|
const btBox2dShape* poly2; // incident poly
|
||||||
|
btTransform xf1, xf2;
|
||||||
|
int edge1; // reference edge
|
||||||
|
unsigned char flip;
|
||||||
|
const btScalar k_relativeTol = 0.98f;
|
||||||
|
const btScalar k_absoluteTol = 0.001f;
|
||||||
|
|
||||||
|
// TODO_ERIN use "radius" of poly for absolute tolerance.
|
||||||
|
if (separationB > k_relativeTol * separationA + k_absoluteTol)
|
||||||
|
{
|
||||||
|
poly1 = polyB;
|
||||||
|
poly2 = polyA;
|
||||||
|
xf1 = xfB;
|
||||||
|
xf2 = xfA;
|
||||||
|
edge1 = edgeB;
|
||||||
|
flip = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
poly1 = polyA;
|
||||||
|
poly2 = polyB;
|
||||||
|
xf1 = xfA;
|
||||||
|
xf2 = xfB;
|
||||||
|
edge1 = edgeA;
|
||||||
|
flip = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ClipVertex incidentEdge[2];
|
||||||
|
FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
|
||||||
|
|
||||||
|
int count1 = poly1->getVertexCount();
|
||||||
|
const btVector3* vertices1 = poly1->getVertices();
|
||||||
|
|
||||||
|
btVector3 v11 = vertices1[edge1];
|
||||||
|
btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
|
||||||
|
|
||||||
|
btVector3 dv = v12 - v11;
|
||||||
|
btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
|
||||||
|
sideNormal.normalize();
|
||||||
|
btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
|
||||||
|
|
||||||
|
|
||||||
|
v11 = b2Mul(xf1, v11);
|
||||||
|
v12 = b2Mul(xf1, v12);
|
||||||
|
|
||||||
|
btScalar frontOffset = b2Dot(frontNormal, v11);
|
||||||
|
btScalar sideOffset1 = -b2Dot(sideNormal, v11);
|
||||||
|
btScalar sideOffset2 = b2Dot(sideNormal, v12);
|
||||||
|
|
||||||
|
// Clip incident edge against extruded edge1 side edges.
|
||||||
|
ClipVertex clipPoints1[2];
|
||||||
|
clipPoints1[0].v.setValue(0,0,0);
|
||||||
|
clipPoints1[1].v.setValue(0,0,0);
|
||||||
|
|
||||||
|
ClipVertex clipPoints2[2];
|
||||||
|
clipPoints2[0].v.setValue(0,0,0);
|
||||||
|
clipPoints2[1].v.setValue(0,0,0);
|
||||||
|
|
||||||
|
|
||||||
|
int np;
|
||||||
|
|
||||||
|
// Clip to box side 1
|
||||||
|
np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
|
||||||
|
|
||||||
|
if (np < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Clip to negative box side 1
|
||||||
|
np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
|
||||||
|
|
||||||
|
if (np < 2)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now clipPoints2 contains the clipped points.
|
||||||
|
btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
|
||||||
|
|
||||||
|
int pointCount = 0;
|
||||||
|
for (int i = 0; i < b2_maxManifoldPoints; ++i)
|
||||||
|
{
|
||||||
|
btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
|
||||||
|
|
||||||
|
if (separation <= 0.0f)
|
||||||
|
{
|
||||||
|
|
||||||
|
//b2ManifoldPoint* cp = manifold->points + pointCount;
|
||||||
|
//btScalar separation = separation;
|
||||||
|
//cp->localPoint1 = b2MulT(xfA, clipPoints2[i].v);
|
||||||
|
//cp->localPoint2 = b2MulT(xfB, clipPoints2[i].v);
|
||||||
|
|
||||||
|
manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
|
||||||
|
|
||||||
|
// cp->id = clipPoints2[i].id;
|
||||||
|
// cp->id.features.flip = flip;
|
||||||
|
++pointCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// manifold->pointCount = pointCount;}
|
||||||
|
}
|
||||||
66
Demos/Box2dDemo/btBox2dBox2dCollisionAlgorithm.h
Normal file
66
Demos/Box2dDemo/btBox2dBox2dCollisionAlgorithm.h
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
|
||||||
|
#define BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
|
||||||
|
|
||||||
|
#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
|
||||||
|
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
||||||
|
|
||||||
|
class btPersistentManifold;
|
||||||
|
|
||||||
|
///box-box collision detection
|
||||||
|
class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
||||||
|
{
|
||||||
|
bool m_ownManifold;
|
||||||
|
btPersistentManifold* m_manifoldPtr;
|
||||||
|
|
||||||
|
public:
|
||||||
|
btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
||||||
|
: btActivatingCollisionAlgorithm(ci) {}
|
||||||
|
|
||||||
|
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||||
|
|
||||||
|
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
||||||
|
|
||||||
|
btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
|
||||||
|
|
||||||
|
virtual ~btBox2dBox2dCollisionAlgorithm();
|
||||||
|
|
||||||
|
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
||||||
|
{
|
||||||
|
if (m_manifoldPtr && m_ownManifold)
|
||||||
|
{
|
||||||
|
manifoldArray.push_back(m_manifoldPtr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
||||||
|
{
|
||||||
|
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
|
||||||
|
{
|
||||||
|
int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
|
||||||
|
void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
|
||||||
|
return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
|
||||||
|
|
||||||
42
Demos/Box2dDemo/btBox2dShape.cpp
Normal file
42
Demos/Box2dDemo/btBox2dShape.cpp
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "btBox2dShape.h"
|
||||||
|
|
||||||
|
|
||||||
|
//{
|
||||||
|
|
||||||
|
|
||||||
|
void btBox2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||||
|
{
|
||||||
|
btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||||||
|
{
|
||||||
|
//btScalar margin = btScalar(0.);
|
||||||
|
btVector3 halfExtents = getHalfExtentsWithMargin();
|
||||||
|
|
||||||
|
btScalar lx=btScalar(2.)*(halfExtents.x());
|
||||||
|
btScalar ly=btScalar(2.)*(halfExtents.y());
|
||||||
|
btScalar lz=btScalar(2.)*(halfExtents.z());
|
||||||
|
|
||||||
|
inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
|
||||||
|
mass/(btScalar(12.0)) * (lx*lx + lz*lz),
|
||||||
|
mass/(btScalar(12.0)) * (lx*lx + ly*ly));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
363
Demos/Box2dDemo/btBox2dShape.h
Normal file
363
Demos/Box2dDemo/btBox2dShape.h
Normal file
@@ -0,0 +1,363 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef OBB_BOX_2D_SHAPE_H
|
||||||
|
#define OBB_BOX_2D_SHAPE_H
|
||||||
|
|
||||||
|
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||||
|
#include "LinearMath/btVector3.h"
|
||||||
|
#include "LinearMath/btMinMax.h"
|
||||||
|
|
||||||
|
///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
|
||||||
|
class btBox2dShape: public btPolyhedralConvexShape
|
||||||
|
{
|
||||||
|
|
||||||
|
//btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead
|
||||||
|
|
||||||
|
btVector3 m_centroid;
|
||||||
|
btVector3 m_vertices[4];
|
||||||
|
btVector3 m_normals[4];
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
btVector3 getHalfExtentsWithMargin() const
|
||||||
|
{
|
||||||
|
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||||
|
halfExtents += margin;
|
||||||
|
return halfExtents;
|
||||||
|
}
|
||||||
|
|
||||||
|
const btVector3& getHalfExtentsWithoutMargin() const
|
||||||
|
{
|
||||||
|
return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
|
||||||
|
{
|
||||||
|
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||||
|
halfExtents += margin;
|
||||||
|
|
||||||
|
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
|
||||||
|
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
|
||||||
|
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
|
||||||
|
}
|
||||||
|
|
||||||
|
SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
|
||||||
|
{
|
||||||
|
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
|
||||||
|
return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
|
||||||
|
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
|
||||||
|
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
|
||||||
|
{
|
||||||
|
const btVector3& halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
|
||||||
|
for (int i=0;i<numVectors;i++)
|
||||||
|
{
|
||||||
|
const btVector3& vec = vectors[i];
|
||||||
|
supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()),
|
||||||
|
btFsels(vec.y(), halfExtents.y(), -halfExtents.y()),
|
||||||
|
btFsels(vec.z(), halfExtents.z(), -halfExtents.z()));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
btBox2dShape( const btVector3& boxHalfExtents)
|
||||||
|
: btPolyhedralConvexShape(),
|
||||||
|
m_centroid(0,0,0)
|
||||||
|
{
|
||||||
|
m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
|
||||||
|
m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0);
|
||||||
|
m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0);
|
||||||
|
m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0);
|
||||||
|
|
||||||
|
m_normals[0].setValue(0,-1,0);
|
||||||
|
m_normals[1].setValue(1,0,0);
|
||||||
|
m_normals[2].setValue(0,1,0);
|
||||||
|
m_normals[3].setValue(-1,0,0);
|
||||||
|
|
||||||
|
m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
|
||||||
|
btVector3 margin(getMargin(),getMargin(),getMargin());
|
||||||
|
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
|
||||||
|
};
|
||||||
|
|
||||||
|
virtual void setMargin(btScalar collisionMargin)
|
||||||
|
{
|
||||||
|
//correct the m_implicitShapeDimensions for the margin
|
||||||
|
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
|
||||||
|
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
|
||||||
|
|
||||||
|
btConvexInternalShape::setMargin(collisionMargin);
|
||||||
|
btVector3 newMargin(getMargin(),getMargin(),getMargin());
|
||||||
|
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual void setLocalScaling(const btVector3& scaling)
|
||||||
|
{
|
||||||
|
btVector3 oldMargin(getMargin(),getMargin(),getMargin());
|
||||||
|
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin;
|
||||||
|
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
|
||||||
|
|
||||||
|
btConvexInternalShape::setLocalScaling(scaling);
|
||||||
|
|
||||||
|
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int getVertexCount() const
|
||||||
|
{
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual int getNumVertices()const
|
||||||
|
{
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
const btVector3* getVertices() const
|
||||||
|
{
|
||||||
|
return &m_vertices[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
const btVector3* getNormals() const
|
||||||
|
{
|
||||||
|
return &m_normals[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
|
||||||
|
{
|
||||||
|
//this plane might not be aligned...
|
||||||
|
btVector4 plane ;
|
||||||
|
getPlaneEquation(plane,i);
|
||||||
|
planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ());
|
||||||
|
planeSupport = localGetSupportingVertex(-planeNormal);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const btVector3& getCentroid() const
|
||||||
|
{
|
||||||
|
return m_centroid;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual int getNumPlanes() const
|
||||||
|
{
|
||||||
|
return 6;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
virtual int getNumEdges() const
|
||||||
|
{
|
||||||
|
return 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual void getVertex(int i,btVector3& vtx) const
|
||||||
|
{
|
||||||
|
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
|
||||||
|
vtx = btVector3(
|
||||||
|
halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1),
|
||||||
|
halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1),
|
||||||
|
halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual void getPlaneEquation(btVector4& plane,int i) const
|
||||||
|
{
|
||||||
|
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
btAssert(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
|
||||||
|
//virtual void getEdge(int i,Edge& edge) const
|
||||||
|
{
|
||||||
|
int edgeVert0 = 0;
|
||||||
|
int edgeVert1 = 0;
|
||||||
|
|
||||||
|
switch (i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
edgeVert0 = 0;
|
||||||
|
edgeVert1 = 1;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
edgeVert0 = 0;
|
||||||
|
edgeVert1 = 2;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
edgeVert0 = 1;
|
||||||
|
edgeVert1 = 3;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
edgeVert0 = 2;
|
||||||
|
edgeVert1 = 3;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
edgeVert0 = 0;
|
||||||
|
edgeVert1 = 4;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
edgeVert0 = 1;
|
||||||
|
edgeVert1 = 5;
|
||||||
|
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
edgeVert0 = 2;
|
||||||
|
edgeVert1 = 6;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
edgeVert0 = 3;
|
||||||
|
edgeVert1 = 7;
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
edgeVert0 = 4;
|
||||||
|
edgeVert1 = 5;
|
||||||
|
break;
|
||||||
|
case 9:
|
||||||
|
edgeVert0 = 4;
|
||||||
|
edgeVert1 = 6;
|
||||||
|
break;
|
||||||
|
case 10:
|
||||||
|
edgeVert0 = 5;
|
||||||
|
edgeVert1 = 7;
|
||||||
|
break;
|
||||||
|
case 11:
|
||||||
|
edgeVert0 = 6;
|
||||||
|
edgeVert1 = 7;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
btAssert(0);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
getVertex(edgeVert0,pa );
|
||||||
|
getVertex(edgeVert1,pb );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
virtual bool isInside(const btVector3& pt,btScalar tolerance) const
|
||||||
|
{
|
||||||
|
btVector3 halfExtents = getHalfExtentsWithoutMargin();
|
||||||
|
|
||||||
|
//btScalar minDist = 2*tolerance;
|
||||||
|
|
||||||
|
bool result = (pt.x() <= (halfExtents.x()+tolerance)) &&
|
||||||
|
(pt.x() >= (-halfExtents.x()-tolerance)) &&
|
||||||
|
(pt.y() <= (halfExtents.y()+tolerance)) &&
|
||||||
|
(pt.y() >= (-halfExtents.y()-tolerance)) &&
|
||||||
|
(pt.z() <= (halfExtents.z()+tolerance)) &&
|
||||||
|
(pt.z() >= (-halfExtents.z()-tolerance));
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//debugging
|
||||||
|
virtual const char* getName()const
|
||||||
|
{
|
||||||
|
return "Box2d";
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual int getNumPreferredPenetrationDirections() const
|
||||||
|
{
|
||||||
|
return 6;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
|
||||||
|
{
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
btAssert(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //OBB_BOX_2D_SHAPE_H
|
||||||
|
|
||||||
|
|
||||||
60
Demos/Box2dDemo/main.cpp
Normal file
60
Demos/Box2dDemo/main.cpp
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Box2dDemo.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
#include "GLDebugDrawer.h"
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#include "LinearMath/btHashMap.h"
|
||||||
|
|
||||||
|
class OurValue
|
||||||
|
{
|
||||||
|
int m_uid;
|
||||||
|
|
||||||
|
public:
|
||||||
|
OurValue(const btVector3& initialPos)
|
||||||
|
:m_position(initialPos)
|
||||||
|
{
|
||||||
|
static int gUid=0;
|
||||||
|
m_uid=gUid;
|
||||||
|
gUid++;
|
||||||
|
}
|
||||||
|
|
||||||
|
btVector3 m_position;
|
||||||
|
int getUid() const
|
||||||
|
{
|
||||||
|
return m_uid;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
int main(int argc,char** argv)
|
||||||
|
{
|
||||||
|
GLDebugDrawer gDebugDrawer;
|
||||||
|
|
||||||
|
Box2dDemo ccdDemo;
|
||||||
|
ccdDemo.initPhysics();
|
||||||
|
ccdDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef CHECK_MEMORY_LEAKS
|
||||||
|
ccdDemo.exitPhysics();
|
||||||
|
#else
|
||||||
|
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.com",&ccdDemo);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//default glut doesn't return from mainloop
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
@@ -28,7 +28,7 @@ subject to the following restrictions:
|
|||||||
#include "BspConverter.h"
|
#include "BspConverter.h"
|
||||||
#endif //QUAKE_BSP_IMPORTING
|
#endif //QUAKE_BSP_IMPORTING
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
|
|
||||||
@@ -131,7 +131,16 @@ BspDemo::~BspDemo()
|
|||||||
delete m_collisionConfiguration;
|
delete m_collisionConfiguration;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BspDemo::initPhysics(char* bspfilename)
|
void BspDemo::initPhysics()
|
||||||
|
{
|
||||||
|
const char* bspfilename = "BspDemo.bsp";
|
||||||
|
|
||||||
|
initPhysics(bspfilename);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void BspDemo::initPhysics(const char* bspfilename)
|
||||||
{
|
{
|
||||||
setTexturing(true);
|
setTexturing(true);
|
||||||
setShadows(false);
|
setShadows(false);
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef BSP_DEMO_H
|
#ifndef BSP_DEMO_H
|
||||||
#define BSP_DEMO_H
|
#define BSP_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -28,7 +28,7 @@ class btDefaultCollisionConfiguration;
|
|||||||
|
|
||||||
|
|
||||||
///BspDemo shows the convex collision detection, by converting a Quake BSP file into convex objects and allowing interaction with boxes.
|
///BspDemo shows the convex collision detection, by converting a Quake BSP file into convex objects and allowing interaction with boxes.
|
||||||
class BspDemo : public DemoApplication
|
class BspDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
@@ -48,7 +48,9 @@ class BspDemo : public DemoApplication
|
|||||||
|
|
||||||
virtual ~BspDemo();
|
virtual ~BspDemo();
|
||||||
|
|
||||||
void initPhysics(char* bspfilename);
|
virtual void initPhysics();
|
||||||
|
|
||||||
|
void initPhysics(const char* bspfilename);
|
||||||
|
|
||||||
virtual void clientMoveAndDisplay();
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ subject to the following restrictions:
|
|||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
#include "GLDebugFont.h"
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
static float gCollisionMargin = 0.05f;
|
static float gCollisionMargin = 0.05f;
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef CCD_PHYSICS_DEMO_H
|
#ifndef CCD_PHYSICS_DEMO_H
|
||||||
#define CCD_PHYSICS_DEMO_H
|
#define CCD_PHYSICS_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -28,7 +28,7 @@ class btDefaultCollisionConfiguration;
|
|||||||
|
|
||||||
|
|
||||||
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
||||||
class CcdPhysicsDemo : public DemoApplication
|
class CcdPhysicsDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
//keep the collision shapes, for deletion/cleanup
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
|||||||
@@ -28,10 +28,10 @@ class btKinematicCharacterController;
|
|||||||
class btCollisionShape;
|
class btCollisionShape;
|
||||||
|
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///CharacterDemo shows how to setup and use the built-in raycast vehicle
|
///CharacterDemo shows how to setup and use the built-in raycast vehicle
|
||||||
class CharacterDemo : public DemoApplication
|
class CharacterDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "ColladaConverter.h"
|
#include "ColladaConverter.h"
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
#include "GLDebugFont.h"
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
float deltaTime = 1.f/60.f;
|
float deltaTime = 1.f/60.f;
|
||||||
@@ -101,6 +101,12 @@ int main(int argc,char** argv)
|
|||||||
return glutmain(argc, argv,640,480,"Bullet COLLADA Physics Viewer http://bulletphysics.org",colladaDemo);
|
return glutmain(argc, argv,640,480,"Bullet COLLADA Physics Viewer http://bulletphysics.org",colladaDemo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ColladaDemo::initPhysics()
|
||||||
|
{
|
||||||
|
const char* filename = "jenga.dae";
|
||||||
|
initPhysics(filename);
|
||||||
|
}
|
||||||
|
|
||||||
void ColladaDemo::initPhysics(const char* filename)
|
void ColladaDemo::initPhysics(const char* filename)
|
||||||
{
|
{
|
||||||
m_cameraUp = btVector3(0,0,1);
|
m_cameraUp = btVector3(0,0,1);
|
||||||
|
|||||||
@@ -15,14 +15,16 @@ subject to the following restrictions:
|
|||||||
#ifndef COLLADA_PHYSICS_DEMO_H
|
#ifndef COLLADA_PHYSICS_DEMO_H
|
||||||
#define COLLADA_PHYSICS_DEMO_H
|
#define COLLADA_PHYSICS_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///ColladaDemo shows the loading and exporting of COLLADA physics xml files.
|
///ColladaDemo shows the loading and exporting of COLLADA physics xml files.
|
||||||
///It uses COLLADA DOM
|
///It uses COLLADA DOM
|
||||||
class ColladaDemo : public DemoApplication
|
class ColladaDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
virtual void initPhysics();
|
||||||
|
|
||||||
void initPhysics(const char* filename);
|
void initPhysics(const char* filename);
|
||||||
|
|
||||||
virtual void clientMoveAndDisplay();
|
virtual void clientMoveAndDisplay();
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ subject to the following restrictions:
|
|||||||
#ifndef COLLISION_DEMO_H
|
#ifndef COLLISION_DEMO_H
|
||||||
#define COLLISION_DEMO_H
|
#define COLLISION_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///CollisionDemo shows the low-level direct access to GJK
|
///CollisionDemo shows the low-level direct access to GJK
|
||||||
class CollisionDemo : public DemoApplication
|
class CollisionDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ subject to the following restrictions:
|
|||||||
#ifndef COLLISION_INTERFACE_DEMO_H
|
#ifndef COLLISION_INTERFACE_DEMO_H
|
||||||
#define COLLISION_INTERFACE_DEMO_H
|
#define COLLISION_INTERFACE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///CollisionInterfaceDemo shows how to use the collision detection without dynamics (btCollisionWorld/CollisionObject)
|
///CollisionInterfaceDemo shows how to use the collision detection without dynamics (btCollisionWorld/CollisionObject)
|
||||||
class CollisionInterfaceDemo : public DemoApplication
|
class CollisionInterfaceDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef CONCAVE_CONVEXCAST_DEMO_H
|
#ifndef CONCAVE_CONVEXCAST_DEMO_H
|
||||||
#define CONCAVE_CONVEXCAST_DEMO_H
|
#define CONCAVE_CONVEXCAST_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -29,7 +29,7 @@ class btTriangleIndexVertexArray;
|
|||||||
|
|
||||||
///ConcaveRaycaseDemo shows usage of static concave triangle meshes
|
///ConcaveRaycaseDemo shows usage of static concave triangle meshes
|
||||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
class ConcaveConvexcastDemo : public DemoApplication
|
class ConcaveConvexcastDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
//keep the collision shapes, for deletion/cleanup
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef CONCAVE_DEMO_H
|
#ifndef CONCAVE_DEMO_H
|
||||||
#define CONCAVE_DEMO_H
|
#define CONCAVE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -29,7 +29,7 @@ class btTriangleIndexVertexArray;
|
|||||||
|
|
||||||
///ConcaveDemo shows usage of static concave triangle meshes
|
///ConcaveDemo shows usage of static concave triangle meshes
|
||||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
class ConcaveDemo : public DemoApplication
|
class ConcaveDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
//keep the collision shapes, for deletion/cleanup
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef CONCAVE_RAYCAST_DEMO_H
|
#ifndef CONCAVE_RAYCAST_DEMO_H
|
||||||
#define CONCAVE_RAYCAST_DEMO_H
|
#define CONCAVE_RAYCAST_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -28,7 +28,7 @@ class btDefaultCollisionConfiguration;
|
|||||||
class btTriangleIndexVertexArray;
|
class btTriangleIndexVertexArray;
|
||||||
|
|
||||||
///ConcaveRaycastDemo shows usage of static concave triangle meshes
|
///ConcaveRaycastDemo shows usage of static concave triangle meshes
|
||||||
class ConcaveRaycastDemo : public DemoApplication
|
class ConcaveRaycastDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
//keep the collision shapes, for deletion/cleanup
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "GLDebugDrawer.h"
|
#include "GLDebugDrawer.h"
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
#include "GLDebugFont.h"
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
#include "ConstraintDemo.h"
|
#include "ConstraintDemo.h"
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ subject to the following restrictions:
|
|||||||
#ifndef CONSTRAINT_DEMO_H
|
#ifndef CONSTRAINT_DEMO_H
|
||||||
#define CONSTRAINT_DEMO_H
|
#define CONSTRAINT_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///ConstraintDemo shows how to create a constraint, like Hinge or btGenericD6constraint
|
///ConstraintDemo shows how to create a constraint, like Hinge or btGenericD6constraint
|
||||||
class ConstraintDemo : public DemoApplication
|
class ConstraintDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
//keep track of variables to delete memory at the end
|
//keep track of variables to delete memory at the end
|
||||||
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ subject to the following restrictions:
|
|||||||
#ifndef CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
#ifndef CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
||||||
#define CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
#define CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///ContinuousConvexCollisionDemo shows the working of the continuous collision detection, including linear and angular motion
|
///ContinuousConvexCollisionDemo shows the working of the continuous collision detection, including linear and angular motion
|
||||||
class btContinuousConvexCollisionDemo : public DemoApplication
|
class btContinuousConvexCollisionDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
#include "GLDebugFont.h"
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
|
|
||||||
@@ -55,6 +55,13 @@ btVector3 convexDecompositionObjectOffset(10,0,0);
|
|||||||
unsigned int tcount = 0;
|
unsigned int tcount = 0;
|
||||||
|
|
||||||
|
|
||||||
|
void ConvexDecompositionDemo::initPhysics()
|
||||||
|
{
|
||||||
|
initPhysics("file.obj");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void ConvexDecompositionDemo::initPhysics(const char* filename)
|
void ConvexDecompositionDemo::initPhysics(const char* filename)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef CONVEX_DECOMPOSITION_DEMO_H
|
#ifndef CONVEX_DECOMPOSITION_DEMO_H
|
||||||
#define CONVEX_DECOMPOSITION_DEMO_H
|
#define CONVEX_DECOMPOSITION_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -28,7 +28,7 @@ class btDefaultCollisionConfiguration;
|
|||||||
class btTriangleMesh;
|
class btTriangleMesh;
|
||||||
|
|
||||||
///ConvexDecompositionDemo shows automatic convex decomposition of a concave mesh
|
///ConvexDecompositionDemo shows automatic convex decomposition of a concave mesh
|
||||||
class ConvexDecompositionDemo : public DemoApplication
|
class ConvexDecompositionDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@@ -48,6 +48,7 @@ public:
|
|||||||
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
virtual void initPhysics();
|
||||||
|
|
||||||
void initPhysics(const char* filename);
|
void initPhysics(const char* filename);
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,9 @@ subject to the following restrictions:
|
|||||||
#include "btBulletCollisionCommon.h"
|
#include "btBulletCollisionCommon.h"
|
||||||
|
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
#include "BMF_Api.h"
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
|
|
||||||
#include "GL_ShapeDrawer.h"
|
#include "GL_ShapeDrawer.h"
|
||||||
#include "DoublePrecisionDemo.h"
|
#include "DoublePrecisionDemo.h"
|
||||||
#include "GlutStuff.h"
|
#include "GlutStuff.h"
|
||||||
@@ -189,16 +191,16 @@ void DoublePrecisionDemo::displayCallback(void)
|
|||||||
|
|
||||||
glRasterPos3f(10.0f,yStart,0);
|
glRasterPos3f(10.0f,yStart,0);
|
||||||
#ifdef BT_USE_DOUBLE_PRECISION
|
#ifdef BT_USE_DOUBLE_PRECISION
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),"Double Precision Mode");
|
GLDebugDrawString(10.f,yStart,"Double Precision Mode");
|
||||||
#else
|
#else
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),"Single Precision Mode");
|
GLDebugDrawString(10.f,yStart,"Single Precision Mode");
|
||||||
#endif
|
#endif
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(10.0f,yStart,0);
|
glRasterPos3f(10.0f,yStart,0);
|
||||||
sprintf(buf,"Movement distance in x and y axis = %lf", VERY_SMALL_INCREMENT);
|
sprintf(buf,"Movement distance in x and y axis = %lf", VERY_SMALL_INCREMENT);
|
||||||
|
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(10.f,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(10.0f,yStart,0);
|
glRasterPos3f(10.0f,yStart,0);
|
||||||
@@ -206,7 +208,7 @@ void DoublePrecisionDemo::displayCallback(void)
|
|||||||
btScalar yValue = objects[0].getWorldTransform().getOrigin().y();
|
btScalar yValue = objects[0].getWorldTransform().getOrigin().y();
|
||||||
btScalar zValue = objects[0].getWorldTransform().getOrigin().z();
|
btScalar zValue = objects[0].getWorldTransform().getOrigin().z();
|
||||||
sprintf(buf,"Cube 0 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
|
sprintf(buf,"Cube 0 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(10.f,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
xValue = objects[1].getWorldTransform().getOrigin().x();
|
xValue = objects[1].getWorldTransform().getOrigin().x();
|
||||||
@@ -214,11 +216,11 @@ void DoublePrecisionDemo::displayCallback(void)
|
|||||||
zValue = objects[1].getWorldTransform().getOrigin().z();
|
zValue = objects[1].getWorldTransform().getOrigin().z();
|
||||||
glRasterPos3f(10.0f,yStart,0);
|
glRasterPos3f(10.0f,yStart,0);
|
||||||
sprintf(buf,"Cube 1 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
|
sprintf(buf,"Cube 1 location = ( %lf, %lf, %lf )", xValue, yValue, zValue);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(10.f,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(10.0f,yStart,0);
|
glRasterPos3f(10.0f,yStart,0);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),"w=toggle wireframe/solid");
|
GLDebugDrawString(10.f,yStart,"w=toggle wireframe/solid");
|
||||||
|
|
||||||
resetPerspectiveProjection();
|
resetPerspectiveProjection();
|
||||||
|
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ subject to the following restrictions:
|
|||||||
#ifndef COLLISION_INTERFACE_DEMO_H
|
#ifndef COLLISION_INTERFACE_DEMO_H
|
||||||
#define COLLISION_INTERFACE_DEMO_H
|
#define COLLISION_INTERFACE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///DoublePrecisionDemo shows how to use the collision detection without dynamics (btCollisionWorld/CollisionObject)
|
///DoublePrecisionDemo shows how to use the collision detection without dynamics (btCollisionWorld/CollisionObject)
|
||||||
class DoublePrecisionDemo : public DemoApplication
|
class DoublePrecisionDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ subject to the following restrictions:
|
|||||||
#ifndef MOTORDEMO_H
|
#ifndef MOTORDEMO_H
|
||||||
#define MOTORDEMO_H
|
#define MOTORDEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
class btCollisionShape;
|
class btCollisionShape;
|
||||||
@@ -27,7 +27,7 @@ class btConstraintSolver;
|
|||||||
struct btCollisionAlgorithmCreateFunc;
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
class btDefaultCollisionConfiguration;
|
class btDefaultCollisionConfiguration;
|
||||||
|
|
||||||
class MotorDemo : public DemoApplication
|
class MotorDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
float m_Time;
|
float m_Time;
|
||||||
float m_fCyclePeriod; // in milliseconds
|
float m_fCyclePeriod; // in milliseconds
|
||||||
|
|||||||
@@ -16,13 +16,14 @@
|
|||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
#define VERBOSE_TEXT_ONSCREEN 1
|
#define VERBOSE_TEXT_ONSCREEN 1
|
||||||
#ifdef VERBOSE_TEXT_ONSCREEN
|
#ifdef VERBOSE_TEXT_ONSCREEN
|
||||||
#include "BMF_Api.h"
|
#include "GLDebugFont.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "btBulletCollisionCommon.h"
|
#include "btBulletCollisionCommon.h"
|
||||||
@@ -693,19 +694,16 @@ static void RenderCallback()
|
|||||||
float yIncr = 20.f;
|
float yIncr = 20.f;
|
||||||
char buf[124];
|
char buf[124];
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gDepth=%f: gNormal=(%f %f %f)\n", gDepth, gNormal.x(), gNormal.y(), gNormal.z());
|
sprintf(buf,"gDepth=%f: gNormal=(%f %f %f)\n", gDepth, gNormal.x(), gNormal.y(), gNormal.z());
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"num GJK iterations =%d\n", gNumGjkIterations);
|
sprintf(buf,"num GJK iterations =%d\n", gNumGjkIterations);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gLastUsedMethod=%d\n", gLastUsedMethod);
|
sprintf(buf,"gLastUsedMethod=%d\n", gLastUsedMethod);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
@@ -731,23 +729,20 @@ static void RenderCallback()
|
|||||||
default:
|
default:
|
||||||
sprintf(buf,"Unknown Penetration Depth\n" );
|
sprintf(buf,"Unknown Penetration Depth\n" );
|
||||||
}
|
}
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"Hybrid GJK method %d\n", gLastUsedMethod);
|
sprintf(buf,"Hybrid GJK method %d\n", gLastUsedMethod);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gLastDegenerateSimplex)
|
if (gLastDegenerateSimplex)
|
||||||
{
|
{
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"DegenerateSimplex %d\n", gLastDegenerateSimplex);
|
sprintf(buf,"DegenerateSimplex %d\n", gLastDegenerateSimplex);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ subject to the following restrictions:
|
|||||||
///with gears etc.
|
///with gears etc.
|
||||||
#include "btBulletDynamicsCommon.h"
|
#include "btBulletDynamicsCommon.h"
|
||||||
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
|
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
#ifndef M_PI
|
#ifndef M_PI
|
||||||
#define M_PI 3.14159265358979323846
|
#define M_PI 3.14159265358979323846
|
||||||
@@ -62,7 +62,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "GlutStuff.h"
|
#include "GlutStuff.h"
|
||||||
#include "ForkLiftDemo.h"
|
#include "ForkLiftDemo.h"
|
||||||
#include "BMF_Api.h"
|
|
||||||
|
|
||||||
const int maxProxies = 32766;
|
const int maxProxies = 32766;
|
||||||
const int maxOverlap = 65535;
|
const int maxOverlap = 65535;
|
||||||
@@ -439,7 +439,7 @@ void ForkLiftDemo::renderme()
|
|||||||
|
|
||||||
int lineWidth=250;
|
int lineWidth=250;
|
||||||
int xStart = m_glutScreenWidth - lineWidth;
|
int xStart = m_glutScreenWidth - lineWidth;
|
||||||
|
int yStart = 20;
|
||||||
|
|
||||||
if((getDebugMode() & btIDebugDraw::DBG_NoHelpText)==0)
|
if((getDebugMode() & btIDebugDraw::DBG_NoHelpText)==0)
|
||||||
{
|
{
|
||||||
@@ -447,18 +447,23 @@ void ForkLiftDemo::renderme()
|
|||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
glColor3f(0, 0, 0);
|
glColor3f(0, 0, 0);
|
||||||
char buf[124];
|
char buf[124];
|
||||||
glRasterPos3f(xStart, 20, 0);
|
|
||||||
|
glRasterPos3f(xStart, yStart, 0);
|
||||||
sprintf(buf,"SHIFT+Cursor Left/Right - rotate lift");
|
sprintf(buf,"SHIFT+Cursor Left/Right - rotate lift");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xStart,20,buf);
|
||||||
glRasterPos3f(xStart, 40, 0);
|
yStart+=20;
|
||||||
|
glRasterPos3f(xStart, yStart, 0);
|
||||||
sprintf(buf,"SHIFT+Cursor UP/Down - move fork up/down");
|
sprintf(buf,"SHIFT+Cursor UP/Down - move fork up/down");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
yStart+=20;
|
||||||
glRasterPos3f(xStart, 60, 0);
|
GLDebugDrawString(xStart,yStart,buf);
|
||||||
|
glRasterPos3f(xStart, yStart, 0);
|
||||||
sprintf(buf,"F5 - toggle camera mode");
|
sprintf(buf,"F5 - toggle camera mode");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
yStart+=20;
|
||||||
glRasterPos3f(xStart, 80, 0);
|
GLDebugDrawString(xStart,yStart,buf);
|
||||||
sprintf(buf,"Click inside this window for keyboard focus");
|
glRasterPos3f(xStart, yStart, 0);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
sprintf(buf,"Click inside this window for keyboard focus");
|
||||||
|
yStart+=20;
|
||||||
|
GLDebugDrawString(xStart,yStart,buf);
|
||||||
|
|
||||||
|
|
||||||
resetPerspectiveProjection();
|
resetPerspectiveProjection();
|
||||||
|
|||||||
@@ -23,10 +23,10 @@ class btCollisionShape;
|
|||||||
#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
|
#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
|
||||||
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
|
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///VehicleDemo shows how to setup and use the built-in raycast vehicle
|
///VehicleDemo shows how to setup and use the built-in raycast vehicle
|
||||||
class ForkLiftDemo : public DemoApplication
|
class ForkLiftDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
@@ -19,11 +19,11 @@ Written by: Marten Svanfeldt
|
|||||||
#ifndef GENERIGJOINTDEMO_H
|
#ifndef GENERIGJOINTDEMO_H
|
||||||
#define GENERIGJOINTDEMO_H
|
#define GENERIGJOINTDEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
#include "Ragdoll.h"
|
#include "Ragdoll.h"
|
||||||
|
|
||||||
class GenericJointDemo : public DemoApplication
|
class GenericJointDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
btAlignedObjectArray<class RagDoll*> m_ragdolls;
|
btAlignedObjectArray<class RagDoll*> m_ragdolls;
|
||||||
|
|||||||
@@ -22,13 +22,11 @@ subject to the following restrictions:
|
|||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
#include "LinearMath/btQuickprof.h"
|
#include "LinearMath/btQuickprof.h"
|
||||||
#include "LinearMath/btDefaultMotionState.h"
|
#include "LinearMath/btDefaultMotionState.h"
|
||||||
|
#include "GLDebugFont.h"
|
||||||
/// Including GIMPACT here
|
/// Including GIMPACT here
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
|
|
||||||
#include "GLDebugDrawer.h"
|
#include "GLDebugDrawer.h"
|
||||||
|
|
||||||
#include "GL_ShapeDrawer.h"
|
#include "GL_ShapeDrawer.h"
|
||||||
@@ -172,52 +170,52 @@ void GimpactConcaveDemo::renderme()
|
|||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"mouse to interact");
|
sprintf(buf,"mouse to interact");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
/* glRasterPos3f(xOffset,yStart,0);
|
/* glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"space to reset");
|
sprintf(buf,"space to reset");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
*/
|
*/
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"cursor keys and z,x to navigate");
|
sprintf(buf,"cursor keys and z,x to navigate");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"i to toggle simulation, s single step");
|
sprintf(buf,"i to toggle simulation, s single step");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"q to quit");
|
sprintf(buf,"q to quit");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,". to shoot TRIMESH (dot)");
|
sprintf(buf,". to shoot TRIMESH (dot)");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
// not yet hooked up again after refactoring...
|
// not yet hooked up again after refactoring...
|
||||||
|
|
||||||
/* glRasterPos3f(xOffset,yStart,0);
|
/* glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"d to toggle deactivation");
|
sprintf(buf,"d to toggle deactivation");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"a to draw temporal AABBs");
|
sprintf(buf,"a to draw temporal AABBs");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"h to toggle help text");
|
sprintf(buf,"h to toggle help text");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
|
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
|
||||||
@@ -226,24 +224,24 @@ void GimpactConcaveDemo::renderme()
|
|||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
#ifdef SHOW_NUM_DEEP_PENETRATIONS
|
#ifdef SHOW_NUM_DEEP_PENETRATIONS
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"gNumDeepPenetrationChecks = %d",gNumDeepPenetrationChecks);
|
sprintf(buf,"gNumDeepPenetrationChecks = %d",gNumDeepPenetrationChecks);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"gNumSplitImpulseRecoveries= %d",gNumSplitImpulseRecoveries);
|
sprintf(buf,"gNumSplitImpulseRecoveries= %d",gNumSplitImpulseRecoveries);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
@@ -251,7 +249,7 @@ void GimpactConcaveDemo::renderme()
|
|||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"gNumGjkChecks= %d",gNumGjkChecks);
|
sprintf(buf,"gNumGjkChecks= %d",gNumGjkChecks);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
#endif //SHOW_NUM_DEEP_PENETRATIONS
|
#endif //SHOW_NUM_DEEP_PENETRATIONS
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef TEST_CONCAVE_DEMO_H
|
#ifndef TEST_CONCAVE_DEMO_H
|
||||||
#define TEST_CONCAVE_DEMO_H
|
#define TEST_CONCAVE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
class btTriangleIndexVertexArray;
|
class btTriangleIndexVertexArray;
|
||||||
class btDefaultCollisionConfiguration;
|
class btDefaultCollisionConfiguration;
|
||||||
|
|
||||||
@@ -47,7 +47,7 @@ struct btCollisionAlgorithmCreateFunc;
|
|||||||
|
|
||||||
///GimpactConcaveDemo shows usage of static concave triangle meshes
|
///GimpactConcaveDemo shows usage of static concave triangle meshes
|
||||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
class GimpactConcaveDemo : public DemoApplication
|
class GimpactConcaveDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -15,10 +15,10 @@ subject to the following restrictions:
|
|||||||
#ifndef LINEAR_CONVEX_CAST_DEMO_H
|
#ifndef LINEAR_CONVEX_CAST_DEMO_H
|
||||||
#define LINEAR_CONVEX_CAST_DEMO_H
|
#define LINEAR_CONVEX_CAST_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
///LinearConvexCastDemo shows the working of the object sweep / pure-linear continuous collision detection query
|
///LinearConvexCastDemo shows the working of the object sweep / pure-linear continuous collision detection query
|
||||||
class LinearConvexCastDemo : public DemoApplication
|
class LinearConvexCastDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|||||||
759
Demos/Gpu2dDemo/BasicDemo.cpp
Normal file
759
Demos/Gpu2dDemo/BasicDemo.cpp
Normal file
@@ -0,0 +1,759 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "BulletMultiThreaded/btGpuDefines.h"
|
||||||
|
#include "BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
||||||
|
#include "BulletMultiThreaded/btGpuUtilsSharedCode.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h"
|
||||||
|
|
||||||
|
#include "btGpuDemoPairCache.h"
|
||||||
|
|
||||||
|
#include "btGpuDemoDynamicsWorld.h"
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
|
#define USE_CUDA_DEMO_PAIR_CASHE 0
|
||||||
|
|
||||||
|
#define SPEC_TEST 0
|
||||||
|
#define OECAKE_LOADER 1
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
#define LARGE_DEMO 0
|
||||||
|
// #define LARGE_DEMO 1
|
||||||
|
#else
|
||||||
|
#define LARGE_DEMO 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if LARGE_DEMO
|
||||||
|
///create 512 (8x8x8) dynamic object
|
||||||
|
// #define ARRAY_SIZE_X 116
|
||||||
|
// #define ARRAY_SIZE_Y 116
|
||||||
|
|
||||||
|
// #define ARRAY_SIZE_X 228
|
||||||
|
// #define ARRAY_SIZE_Y 228
|
||||||
|
// #define ARRAY_SIZE_X 256
|
||||||
|
// #define ARRAY_SIZE_Y 156
|
||||||
|
#define ARRAY_SIZE_X 50
|
||||||
|
#define ARRAY_SIZE_Y 100
|
||||||
|
#define ARRAY_SIZE_Z 1
|
||||||
|
#else
|
||||||
|
///create 125 (5x5x5) dynamic object
|
||||||
|
#define ARRAY_SIZE_X 5
|
||||||
|
#define ARRAY_SIZE_Y 5
|
||||||
|
// #define ARRAY_SIZE_Z 5
|
||||||
|
#define ARRAY_SIZE_Z 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
//maximum number of objects (and allow user to shoot additional boxes)
|
||||||
|
#define NUM_SMALL_PROXIES (ARRAY_SIZE_X*ARRAY_SIZE_Y*ARRAY_SIZE_Z)
|
||||||
|
#define MAX_PROXIES (NUM_SMALL_PROXIES + 1024)
|
||||||
|
#define MAX_LARGE_PROXIES 0
|
||||||
|
#define MAX_SMALL_PROXIES (MAX_PROXIES - MAX_LARGE_PROXIES)
|
||||||
|
|
||||||
|
///scaling of the objects (0.1 = 20 centimeter boxes )
|
||||||
|
//#define SCALING 0.1
|
||||||
|
#define SCALING 1
|
||||||
|
#define START_POS_X 0
|
||||||
|
#define START_POS_Y 0
|
||||||
|
#define START_POS_Z 0
|
||||||
|
|
||||||
|
#include "BasicDemo.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
|
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
#include "../Extras/CUDA/btCudaBroadphase.h"
|
||||||
|
#else
|
||||||
|
#include "BulletMultiThreaded/btGpu3DGridBroadphase.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
btScalar gTimeStep = btScalar(1./60.);
|
||||||
|
|
||||||
|
bool gbDrawBatches = false;
|
||||||
|
int gSelectedBatch = CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES;
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
bool gUseCPUSolver = false;
|
||||||
|
#else
|
||||||
|
bool gUseCPUSolver = true;
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
|
||||||
|
#include "oecakeLoader.h"
|
||||||
|
|
||||||
|
|
||||||
|
class BasicDemoOecakeLoader : public BasicOECakeReader
|
||||||
|
{
|
||||||
|
|
||||||
|
BasicDemo* m_demo;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
BasicDemoOecakeLoader(BasicDemo* demo)
|
||||||
|
:m_demo(demo)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void createBodyForCompoundShape(btCompoundShape* compoundTmpShape,bool addConstraint, const btTransform& worldTransform, btScalar mass)
|
||||||
|
{
|
||||||
|
|
||||||
|
btDefaultMotionState* myMotionState= 0;
|
||||||
|
|
||||||
|
btVector3 inertiaHalfExtents;
|
||||||
|
btVector3 aabbMin,aabbMax;
|
||||||
|
compoundTmpShape->getAabb(btTransform::getIdentity(),aabbMin,aabbMax);
|
||||||
|
inertiaHalfExtents = (aabbMax-aabbMin)*0.5;
|
||||||
|
int numSpheres = compoundTmpShape->getNumChildShapes();
|
||||||
|
btAssert(numSpheres>0);
|
||||||
|
if (numSpheres>8)
|
||||||
|
{
|
||||||
|
printf("error: exceeded 8 spheres\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
btVector3* positions = new btVector3[numSpheres];
|
||||||
|
btScalar* radii = new btScalar[numSpheres];
|
||||||
|
|
||||||
|
for (int i=0;i<numSpheres;i++)
|
||||||
|
{
|
||||||
|
btAssert(compoundTmpShape->getChildShape(i)->getShapeType()== SPHERE_SHAPE_PROXYTYPE);
|
||||||
|
btSphereShape* sphereShape = (btSphereShape*)compoundTmpShape->getChildShape(i);
|
||||||
|
radii[i]=sphereShape->getRadius();
|
||||||
|
positions[i] = compoundTmpShape->getChildTransform(i).getOrigin();
|
||||||
|
}
|
||||||
|
|
||||||
|
btMultiSphereShape* multiSphere = new btMultiSphereShape(inertiaHalfExtents,positions,radii,numSpheres);
|
||||||
|
|
||||||
|
btVector3 localInertia(0,0,0);
|
||||||
|
if (mass)
|
||||||
|
{
|
||||||
|
myMotionState = new btDefaultMotionState(worldTransform);
|
||||||
|
multiSphere->calculateLocalInertia(mass,localInertia);
|
||||||
|
}
|
||||||
|
|
||||||
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||||
|
btRigidBody* body = new btRigidBody(mass,myMotionState,multiSphere,localInertia);
|
||||||
|
body->setLinearFactor(btVector3(1,1,0));
|
||||||
|
body->setAngularFactor(btVector3(0,0,1));
|
||||||
|
|
||||||
|
body->setWorldTransform(worldTransform);
|
||||||
|
|
||||||
|
|
||||||
|
m_demo->getDynamicsWorld()->addRigidBody(body);
|
||||||
|
|
||||||
|
if (addConstraint)
|
||||||
|
{
|
||||||
|
btVector3 pivotInA(0,0,0);
|
||||||
|
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,pivotInA);
|
||||||
|
m_demo->getDynamicsWorld()->addConstraint(p2p);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::clientMoveAndDisplay()
|
||||||
|
{
|
||||||
|
updateCamera();
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glColor3f(1.f, 1.f, 1.f);
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
glDisable(GL_TEXTURE_2D); // we always draw wireframe in this demo
|
||||||
|
|
||||||
|
//simple dynamics world doesn't handle fixed-time-stepping
|
||||||
|
float ms = getDeltaTimeMicroseconds();
|
||||||
|
|
||||||
|
///step the simulation
|
||||||
|
if (m_dynamicsWorld)
|
||||||
|
{
|
||||||
|
#if USE_CUDA_DEMO_PAIR_CASHE
|
||||||
|
btCudaDemoPairCache* pc = (btCudaDemoPairCache*)m_dynamicsWorld->getPairCache();
|
||||||
|
pc->m_numSmallProxies = m_dynamicsWorld->getNumCollisionObjects(); // - 1; // exclude floor
|
||||||
|
#endif
|
||||||
|
m_dynamicsWorld->stepSimulation(gTimeStep,0);//ms / 1000000.f);
|
||||||
|
//optional but useful: debug drawing
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
}
|
||||||
|
renderme();
|
||||||
|
|
||||||
|
ms = getDeltaTimeMicroseconds();
|
||||||
|
|
||||||
|
glFlush();
|
||||||
|
|
||||||
|
glutSwapBuffers();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::displayCallback(void) {
|
||||||
|
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
renderme();
|
||||||
|
|
||||||
|
//optional but useful: debug drawing to detect problems
|
||||||
|
if (m_dynamicsWorld)
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
|
||||||
|
glFlush();
|
||||||
|
glutSwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#define POS_OFFS_X (ARRAY_SIZE_X * SCALING + 20)
|
||||||
|
#define POS_OFFS_Y (ARRAY_SIZE_Y * SCALING + 10)
|
||||||
|
#define POS_OFFS_Z (ARRAY_SIZE_Z * SCALING)
|
||||||
|
|
||||||
|
#if OECAKE_LOADER
|
||||||
|
btVector3 gWorldMin(-200, 0, 0);
|
||||||
|
btVector3 gWorldMax( 200, 200, 0);
|
||||||
|
#else
|
||||||
|
btVector3 gWorldMin(-POS_OFFS_X, -POS_OFFS_Y, -POS_OFFS_Z);
|
||||||
|
btVector3 gWorldMax( POS_OFFS_X, POS_OFFS_Y, POS_OFFS_Z);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//btCudaDemoPairCache* gPairCache;
|
||||||
|
btOverlappingPairCache* gPairCache;
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::initPhysics()
|
||||||
|
{
|
||||||
|
setTexturing(false);
|
||||||
|
setShadows(false);
|
||||||
|
|
||||||
|
#if OECAKE_LOADER
|
||||||
|
setCameraDistance(80.);
|
||||||
|
m_cameraTargetPosition.setValue(50, 10, 0);
|
||||||
|
#else
|
||||||
|
#if LARGE_DEMO
|
||||||
|
setCameraDistance(btScalar(SCALING*100.));
|
||||||
|
#else
|
||||||
|
setCameraDistance(btScalar(SCALING*20.));
|
||||||
|
#endif
|
||||||
|
m_cameraTargetPosition.setValue(START_POS_X, -START_POS_Y-20, START_POS_Z);
|
||||||
|
#endif
|
||||||
|
m_azi = btScalar(0.f);
|
||||||
|
m_ele = btScalar(0.f);
|
||||||
|
|
||||||
|
///collision configuration contains default setup for memory, collision setup
|
||||||
|
|
||||||
|
btDefaultCollisionConstructionInfo dci;
|
||||||
|
dci.m_defaultMaxPersistentManifoldPoolSize=50000;
|
||||||
|
dci.m_defaultMaxCollisionAlgorithmPoolSize=50000;
|
||||||
|
|
||||||
|
m_collisionConfiguration = new btDefaultCollisionConfiguration(dci);
|
||||||
|
|
||||||
|
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||||
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||||
|
m_dispatcher->registerCollisionCreateFunc(BOX_SHAPE_PROXYTYPE,BOX_SHAPE_PROXYTYPE,new btEmptyAlgorithm::CreateFunc);
|
||||||
|
|
||||||
|
m_dispatcher->setNearCallback(cudaDemoNearCallback);
|
||||||
|
|
||||||
|
|
||||||
|
#if USE_CUDA_DEMO_PAIR_CASHE
|
||||||
|
gPairCache = new (btAlignedAlloc(sizeof(btCudaDemoPairCache),16)) btCudaDemoPairCache(MAX_PROXIES, 24, MAX_SMALL_PROXIES);
|
||||||
|
#else
|
||||||
|
gPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16))btHashedOverlappingPairCache();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
btVector3 numOfCells = (gWorldMax - gWorldMin) / (2. * SCALING);
|
||||||
|
int numOfCellsX = (int)numOfCells[0];
|
||||||
|
int numOfCellsY = (int)numOfCells[1];
|
||||||
|
int numOfCellsZ = (int)numOfCells[2];
|
||||||
|
|
||||||
|
// m_broadphase = new btAxisSweep3(gWorldMin, gWorldMax, MAX_PROXIES,gPairCache);
|
||||||
|
m_broadphase = new btDbvtBroadphase(gPairCache);
|
||||||
|
// m_broadphase = new btGpu3DGridBroadphase(gPairCache, gWorldMin, gWorldMax,numOfCellsX, numOfCellsY, numOfCellsZ,MAX_SMALL_PROXIES,10,24,24);
|
||||||
|
// m_broadphase = new btCudaBroadphase(gPairCache, gWorldMin, gWorldMax,numOfCellsX, numOfCellsY, numOfCellsZ,MAX_SMALL_PROXIES,10,24,24);
|
||||||
|
|
||||||
|
|
||||||
|
///the default constraint solver
|
||||||
|
m_solver = new btSequentialImpulseConstraintSolver();
|
||||||
|
|
||||||
|
btGpuDemoDynamicsWorld* pDdw = new btGpuDemoDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration, MAX_PROXIES);
|
||||||
|
m_dynamicsWorld = pDdw;
|
||||||
|
pDdw->getSimulationIslandManager()->setSplitIslands(true);
|
||||||
|
pDdw->setObjRad(SCALING);
|
||||||
|
pDdw->setWorldMin(gWorldMin);
|
||||||
|
pDdw->setWorldMax(gWorldMax);
|
||||||
|
// gUseCPUSolver = true;
|
||||||
|
pDdw->setUseCPUSolver(gUseCPUSolver);
|
||||||
|
|
||||||
|
// m_dynamicsWorld->setGravity(btVector3(0,0,0));
|
||||||
|
m_dynamicsWorld->setGravity(btVector3(0,-10.,0));
|
||||||
|
m_dynamicsWorld->getSolverInfo().m_numIterations = 4;
|
||||||
|
|
||||||
|
{
|
||||||
|
//create a few dynamic rigidbodies
|
||||||
|
// Re-using the same collision is better for memory usage and performance
|
||||||
|
|
||||||
|
|
||||||
|
//btCollisionShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,0.1));//SCALING*1));
|
||||||
|
// btCollisionShape* colShape = new btBox2dShape(btVector3(SCALING*.7,SCALING*.7,0.1));//SCALING*1));
|
||||||
|
|
||||||
|
#define SPRADIUS btScalar(SCALING*0.1f)
|
||||||
|
#define SPRPOS btScalar(SCALING*0.05f)
|
||||||
|
static btVector3 sSphPos[8];
|
||||||
|
|
||||||
|
for (int k=0;k<8;k++)
|
||||||
|
{
|
||||||
|
sSphPos[k].setValue((k-4)*0.25*SCALING,0,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
btVector3 inertiaHalfExtents(SPRADIUS, SPRADIUS, SPRADIUS);
|
||||||
|
static btScalar sSphRad[8] =
|
||||||
|
{
|
||||||
|
// SPRADIUS, SPRADIUS, SPRADIUS, SPRADIUS,SPRADIUS, SPRADIUS, SPRADIUS, 0.3
|
||||||
|
SPRADIUS, SPRADIUS, SPRADIUS, SPRADIUS,SPRADIUS, SPRADIUS, SPRADIUS, SPRADIUS
|
||||||
|
};
|
||||||
|
// sSphPos[0].setX(sSphPos[0].getX()-0.15);
|
||||||
|
#undef SPR
|
||||||
|
btMultiSphereShape* colShape[2];
|
||||||
|
colShape[0] = new btMultiSphereShape(inertiaHalfExtents, sSphPos, sSphRad, 8);
|
||||||
|
colShape[1] = new btMultiSphereShape(inertiaHalfExtents, sSphPos, sSphRad, 2);
|
||||||
|
|
||||||
|
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
|
||||||
|
m_collisionShapes.push_back(colShape[0]);
|
||||||
|
m_collisionShapes.push_back(colShape[1]);
|
||||||
|
|
||||||
|
/// Create Dynamic Objects
|
||||||
|
btTransform startTransform;
|
||||||
|
startTransform.setIdentity();
|
||||||
|
|
||||||
|
btScalar mass(1.f);
|
||||||
|
|
||||||
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||||
|
bool isDynamic = (mass != 0.f);
|
||||||
|
|
||||||
|
btVector3 localInertia(0,0,0);
|
||||||
|
|
||||||
|
#if OECAKE_LOADER
|
||||||
|
BasicDemoOecakeLoader loader(this);
|
||||||
|
if (!loader.processFile("test1.oec"))
|
||||||
|
{
|
||||||
|
loader.processFile("../../test1.oec");
|
||||||
|
}
|
||||||
|
|
||||||
|
#else
|
||||||
|
#if (!SPEC_TEST)
|
||||||
|
float start_x = START_POS_X - ARRAY_SIZE_X * SCALING;
|
||||||
|
float start_y = START_POS_Y - ARRAY_SIZE_Y * SCALING;
|
||||||
|
float start_z = START_POS_Z - ARRAY_SIZE_Z * SCALING;
|
||||||
|
|
||||||
|
int collisionShapeIndex = 0;
|
||||||
|
for (int k=0;k<ARRAY_SIZE_Y;k++)
|
||||||
|
{
|
||||||
|
for (int i=0;i<ARRAY_SIZE_X;i++)
|
||||||
|
{
|
||||||
|
for(int j = 0;j<ARRAY_SIZE_Z;j++)
|
||||||
|
{
|
||||||
|
float offs = (2. * (float)rand() / (float)RAND_MAX - 1.f) * 0.05f;
|
||||||
|
startTransform.setOrigin(SCALING*btVector3(
|
||||||
|
2.0*SCALING*i + start_x + offs,
|
||||||
|
2.0*SCALING*k + start_y + offs,
|
||||||
|
2.0*SCALING*j + start_z));
|
||||||
|
|
||||||
|
if (isDynamic)
|
||||||
|
colShape[collisionShapeIndex]->calculateLocalInertia(mass,localInertia);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||||
|
//btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||||
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,colShape[collisionShapeIndex],localInertia);
|
||||||
|
collisionShapeIndex = 1 - collisionShapeIndex;
|
||||||
|
rbInfo.m_startWorldTransform=startTransform;
|
||||||
|
btRigidBody* body = new btRigidBody(rbInfo);
|
||||||
|
m_dynamicsWorld->addRigidBody(body);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else//SPEC_TEST
|
||||||
|
// narrowphase test - 2 bodies at the same position
|
||||||
|
float start_x = START_POS_X;
|
||||||
|
// float start_y = START_POS_Y;
|
||||||
|
float start_y = gWorldMin[1] + SCALING * 0.7f + 5.f;
|
||||||
|
float start_z = START_POS_Z;
|
||||||
|
startTransform.setOrigin(SCALING*btVector3(start_x,start_y,start_z));
|
||||||
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,0,colShape[0],localInertia);
|
||||||
|
rbInfo.m_startWorldTransform=startTransform;
|
||||||
|
btRigidBody* body = new btRigidBody(rbInfo);
|
||||||
|
m_dynamicsWorld->addRigidBody(body);
|
||||||
|
|
||||||
|
btPoint2PointConstraint * p2pConstr = new btPoint2PointConstraint(*body, btVector3(1., 0., 0.));
|
||||||
|
m_dynamicsWorld->addConstraint(p2pConstr);
|
||||||
|
|
||||||
|
startTransform.setOrigin(SCALING*btVector3(start_x-2.f, start_y,start_z));
|
||||||
|
rbInfo.m_startWorldTransform=startTransform;
|
||||||
|
btRigidBody* body1 = new btRigidBody(rbInfo);
|
||||||
|
m_dynamicsWorld->addRigidBody(body1);
|
||||||
|
|
||||||
|
p2pConstr = new btPoint2PointConstraint(*body, *body1, btVector3(-1., 0., 0.), btVector3(1., 0., 0.));
|
||||||
|
m_dynamicsWorld->addConstraint(p2pConstr);
|
||||||
|
|
||||||
|
|
||||||
|
#endif//SPEC_TEST
|
||||||
|
#endif //OE_CAKE_LOADER
|
||||||
|
}
|
||||||
|
// now set Ids used by collision detector and constraint solver
|
||||||
|
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
|
||||||
|
btCollisionObjectArray& collisionObjects = m_dynamicsWorld->getCollisionObjectArray();
|
||||||
|
for(int i = 0; i < numObjects; i++)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj = collisionObjects[i];
|
||||||
|
colObj->setCompanionId(i+1); // 0 reserved for the "world" object
|
||||||
|
btCollisionShape* pShape = colObj->getCollisionShape();
|
||||||
|
int shapeType = pShape->getShapeType();
|
||||||
|
if(shapeType == MULTI_SPHERE_SHAPE_PROXYTYPE)
|
||||||
|
{
|
||||||
|
btMultiSphereShape* pMs = (btMultiSphereShape*)pShape;
|
||||||
|
int numSpheres = pMs->getSphereCount();
|
||||||
|
pDdw->addMultiShereObject(numSpheres, i + 1);
|
||||||
|
for(int j = 0; j < numSpheres; j++)
|
||||||
|
{
|
||||||
|
btVector3 sphPos = pMs->getSpherePosition(j);
|
||||||
|
float sphRad = pMs->getSphereRadius(j);
|
||||||
|
pDdw->addSphere(sphPos, sphRad);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
btAssert(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#if OECAKE_LOADER
|
||||||
|
clientResetScene();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void BasicDemo::clientResetScene()
|
||||||
|
{
|
||||||
|
DemoApplication::clientResetScene();
|
||||||
|
#if OECAKE_LOADER
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
#if SPEC_TEST
|
||||||
|
{
|
||||||
|
float start_x = START_POS_X;
|
||||||
|
// float start_y = START_POS_Y;
|
||||||
|
float start_y = gWorldMin[1] + SCALING * 0.7f + 5.f;
|
||||||
|
float start_z = START_POS_Z;
|
||||||
|
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
|
||||||
|
btCollisionObjectArray& collisionObjects = m_dynamicsWorld->getCollisionObjectArray();
|
||||||
|
btTransform startTransform;
|
||||||
|
startTransform.setIdentity();
|
||||||
|
for(int n = 0; n < numObjects; n++)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj = collisionObjects[n];
|
||||||
|
btRigidBody* rb = btRigidBody::upcast(colObj);
|
||||||
|
if(!n)
|
||||||
|
{
|
||||||
|
startTransform.setOrigin(SCALING*btVector3(start_x,start_y,start_z));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// startTransform.setOrigin(SCALING*btVector3(start_x+0.1f,start_y+SCALING * 0.7f * 2.f, start_z));
|
||||||
|
startTransform.setOrigin(SCALING*btVector3(start_x-2.f,start_y, start_z));
|
||||||
|
}
|
||||||
|
rb->setCenterOfMassTransform(startTransform);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
// we don't use motionState, so reset transforms here
|
||||||
|
int numObjects = m_dynamicsWorld->getNumCollisionObjects();
|
||||||
|
btCollisionObjectArray& collisionObjects = m_dynamicsWorld->getCollisionObjectArray();
|
||||||
|
|
||||||
|
float start_x = START_POS_X - ARRAY_SIZE_X * SCALING;
|
||||||
|
float start_y = START_POS_Y - ARRAY_SIZE_Y * SCALING;
|
||||||
|
float start_z = START_POS_Z - ARRAY_SIZE_Z * SCALING;
|
||||||
|
btTransform startTransform;
|
||||||
|
startTransform.setIdentity();
|
||||||
|
|
||||||
|
for(int n = 0; n < numObjects; n++)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj = collisionObjects[n];
|
||||||
|
colObj->setCompanionId(n);
|
||||||
|
btRigidBody* rb = btRigidBody::upcast(colObj);
|
||||||
|
int offs = ARRAY_SIZE_X * ARRAY_SIZE_Z;
|
||||||
|
int indx = n;
|
||||||
|
int ky = indx / offs;
|
||||||
|
indx -= ky * offs;
|
||||||
|
int kx = indx / ARRAY_SIZE_Z;
|
||||||
|
indx -= kx * ARRAY_SIZE_Z;
|
||||||
|
int kz = indx;
|
||||||
|
startTransform.setOrigin(SCALING*btVector3(
|
||||||
|
2.0*SCALING*kx + start_x,
|
||||||
|
2.0*SCALING*ky + start_y,
|
||||||
|
2.0*SCALING*kz + start_z));
|
||||||
|
rb->setCenterOfMassTransform(startTransform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::exitPhysics()
|
||||||
|
{
|
||||||
|
|
||||||
|
//cleanup in the reverse order of creation/initialization
|
||||||
|
|
||||||
|
//remove the rigidbodies from the dynamics world and delete them
|
||||||
|
int i;
|
||||||
|
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
m_dynamicsWorld->removeCollisionObject( obj );
|
||||||
|
delete obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
//delete collision shapes
|
||||||
|
for (int j=0;j<m_collisionShapes.size();j++)
|
||||||
|
{
|
||||||
|
btCollisionShape* shape = m_collisionShapes[j];
|
||||||
|
delete shape;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete m_dynamicsWorld;
|
||||||
|
|
||||||
|
delete m_solver;
|
||||||
|
|
||||||
|
delete m_broadphase;
|
||||||
|
|
||||||
|
delete m_dispatcher;
|
||||||
|
|
||||||
|
delete m_collisionConfiguration;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::keyboardCallback(unsigned char key, int x, int y)
|
||||||
|
{
|
||||||
|
(void)x;
|
||||||
|
(void)y;
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case 'q' :
|
||||||
|
exitPhysics();
|
||||||
|
exit(0);
|
||||||
|
break;
|
||||||
|
case 'c' :
|
||||||
|
{
|
||||||
|
gbDrawBatches = !gbDrawBatches;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'b' :
|
||||||
|
{
|
||||||
|
gSelectedBatch++;
|
||||||
|
gSelectedBatch %= (CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'u' :
|
||||||
|
{
|
||||||
|
btGpuDemoDynamicsWorld* pDdw = (btGpuDemoDynamicsWorld*)m_dynamicsWorld;
|
||||||
|
gUseCPUSolver = !gUseCPUSolver;
|
||||||
|
pDdw->setUseCPUSolver(gUseCPUSolver);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default :
|
||||||
|
{
|
||||||
|
DemoApplication::keyboardCallback(key, x, y);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(key == ' ')
|
||||||
|
{
|
||||||
|
#if USE_CUDA_DEMO_PAIR_CASHE
|
||||||
|
((btCudaDemoPairCache*)gPairCache)->reset();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#define BATCH_NUM_COLORS 12
|
||||||
|
|
||||||
|
const float cBatchColorTab[BATCH_NUM_COLORS * 3] =
|
||||||
|
{
|
||||||
|
1.f, 0.f, 0.f,
|
||||||
|
0.f, 1.f, 0.f,
|
||||||
|
0.f, 0.f, 1.f,
|
||||||
|
1.f, 1.f, 0.f,
|
||||||
|
0.f, 1.f, 1.f,
|
||||||
|
1.f, 0.f, 1.f,
|
||||||
|
1.f, .5f, 0.f,
|
||||||
|
.5f, 1.f, 0.f,
|
||||||
|
0.f, 1.f, .5f,
|
||||||
|
0.f, .5f, 1.f,
|
||||||
|
.5f, 0.f, 1.f,
|
||||||
|
1.f, 0.f, .5f
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::DrawConstraintInfo()
|
||||||
|
{
|
||||||
|
int fontW = 10; // hack, could be changed
|
||||||
|
int fontH = 14; // hack, could be changed
|
||||||
|
char buf[32];
|
||||||
|
float xOffs;
|
||||||
|
float yOffs = fontH * 2;
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glColor3f(1, 1, 1);
|
||||||
|
sprintf(buf,"solver on %s", gUseCPUSolver ? "CPU" : "CUDA");
|
||||||
|
xOffs = m_glutScreenWidth - (strlen(buf) + 1) * fontW;
|
||||||
|
GLDebugDrawString(xOffs, yOffs,buf);
|
||||||
|
yOffs += fontH;
|
||||||
|
btGpuDemoDynamicsWorld* cddw = (btGpuDemoDynamicsWorld*)m_dynamicsWorld;
|
||||||
|
for(int i = 0; i < CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES; i++)
|
||||||
|
{
|
||||||
|
const float* pCol = cBatchColorTab + i * 3;
|
||||||
|
glColor3f(pCol[0], pCol[1], pCol[2]);
|
||||||
|
sprintf(buf,"%2d : %5d", i, cddw->m_numInBatches[i]);
|
||||||
|
xOffs = m_glutScreenWidth - (strlen(buf) + 1) * fontW;
|
||||||
|
GLDebugDrawString(xOffs, yOffs,buf);
|
||||||
|
yOffs += fontH;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::renderme()
|
||||||
|
{
|
||||||
|
renderscene(0);
|
||||||
|
if(gbDrawBatches)
|
||||||
|
{
|
||||||
|
((btGpuDemoDynamicsWorld*)m_dynamicsWorld)->debugDrawConstraints(gSelectedBatch, cBatchColorTab);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (0)
|
||||||
|
if ((m_debugMode & btIDebugDraw::DBG_NoHelpText)==0)
|
||||||
|
{
|
||||||
|
setOrthographicProjection();
|
||||||
|
int xOffset = 10.f;
|
||||||
|
int yStart = 20.f;
|
||||||
|
int yIncr = 20.f;
|
||||||
|
showProfileInfo(xOffset, yStart, yIncr);
|
||||||
|
DrawConstraintInfo();
|
||||||
|
outputDebugInfo(xOffset, yStart, yIncr);
|
||||||
|
resetPerspectiveProjection();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
extern int gNumClampedCcdMotions;
|
||||||
|
#define SHOW_NUM_DEEP_PENETRATIONS 1
|
||||||
|
#ifdef SHOW_NUM_DEEP_PENETRATIONS
|
||||||
|
extern int gNumDeepPenetrationChecks;
|
||||||
|
extern int gNumSplitImpulseRecoveries;
|
||||||
|
extern int gNumGjkChecks;
|
||||||
|
extern int gNumAlignedAllocs;
|
||||||
|
extern int gNumAlignedFree;
|
||||||
|
extern int gTotalBytesAlignedAllocs;
|
||||||
|
#endif //
|
||||||
|
|
||||||
|
|
||||||
|
void BasicDemo::outputDebugInfo(int & xOffset,int & yStart, int yIncr)
|
||||||
|
{
|
||||||
|
char buf[124];
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glColor3f(0, 0, 0);
|
||||||
|
|
||||||
|
sprintf(buf,"mouse move+buttons to interact");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"space to reset");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"cursor keys and z,x to navigate");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"i to toggle simulation, s single step");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"q to quit");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"h to toggle help text");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"p to toggle profiling (+results to file)");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"c to toggle constraint drawing");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"b to draw single constraint batch");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"u to toggle between CPU and CUDA solvers");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
|
sprintf(buf,"d to toggle between different batch builders");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
if (getDynamicsWorld())
|
||||||
|
{
|
||||||
|
|
||||||
|
sprintf(buf,"# objects = %d",getDynamicsWorld()->getNumCollisionObjects());
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
sprintf(buf,"# pairs = %d",getDynamicsWorld()->getBroadphase()->getOverlappingPairCache()->getNumOverlappingPairs());
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
}
|
||||||
|
} // BasicDemo::outputDebugInfo()
|
||||||
96
Demos/Gpu2dDemo/BasicDemo.h
Normal file
96
Demos/Gpu2dDemo/BasicDemo.h
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
#ifndef BASIC_DEMO_H
|
||||||
|
#define BASIC_DEMO_H
|
||||||
|
|
||||||
|
#include "DemoApplication.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
#include "btCudaDemoPairCache.h"
|
||||||
|
#include <vector_types.h>
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
class btBroadphaseInterface;
|
||||||
|
class btCollisionShape;
|
||||||
|
class btOverlappingPairCache;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btConstraintSolver;
|
||||||
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
|
///BasicDemo is good starting point for learning the code base and porting.
|
||||||
|
class BasicDemo : public GlutDemoApplication
|
||||||
|
{
|
||||||
|
|
||||||
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||||
|
|
||||||
|
btBroadphaseInterface* m_broadphase;
|
||||||
|
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
|
||||||
|
btConstraintSolver* m_solver;
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
|
||||||
|
int m_mouseButtons;
|
||||||
|
int m_mouseOldX;
|
||||||
|
int m_mouseOldY;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
BasicDemo()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual ~BasicDemo()
|
||||||
|
{
|
||||||
|
exitPhysics();
|
||||||
|
}
|
||||||
|
void initPhysics();
|
||||||
|
|
||||||
|
void exitPhysics();
|
||||||
|
|
||||||
|
virtual void clientMoveAndDisplay();
|
||||||
|
|
||||||
|
virtual void displayCallback();
|
||||||
|
|
||||||
|
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||||
|
|
||||||
|
virtual void clientResetScene();
|
||||||
|
|
||||||
|
static DemoApplication* Create()
|
||||||
|
{
|
||||||
|
BasicDemo* demo = new BasicDemo;
|
||||||
|
demo->myinit();
|
||||||
|
demo->initPhysics();
|
||||||
|
demo->m_mouseButtons = 0;
|
||||||
|
demo->m_mouseOldX = 0;
|
||||||
|
demo->m_mouseOldY = 0;
|
||||||
|
return demo;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawConstraintInfo();
|
||||||
|
void outputDebugInfo(int & xOffset,int & yStart, int yIncr);
|
||||||
|
virtual void renderme();
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //BASIC_DEMO_H
|
||||||
|
|
||||||
26
Demos/Gpu2dDemo/CMakeLists.txt
Normal file
26
Demos/Gpu2dDemo/CMakeLists.txt
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
|
||||||
|
|
||||||
|
|
||||||
|
# For every executable you have with a main method you should have an add_executable line below.
|
||||||
|
# For every add executable line you should list every .cpp and .h file you have associated with that executable.
|
||||||
|
|
||||||
|
|
||||||
|
# This is the variable for Windows. I use this to define the root of my directory structure.
|
||||||
|
SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
|
||||||
|
|
||||||
|
# You shouldn't have to modify anything below this line
|
||||||
|
########################################################
|
||||||
|
|
||||||
|
INCLUDE_DIRECTORIES(
|
||||||
|
${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
|
||||||
|
)
|
||||||
|
|
||||||
|
LINK_LIBRARIES(
|
||||||
|
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
|
||||||
|
)
|
||||||
|
|
||||||
|
ADD_EXECUTABLE(AppBasicDemo
|
||||||
|
main.cpp
|
||||||
|
BasicDemo.cpp
|
||||||
|
)
|
||||||
|
|
||||||
3
Demos/Gpu2dDemo/Jamfile
Normal file
3
Demos/Gpu2dDemo/Jamfile
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
SubDir TOP Demos BasicDemo ;
|
||||||
|
|
||||||
|
BulletDemo BasicDemo : [ Wildcard *.h *.cpp ] ;
|
||||||
5
Demos/Gpu2dDemo/Makefile.am
Normal file
5
Demos/Gpu2dDemo/Makefile.am
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
noinst_PROGRAMS=BasicDemo
|
||||||
|
|
||||||
|
BasicDemo_SOURCES=BasicDemo.cpp BasicDemo.h main.cpp
|
||||||
|
BasicDemo_CXXFLAGS=-I@top_builddir@/src -I@top_builddir@/Demos/OpenGL $(CXXFLAGS)
|
||||||
|
BasicDemo_LDADD=-L../OpenGL -lbulletopenglsupport -L../../src -lbulletdynamics -lbulletcollision -lbulletmath @opengl_LIBS@
|
||||||
33
Demos/Gpu2dDemo/btGpuDemo2dCpuFunc.cpp
Normal file
33
Demos/Gpu2dDemo/btGpuDemo2dCpuFunc.cpp
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
|
||||||
|
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "LinearMath/btQuickprof.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
#include "LinearMath/btScalar.h"
|
||||||
|
|
||||||
|
#include "btGpuDemo2dSharedTypes.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "BulletMultiThreaded/btGpuDefines.h"
|
||||||
|
#include "BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
||||||
|
#include "btGpuDemo2dSharedCode.h"
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
46
Demos/Gpu2dDemo/btGpuDemo2dCudaFunc.cu
Normal file
46
Demos/Gpu2dDemo/btGpuDemo2dCudaFunc.cu
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
/*
|
||||||
|
Impulse based Rigid body simulation using CUDA
|
||||||
|
Copyright (c) 2007 Takahiro Harada http://www.iii.u-tokyo.ac.jp/~takahiroharada/projects/impulseCUDA.html
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
#include "../../Extras/CUDA/cutil_math.h"
|
||||||
|
#include "math_constants.h"
|
||||||
|
|
||||||
|
#include <vector_types.h>
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "../../Extras/CUDA/btCudaDefines.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "../../src/BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
||||||
|
#include "btGpuDemo2dSharedTypes.h"
|
||||||
|
#include "btGpuDemo2dSharedDefs.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
texture<float4, 1, cudaReadModeElementType> posTex;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "btGpuDemo2dSharedCode.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
472
Demos/Gpu2dDemo/btGpuDemo2dSharedCode.h
Normal file
472
Demos/Gpu2dDemo/btGpuDemo2dSharedCode.h
Normal file
@@ -0,0 +1,472 @@
|
|||||||
|
/*
|
||||||
|
Impulse based Rigid body simulation using CUDA
|
||||||
|
Copyright (c) 2007 Takahiro Harada http://www.iii.u-tokyo.ac.jp/~takahiroharada/projects/impulseCUDA.html
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#define USE_FRICTION 1
|
||||||
|
#define FRICTION_BOX_GROUND_FACT 0.05f
|
||||||
|
#define FRICTION_BOX_BOX_FACT 0.05f
|
||||||
|
#define USE_CENTERS 1
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------------------
|
||||||
|
//------------------------------------------------------------------------------------------------
|
||||||
|
//------------------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//---------- C o n s t r a i n t s o l v e r d e m o ----------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#define MAX_VTX_PER_OBJ 8
|
||||||
|
|
||||||
|
/*
|
||||||
|
BT_GPU___device__ void kill_me()
|
||||||
|
{
|
||||||
|
char* badPtr = (char*)0xFFFFFFFF;
|
||||||
|
*badPtr = 10;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
BT_GPU___global__ void clearAccumulationOfLambdaDtD(float* lambdaDtBox, int numConstraints, int numContPoints)
|
||||||
|
{
|
||||||
|
int index = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
|
||||||
|
if(index < numConstraints)
|
||||||
|
{
|
||||||
|
for(int i=0; i < numContPoints; i++)
|
||||||
|
lambdaDtBox[numContPoints * index + i] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#define SPHERE_FACT 1.0f
|
||||||
|
|
||||||
|
BT_GPU___device__ void testSphSph(float3 aPos, float3 bPos, float radA, float radB, float4* pOut)
|
||||||
|
{
|
||||||
|
float3 del = bPos - aPos;
|
||||||
|
float dist = BT_GPU_dot(del, del);
|
||||||
|
dist = sqrtf(dist);
|
||||||
|
float maxD = radA + radB;
|
||||||
|
if(dist > maxD)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
float penetration = (radA + radB - dist) * SPHERE_FACT;
|
||||||
|
// float penetration = (dist - radA - radB) * SPHERE_FACT;
|
||||||
|
float3 normal;
|
||||||
|
if(dist > 0.f)
|
||||||
|
{
|
||||||
|
float fact = -1.0f/dist;
|
||||||
|
// float fact = 1.0f/dist;
|
||||||
|
normal = del * fact;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
normal = BT_GPU_make_float3(1.f, 0.f, 0.f);
|
||||||
|
}
|
||||||
|
// float3 contact = (bPos + aPos + normal * (radB - radA)) * 0.5f;
|
||||||
|
float3 contact = aPos - normal * radA;
|
||||||
|
// now add point
|
||||||
|
int numPoints = 0;
|
||||||
|
for(int i = 0; i < MAX_VTX_PER_OBJ; i++)
|
||||||
|
{
|
||||||
|
if(pOut[i*2].w >= 0.f)
|
||||||
|
{
|
||||||
|
numPoints++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(numPoints < MAX_VTX_PER_OBJ)
|
||||||
|
{
|
||||||
|
pOut[numPoints * 2] = BT_GPU_make_float42(contact, penetration);
|
||||||
|
pOut[numPoints * 2 + 1] = BT_GPU_make_float42(normal, 0.f);
|
||||||
|
}
|
||||||
|
} // testSphSph()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
BT_GPU___global__ void setConstraintDataD(int2 *constraints,
|
||||||
|
int numConstraints,
|
||||||
|
float4 *pos,
|
||||||
|
float *rotation,
|
||||||
|
char* shapes,
|
||||||
|
int2* shapeIds,
|
||||||
|
btCudaPartProps pProp,
|
||||||
|
float4 *contact)
|
||||||
|
{
|
||||||
|
int idx = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
|
||||||
|
int aId,bId;
|
||||||
|
float3 aPos,bPos;
|
||||||
|
// float positionConstraint;
|
||||||
|
// float3 normal;
|
||||||
|
float aRot,bRot;
|
||||||
|
float sideLength2 = pProp.m_diameter*0.5f/sqrt(2.0f);
|
||||||
|
|
||||||
|
if(idx < numConstraints)
|
||||||
|
{
|
||||||
|
aId=constraints[idx].x;
|
||||||
|
bId=constraints[idx].y;
|
||||||
|
|
||||||
|
aPos=BT_GPU_make_float34(BT_GPU_FETCH4(pos,aId));
|
||||||
|
bPos=BT_GPU_make_float34(BT_GPU_FETCH4(pos,bId));
|
||||||
|
aRot= rotation[aId];
|
||||||
|
bRot= rotation[bId];
|
||||||
|
float cosA = cosf(aRot);
|
||||||
|
float sinA = sinf(aRot);
|
||||||
|
float cosB = cosf(bRot);
|
||||||
|
float sinB = sinf(bRot);
|
||||||
|
float4* shapeA = (float4*)(shapes + shapeIds[aId].x);
|
||||||
|
int numSphA = shapeIds[aId].y;
|
||||||
|
float4* shapeB = (float4*)(shapes + shapeIds[bId].x);
|
||||||
|
int numSphB = shapeIds[bId].y;
|
||||||
|
int i, j;
|
||||||
|
float3 ai = BT_GPU_make_float3(cosA, sinA, 0.f);
|
||||||
|
float3 aj = BT_GPU_make_float3(-sinA, cosA, 0.f);
|
||||||
|
float3 bi = BT_GPU_make_float3(cosB, sinB, 0.f);
|
||||||
|
float3 bj = BT_GPU_make_float3(-sinB, cosB, 0.f);
|
||||||
|
float4* pOut = contact + idx * MAX_VTX_PER_OBJ * 2;
|
||||||
|
for(i = 0; i < MAX_VTX_PER_OBJ; i++)
|
||||||
|
{
|
||||||
|
pOut[i * 2].w = -1.f;
|
||||||
|
pOut[i * 2 + 1].w = 0.f;
|
||||||
|
}
|
||||||
|
for(i = 0; i < numSphA; i++)
|
||||||
|
{
|
||||||
|
float3 va = aPos;
|
||||||
|
va += ai * shapeA[i].x;
|
||||||
|
va += aj * shapeA[i].y;
|
||||||
|
float radA = shapeA[i].w;
|
||||||
|
for(j = 0; j < numSphB; j++)
|
||||||
|
{
|
||||||
|
float3 vb = bPos;
|
||||||
|
vb += bi * shapeB[j].x;
|
||||||
|
vb += bj * shapeB[j].y;
|
||||||
|
float radB = shapeB[j].w;
|
||||||
|
testSphSph(va, vb, radA, radB, pOut);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
BT_GPU___device__ float computeImpulse1(float3 rVel,
|
||||||
|
float positionConstraint,
|
||||||
|
float3 cNormal,
|
||||||
|
float dt)
|
||||||
|
{
|
||||||
|
const float collisionConstant = 0.1f;
|
||||||
|
const float baumgarteConstant = 0.5f;
|
||||||
|
const float penetrationError = 0.02f;
|
||||||
|
|
||||||
|
float lambdaDt=0;
|
||||||
|
float3 impulse=BT_GPU_make_float3(0.f,0.f,0.f);
|
||||||
|
|
||||||
|
if(positionConstraint > 0)
|
||||||
|
return lambdaDt;
|
||||||
|
|
||||||
|
positionConstraint = min(0.0f,positionConstraint+penetrationError);
|
||||||
|
|
||||||
|
lambdaDt = -(BT_GPU_dot(cNormal,rVel)*(1+collisionConstant));
|
||||||
|
lambdaDt -= (baumgarteConstant/dt*positionConstraint);
|
||||||
|
|
||||||
|
return lambdaDt;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
BT_GPU___global__ void collisionWithWallBoxD(float4 *pos,
|
||||||
|
float4 *vel,
|
||||||
|
float *rotation,
|
||||||
|
float *angVel,
|
||||||
|
char* shapes,
|
||||||
|
int2* shapeIds,
|
||||||
|
btCudaPartProps pProp,
|
||||||
|
btCudaBoxProps gProp,
|
||||||
|
int nParticles,
|
||||||
|
float dt)
|
||||||
|
{
|
||||||
|
int idx = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
|
||||||
|
float3 aPos;
|
||||||
|
float aRot;
|
||||||
|
float positionConstraint;
|
||||||
|
float3 impulse;
|
||||||
|
|
||||||
|
|
||||||
|
if((idx > 0) && idx < nParticles)
|
||||||
|
{
|
||||||
|
aPos=BT_GPU_make_float34(BT_GPU_FETCH4(pos,idx));
|
||||||
|
aRot=rotation[idx];
|
||||||
|
float4* shape = (float4*)(shapes + shapeIds[idx].x);
|
||||||
|
int numSph = shapeIds[idx].y;
|
||||||
|
float cosA = cosf(aRot);
|
||||||
|
float sinA = sinf(aRot);
|
||||||
|
float3 ai = BT_GPU_make_float3(cosA, sinA, 0.f);
|
||||||
|
float3 aj = BT_GPU_make_float3(-sinA, cosA, 0.f);
|
||||||
|
|
||||||
|
for(int iVtx=0;iVtx < numSph; iVtx++){
|
||||||
|
float3 aVel = BT_GPU_make_float3(vel[idx].x, vel[idx].y, vel[idx].z);
|
||||||
|
float aAngVel = angVel[idx];
|
||||||
|
float3 rerVertex = ai * shape[iVtx].x;
|
||||||
|
rerVertex += aj * shape[iVtx].y;
|
||||||
|
float3 vPos = aPos + rerVertex;
|
||||||
|
float rad = shape[iVtx].w;
|
||||||
|
float3 vVel =aVel+BT_GPU_cross(BT_GPU_make_float3(0.0f,0.0f,aAngVel),rerVertex);
|
||||||
|
float restitution=1.0;
|
||||||
|
{
|
||||||
|
positionConstraint =vPos.y - rad - gProp.minY;
|
||||||
|
impulse =BT_GPU_make_float31(0.0f);
|
||||||
|
|
||||||
|
if(positionConstraint < 0){
|
||||||
|
float3 groundNormal;
|
||||||
|
groundNormal = BT_GPU_make_float3(0.0f,1.0f,0.0f);
|
||||||
|
impulse =groundNormal*
|
||||||
|
restitution * computeImpulse1(vVel,positionConstraint,
|
||||||
|
groundNormal,
|
||||||
|
dt);
|
||||||
|
#if USE_FRICTION // only with ground for now
|
||||||
|
float3 lat_vel = vVel - groundNormal * BT_GPU_dot(groundNormal,vVel);
|
||||||
|
float lat_vel_len = BT_GPU_dot(lat_vel, lat_vel);
|
||||||
|
if (lat_vel_len > 0)
|
||||||
|
{
|
||||||
|
lat_vel_len = sqrtf(lat_vel_len);
|
||||||
|
lat_vel *= 1.f/lat_vel_len;
|
||||||
|
impulse -= lat_vel * BT_GPU_dot(lat_vel, vVel) * FRICTION_BOX_GROUND_FACT;
|
||||||
|
}
|
||||||
|
#endif //USE_FRICTION
|
||||||
|
vel[idx] += BT_GPU_make_float42(impulse,0.0f);
|
||||||
|
angVel[idx] += BT_GPU_cross(rerVertex,impulse).z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
positionConstraint =vPos.x - rad - gProp.minX;
|
||||||
|
impulse =BT_GPU_make_float31(0.0f);
|
||||||
|
|
||||||
|
if(positionConstraint < 0){
|
||||||
|
impulse =BT_GPU_make_float3(1.0f,0.0f,0.0f)*
|
||||||
|
computeImpulse1(vVel,positionConstraint,
|
||||||
|
BT_GPU_make_float3(1.0f,0.0f,0.0f),
|
||||||
|
dt);
|
||||||
|
|
||||||
|
vel[idx] += BT_GPU_make_float42(impulse,0.0f);
|
||||||
|
angVel[idx] += BT_GPU_cross(rerVertex,impulse).z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
positionConstraint = gProp.maxX - vPos.x - rad;
|
||||||
|
impulse =BT_GPU_make_float31(0.0f);
|
||||||
|
|
||||||
|
if(positionConstraint < 0){
|
||||||
|
impulse =BT_GPU_make_float3(-1.0f,0.0f,0.0f)*
|
||||||
|
computeImpulse1(vVel,positionConstraint,
|
||||||
|
BT_GPU_make_float3(-1.0f,0.0f,0.0f),
|
||||||
|
dt);
|
||||||
|
|
||||||
|
vel[idx] += BT_GPU_make_float42(impulse,0.0f);
|
||||||
|
angVel[idx] += BT_GPU_cross(rerVertex,impulse).z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BT_GPU___device__ void collisionResolutionBox( int constrId,
|
||||||
|
int2* constraints,
|
||||||
|
float4 *pos,
|
||||||
|
float4 *vel,
|
||||||
|
float *rotation,
|
||||||
|
float *angularVel,
|
||||||
|
float *lambdaDtBox,
|
||||||
|
float4* contact,
|
||||||
|
btCudaPartProps pProp,
|
||||||
|
float dt)
|
||||||
|
{
|
||||||
|
#if 1
|
||||||
|
float3 relVel;
|
||||||
|
float3 impulse;
|
||||||
|
float lambdaDt;
|
||||||
|
float positionConstraint;
|
||||||
|
int aId=constraints[constrId].x;
|
||||||
|
int bId=constraints[constrId].y;
|
||||||
|
float3 aPos=BT_GPU_make_float34(BT_GPU_FETCH4(pos,aId));
|
||||||
|
float3 bPos=BT_GPU_make_float34(BT_GPU_FETCH4(pos,bId));
|
||||||
|
float aRot=rotation[aId];
|
||||||
|
float bRot=rotation[bId];
|
||||||
|
float3 aVel=BT_GPU_make_float34(vel[aId]);
|
||||||
|
float3 bVel=BT_GPU_make_float34(vel[bId]);
|
||||||
|
float aAngVel=angularVel[aId];
|
||||||
|
float bAngVel=angularVel[bId];
|
||||||
|
float4* pCont = contact + constrId * MAX_VTX_PER_OBJ * 2;
|
||||||
|
// test Vertices in A to Box B
|
||||||
|
for(int iVtx=0;iVtx<MAX_VTX_PER_OBJ;iVtx++){
|
||||||
|
float3 contactPoint = BT_GPU_make_float34(pCont[iVtx * 2]);
|
||||||
|
contactPoint = contactPoint - aPos;
|
||||||
|
positionConstraint = pCont[iVtx * 2].w;
|
||||||
|
if(positionConstraint >= 0)
|
||||||
|
{
|
||||||
|
float3 contactNormal = BT_GPU_make_float34(pCont[iVtx * 2 + 1]);
|
||||||
|
relVel=(aVel+BT_GPU_cross(BT_GPU_make_float3(0.0f,0.0f,aAngVel),
|
||||||
|
contactPoint))
|
||||||
|
-(bVel+BT_GPU_cross(BT_GPU_make_float3(0.0f,0.0f,bAngVel),
|
||||||
|
contactPoint+aPos-bPos));
|
||||||
|
|
||||||
|
lambdaDt= computeImpulse1(relVel,-positionConstraint,
|
||||||
|
contactNormal,dt);
|
||||||
|
|
||||||
|
{
|
||||||
|
float rLambdaDt=lambdaDtBox[(MAX_VTX_PER_OBJ)*(2*constrId)+iVtx];
|
||||||
|
float pLambdaDt=rLambdaDt;
|
||||||
|
rLambdaDt=max(pLambdaDt+lambdaDt,0.0f);
|
||||||
|
lambdaDt=rLambdaDt-pLambdaDt;
|
||||||
|
lambdaDtBox[(MAX_VTX_PER_OBJ)*(2*constrId)+iVtx]=rLambdaDt;
|
||||||
|
}
|
||||||
|
impulse= contactNormal*lambdaDt*0.5;
|
||||||
|
#if USE_FRICTION
|
||||||
|
if(pCont[iVtx * 2 + 1].w <= 0)
|
||||||
|
{
|
||||||
|
float3 lat_vel = relVel - contactNormal * BT_GPU_dot(contactNormal, relVel);
|
||||||
|
float lat_vel_len = BT_GPU_dot(lat_vel, lat_vel);
|
||||||
|
if (lat_vel_len > 0)
|
||||||
|
{
|
||||||
|
lat_vel_len = sqrtf(lat_vel_len);
|
||||||
|
lat_vel *= 1.f/lat_vel_len;
|
||||||
|
impulse -= lat_vel * BT_GPU_dot(lat_vel , relVel) * FRICTION_BOX_BOX_FACT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif //USE_FRICTION
|
||||||
|
if(aId)
|
||||||
|
{
|
||||||
|
aVel+= impulse;
|
||||||
|
aAngVel+= BT_GPU_cross(contactPoint, impulse).z;
|
||||||
|
}
|
||||||
|
if(bId)
|
||||||
|
{
|
||||||
|
bVel-= impulse;
|
||||||
|
bAngVel-= BT_GPU_cross(contactPoint+aPos-bPos, impulse).z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
vel[aId]=BT_GPU_make_float42(aVel,0.0f);
|
||||||
|
vel[bId]=BT_GPU_make_float42(bVel,0.0f);
|
||||||
|
angularVel[aId]=aAngVel;
|
||||||
|
angularVel[bId]=bAngVel;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
BT_GPU___global__ void collisionBatchResolutionBoxD(int2 *constraints,
|
||||||
|
int *batch,
|
||||||
|
int nConstraints,
|
||||||
|
float4 *pos,
|
||||||
|
float4 *vel,
|
||||||
|
float *rotation,
|
||||||
|
float *angularVel,
|
||||||
|
float *lambdaDtBox,
|
||||||
|
float4* contact,
|
||||||
|
btCudaPartProps pProp,
|
||||||
|
int iBatch,
|
||||||
|
float dt)
|
||||||
|
{
|
||||||
|
int k_idx = BT_GPU___mul24(BT_GPU_blockIdx.x, BT_GPU_blockDim.x) + BT_GPU_threadIdx.x;
|
||||||
|
if(k_idx < nConstraints)
|
||||||
|
{
|
||||||
|
int idx = batch[k_idx];
|
||||||
|
collisionResolutionBox( idx, constraints, pos, vel, rotation, angularVel, lambdaDtBox,
|
||||||
|
contact, pProp, dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
|
||||||
|
void BT_GPU_PREF(clearAccumulationOfLambdaDt(float* lambdaDtBox, int numConstraints, int numContPoints))
|
||||||
|
{
|
||||||
|
if(!numConstraints)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int numThreads, numBlocks;
|
||||||
|
BT_GPU_PREF(computeGridSize)(numConstraints, 256, numBlocks, numThreads);
|
||||||
|
// execute the kernel
|
||||||
|
BT_GPU_EXECKERNEL(numBlocks, numThreads, clearAccumulationOfLambdaDtD, (lambdaDtBox, numConstraints, numContPoints));
|
||||||
|
// check if kernel invocation generated an error
|
||||||
|
BT_GPU_CHECK_ERROR("clearAccumulationOfLambdaDtD kernel execution failed");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void BT_GPU_PREF(setConstraintData(void* constraints,int numConstraints,int numObjs,void* pos,float *rotation,char* shapes,void* shapeIds,btCudaPartProps pProp,void* contact))
|
||||||
|
{
|
||||||
|
if(!numConstraints)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int2* pConst = (int2*)constraints;
|
||||||
|
float4* pPos = (float4*)pos;
|
||||||
|
float4* pCont = (float4*)contact;
|
||||||
|
int2* pShapeIds = (int2*)shapeIds;
|
||||||
|
|
||||||
|
BT_GPU_SAFE_CALL(BT_GPU_BindTexture(0, posTex, pPos, numObjs * sizeof(float4)));
|
||||||
|
|
||||||
|
int numThreads, numBlocks;
|
||||||
|
BT_GPU_PREF(computeGridSize)(numConstraints, 256, numBlocks, numThreads);
|
||||||
|
// execute the kernel
|
||||||
|
BT_GPU_EXECKERNEL(numBlocks, numThreads, setConstraintDataD, (pConst,numConstraints,pPos,rotation,shapes,pShapeIds,pProp,pCont));
|
||||||
|
BT_GPU_SAFE_CALL(BT_GPU_UnbindTexture(posTex));
|
||||||
|
// check if kernel invocation generated an error
|
||||||
|
BT_GPU_CHECK_ERROR("setConstraintDataD kernel execution failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
void BT_GPU_PREF(collisionWithWallBox(void* pos,void* vel,float *rotation,float *angVel,char* shapes,void* shapeIds,btCudaPartProps pProp, btCudaBoxProps gProp,int numObjs,float dt))
|
||||||
|
{
|
||||||
|
if(!numObjs)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
float4* pPos = (float4*)pos;
|
||||||
|
float4* pVel = (float4*)vel;
|
||||||
|
int2* pShapeIds = (int2*)shapeIds;
|
||||||
|
BT_GPU_SAFE_CALL(BT_GPU_BindTexture(0, posTex, pPos, numObjs * sizeof(float4)));
|
||||||
|
|
||||||
|
int numThreads, numBlocks;
|
||||||
|
BT_GPU_PREF(computeGridSize)(numObjs, 256, numBlocks, numThreads);
|
||||||
|
// execute the kernel
|
||||||
|
BT_GPU_EXECKERNEL(numBlocks, numThreads, collisionWithWallBoxD, (pPos,pVel,rotation,angVel,shapes, pShapeIds,pProp,gProp,numObjs,dt));
|
||||||
|
|
||||||
|
BT_GPU_SAFE_CALL(BT_GPU_UnbindTexture(posTex));
|
||||||
|
// check if kernel invocation generated an error
|
||||||
|
BT_GPU_CHECK_ERROR("collisionWithWallBoxD kernel execution failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
void BT_GPU_PREF(collisionBatchResolutionBox(void* constraints,int *batch,int numConstraints,int numObjs,void *pos,void *vel,float *rotation,float *angularVel,float *lambdaDtBox,void* contact,btCudaPartProps pProp,int iBatch,float dt))
|
||||||
|
{
|
||||||
|
if(!numConstraints)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int2* pConstr = (int2*)constraints;
|
||||||
|
float4* pPos = (float4*)pos;
|
||||||
|
float4* pVel = (float4*)vel;
|
||||||
|
float4* pCont = (float4*)contact;
|
||||||
|
int numThreads, numBlocks;
|
||||||
|
BT_GPU_PREF(computeGridSize)(numConstraints, 128, numBlocks, numThreads);
|
||||||
|
BT_GPU_SAFE_CALL(BT_GPU_BindTexture(0, posTex, pPos, numObjs * sizeof(float4)));
|
||||||
|
// execute the kernel
|
||||||
|
BT_GPU_EXECKERNEL(numBlocks, numThreads, collisionBatchResolutionBoxD, (pConstr,batch,numConstraints,pPos,pVel,rotation,angularVel,lambdaDtBox,pCont,pProp,iBatch,dt));
|
||||||
|
// check if kernel invocation generated an error
|
||||||
|
BT_GPU_CHECK_ERROR("collisionBatchResolutionBox2D kernel execution failed");
|
||||||
|
BT_GPU_SAFE_CALL(BT_GPU_UnbindTexture(posTex));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // extern "C"
|
||||||
33
Demos/Gpu2dDemo/btGpuDemo2dSharedDefs.h
Normal file
33
Demos/Gpu2dDemo/btGpuDemo2dSharedDefs.h
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
Impulse based Rigid body simulation using CUDA
|
||||||
|
Copyright (c) 2007 Takahiro Harada http://www.iii.u-tokyo.ac.jp/~takahiroharada/projects/impulseCUDA.html
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//---------- C o n s t r a i n t s o l v e r d e m o ----------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
|
||||||
|
void BT_GPU_PREF(clearAccumulationOfLambdaDt(float* lambdaDtBox, int numConstraints, int numContPoints));
|
||||||
|
void BT_GPU_PREF(setConstraintData(void* constraints,int numConstraints,int numObjs,void* pos,float *rotation,char* shapes,void* shapeIds,btCudaPartProps pProp,void* oContact));
|
||||||
|
void BT_GPU_PREF(collisionWithWallBox(void* pos,void* vel,float *rotation,float *angVel,char* shapes,void* shapeIds,btCudaPartProps pProp, btCudaBoxProps gProp,int numObjs,float dt));
|
||||||
|
void BT_GPU_PREF(collisionBatchResolutionBox(void* constraints,int *batch,int numConstraints,int numObjs,void *pos,void *vel,float *rotation,float *angularVel,float *lambdaDtBox,void* contact,btCudaPartProps pProp,int iBatch,float dt));
|
||||||
|
|
||||||
|
} // extern "C"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
39
Demos/Gpu2dDemo/btGpuDemo2dSharedTypes.h
Normal file
39
Demos/Gpu2dDemo/btGpuDemo2dSharedTypes.h
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
/*
|
||||||
|
Impulse based Rigid body simulation using CUDA
|
||||||
|
Copyright (c) 2007 Takahiro Harada http://www.iii.u-tokyo.ac.jp/~takahiroharada/projects/impulseCUDA.html
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//---------- C o n s t r a i n t s o l v e r d e m o ----------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
struct btCudaPartProps
|
||||||
|
{
|
||||||
|
float m_mass;
|
||||||
|
float m_diameter;
|
||||||
|
float m_restCoeff;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct btCudaBoxProps
|
||||||
|
{
|
||||||
|
float minX;
|
||||||
|
float maxX;
|
||||||
|
float minY;
|
||||||
|
float maxY;
|
||||||
|
float minZ;
|
||||||
|
float maxZ;
|
||||||
|
};
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
503
Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.cpp
Normal file
503
Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.cpp
Normal file
@@ -0,0 +1,503 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "btGpuDemoDynamicsWorld.h"
|
||||||
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
|
||||||
|
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||||
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||||
|
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
|
||||||
|
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
|
||||||
|
#include "LinearMath/btQuickprof.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
|
||||||
|
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
|
||||||
|
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#define BT_GPU_PREF(func) btCuda_##func
|
||||||
|
|
||||||
|
#include "../../src/BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
||||||
|
#include "btGpuDemo2dSharedDefs.h"
|
||||||
|
#undef BT_GPU_PREF
|
||||||
|
|
||||||
|
#define BT_GPU_PREF(func) btGpu_##func
|
||||||
|
#include "btGpuDemo2dSharedDefs.h"
|
||||||
|
#undef BT_GPU_PREF
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
btGpuDemoDynamicsWorld* gpCudaDemoDynamicsWorld = NULL;
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::grabNonContactConstraintData()
|
||||||
|
{
|
||||||
|
m_numNonContactConstraints = 0;
|
||||||
|
int numNonContactConstraints = getNumConstraints();
|
||||||
|
for(int i = 0; i < numNonContactConstraints; i++)
|
||||||
|
{
|
||||||
|
btTypedConstraint* ct = m_constraints[i];
|
||||||
|
int ctype = ct->getConstraintType();
|
||||||
|
switch(ctype)
|
||||||
|
{
|
||||||
|
case POINT2POINT_CONSTRAINT_TYPE :
|
||||||
|
grabP2PConstraintData((btPoint2PointConstraint*)ct);
|
||||||
|
break;
|
||||||
|
default :
|
||||||
|
// warning (not supported) here?
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // btGpuDemoDynamicsWorld::grabNonContactConstraintData()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::grabP2PConstraintData(btPoint2PointConstraint* ct)
|
||||||
|
{
|
||||||
|
btRigidBody& bodyA = ct->getRigidBodyA();
|
||||||
|
btTransform trA = bodyA.getCenterOfMassTransform();
|
||||||
|
btVector3 pivotA = trA.getBasis() * ct->getPivotInA();
|
||||||
|
btRigidBody& bodyB = ct->getRigidBodyB();
|
||||||
|
btTransform trB = bodyB.getCenterOfMassTransform();
|
||||||
|
btVector3 pivotB = trB.getBasis() * ct->getPivotInB();
|
||||||
|
btVector3 pivotA_W = pivotA + trA.getOrigin();
|
||||||
|
btVector3 pivotB_W = pivotB + trB.getOrigin();
|
||||||
|
btVector3 delta = pivotB_W - pivotA_W;
|
||||||
|
int idA = bodyA.getCompanionId();
|
||||||
|
int idB = bodyB.getCompanionId();
|
||||||
|
m_hIds[m_totalNumConstraints].x = idA;
|
||||||
|
m_hIds[m_totalNumConstraints].y = (idB > 0) ? idB : 0;
|
||||||
|
btVector3* pConstrData = (btVector3*)(m_hContact + m_totalNumConstraints * 2 * m_maxVtxPerObj);
|
||||||
|
for(int k = 0; k < 2; k++)
|
||||||
|
{
|
||||||
|
btScalar penetration = delta[k];
|
||||||
|
btScalar sign = (penetration < 0) ? btScalar(-1.f) : btScalar(1.f);
|
||||||
|
btVector3 normal = btVector3(0., 0., 0.);
|
||||||
|
normal[k] = sign;
|
||||||
|
penetration *= sign;
|
||||||
|
pConstrData[0] = pivotA_W;
|
||||||
|
pConstrData[0][3] = penetration;
|
||||||
|
pConstrData[1] = normal;
|
||||||
|
pConstrData[1][3] = btScalar(1.f);
|
||||||
|
pConstrData += 2;
|
||||||
|
}
|
||||||
|
for(int n = 2; n < m_maxVtxPerObj; n++)
|
||||||
|
{
|
||||||
|
pConstrData[0][3] = -1.f;
|
||||||
|
pConstrData += 2;
|
||||||
|
}
|
||||||
|
m_totalNumConstraints++;
|
||||||
|
m_numNonContactConstraints++;
|
||||||
|
} // btGpuDemoDynamicsWorld::grabP2PConstraintData()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::grabData()
|
||||||
|
{
|
||||||
|
BT_PROFILE("grab data");
|
||||||
|
m_numObj = getNumCollisionObjects();
|
||||||
|
m_hPos[0].x = m_hPos[0].y = m_hPos[0].z = m_hPos[0].w = 0.f;
|
||||||
|
m_hRot[0] = 0.f;
|
||||||
|
m_hVel[0].x = m_hVel[0].y = m_hVel[0].z = m_hVel[0].w = 0.f;
|
||||||
|
m_hAngVel[0] = 0.f;
|
||||||
|
for(int i = 0; i < m_numObj; i++)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj = m_collisionObjects[i];
|
||||||
|
btRigidBody* rb = btRigidBody::upcast(colObj);
|
||||||
|
btVector3 v;
|
||||||
|
v = rb->getCenterOfMassPosition();
|
||||||
|
m_hPos[i+1] = *((float4*)&v);
|
||||||
|
const btTransform& tr = rb->getCenterOfMassTransform();
|
||||||
|
v = tr.getBasis().getColumn(0);
|
||||||
|
float rot = btAtan2(v[1], v[0]);
|
||||||
|
m_hRot[i+1] = rot;
|
||||||
|
v = rb->getLinearVelocity();
|
||||||
|
m_hVel[i+1] = *((float4*)&v);
|
||||||
|
v = rb->getAngularVelocity();
|
||||||
|
m_hAngVel[i+1] = v[2];
|
||||||
|
}
|
||||||
|
grabNonContactConstraintData();
|
||||||
|
} // btGpuDemoDynamicsWorld::grabGata()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::createBatches2()
|
||||||
|
{
|
||||||
|
BT_PROFILE("create batches");
|
||||||
|
int sz = m_maxObjs * m_maxNeighbors;
|
||||||
|
for(int idx = 0; idx < sz; idx++)
|
||||||
|
{
|
||||||
|
m_hBatchIds[idx] = -1;
|
||||||
|
}
|
||||||
|
for(int i = 0; i < m_totalNumConstraints; i++)
|
||||||
|
{
|
||||||
|
m_hConstraintUsed[i] = 0;
|
||||||
|
}
|
||||||
|
int curBatchId=0;
|
||||||
|
int* pBatchIds = m_hBatchIds;
|
||||||
|
for(int stage = 0; stage < m_maxBatches; stage++)
|
||||||
|
{
|
||||||
|
bool isLast = (stage == m_maxBatches-1);
|
||||||
|
for(int j = 0; j < m_numObj + 1; j++)
|
||||||
|
{
|
||||||
|
m_hConstraintCounter[j] = 0;
|
||||||
|
}
|
||||||
|
int numInBatch = 0;
|
||||||
|
for(int i = 0; i < m_totalNumConstraints; i++)
|
||||||
|
{
|
||||||
|
if(m_hConstraintUsed[i])
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
int2 ids = m_hIds[i];
|
||||||
|
if(!isLast)
|
||||||
|
{
|
||||||
|
if((m_hConstraintCounter[ids.x] == 0) && (m_hConstraintCounter[ids.y] == 0))
|
||||||
|
{
|
||||||
|
m_hConstraintCounter[ids.x]=1;
|
||||||
|
m_hConstraintCounter[ids.y]=1;
|
||||||
|
pBatchIds[numInBatch]=i;
|
||||||
|
numInBatch++;
|
||||||
|
m_hConstraintUsed[i] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pBatchIds[numInBatch]=i;
|
||||||
|
numInBatch++;
|
||||||
|
m_hConstraintUsed[i] = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_numInBatches[stage] = numInBatch;
|
||||||
|
pBatchIds += numInBatch;
|
||||||
|
}
|
||||||
|
} // btGpuDemoDynamicsWorld::createBatches2()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::writebackData()
|
||||||
|
{
|
||||||
|
BT_PROFILE("copy velocity into btRigidBody");
|
||||||
|
for(int i = 0; i < m_numObj; i++)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj = m_collisionObjects[i];
|
||||||
|
btRigidBody* rb = btRigidBody::upcast(colObj);
|
||||||
|
btVector3 v;
|
||||||
|
v = *((btVector3*)(m_hVel + i + 1));
|
||||||
|
v[2] = 0.f;
|
||||||
|
rb->setLinearVelocity(v);
|
||||||
|
v[0] = btScalar(0.f);
|
||||||
|
v[1] = btScalar(0.f);
|
||||||
|
v[2] = m_hAngVel[i + 1];
|
||||||
|
rb->setAngularVelocity(v);
|
||||||
|
}
|
||||||
|
} // btGpuDemoDynamicsWorld::writebackData()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::copyDataToGPU()
|
||||||
|
{
|
||||||
|
BT_PROFILE("copyDataToGPU");
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
|
||||||
|
btCuda_copyArrayToDevice(m_dIds, m_hIds, sizeof(int2) * m_totalNumConstraints);
|
||||||
|
btCuda_copyArrayToDevice(m_dBatchIds, m_hBatchIds, sizeof(int) * m_totalNumConstraints);
|
||||||
|
|
||||||
|
if(m_numNonContactConstraints)
|
||||||
|
{ // non-contact constraints are set up by CPU, so copy data to GPU
|
||||||
|
int nonContConstrOffs = (m_totalNumConstraints - m_numNonContactConstraints) * 2 * m_maxVtxPerObj;
|
||||||
|
int nonContConstrSize = 2 * m_numNonContactConstraints * m_maxVtxPerObj;
|
||||||
|
btCuda_copyArrayToDevice(m_dContact + nonContConstrOffs, m_hContact + nonContConstrOffs, sizeof(float4) * nonContConstrSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(m_numSimStep & 1)
|
||||||
|
{
|
||||||
|
m_dcPos = m_dpPos;
|
||||||
|
m_dcVel = m_dpVel;
|
||||||
|
m_dcRot = m_dpRot;
|
||||||
|
m_dcAngVel = m_dpAngVel;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_dcPos = m_dPos;
|
||||||
|
m_dcVel = m_dVel;
|
||||||
|
m_dcRot = m_dRot;
|
||||||
|
m_dcAngVel = m_dAngVel;
|
||||||
|
}
|
||||||
|
btCuda_copyArrayToDevice(m_dcPos, m_hPos, (m_numObj + 1) * sizeof(float4));
|
||||||
|
btCuda_copyArrayToDevice(m_dcVel, m_hVel, (m_numObj + 1) * sizeof(float4));
|
||||||
|
btCuda_copyArrayToDevice(m_dcRot, m_hRot, (m_numObj + 1) * sizeof(float));
|
||||||
|
btCuda_copyArrayToDevice(m_dcAngVel, m_hAngVel, (m_numObj + 1) * sizeof(float));
|
||||||
|
if(m_copyShapeDataToGPU)
|
||||||
|
{
|
||||||
|
btCuda_copyArrayToDevice(m_dShapeBuffer, m_hShapeBuffer, m_firstFreeShapeBufferOffset);
|
||||||
|
btCuda_copyArrayToDevice(m_dShapeIds, m_hShapeIds, (m_numObj + 1) * sizeof(int2));
|
||||||
|
m_copyShapeDataToGPU = false;
|
||||||
|
}
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
} // btGpuDemoDynamicsWorld::copyDataToGPU()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::setConstraintData(btCudaPartProps& partProps)
|
||||||
|
{
|
||||||
|
BT_PROFILE("set constraint data");
|
||||||
|
partProps.m_mass = 1.0f;
|
||||||
|
partProps.m_diameter = m_objRad * 2.0f;
|
||||||
|
partProps.m_restCoeff = 1.0f;
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
btCuda_clearAccumulationOfLambdaDt(m_dLambdaDtBox, m_totalNumConstraints, m_maxVtxPerObj * 2);
|
||||||
|
btCuda_setConstraintData(m_dIds, m_totalNumConstraints - m_numNonContactConstraints, m_numObj + 1, m_dcPos, m_dcRot, m_dShapeBuffer, m_dShapeIds,
|
||||||
|
partProps, m_dContact);
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
} // btGpuDemoDynamicsWorld::setConstraintData()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::copyDataFromGPU()
|
||||||
|
{
|
||||||
|
BT_PROFILE("copy velocity data from device");
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
btCuda_copyArrayFromDevice(m_hVel, m_dcVel, (m_numObj + 1) * sizeof(float4));
|
||||||
|
btCuda_copyArrayFromDevice(m_hAngVel, m_dcAngVel, (m_numObj + 1) * sizeof(float));
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
} // btGpuDemoDynamicsWorld::copyDataFromGPU()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
|
||||||
|
{
|
||||||
|
if(m_useCPUSolver)
|
||||||
|
{
|
||||||
|
solveConstraintsCPU2(solverInfo);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
solveConstraints2(solverInfo);
|
||||||
|
}
|
||||||
|
m_totalNumConstraints = 0;
|
||||||
|
} // btGpuDemoDynamicsWorld::solveConstraints()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::solveConstraints2(btContactSolverInfo& solverInfo)
|
||||||
|
{
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
BT_PROFILE("solveConstraints");
|
||||||
|
grabData();
|
||||||
|
createBatches2();
|
||||||
|
copyDataToGPU();
|
||||||
|
|
||||||
|
btCudaPartProps partProps;
|
||||||
|
setConstraintData(partProps);
|
||||||
|
|
||||||
|
btCudaBoxProps boxProps;
|
||||||
|
boxProps.minX = m_worldMin[0];
|
||||||
|
boxProps.maxX = m_worldMax[0];
|
||||||
|
boxProps.minY = m_worldMin[1];
|
||||||
|
boxProps.maxY = m_worldMax[1];
|
||||||
|
{
|
||||||
|
BT_PROFILE("btCuda_collisionBatchResolutionBox");
|
||||||
|
|
||||||
|
int nIter=getSolverInfo().m_numIterations;
|
||||||
|
btDispatcherInfo& dispatchInfo = getDispatchInfo();
|
||||||
|
btScalar timeStep = dispatchInfo.m_timeStep;
|
||||||
|
|
||||||
|
for(int i=0;i<nIter;i++)
|
||||||
|
{
|
||||||
|
btCuda_collisionWithWallBox(m_dcPos, m_dcVel, m_dcRot, m_dcAngVel,m_dShapeBuffer, m_dShapeIds,
|
||||||
|
partProps, boxProps, m_numObj + 1, timeStep);
|
||||||
|
int* pBatchIds = m_dBatchIds;
|
||||||
|
for(int iBatch=0;iBatch < m_maxBatches;iBatch++)
|
||||||
|
{
|
||||||
|
int numConstraints = m_numInBatches[iBatch];
|
||||||
|
btCuda_collisionBatchResolutionBox( m_dIds, pBatchIds, numConstraints, m_numObj + 1,
|
||||||
|
m_dcPos, m_dcVel,
|
||||||
|
m_dcRot, m_dcAngVel,
|
||||||
|
m_dLambdaDtBox,
|
||||||
|
m_dContact,
|
||||||
|
partProps, iBatch, timeStep);
|
||||||
|
pBatchIds += numConstraints;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
copyDataFromGPU();
|
||||||
|
writebackData();
|
||||||
|
m_numSimStep++;
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
} // btGpuDemoDynamicsWorld::solveConstraints2()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::solveConstraintsCPU2(btContactSolverInfo& solverInfo)
|
||||||
|
{
|
||||||
|
BT_PROFILE("solveConstraints");
|
||||||
|
grabData();
|
||||||
|
createBatches2();
|
||||||
|
btCudaPartProps partProps;
|
||||||
|
{
|
||||||
|
BT_PROFILE("set constraint data CPU");
|
||||||
|
|
||||||
|
partProps.m_mass = 1.0f;
|
||||||
|
partProps.m_diameter = m_objRad * 2.0f;
|
||||||
|
partProps.m_restCoeff = 1.0f;
|
||||||
|
|
||||||
|
btGpu_clearAccumulationOfLambdaDt(m_hLambdaDtBox, m_totalNumConstraints, m_maxVtxPerObj * 2);
|
||||||
|
|
||||||
|
btGpu_setConstraintData(m_hIds, m_totalNumConstraints - m_numNonContactConstraints, m_numObj + 1, m_hPos, m_hRot,m_hShapeBuffer, m_hShapeIds,
|
||||||
|
partProps, m_hContact);
|
||||||
|
}
|
||||||
|
|
||||||
|
btCudaBoxProps boxProps;
|
||||||
|
boxProps.minX = m_worldMin[0];
|
||||||
|
boxProps.maxX = m_worldMax[0];
|
||||||
|
boxProps.minY = m_worldMin[1];
|
||||||
|
boxProps.maxY = m_worldMax[1];
|
||||||
|
|
||||||
|
{
|
||||||
|
BT_PROFILE("btCuda_collisionBatchResolutionBox CPU");
|
||||||
|
|
||||||
|
int nIter=getSolverInfo().m_numIterations;
|
||||||
|
btDispatcherInfo& dispatchInfo = getDispatchInfo();
|
||||||
|
btScalar timeStep = dispatchInfo.m_timeStep;
|
||||||
|
|
||||||
|
for(int i=0;i<nIter;i++){
|
||||||
|
btGpu_collisionWithWallBox(m_hPos, m_hVel, m_hRot, m_hAngVel,m_hShapeBuffer, m_hShapeIds,
|
||||||
|
partProps, boxProps, m_numObj + 1, timeStep);
|
||||||
|
int* pBatchIds = m_hBatchIds;
|
||||||
|
for(int iBatch=0;iBatch < m_maxBatches;iBatch++)
|
||||||
|
{
|
||||||
|
int numContConstraints = m_numInBatches[iBatch];
|
||||||
|
if(!numContConstraints)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
btGpu_collisionBatchResolutionBox( m_hIds, pBatchIds, numContConstraints, m_numObj + 1,
|
||||||
|
m_hPos, m_hVel,
|
||||||
|
m_hRot, m_hAngVel,
|
||||||
|
m_hLambdaDtBox,
|
||||||
|
m_hContact,
|
||||||
|
partProps, iBatch, timeStep);
|
||||||
|
pBatchIds += numContConstraints;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
writebackData();
|
||||||
|
m_numSimStep++;
|
||||||
|
} // btGpuDemoDynamicsWorld::solveConstraintsCPU2()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::debugDrawConstraints(int selectedBatch, const float* pColorTab)
|
||||||
|
{
|
||||||
|
int* pBatchIds = m_hBatchIds;
|
||||||
|
for(int stage = 0; stage < m_maxBatches; stage++)
|
||||||
|
{
|
||||||
|
int numConstraints = m_numInBatches[stage];
|
||||||
|
if(!numConstraints)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
const float* pCol = pColorTab + stage * 3;
|
||||||
|
if(selectedBatch < CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES)
|
||||||
|
{
|
||||||
|
if(stage != selectedBatch)
|
||||||
|
{
|
||||||
|
pBatchIds += numConstraints;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glColor3f(pCol[0], pCol[1], pCol[2]);
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
for(int i = 0; i < numConstraints; i++)
|
||||||
|
{
|
||||||
|
int indx = pBatchIds[i];
|
||||||
|
int idA = m_hIds[indx].x;
|
||||||
|
int idB = m_hIds[indx].y;
|
||||||
|
if((idA > 0) && (idB > 0))
|
||||||
|
{
|
||||||
|
btCollisionObject* colObjA = m_collisionObjects[idA];
|
||||||
|
btCollisionObject* colObjB = m_collisionObjects[idB];
|
||||||
|
btVector3 vA = colObjA->getWorldTransform().getOrigin();
|
||||||
|
btVector3 vB = colObjB->getWorldTransform().getOrigin();
|
||||||
|
glVertex3f(vA[0], vA[1], vA[2]);
|
||||||
|
glVertex3f(vB[0], vB[1], vB[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pBatchIds += numConstraints;
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
} // btGpuDemoDynamicsWorld::debugDrawConstraints()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::initShapeBuffer(int maxShapeBufferSize)
|
||||||
|
{
|
||||||
|
m_maxShapeBufferSize = maxShapeBufferSize;
|
||||||
|
m_firstFreeShapeBufferOffset = 0;
|
||||||
|
m_hShapeBuffer = new char[m_maxShapeBufferSize];
|
||||||
|
m_hShapeIds = new int2[m_maxObjs];
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
btCuda_allocateArray((void**)&m_dShapeBuffer, m_maxShapeBufferSize);
|
||||||
|
btCuda_allocateArray((void**)&m_dShapeIds, sizeof(int) * 2 * m_maxObjs);
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
m_copyShapeDataToGPU = true;
|
||||||
|
} // btGpuDemoDynamicsWorld::initShapeBuffer()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::freeShapeBuffer()
|
||||||
|
{
|
||||||
|
delete [] m_hShapeBuffer;
|
||||||
|
delete [] m_hShapeIds;
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
btCuda_freeArray(m_dShapeBuffer);
|
||||||
|
btCuda_freeArray(m_dShapeIds);
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
} // btGpuDemoDynamicsWorld::freeShapeBuffer()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::addSphere(btVector3& pos, btScalar rad)
|
||||||
|
{
|
||||||
|
btVector3* pBuf = (btVector3*)(m_hShapeBuffer + m_firstFreeShapeBufferOffset);
|
||||||
|
*pBuf = pos;
|
||||||
|
pBuf->setW(rad);
|
||||||
|
m_firstFreeShapeBufferOffset += sizeof(btVector3);
|
||||||
|
} // btGpuDemoDynamicsWorld::addSphere()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoDynamicsWorld::addMultiShereObject(int numSpheres, int objIndex)
|
||||||
|
{
|
||||||
|
m_hShapeIds[objIndex].x = m_firstFreeShapeBufferOffset;
|
||||||
|
m_hShapeIds[objIndex].y = numSpheres;
|
||||||
|
return;
|
||||||
|
} // btGpuDemoDynamicsWorld::addMultiShereObject()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
272
Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.h
Normal file
272
Demos/Gpu2dDemo/btGpuDemoDynamicsWorld.h
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
|
||||||
|
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#ifndef BT_CUDA_DEMO_DYNAMICS_WORLD_H
|
||||||
|
#define BT_CUDA_DEMO_DYNAMICS_WORLD_H
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||||
|
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
|
||||||
|
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
#include "btCudaDemoPairCache.h"
|
||||||
|
#include <vector_types.h>
|
||||||
|
#define BT_GPU_PREF(func) btCuda_##func
|
||||||
|
#include "../../src/BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
||||||
|
#else
|
||||||
|
#include "BulletMultiThreaded/btGpuDefines.h"
|
||||||
|
#include "../../src/BulletMultiThreaded/btGpuUtilsSharedDefs.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#undef BT_GPU_PREF
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "btGpuDemo2DSharedTypes.h"
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES 20
|
||||||
|
|
||||||
|
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_OBJS 1024
|
||||||
|
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_NEIGHBORS 24
|
||||||
|
|
||||||
|
#define CUDA_DEMO_DYNAMICS_WORLD_MAX_SPHERES_PER_OBJ 8
|
||||||
|
|
||||||
|
class btGpuDemoDynamicsWorld;
|
||||||
|
|
||||||
|
extern btGpuDemoDynamicsWorld* gpCudaDemoDynamicsWorld; // to access world members from pair cache
|
||||||
|
|
||||||
|
class btGpuDemoDynamicsWorld : public btDiscreteDynamicsWorld
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
int m_maxObjs;
|
||||||
|
int m_maxNeighbors;
|
||||||
|
|
||||||
|
int m_numObj;
|
||||||
|
int m_numSimStep;
|
||||||
|
bool m_useCPUSolver;
|
||||||
|
|
||||||
|
float4* m_hPos;
|
||||||
|
float* m_hRot;
|
||||||
|
float4* m_hVel;
|
||||||
|
float* m_hAngVel;
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
float4* m_dPos;
|
||||||
|
float* m_dRot;
|
||||||
|
float4* m_dVel;
|
||||||
|
float* m_dAngVel;
|
||||||
|
float4* m_dpPos;
|
||||||
|
float* m_dpRot;
|
||||||
|
float4* m_dpVel;
|
||||||
|
float* m_dpAngVel;
|
||||||
|
|
||||||
|
float4* m_dcPos;
|
||||||
|
float* m_dcRot;
|
||||||
|
float4* m_dcVel;
|
||||||
|
float* m_dcAngVel;
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
|
||||||
|
btOverlappingPairCache* m_pairCache;
|
||||||
|
int* m_hConstraintBuffer;
|
||||||
|
int* m_hConstraintCounter;
|
||||||
|
int m_maxBatches;
|
||||||
|
int m_numBatches;
|
||||||
|
int m_totalNumConstraints;
|
||||||
|
int2* m_hIds;
|
||||||
|
int* m_hBatchIds;
|
||||||
|
|
||||||
|
int m_maxVtxPerObj;
|
||||||
|
|
||||||
|
int2* m_dIds;
|
||||||
|
int* m_dBatchIds;
|
||||||
|
|
||||||
|
float* m_dLambdaDtBox;
|
||||||
|
float4* m_dContact; // 8 floats : pos.x, pos.y, pos.z, penetration, norm.x, norm.y, norm.z, reserved
|
||||||
|
|
||||||
|
// ------------- these are only needed for CPU version and for debugging
|
||||||
|
float* m_hLambdaDtBox;
|
||||||
|
float4* m_hContact; // 8 floats : pos.x, pos.y, pos.z, penetration, norm.x, norm.y, norm.z, reserved
|
||||||
|
// -------------
|
||||||
|
|
||||||
|
btScalar m_objRad;
|
||||||
|
btVector3 m_worldMin;
|
||||||
|
btVector3 m_worldMax;
|
||||||
|
|
||||||
|
//-------------------------------
|
||||||
|
int* m_hConstraintUsed;
|
||||||
|
|
||||||
|
//-------------------------------
|
||||||
|
// shape buffer
|
||||||
|
int m_maxShapeBufferSize;
|
||||||
|
int m_firstFreeShapeBufferOffset;
|
||||||
|
char* m_hShapeBuffer; // (pos.x, pos.y, pos.z, radius)
|
||||||
|
char* m_dShapeBuffer;//pointer in device memory
|
||||||
|
int2* m_hShapeIds;
|
||||||
|
int2* m_dShapeIds;
|
||||||
|
bool m_copyShapeDataToGPU;
|
||||||
|
void initShapeBuffer(int maxShapeBufferSize);
|
||||||
|
void freeShapeBuffer();
|
||||||
|
void sendShapeDataToGpu();
|
||||||
|
|
||||||
|
//-------------------------------
|
||||||
|
int m_numNonContactConstraints;
|
||||||
|
void grabNonContactConstraintData();
|
||||||
|
void grabP2PConstraintData(btPoint2PointConstraint* ct);
|
||||||
|
|
||||||
|
public:
|
||||||
|
int m_numInBatches[CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES];
|
||||||
|
void addSphere(btVector3& pos, btScalar rad);
|
||||||
|
void addMultiShereObject(int numSpheres, int objIndex);
|
||||||
|
|
||||||
|
|
||||||
|
btGpuDemoDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration,
|
||||||
|
int maxObjs = CUDA_DEMO_DYNAMICS_WORLD_MAX_OBJS, int maxNeighbors = CUDA_DEMO_DYNAMICS_WORLD_MAX_NEIGHBORS)
|
||||||
|
: btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration)
|
||||||
|
{
|
||||||
|
m_maxObjs = maxObjs;
|
||||||
|
m_maxNeighbors = maxNeighbors;
|
||||||
|
m_useCPUSolver = false;
|
||||||
|
m_pairCache = pairCache->getOverlappingPairCache();
|
||||||
|
int sz = m_maxObjs * m_maxNeighbors;
|
||||||
|
m_hConstraintBuffer = new int[sz];
|
||||||
|
m_hConstraintCounter = new int[m_maxObjs];
|
||||||
|
m_maxBatches = CUDA_DEMO_DYNAMICS_WORLD_MAX_BATCHES;
|
||||||
|
m_hIds = new int2[sz];
|
||||||
|
m_hBatchIds = new int[sz];
|
||||||
|
for(int i = 0; i < sz; i++)
|
||||||
|
{
|
||||||
|
m_hBatchIds[i] = -1;
|
||||||
|
}
|
||||||
|
m_hPos = new float4[m_maxObjs];
|
||||||
|
m_hVel = new float4[m_maxObjs];
|
||||||
|
m_hRot = new float[m_maxObjs];
|
||||||
|
m_hAngVel = new float[m_maxObjs];
|
||||||
|
|
||||||
|
m_maxVtxPerObj = 8;
|
||||||
|
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
btCuda_allocateArray((void**)&m_dPos, sizeof(float4) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dRot, sizeof(float) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dVel, sizeof(float4) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dAngVel, sizeof(float) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dpPos, sizeof(float4) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dpRot, sizeof(float) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dpVel, sizeof(float4) * m_maxObjs);
|
||||||
|
btCuda_allocateArray((void**)&m_dpAngVel, sizeof(float) * m_maxObjs);
|
||||||
|
|
||||||
|
btCuda_allocateArray((void**)&m_dIds, sizeof(int2) * sz);
|
||||||
|
btCuda_allocateArray((void**)&m_dBatchIds, sizeof(int) * sz);
|
||||||
|
|
||||||
|
btCuda_allocateArray((void**)&m_dLambdaDtBox, sizeof(float) * sz * m_maxVtxPerObj);
|
||||||
|
btCuda_allocateArray((void**)&m_dContact, sizeof(float) * sz * m_maxVtxPerObj * 8);
|
||||||
|
// btCuda_allocateArray((void**)&m_dPositionConstraint, sizeof(float) * sz * m_maxVtxPerObj * 2);
|
||||||
|
// btCuda_allocateArray((void**)&m_dNormal, sizeof(float3) * sz * m_maxVtxPerObj * 2);
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
|
||||||
|
m_hLambdaDtBox = new float[sz * m_maxVtxPerObj];
|
||||||
|
m_hContact = new float4[sz * m_maxVtxPerObj * 2];
|
||||||
|
// m_hPositionConstraint = new float[sz * m_maxVtxPerObj * 2];
|
||||||
|
// m_hNormal = new float3[sz * m_maxVtxPerObj * 2];
|
||||||
|
|
||||||
|
m_numSimStep = 0;
|
||||||
|
|
||||||
|
m_objRad = 1.0f;
|
||||||
|
|
||||||
|
m_hConstraintUsed = new int[sz];
|
||||||
|
|
||||||
|
|
||||||
|
gpCudaDemoDynamicsWorld = this;
|
||||||
|
m_totalNumConstraints = 0;
|
||||||
|
|
||||||
|
initShapeBuffer(m_maxObjs * CUDA_DEMO_DYNAMICS_WORLD_MAX_SPHERES_PER_OBJ * sizeof(float) * 4);
|
||||||
|
|
||||||
|
}
|
||||||
|
virtual ~btGpuDemoDynamicsWorld()
|
||||||
|
{
|
||||||
|
delete [] m_hConstraintBuffer;
|
||||||
|
delete [] m_hConstraintCounter;
|
||||||
|
delete [] m_hIds;
|
||||||
|
delete [] m_hBatchIds;
|
||||||
|
delete [] m_hPos;
|
||||||
|
delete [] m_hRot;
|
||||||
|
delete [] m_hVel;
|
||||||
|
delete [] m_hAngVel;
|
||||||
|
#ifdef BT_USE_CUDA
|
||||||
|
btCuda_freeArray(m_dPos);
|
||||||
|
btCuda_freeArray(m_dRot);
|
||||||
|
btCuda_freeArray(m_dVel);
|
||||||
|
btCuda_freeArray(m_dAngVel);
|
||||||
|
btCuda_freeArray(m_dpPos);
|
||||||
|
btCuda_freeArray(m_dpRot);
|
||||||
|
btCuda_freeArray(m_dpVel);
|
||||||
|
btCuda_freeArray(m_dpAngVel);
|
||||||
|
|
||||||
|
btCuda_freeArray(m_dIds);
|
||||||
|
btCuda_freeArray(m_dBatchIds);
|
||||||
|
btCuda_freeArray(m_dLambdaDtBox);
|
||||||
|
btCuda_freeArray(m_dContact);
|
||||||
|
#endif //BT_USE_CUDA
|
||||||
|
|
||||||
|
delete [] m_hLambdaDtBox;
|
||||||
|
delete [] m_hContact;
|
||||||
|
delete [] m_hConstraintUsed;
|
||||||
|
|
||||||
|
gpCudaDemoDynamicsWorld = NULL;
|
||||||
|
|
||||||
|
freeShapeBuffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void calculateSimulationIslands()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
virtual void solveConstraints(btContactSolverInfo& solverInfo);
|
||||||
|
void solveConstraints2(btContactSolverInfo& solverInfo);
|
||||||
|
void solveConstraintsCPU2(btContactSolverInfo& solverInfo);
|
||||||
|
|
||||||
|
void debugDrawConstraints(int selectedBatch, const float* pColorTab);
|
||||||
|
|
||||||
|
void setObjRad(btScalar rad) { m_objRad = rad; }
|
||||||
|
void setWorldMin(const btVector3& worldMin) { m_worldMin = worldMin; }
|
||||||
|
void setWorldMax(const btVector3& worldMax) { m_worldMax = worldMax; }
|
||||||
|
|
||||||
|
void grabData();
|
||||||
|
void copyDataToGPU();
|
||||||
|
void setConstraintData(btCudaPartProps& partProps);
|
||||||
|
void copyDataFromGPU();
|
||||||
|
void writebackData();
|
||||||
|
void setUseCPUSolver(bool useCPU) { m_useCPUSolver = useCPU; }
|
||||||
|
|
||||||
|
void createBatches2();
|
||||||
|
|
||||||
|
int2* getIdsPtr() { return m_hIds; }
|
||||||
|
void setTotalNumConstraints(int totalNumConstraints) { m_totalNumConstraints = totalNumConstraints; }
|
||||||
|
int getTotalNumConstraints() { return m_totalNumConstraints; }
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif //BT_CUDA_DEMO_DYNAMICS_WORLD_H
|
||||||
79
Demos/Gpu2dDemo/btGpuDemoPairCache.cpp
Normal file
79
Demos/Gpu2dDemo/btGpuDemoPairCache.cpp
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||||
|
|
||||||
|
#include "btGpuDemoPairCache.h"
|
||||||
|
|
||||||
|
#include "btGpuDemoDynamicsWorld.h"
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void btGpuDemoPairCache::processAllOverlappingPairs(btOverlapCallback* callback, btDispatcher* dispatcher)
|
||||||
|
{
|
||||||
|
int sz = m_maxProxies * m_maxNeighbors;
|
||||||
|
int numContConstraints = 0;
|
||||||
|
int2* pIds = gpCudaDemoDynamicsWorld->getIdsPtr();
|
||||||
|
for(int idx = 0; idx < sz; idx++)
|
||||||
|
{
|
||||||
|
int neigh = m_hNeighbors[idx];
|
||||||
|
if(neigh >= 0)
|
||||||
|
{
|
||||||
|
int i=idx / m_maxNeighbors;
|
||||||
|
int j=idx % m_maxNeighbors;
|
||||||
|
pIds[numContConstraints].x = i;
|
||||||
|
pIds[numContConstraints].y = m_hNeighbors[i * m_maxNeighbors + j];
|
||||||
|
numContConstraints++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gpCudaDemoDynamicsWorld->setTotalNumConstraints(numContConstraints);
|
||||||
|
} // btGpuDemoPairCache::processAllOverlappingPairs()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// this will be called for each overlapping pair if collision detection uses pairCache other than btGpuDemoPairCache
|
||||||
|
// IMPORTANT : m_numConstraints in gpCudaDemoDynamicsWorld is set to 0 at start of simulation step
|
||||||
|
// IMPORTANT : companionIds for all objects should be properly set at start of simulation step
|
||||||
|
void cudaDemoNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
|
||||||
|
{
|
||||||
|
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
|
||||||
|
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
|
||||||
|
if (dispatcher.needsCollision(colObj0,colObj1))
|
||||||
|
{
|
||||||
|
// int id0 = collisionPair.m_pProxy0->m_uniqueId - 2;
|
||||||
|
// int id1 = collisionPair.m_pProxy1->m_uniqueId - 2;
|
||||||
|
// cannot use m_uniqueId : it may be altered by broadphase code
|
||||||
|
// so we'll use companionIds set on the initialization stage
|
||||||
|
unsigned int id0 = colObj0->getCompanionId();
|
||||||
|
unsigned int id1 = colObj1->getCompanionId();
|
||||||
|
if(id0 > id1)
|
||||||
|
{
|
||||||
|
int tmp = id0; id0 = id1; id1 = tmp;
|
||||||
|
}
|
||||||
|
int totalNumConstraints = gpCudaDemoDynamicsWorld->getTotalNumConstraints();
|
||||||
|
int2* pIds = gpCudaDemoDynamicsWorld->getIdsPtr();
|
||||||
|
pIds += totalNumConstraints;
|
||||||
|
pIds->x = id0;
|
||||||
|
pIds->y = id1;
|
||||||
|
totalNumConstraints++;
|
||||||
|
gpCudaDemoDynamicsWorld->setTotalNumConstraints(totalNumConstraints);
|
||||||
|
}
|
||||||
|
} // cudaDemoNearCallback()
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
|
//--------------------------------------------------------------------------
|
||||||
136
Demos/Gpu2dDemo/btGpuDemoPairCache.h
Normal file
136
Demos/Gpu2dDemo/btGpuDemoPairCache.h
Normal file
@@ -0,0 +1,136 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef CUDA_DEMO_PAIR_CACHE_H
|
||||||
|
#define CUDA_DEMO_PAIR_CACHE_H
|
||||||
|
|
||||||
|
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
|
||||||
|
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
|
class btGpuDemoPairCache : public btNullPairCache
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_maxProxies;
|
||||||
|
int m_maxNeighbors;
|
||||||
|
int* m_hNeighbors;
|
||||||
|
int m_numPairs;
|
||||||
|
int m_numSmallProxies;
|
||||||
|
int m_maxSmallProxies;
|
||||||
|
|
||||||
|
btGpuDemoPairCache(int maxProxies, int maxNeighbors, int maxSmallProxies)
|
||||||
|
{
|
||||||
|
m_maxProxies = maxProxies;
|
||||||
|
m_maxNeighbors = maxNeighbors;
|
||||||
|
m_maxSmallProxies = maxSmallProxies;
|
||||||
|
int sz = maxProxies * maxNeighbors;
|
||||||
|
m_hNeighbors = new int [sz];
|
||||||
|
reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
~btGpuDemoPairCache()
|
||||||
|
{
|
||||||
|
delete [] m_hNeighbors;
|
||||||
|
}
|
||||||
|
|
||||||
|
void reset(void)
|
||||||
|
{
|
||||||
|
int sz = m_maxProxies * m_maxNeighbors;
|
||||||
|
for(int i = 0; i < sz; i++)
|
||||||
|
{
|
||||||
|
m_hNeighbors[i] = -1;
|
||||||
|
}
|
||||||
|
m_numPairs = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual int getNumOverlappingPairs() const
|
||||||
|
{
|
||||||
|
return m_numPairs;
|
||||||
|
//return 0; // to skip btSimulationIslandManager::findUnions()
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void processAllOverlappingPairs(btOverlapCallback* callback, btDispatcher* dispatcher);
|
||||||
|
|
||||||
|
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
|
||||||
|
{
|
||||||
|
int id0 = proxy0->m_uniqueId - 2;
|
||||||
|
int id1 = proxy1->m_uniqueId - 2;
|
||||||
|
if(id0 >= m_maxSmallProxies)
|
||||||
|
{
|
||||||
|
id0 -= m_maxSmallProxies - m_numSmallProxies;
|
||||||
|
}
|
||||||
|
if(id1 >= m_maxSmallProxies)
|
||||||
|
{
|
||||||
|
id1 -= m_maxSmallProxies - m_numSmallProxies;
|
||||||
|
}
|
||||||
|
if(id0 > id1)
|
||||||
|
{
|
||||||
|
int tmp = id0; id0 = id1; id1 = tmp;
|
||||||
|
}
|
||||||
|
int offs = id0 * m_maxNeighbors;
|
||||||
|
int i;
|
||||||
|
for(i = 0; i < m_maxNeighbors; i++)
|
||||||
|
{
|
||||||
|
if(m_hNeighbors[offs + i] < 0)
|
||||||
|
{
|
||||||
|
m_hNeighbors[offs + i] = id1;
|
||||||
|
m_numPairs++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// btAssert(i < m_maxNeighbors);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* /*dispatcher*/)
|
||||||
|
{
|
||||||
|
int id0 = proxy0->m_uniqueId - 2;
|
||||||
|
int id1 = proxy1->m_uniqueId - 2;
|
||||||
|
if(id0 >= m_maxSmallProxies)
|
||||||
|
{
|
||||||
|
id0 -= m_maxSmallProxies - m_numSmallProxies;
|
||||||
|
}
|
||||||
|
if(id1 >= m_maxSmallProxies)
|
||||||
|
{
|
||||||
|
id1 -= m_maxSmallProxies - m_numSmallProxies;
|
||||||
|
}
|
||||||
|
if(id0 > id1)
|
||||||
|
{
|
||||||
|
int tmp = id0; id0 = id1; id1 = tmp;
|
||||||
|
}
|
||||||
|
int offs = id0 * m_maxNeighbors;
|
||||||
|
int i;
|
||||||
|
for(i = 0; i < m_maxNeighbors; i++)
|
||||||
|
{
|
||||||
|
if(m_hNeighbors[offs + i] == id1)
|
||||||
|
{
|
||||||
|
m_hNeighbors[offs + i] = -1;
|
||||||
|
m_numPairs--;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// btAssert(i < m_maxNeighbors);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
extern void cudaDemoNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
|
||||||
|
|
||||||
|
#endif //CUDA_DEMO_PAIR_CACHE_H
|
||||||
|
|
||||||
|
|
||||||
62
Demos/Gpu2dDemo/main.cpp
Normal file
62
Demos/Gpu2dDemo/main.cpp
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "BasicDemo.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
#include "GLDebugDrawer.h"
|
||||||
|
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#include "LinearMath/btHashMap.h"
|
||||||
|
|
||||||
|
class OurValue
|
||||||
|
{
|
||||||
|
int m_uid;
|
||||||
|
|
||||||
|
public:
|
||||||
|
OurValue(const btVector3& initialPos)
|
||||||
|
:m_position(initialPos)
|
||||||
|
{
|
||||||
|
static int gUid=0;
|
||||||
|
m_uid=gUid;
|
||||||
|
gUid++;
|
||||||
|
}
|
||||||
|
|
||||||
|
btVector3 m_position;
|
||||||
|
int getUid() const
|
||||||
|
{
|
||||||
|
return m_uid;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
GLDebugDrawer gDebugDrawer;
|
||||||
|
|
||||||
|
int main(int argc,char** argv)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
BasicDemo ccdDemo;
|
||||||
|
ccdDemo.initPhysics();
|
||||||
|
ccdDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
|
||||||
|
|
||||||
|
|
||||||
|
#ifdef CHECK_MEMORY_LEAKS
|
||||||
|
ccdDemo.exitPhysics();
|
||||||
|
#else
|
||||||
|
return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.com",&ccdDemo);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//default glut doesn't return from mainloop
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
252
Demos/Gpu2dDemo/oecakeLoader.cpp
Normal file
252
Demos/Gpu2dDemo/oecakeLoader.cpp
Normal file
@@ -0,0 +1,252 @@
|
|||||||
|
#include "oecakeLoader.h"
|
||||||
|
#include <stdio.h> //printf debugging
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
btCompoundShape* shiftTransform(btCompoundShape* boxCompound,btScalar mass,btTransform& shift)
|
||||||
|
{
|
||||||
|
btTransform principal;
|
||||||
|
btVector3 principalInertia;
|
||||||
|
btScalar* masses = new btScalar[boxCompound->getNumChildShapes()];
|
||||||
|
for (int j=0;j<boxCompound->getNumChildShapes();j++)
|
||||||
|
{
|
||||||
|
//evenly distribute mass
|
||||||
|
masses[j]=mass/boxCompound->getNumChildShapes();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
boxCompound->calculatePrincipalAxisTransform(masses,principal,principalInertia);
|
||||||
|
|
||||||
|
|
||||||
|
///create a new compound with world transform/center of mass properly aligned with the principal axis
|
||||||
|
|
||||||
|
///non-recursive compound shapes perform better
|
||||||
|
//#define USE_RECURSIVE_COMPOUND 1
|
||||||
|
#ifdef USE_RECURSIVE_COMPOUND
|
||||||
|
|
||||||
|
btCompoundShape* newCompound = new btCompoundShape();
|
||||||
|
newCompound->addChildShape(principal.inverse(),boxCompound);
|
||||||
|
m_collisionShapes.push_back(newCompound);
|
||||||
|
|
||||||
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||||
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,newCompound,principalInertia);
|
||||||
|
|
||||||
|
#else
|
||||||
|
#ifdef CHANGE_COMPOUND_INPLACE
|
||||||
|
for (int i=0;i<boxCompound->getNumChildShapes();i++)
|
||||||
|
{
|
||||||
|
btTransform newChildTransform = principal.inverse()*boxCompound->getChildTransform(i);
|
||||||
|
///updateChildTransform is really slow, because it re-calculates the AABB each time. todo: add option to disable this update
|
||||||
|
boxCompound->updateChildTransform(i,newChildTransform);
|
||||||
|
}
|
||||||
|
if (isDynamic)
|
||||||
|
boxCompound->calculateLocalInertia(mass,localInertia);
|
||||||
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||||
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,boxCompound,localInertia);
|
||||||
|
#else
|
||||||
|
///creation is faster using a new compound to store the shifted children
|
||||||
|
btCompoundShape* newBoxCompound = new btCompoundShape();
|
||||||
|
for (int i=0;i<boxCompound->getNumChildShapes();i++)
|
||||||
|
{
|
||||||
|
btTransform newChildTransform = principal.inverse()*boxCompound->getChildTransform(i);
|
||||||
|
///updateChildTransform is really slow, because it re-calculates the AABB each time. todo: add option to disable this update
|
||||||
|
newBoxCompound->addChildShape(newChildTransform,boxCompound->getChildShape(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif//USE_RECURSIVE_COMPOUND
|
||||||
|
|
||||||
|
shift = principal;
|
||||||
|
return newBoxCompound;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void BasicOECakeReader::addParticle(int materialType, int pIndex, int pColor, float pPosX, float pPosY,float radius)
|
||||||
|
{
|
||||||
|
//determine that we have a new shape?
|
||||||
|
if (m_particlePositions.size())
|
||||||
|
{
|
||||||
|
if (
|
||||||
|
(materialType != m_materialType)
|
||||||
|
||
|
||||||
|
(pIndex != m_particleObjectIndex)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
convertParticleGroup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//add to array
|
||||||
|
m_materialType = materialType;
|
||||||
|
m_particleObjectIndex = pIndex;
|
||||||
|
m_particleColor = pColor;
|
||||||
|
m_particlePositions.push_back(btVector3(pPosX,pPosY,0.));
|
||||||
|
m_particleRadii.push_back(radius);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void BasicOECakeReader::convertParticleGroup()
|
||||||
|
{
|
||||||
|
printf("found a particle group of %d particles\n",m_particlePositions.size());
|
||||||
|
if (m_particlePositions.size()>0)
|
||||||
|
{
|
||||||
|
addNewCollisionShape(m_particlePositions.size(),&m_particlePositions[0],&m_particleRadii[0],m_materialType,m_particleObjectIndex,m_particleColor);
|
||||||
|
m_particlePositions.clear();
|
||||||
|
m_particleRadii.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void BasicOECakeReader::addNewCollisionShape(int numParticles, btVector3* particlePositions, btScalar* radii, int materialType, int objectIndex,int color )
|
||||||
|
{
|
||||||
|
//create Bullet stuff
|
||||||
|
btCompoundShape* colShape = 0;
|
||||||
|
btScalar mass;
|
||||||
|
|
||||||
|
bool addConstraint = false;
|
||||||
|
|
||||||
|
|
||||||
|
if (materialType&0x800000)
|
||||||
|
{
|
||||||
|
addConstraint = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((materialType & 0x20000) ||(materialType & 0x12))
|
||||||
|
{
|
||||||
|
mass = 1.f;
|
||||||
|
}
|
||||||
|
btTransform startTransform;
|
||||||
|
startTransform.setIdentity();
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
btTransform localTrans;
|
||||||
|
localTrans.setIdentity();
|
||||||
|
|
||||||
|
//static
|
||||||
|
btCompoundShape* compound = new btCompoundShape();
|
||||||
|
for (int i=0;i<numParticles;i++)
|
||||||
|
{
|
||||||
|
localTrans.setOrigin(particlePositions[i]);
|
||||||
|
btSphereShape* particle = new btSphereShape(radii[i]);
|
||||||
|
compound->addChildShape(localTrans,particle);
|
||||||
|
}
|
||||||
|
if (mass)
|
||||||
|
{
|
||||||
|
//shift the center of mass, based on all spheres
|
||||||
|
btCompoundShape* newCompound = shiftTransform(compound,mass,startTransform);
|
||||||
|
colShape = newCompound;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
//use unmodified
|
||||||
|
colShape = compound;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
btDefaultMotionState* myMotionState = 0;
|
||||||
|
|
||||||
|
if (colShape)
|
||||||
|
{
|
||||||
|
createBodyForCompoundShape(colShape,addConstraint,startTransform,mass);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
int BasicOECakeReader::processLine(char * buffer, int size)
|
||||||
|
{
|
||||||
|
int numBytesRead = 0;
|
||||||
|
|
||||||
|
if (buffer[0] == 'p')
|
||||||
|
{
|
||||||
|
int materialType;
|
||||||
|
int particleObjectIndex;
|
||||||
|
int particleColor;
|
||||||
|
int dummy1;
|
||||||
|
float particlePosX;
|
||||||
|
float particlePosY;
|
||||||
|
|
||||||
|
if (sscanf (buffer, "p %x %x %x %x %f %f", &materialType,&particleObjectIndex,&dummy1, &particleColor, &particlePosX, &particlePosY) == 6)
|
||||||
|
{
|
||||||
|
addParticle(materialType,particleObjectIndex,particleColor,particlePosX,particlePosY);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
printf("ERROR: invalid line (%s)\n", buffer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (*buffer != '\n' && size != 0)
|
||||||
|
{
|
||||||
|
buffer++;
|
||||||
|
numBytesRead++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (buffer[0]==0x0a)
|
||||||
|
{
|
||||||
|
buffer++;
|
||||||
|
numBytesRead++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return numBytesRead;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool BasicOECakeReader::processFile(char * fileName)
|
||||||
|
{
|
||||||
|
FILE * fp = fopen(fileName, "rb");
|
||||||
|
if (fp == NULL)
|
||||||
|
{
|
||||||
|
printf("ERROR: file(%s) not found", fileName);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int size;
|
||||||
|
if (fseek(fp, 0, SEEK_END) || (size = ftell(fp)) == EOF || fseek(fp, 0, SEEK_SET))
|
||||||
|
{
|
||||||
|
printf("ERROR: problem reading file(%s)", fileName);
|
||||||
|
fclose(fp);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rewind (fp);
|
||||||
|
char * buffer = (char *) malloc(size+1);
|
||||||
|
memset(buffer,0,size);
|
||||||
|
|
||||||
|
if (fread(buffer,1,size,fp) != size)
|
||||||
|
{
|
||||||
|
printf("Error reading file %s!\n",fileName);
|
||||||
|
fclose(fp);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int totalBytesRead = 0;
|
||||||
|
|
||||||
|
while(totalBytesRead<size)
|
||||||
|
{
|
||||||
|
int remainingSize = size-totalBytesRead;
|
||||||
|
if (remainingSize<1229)
|
||||||
|
|
||||||
|
{
|
||||||
|
printf("..");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
totalBytesRead +=processLine(&buffer[totalBytesRead],remainingSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
convertParticleGroup();
|
||||||
|
|
||||||
|
fclose(fp);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
35
Demos/Gpu2dDemo/oecakeLoader.h
Normal file
35
Demos/Gpu2dDemo/oecakeLoader.h
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
|
||||||
|
#ifndef OE_CAKE_LOADER_H
|
||||||
|
#define OE_CAKE_LOADER_H
|
||||||
|
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
|
||||||
|
|
||||||
|
class BasicOECakeReader
|
||||||
|
{
|
||||||
|
int m_materialType;
|
||||||
|
int m_particleObjectIndex;
|
||||||
|
int m_particleColor;
|
||||||
|
btAlignedObjectArray<btVector3> m_particlePositions;
|
||||||
|
btAlignedObjectArray<btScalar> m_particleRadii;
|
||||||
|
|
||||||
|
void addParticle(int materialType, int pIndex, int pColor, float pPosX, float pPosY, float radius=1);
|
||||||
|
|
||||||
|
virtual void addNewCollisionShape(int numParticles, btVector3* particlePositions, btScalar* radii, int materialType, int objectIndex,int color );
|
||||||
|
|
||||||
|
int processLine(char * buffer, int size);
|
||||||
|
|
||||||
|
void convertParticleGroup();
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
BasicOECakeReader()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
bool processFile(char * fileName);
|
||||||
|
|
||||||
|
virtual void createBodyForCompoundShape(btCompoundShape* compound,bool addConstraint,const btTransform& worldTransform, btScalar mass) = 0;
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif //OE_CAKE_LOADER_H
|
||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|||||||
@@ -11,233 +11,233 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __HFFLUID_H
|
#ifndef __HFFLUID_H
|
||||||
#define __HFFLUID_H
|
#define __HFFLUID_H
|
||||||
|
|
||||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||||
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
|
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
|
||||||
|
|
||||||
class btPersistentManifold;
|
class btPersistentManifold;
|
||||||
class btManifoldResult;
|
class btManifoldResult;
|
||||||
|
|
||||||
// FIX AABB calculation for whole btHfFluid shape
|
// FIX AABB calculation for whole btHfFluid shape
|
||||||
// Fix flags and fill ratio
|
// Fix flags and fill ratio
|
||||||
// -> Figure out the constants used in flags and fill ratio code
|
// -> Figure out the constants used in flags and fill ratio code
|
||||||
// Fix volume removal
|
// Fix volume removal
|
||||||
// add buoyant convex vs. convex / concave
|
// add buoyant convex vs. convex / concave
|
||||||
// add buoyant concave support (try bunny model)
|
// add buoyant concave support (try bunny model)
|
||||||
|
|
||||||
///experimental buyancy fluid demo
|
///experimental buyancy fluid demo
|
||||||
class btHfFluid : public btCollisionObject
|
class btHfFluid : public btCollisionObject
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
btHfFluid (btScalar gridCellWidth, int numNodesWidth, int numNodesLength);
|
btHfFluid (btScalar gridCellWidth, int numNodesWidth, int numNodesLength);
|
||||||
|
|
||||||
~btHfFluid ();
|
~btHfFluid ();
|
||||||
|
|
||||||
void predictMotion(btScalar dt);
|
void predictMotion(btScalar dt);
|
||||||
|
|
||||||
/* Prep does some initial setup of the height field fluid.
|
/* Prep does some initial setup of the height field fluid.
|
||||||
* You should call this at initialization time.
|
* You should call this at initialization time.
|
||||||
*/
|
*/
|
||||||
void prep ();
|
void prep ();
|
||||||
|
|
||||||
static const btHfFluid* upcast(const btCollisionObject* colObj)
|
static const btHfFluid* upcast(const btCollisionObject* colObj)
|
||||||
{
|
{
|
||||||
if (colObj->getInternalType()==CO_HF_FLUID)
|
if (colObj->getInternalType()==CO_HF_FLUID)
|
||||||
return (const btHfFluid*)colObj;
|
return (const btHfFluid*)colObj;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
static btHfFluid* upcast(btCollisionObject* colObj)
|
static btHfFluid* upcast(btCollisionObject* colObj)
|
||||||
{
|
{
|
||||||
if (colObj->getInternalType()==CO_HF_FLUID)
|
if (colObj->getInternalType()==CO_HF_FLUID)
|
||||||
return (btHfFluid*)colObj;
|
return (btHfFluid*)colObj;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// ::btCollisionObject
|
// ::btCollisionObject
|
||||||
//
|
//
|
||||||
|
|
||||||
virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const
|
virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const
|
||||||
{
|
{
|
||||||
aabbMin = m_aabbMin;
|
aabbMin = m_aabbMin;
|
||||||
aabbMax = m_aabbMax;
|
aabbMax = m_aabbMax;
|
||||||
}
|
}
|
||||||
|
|
||||||
int getNumNodesWidth () const { return m_numNodesWidth; }
|
int getNumNodesWidth () const { return m_numNodesWidth; }
|
||||||
int getNumNodesLength () const { return m_numNodesLength; }
|
int getNumNodesLength () const { return m_numNodesLength; }
|
||||||
|
|
||||||
btScalar getGridCellWidth () const { return m_gridCellWidth; }
|
btScalar getGridCellWidth () const { return m_gridCellWidth; }
|
||||||
btScalar widthPos (int i) const;
|
btScalar widthPos (int i) const;
|
||||||
btScalar lengthPos (int j) const;
|
btScalar lengthPos (int j) const;
|
||||||
|
|
||||||
int arrayIndex (int i, int j) const;
|
int arrayIndex (int i, int j) const;
|
||||||
int arrayIndex (btScalar i, btScalar j) const;
|
int arrayIndex (btScalar i, btScalar j) const;
|
||||||
int arrayIndex (unsigned int i, unsigned int j) const;
|
int arrayIndex (unsigned int i, unsigned int j) const;
|
||||||
const btScalar* getHeightArray () const;
|
const btScalar* getHeightArray () const;
|
||||||
const btScalar* getGroundArray () const;
|
const btScalar* getGroundArray () const;
|
||||||
const btScalar* getEtaArray () const;
|
const btScalar* getEtaArray () const;
|
||||||
const btScalar* getVelocityUArray () const;
|
const btScalar* getVelocityUArray () const;
|
||||||
const btScalar* getVelocityVArray () const;
|
const btScalar* getVelocityVArray () const;
|
||||||
const bool* getFlagsArray () const;
|
const bool* getFlagsArray () const;
|
||||||
|
|
||||||
void setFluidHeight (int x, int y, btScalar height);
|
void setFluidHeight (int x, int y, btScalar height);
|
||||||
void setFluidHeight (int index, btScalar height);
|
void setFluidHeight (int index, btScalar height);
|
||||||
|
|
||||||
void addFluidHeight (int x, int y, btScalar height);
|
void addFluidHeight (int x, int y, btScalar height);
|
||||||
void addDisplaced (int i, int j, btScalar r);
|
void addDisplaced (int i, int j, btScalar r);
|
||||||
|
|
||||||
void getAabbForColumn (int x, int y, btVector3& aabbMin, btVector3& aabbMax);
|
void getAabbForColumn (int x, int y, btVector3& aabbMin, btVector3& aabbMax);
|
||||||
|
|
||||||
btScalar* getHeightArray ();
|
btScalar* getHeightArray ();
|
||||||
btScalar* getGroundArray ();
|
btScalar* getGroundArray ();
|
||||||
btScalar* getEtaArray ();
|
btScalar* getEtaArray ();
|
||||||
btScalar* getVelocityUArray ();
|
btScalar* getVelocityUArray ();
|
||||||
btScalar* getVelocityVArray ();
|
btScalar* getVelocityVArray ();
|
||||||
bool* getFlagsArray ();
|
bool* getFlagsArray ();
|
||||||
|
|
||||||
void foreachGroundTriangle(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax);
|
void foreachGroundTriangle(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax);
|
||||||
class btHfFluidColumnCallback
|
class btHfFluidColumnCallback
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
btHfFluidColumnCallback () {}
|
btHfFluidColumnCallback () {}
|
||||||
|
|
||||||
virtual ~btHfFluidColumnCallback () {}
|
virtual ~btHfFluidColumnCallback () {}
|
||||||
|
|
||||||
virtual bool processColumn (btHfFluid* fluid, int w, int l)
|
virtual bool processColumn (btHfFluid* fluid, int w, int l)
|
||||||
{
|
{
|
||||||
return true; // keep going
|
return true; // keep going
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
void foreachFluidColumn (btHfFluidColumnCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax);
|
void foreachFluidColumn (btHfFluidColumnCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax);
|
||||||
|
|
||||||
void foreachSurfaceTriangle (btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax);
|
void foreachSurfaceTriangle (btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax);
|
||||||
protected:
|
protected:
|
||||||
int m_numNodesWidth;
|
int m_numNodesWidth;
|
||||||
int m_numNodesLength;
|
int m_numNodesLength;
|
||||||
|
|
||||||
btScalar m_gridCellWidth;
|
btScalar m_gridCellWidth;
|
||||||
btScalar m_gridWidth;
|
btScalar m_gridWidth;
|
||||||
btScalar m_gridLength;
|
btScalar m_gridLength;
|
||||||
|
|
||||||
btScalar m_gridCellWidthInv;
|
btScalar m_gridCellWidthInv;
|
||||||
|
|
||||||
btVector3 m_aabbMin;
|
btVector3 m_aabbMin;
|
||||||
btVector3 m_aabbMax;
|
btVector3 m_aabbMax;
|
||||||
|
|
||||||
void setGridDimensions (btScalar gridCellWidth,
|
void setGridDimensions (btScalar gridCellWidth,
|
||||||
int numNodesWidth, int numNodesLength);
|
int numNodesWidth, int numNodesLength);
|
||||||
|
|
||||||
btScalar bilinearInterpolate (const btScalar* array, btScalar i, btScalar j);
|
btScalar bilinearInterpolate (const btScalar* array, btScalar i, btScalar j);
|
||||||
|
|
||||||
btScalar advect (const btScalar* array, btScalar i, btScalar j, btScalar di, btScalar dj, btScalar dt);
|
btScalar advect (const btScalar* array, btScalar i, btScalar j, btScalar di, btScalar dj, btScalar dt);
|
||||||
|
|
||||||
void advectEta (btScalar dt);
|
void advectEta (btScalar dt);
|
||||||
void updateHeight (btScalar dt);
|
void updateHeight (btScalar dt);
|
||||||
|
|
||||||
void advectVelocityU (btScalar dt);
|
void advectVelocityU (btScalar dt);
|
||||||
void advectVelocityV (btScalar dt);
|
void advectVelocityV (btScalar dt);
|
||||||
void updateVelocity (btScalar dt);
|
void updateVelocity (btScalar dt);
|
||||||
|
|
||||||
void transferDisplaced (btScalar dt);
|
void transferDisplaced (btScalar dt);
|
||||||
|
|
||||||
void setReflectBoundaryLeft ();
|
void setReflectBoundaryLeft ();
|
||||||
void setReflectBoundaryRight ();
|
void setReflectBoundaryRight ();
|
||||||
void setReflectBoundaryTop ();
|
void setReflectBoundaryTop ();
|
||||||
void setReflectBoundaryBottom ();
|
void setReflectBoundaryBottom ();
|
||||||
|
|
||||||
void setAbsorbBoundaryLeft (btScalar dt);
|
void setAbsorbBoundaryLeft (btScalar dt);
|
||||||
void setAbsorbBoundaryRight (btScalar dt);
|
void setAbsorbBoundaryRight (btScalar dt);
|
||||||
void setAbsorbBoundaryTop (btScalar dt);
|
void setAbsorbBoundaryTop (btScalar dt);
|
||||||
void setAbsorbBoundaryBottom (btScalar dt);
|
void setAbsorbBoundaryBottom (btScalar dt);
|
||||||
|
|
||||||
void computeFlagsAndFillRatio ();
|
void computeFlagsAndFillRatio ();
|
||||||
btScalar computeHmin (int i, int j);
|
btScalar computeHmin (int i, int j);
|
||||||
btScalar computeHmax (int i, int j);
|
btScalar computeHmax (int i, int j);
|
||||||
btScalar computeEtaMax (int i, int j);
|
btScalar computeEtaMax (int i, int j);
|
||||||
|
|
||||||
void allocateArrays ();
|
void allocateArrays ();
|
||||||
|
|
||||||
void debugTests ();
|
void debugTests ();
|
||||||
|
|
||||||
btScalar* m_temp; // temp
|
btScalar* m_temp; // temp
|
||||||
int m_heightIndex;
|
int m_heightIndex;
|
||||||
btScalar* m_height[2];
|
btScalar* m_height[2];
|
||||||
btScalar* m_ground;
|
btScalar* m_ground;
|
||||||
btScalar* m_eta; // height - ground
|
btScalar* m_eta; // height - ground
|
||||||
btScalar* m_u[2];
|
btScalar* m_u[2];
|
||||||
btScalar* m_v[2];
|
btScalar* m_v[2];
|
||||||
int m_rIndex;
|
int m_rIndex;
|
||||||
btScalar* m_r[2];
|
btScalar* m_r[2];
|
||||||
int m_velocityIndex;
|
int m_velocityIndex;
|
||||||
bool* m_flags;
|
bool* m_flags;
|
||||||
btScalar* m_fillRatio;
|
btScalar* m_fillRatio;
|
||||||
|
|
||||||
// tweakables
|
// tweakables
|
||||||
btScalar m_globalVelocityU;
|
btScalar m_globalVelocityU;
|
||||||
btScalar m_globalVelocityV;
|
btScalar m_globalVelocityV;
|
||||||
btScalar m_gravity;
|
btScalar m_gravity;
|
||||||
btScalar m_volumeDisplacementScale;
|
btScalar m_volumeDisplacementScale;
|
||||||
btScalar m_horizontalVelocityScale;
|
btScalar m_horizontalVelocityScale;
|
||||||
|
|
||||||
btScalar m_epsHeight;
|
btScalar m_epsHeight;
|
||||||
btScalar m_epsEta;
|
btScalar m_epsEta;
|
||||||
public:
|
public:
|
||||||
// You can enforce a global velocity at the surface of the fluid
|
// You can enforce a global velocity at the surface of the fluid
|
||||||
// default: 0.0 and 0.0
|
// default: 0.0 and 0.0
|
||||||
void setGlobaVelocity (btScalar globalVelocityU, btScalar globalVelocityV);
|
void setGlobaVelocity (btScalar globalVelocityU, btScalar globalVelocityV);
|
||||||
void getGlobalVelocity (btScalar& globalVelocityU, btScalar& globalVelocityV) const;
|
void getGlobalVelocity (btScalar& globalVelocityU, btScalar& globalVelocityV) const;
|
||||||
|
|
||||||
// Control force of gravity, should match physics world
|
// Control force of gravity, should match physics world
|
||||||
// default: -10.0
|
// default: -10.0
|
||||||
void setGravity (btScalar gravity);
|
void setGravity (btScalar gravity);
|
||||||
btScalar getGravity () const;
|
btScalar getGravity () const;
|
||||||
|
|
||||||
// When a body is submerged into the fluid, the displaced fluid
|
// When a body is submerged into the fluid, the displaced fluid
|
||||||
// is spread to adjacent cells. You can control the percentage of this
|
// is spread to adjacent cells. You can control the percentage of this
|
||||||
// by setting this value between 0.0 and 1.0
|
// by setting this value between 0.0 and 1.0
|
||||||
// default: 0.5
|
// default: 0.5
|
||||||
void setVolumeDisplacementScale (btScalar volumeDisplacementScale);
|
void setVolumeDisplacementScale (btScalar volumeDisplacementScale);
|
||||||
btScalar getVolumeDisplacementScale () const;
|
btScalar getVolumeDisplacementScale () const;
|
||||||
|
|
||||||
// The horizontal velocity of the fluid can influence bodies submerged
|
// The horizontal velocity of the fluid can influence bodies submerged
|
||||||
// in the fluid. You can control how much influence by setting this
|
// in the fluid. You can control how much influence by setting this
|
||||||
// between 0.0 and 1.0
|
// between 0.0 and 1.0
|
||||||
// default: 0.5
|
// default: 0.5
|
||||||
void setHorizontalVelocityScale (btScalar horizontalVelocityScale);
|
void setHorizontalVelocityScale (btScalar horizontalVelocityScale);
|
||||||
btScalar getHorizontalVelocityScale () const;
|
btScalar getHorizontalVelocityScale () const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class btRigidBody;
|
class btRigidBody;
|
||||||
class btIDebugDraw;
|
class btIDebugDraw;
|
||||||
class btHfFluidBuoyantConvexShape;
|
class btHfFluidBuoyantConvexShape;
|
||||||
|
|
||||||
class btHfFluidColumnRigidBodyCallback : public btHfFluid::btHfFluidColumnCallback
|
class btHfFluidColumnRigidBodyCallback : public btHfFluid::btHfFluidColumnCallback
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
btRigidBody* m_rigidBody;
|
btRigidBody* m_rigidBody;
|
||||||
btHfFluidBuoyantConvexShape* m_buoyantShape;
|
btHfFluidBuoyantConvexShape* m_buoyantShape;
|
||||||
btIDebugDraw* m_debugDraw;
|
btIDebugDraw* m_debugDraw;
|
||||||
int m_numVoxels;
|
int m_numVoxels;
|
||||||
btVector3* m_voxelPositionsXformed;
|
btVector3* m_voxelPositionsXformed;
|
||||||
bool* m_voxelSubmerged;
|
bool* m_voxelSubmerged;
|
||||||
btVector3 m_aabbMin;
|
btVector3 m_aabbMin;
|
||||||
btVector3 m_aabbMax;
|
btVector3 m_aabbMax;
|
||||||
btScalar m_volume;
|
btScalar m_volume;
|
||||||
btScalar m_density;
|
btScalar m_density;
|
||||||
btScalar m_floatyness;
|
btScalar m_floatyness;
|
||||||
public:
|
public:
|
||||||
btHfFluidColumnRigidBodyCallback (btRigidBody* rigidBody, btIDebugDraw* debugDraw, btScalar density, btScalar floatyness);
|
btHfFluidColumnRigidBodyCallback (btRigidBody* rigidBody, btIDebugDraw* debugDraw, btScalar density, btScalar floatyness);
|
||||||
~btHfFluidColumnRigidBodyCallback ();
|
~btHfFluidColumnRigidBodyCallback ();
|
||||||
bool processColumn (btHfFluid* fluid, int w, int l);
|
bool processColumn (btHfFluid* fluid, int w, int l);
|
||||||
btScalar getVolume () const { return m_volume; }
|
btScalar getVolume () const { return m_volume; }
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
#ifndef __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
|
#ifndef __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
|
||||||
#define __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
|
#define __BT_HFFLUID_BUOYANT_CONVEX_SHAPE_H
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef HF_FLUID_BUOYANT_SHAPE_COLLISION_ALGORITHM_H
|
#ifndef HF_FLUID_BUOYANT_SHAPE_COLLISION_ALGORITHM_H
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
#include "btHfFluidCollisionShape.h"
|
#include "btHfFluidCollisionShape.h"
|
||||||
|
|
||||||
|
|||||||
@@ -11,84 +11,84 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
#ifndef BT_HF_FLUID_COLLISION_SHAPE_H
|
#ifndef BT_HF_FLUID_COLLISION_SHAPE_H
|
||||||
#define BT_HF_FLUID_COLLISION_SHAPE_H
|
#define BT_HF_FLUID_COLLISION_SHAPE_H
|
||||||
|
|
||||||
#include "btHfFluid.h"
|
#include "btHfFluid.h"
|
||||||
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
|
||||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||||
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
|
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
|
||||||
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
|
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
|
||||||
|
|
||||||
class btHfFluidCollisionShape : public btConcaveShape
|
class btHfFluidCollisionShape : public btConcaveShape
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
btHfFluid* m_fluid;
|
btHfFluid* m_fluid;
|
||||||
|
|
||||||
btHfFluidCollisionShape(btHfFluid* backptr) : btConcaveShape ()
|
btHfFluidCollisionShape(btHfFluid* backptr) : btConcaveShape ()
|
||||||
{
|
{
|
||||||
m_shapeType = HFFLUID_SHAPE_PROXYTYPE;
|
m_shapeType = HFFLUID_SHAPE_PROXYTYPE;
|
||||||
m_fluid=backptr;
|
m_fluid=backptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual ~btHfFluidCollisionShape()
|
virtual ~btHfFluidCollisionShape()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const
|
void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const
|
||||||
{
|
{
|
||||||
//not yet
|
//not yet
|
||||||
btAssert(0);
|
btAssert(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
|
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
|
||||||
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||||
{
|
{
|
||||||
/* t should be identity, but better be safe than...fast? */
|
/* t should be identity, but better be safe than...fast? */
|
||||||
btVector3 mins;
|
btVector3 mins;
|
||||||
btVector3 maxs;
|
btVector3 maxs;
|
||||||
|
|
||||||
m_fluid->getAabb (mins, maxs);
|
m_fluid->getAabb (mins, maxs);
|
||||||
|
|
||||||
const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
|
const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
|
||||||
t*btVector3(maxs.x(),mins.y(),mins.z()),
|
t*btVector3(maxs.x(),mins.y(),mins.z()),
|
||||||
t*btVector3(maxs.x(),maxs.y(),mins.z()),
|
t*btVector3(maxs.x(),maxs.y(),mins.z()),
|
||||||
t*btVector3(mins.x(),maxs.y(),mins.z()),
|
t*btVector3(mins.x(),maxs.y(),mins.z()),
|
||||||
t*btVector3(mins.x(),mins.y(),maxs.z()),
|
t*btVector3(mins.x(),mins.y(),maxs.z()),
|
||||||
t*btVector3(maxs.x(),mins.y(),maxs.z()),
|
t*btVector3(maxs.x(),mins.y(),maxs.z()),
|
||||||
t*btVector3(maxs.x(),maxs.y(),maxs.z()),
|
t*btVector3(maxs.x(),maxs.y(),maxs.z()),
|
||||||
t*btVector3(mins.x(),maxs.y(),maxs.z())};
|
t*btVector3(mins.x(),maxs.y(),maxs.z())};
|
||||||
aabbMin=aabbMax=crns[0];
|
aabbMin=aabbMax=crns[0];
|
||||||
for(int i=1;i<8;++i)
|
for(int i=1;i<8;++i)
|
||||||
{
|
{
|
||||||
aabbMin.setMin(crns[i]);
|
aabbMin.setMin(crns[i]);
|
||||||
aabbMax.setMax(crns[i]);
|
aabbMax.setMax(crns[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void setLocalScaling(const btVector3& /*scaling*/)
|
virtual void setLocalScaling(const btVector3& /*scaling*/)
|
||||||
{
|
{
|
||||||
///na
|
///na
|
||||||
btAssert(0);
|
btAssert(0);
|
||||||
}
|
}
|
||||||
virtual const btVector3& getLocalScaling() const
|
virtual const btVector3& getLocalScaling() const
|
||||||
{
|
{
|
||||||
static const btVector3 dummy(1,1,1);
|
static const btVector3 dummy(1,1,1);
|
||||||
return dummy;
|
return dummy;
|
||||||
}
|
}
|
||||||
virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
|
virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
|
||||||
{
|
{
|
||||||
///not yet
|
///not yet
|
||||||
btAssert(0);
|
btAssert(0);
|
||||||
}
|
}
|
||||||
virtual const char* getName()const
|
virtual const char* getName()const
|
||||||
{
|
{
|
||||||
return "HfFluid";
|
return "HfFluid";
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef HF_FLUID_RIGID_COLLISION_ALGORITHM_H
|
#ifndef HF_FLUID_RIGID_COLLISION_ALGORITHM_H
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "btHfFluidRigidCollisionConfiguration.h"
|
#include "btHfFluidRigidCollisionConfiguration.h"
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
|
#ifndef BT_HFFLUID_RIGID_COLLISION_CONFIGURATION
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|||||||
@@ -11,82 +11,82 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||||
|
|
||||||
#ifndef BT_HFFLUID_RIGID_DYNAMICS_WORLD_H
|
#ifndef BT_HFFLUID_RIGID_DYNAMICS_WORLD_H
|
||||||
#define BT_HFFLUID_RIGID_DYNAMICS_WORLD_H
|
#define BT_HFFLUID_RIGID_DYNAMICS_WORLD_H
|
||||||
|
|
||||||
class btHfFluid;
|
class btHfFluid;
|
||||||
typedef btAlignedObjectArray<btHfFluid*> btHfFluidArray;
|
typedef btAlignedObjectArray<btHfFluid*> btHfFluidArray;
|
||||||
|
|
||||||
#define DRAWMODE_NORMAL 0
|
#define DRAWMODE_NORMAL 0
|
||||||
#define DRAWMODE_VELOCITY 1
|
#define DRAWMODE_VELOCITY 1
|
||||||
#define DRAWMODE_MAX 2
|
#define DRAWMODE_MAX 2
|
||||||
|
|
||||||
#define BODY_DRAWMODE_NORMAL 0
|
#define BODY_DRAWMODE_NORMAL 0
|
||||||
#define BODY_DRAWMODE_VOXEL 1
|
#define BODY_DRAWMODE_VOXEL 1
|
||||||
#define BODY_DRAWMODE_MAX 2
|
#define BODY_DRAWMODE_MAX 2
|
||||||
|
|
||||||
class btHfFluidBuoyantConvexShape;
|
class btHfFluidBuoyantConvexShape;
|
||||||
|
|
||||||
///experimental buyancy fluid demo
|
///experimental buyancy fluid demo
|
||||||
class btHfFluidRigidDynamicsWorld : public btDiscreteDynamicsWorld
|
class btHfFluidRigidDynamicsWorld : public btDiscreteDynamicsWorld
|
||||||
{
|
{
|
||||||
|
|
||||||
btHfFluidArray m_hfFluids;
|
btHfFluidArray m_hfFluids;
|
||||||
int m_drawMode;
|
int m_drawMode;
|
||||||
int m_bodyDrawMode;
|
int m_bodyDrawMode;
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
virtual void predictUnconstraintMotion(btScalar timeStep);
|
virtual void predictUnconstraintMotion(btScalar timeStep);
|
||||||
|
|
||||||
virtual void internalSingleStepSimulation( btScalar timeStep);
|
virtual void internalSingleStepSimulation( btScalar timeStep);
|
||||||
|
|
||||||
void updateFluids(btScalar timeStep);
|
void updateFluids(btScalar timeStep);
|
||||||
|
|
||||||
void solveFluidConstraints(btScalar timeStep);
|
void solveFluidConstraints(btScalar timeStep);
|
||||||
|
|
||||||
virtual void debugDrawWorld();
|
virtual void debugDrawWorld();
|
||||||
|
|
||||||
void drawHfFluidGround (btIDebugDraw* debugDraw, btHfFluid* fluid);
|
void drawHfFluidGround (btIDebugDraw* debugDraw, btHfFluid* fluid);
|
||||||
void drawHfFluidVelocity (btIDebugDraw* debugDraw, btHfFluid* fluid);
|
void drawHfFluidVelocity (btIDebugDraw* debugDraw, btHfFluid* fluid);
|
||||||
void drawHfFluidBuoyantConvexShape (btIDebugDraw* debugDrawer, btCollisionObject* object, btHfFluidBuoyantConvexShape* buoyantShape, int voxelDraw);
|
void drawHfFluidBuoyantConvexShape (btIDebugDraw* debugDrawer, btCollisionObject* object, btHfFluidBuoyantConvexShape* buoyantShape, int voxelDraw);
|
||||||
void drawHfFluidNormal (btIDebugDraw* debugDraw, btHfFluid* fluid);
|
void drawHfFluidNormal (btIDebugDraw* debugDraw, btHfFluid* fluid);
|
||||||
public:
|
public:
|
||||||
|
|
||||||
btHfFluidRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
|
btHfFluidRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
|
||||||
|
|
||||||
virtual ~btHfFluidRigidDynamicsWorld();
|
virtual ~btHfFluidRigidDynamicsWorld();
|
||||||
|
|
||||||
|
|
||||||
void addHfFluid(btHfFluid* fluid);
|
void addHfFluid(btHfFluid* fluid);
|
||||||
|
|
||||||
void removeHfFluid(btHfFluid* fluid);
|
void removeHfFluid(btHfFluid* fluid);
|
||||||
|
|
||||||
void setDrawMode (int drawMode)
|
void setDrawMode (int drawMode)
|
||||||
{
|
{
|
||||||
m_drawMode = drawMode;
|
m_drawMode = drawMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
void setBodyDrawMode (int bodyDrawMode)
|
void setBodyDrawMode (int bodyDrawMode)
|
||||||
{
|
{
|
||||||
m_bodyDrawMode = bodyDrawMode;
|
m_bodyDrawMode = bodyDrawMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
btHfFluidArray& getHfFluidArray()
|
btHfFluidArray& getHfFluidArray()
|
||||||
{
|
{
|
||||||
return m_hfFluids;
|
return m_hfFluids;
|
||||||
}
|
}
|
||||||
|
|
||||||
const btHfFluidArray& getHfFluidArray() const
|
const btHfFluidArray& getHfFluidArray() const
|
||||||
{
|
{
|
||||||
return m_hfFluids;
|
return m_hfFluids;
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //BT_HFFLUID_RIGID_DYNAMICS_WORLD_H
|
#endif //BT_HFFLUID_RIGID_DYNAMICS_WORLD_H
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "btBulletDynamicsCommon.h"
|
#include "btBulletDynamicsCommon.h"
|
||||||
@@ -26,7 +26,6 @@ Experimental Buoyancy fluid demo written by John McCutchan
|
|||||||
#include "LinearMath/btQuickprof.h"
|
#include "LinearMath/btQuickprof.h"
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
#include "LinearMath/btRandom.h"
|
#include "LinearMath/btRandom.h"
|
||||||
#include "BMF_Api.h"
|
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
#include "LinearMath/btConvexHull.h"
|
#include "LinearMath/btConvexHull.h"
|
||||||
|
|
||||||
|
|||||||
@@ -11,14 +11,14 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef HFFLUID_DEMO_H
|
#ifndef HFFLUID_DEMO_H
|
||||||
#define HFFLUID_DEMO_H
|
#define HFFLUID_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
#include "BulletHfFluid/btHfFluid.h"
|
#include "BulletHfFluid/btHfFluid.h"
|
||||||
|
|
||||||
@@ -36,7 +36,7 @@ class btFluidRididCollisionAlgorithm;
|
|||||||
|
|
||||||
///experimental buyancy fluid demo
|
///experimental buyancy fluid demo
|
||||||
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
||||||
class HfFluidDemo : public DemoApplication
|
class HfFluidDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
btAlignedObjectArray<btFluidRididCollisionAlgorithm*> m_FluidRigidCollisionAlgorithms;
|
btAlignedObjectArray<btFluidRididCollisionAlgorithm*> m_FluidRigidCollisionAlgorithms;
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifdef WIN32 //needed for glut.h
|
#ifdef WIN32 //needed for glut.h
|
||||||
@@ -54,7 +54,6 @@ Experimental Buoyancy fluid demo written by John McCutchan
|
|||||||
|
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
//for debugmodes
|
//for debugmodes
|
||||||
#include "BMF_Api.h"
|
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
@@ -422,7 +421,7 @@ void HfFluidDemo_GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape*
|
|||||||
glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
|
glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
|
||||||
char buf[12];
|
char buf[12];
|
||||||
sprintf(buf," %d",i);
|
sprintf(buf," %d",i);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
// BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i=0;i<polyshape->getNumPlanes();i++)
|
for (i=0;i<polyshape->getNumPlanes();i++)
|
||||||
@@ -435,7 +434,7 @@ void HfFluidDemo_GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape*
|
|||||||
glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
|
glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
|
||||||
char buf[12];
|
char buf[12];
|
||||||
sprintf(buf," plane %d",i);
|
sprintf(buf," plane %d",i);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
// BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -502,7 +501,7 @@ glDisable(GL_DEPTH_TEST);
|
|||||||
glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z());
|
glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z());
|
||||||
if (debugMode&btIDebugDraw::DBG_DrawText)
|
if (debugMode&btIDebugDraw::DBG_DrawText)
|
||||||
{
|
{
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->getName());
|
// BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->getName());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (debugMode& btIDebugDraw::DBG_DrawFeaturesText)
|
if (debugMode& btIDebugDraw::DBG_DrawFeaturesText)
|
||||||
|
|||||||
@@ -11,8 +11,8 @@ subject to the following restrictions:
|
|||||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
Experimental Buoyancy fluid demo written by John McCutchan
|
Experimental Buoyancy fluid demo written by John McCutchan
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef HFFLUID_GL_SHAPE_DRAWER_H
|
#ifndef HFFLUID_GL_SHAPE_DRAWER_H
|
||||||
|
|||||||
@@ -15,13 +15,13 @@ subject to the following restrictions:
|
|||||||
#ifndef CONCAVE_DEMO_H
|
#ifndef CONCAVE_DEMO_H
|
||||||
#define CONCAVE_DEMO_H
|
#define CONCAVE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
struct btCollisionAlgorithmCreateFunc;
|
struct btCollisionAlgorithmCreateFunc;
|
||||||
|
|
||||||
///ConcaveDemo shows usage of static concave triangle meshes
|
///ConcaveDemo shows usage of static concave triangle meshes
|
||||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
class ConcaveDemo : public DemoApplication
|
class ConcaveDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
btCollisionShape * m_trimeshShape;
|
btCollisionShape * m_trimeshShape;
|
||||||
|
|||||||
@@ -22,11 +22,10 @@ subject to the following restrictions:
|
|||||||
#include "LinearMath/btDefaultMotionState.h"
|
#include "LinearMath/btDefaultMotionState.h"
|
||||||
#include "BulletCollision/Gimpact/btGImpactShape.h"
|
#include "BulletCollision/Gimpact/btGImpactShape.h"
|
||||||
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
|
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
|
|
||||||
#include "GLDebugDrawer.h"
|
#include "GLDebugDrawer.h"
|
||||||
|
|
||||||
#include "GL_ShapeDrawer.h"
|
#include "GL_ShapeDrawer.h"
|
||||||
@@ -1552,69 +1551,68 @@ void ConcaveDemo::renderme()
|
|||||||
|
|
||||||
setOrthographicProjection();
|
setOrthographicProjection();
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"mouse to interact");
|
sprintf(buf,"mouse to interact");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
/* glRasterPos3f(xOffset,yStart,0);
|
/* glRasterPos3f(xOffset,xOffset,0);
|
||||||
sprintf(buf,"space to reset");
|
sprintf(buf,"space to reset");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
*/
|
*/
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"cursor keys and z,x to navigate");
|
sprintf(buf,"cursor keys and z,x to navigate");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"i to toggle simulation, s single step");
|
sprintf(buf,"i to toggle simulation, s single step");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"q to quit");
|
sprintf(buf,"q to quit");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,". to shoot TRIMESH (dot)");
|
sprintf(buf,". to shoot TRIMESH (dot)");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
// not yet hooked up again after refactoring...
|
// not yet hooked up again after refactoring...
|
||||||
|
|
||||||
/* glRasterPos3f(xOffset,yStart,0);
|
/* glRasterPos3f(xOffset,xOffset,0);
|
||||||
sprintf(buf,"d to toggle deactivation");
|
sprintf(buf,"d to toggle deactivation");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,xOffset,0);
|
||||||
sprintf(buf,"a to draw temporal AABBs");
|
sprintf(buf,"a to draw temporal AABBs");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
*/
|
*/
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"h to toggle help text");
|
sprintf(buf,"h to toggle help text");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
|
//bool useBulletLCP = !(getDebugMode() & btIDebugDraw::DBG_DisableBulletLCP);
|
||||||
|
|
||||||
bool useCCD = ((getDebugMode() & btIDebugDraw::DBG_EnableCCD) != 0);
|
bool useCCD = ((getDebugMode() & btIDebugDraw::DBG_EnableCCD) != 0);
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
||||||
yStart += yIncr;
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
||||||
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
|
xOffset += yIncr;
|
||||||
|
|
||||||
|
|
||||||
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,xOffset,buf);
|
||||||
yStart += yIncr;
|
xOffset += yIncr;
|
||||||
|
|
||||||
resetPerspectiveProjection();
|
resetPerspectiveProjection();
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef CONCAVE_DEMO_H
|
#ifndef CONCAVE_DEMO_H
|
||||||
#define CONCAVE_DEMO_H
|
#define CONCAVE_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -29,7 +29,7 @@ class btTriangleIndexVertexArray;
|
|||||||
|
|
||||||
///MultiMaterialDemo shows usage of static concave triangle meshes
|
///MultiMaterialDemo shows usage of static concave triangle meshes
|
||||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||||
class MultiMaterialDemo : public DemoApplication
|
class MultiMaterialDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
//keep the collision shapes, for deletion/cleanup
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ subject to the following restrictions:
|
|||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
#include "MultiThreadedDemo.h"
|
#include "MultiThreadedDemo.h"
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
#ifndef MULTI_THREADED_DEMO_H
|
#ifndef MULTI_THREADED_DEMO_H
|
||||||
#define MULTI_THREADED_DEMO_H
|
#define MULTI_THREADED_DEMO_H
|
||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "GlutDemoApplication.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
|
||||||
class btBroadphaseInterface;
|
class btBroadphaseInterface;
|
||||||
@@ -28,7 +28,7 @@ class btDefaultCollisionConfiguration;
|
|||||||
|
|
||||||
|
|
||||||
///MultiThreadedDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
///MultiThreadedDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
|
||||||
class MultiThreadedDemo : public DemoApplication
|
class MultiThreadedDemo : public GlutDemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
//keep the collision shapes, for deletion/cleanup
|
//keep the collision shapes, for deletion/cleanup
|
||||||
|
|||||||
@@ -1,162 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
*
|
|
||||||
* Implementation of the API of the OpenGL bitmap font library.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
|
|
||||||
#include "BMF_BitmapFont.h"
|
|
||||||
|
|
||||||
|
|
||||||
#if BMF_INCLUDE_HELV10
|
|
||||||
extern BMF_FontData BMF_font_helv10;
|
|
||||||
static BMF_BitmapFont bmfHelv10(&BMF_font_helv10);
|
|
||||||
#endif // BMF_INCLUDE_HELV10
|
|
||||||
#if BMF_INCLUDE_HELV12
|
|
||||||
extern BMF_FontData BMF_font_helv12;
|
|
||||||
static BMF_BitmapFont bmfHelv12(&BMF_font_helv12);
|
|
||||||
#endif // BMF_INCLUDE_HELV12
|
|
||||||
#if BMF_INCLUDE_HELVB8
|
|
||||||
extern BMF_FontData BMF_font_helvb8;
|
|
||||||
static BMF_BitmapFont bmfHelvb8(&BMF_font_helvb8);
|
|
||||||
#endif // BMF_INCLUDE_HELVB8
|
|
||||||
#if BMF_INCLUDE_HELVB10
|
|
||||||
extern BMF_FontData BMF_font_helvb10;
|
|
||||||
static BMF_BitmapFont bmfHelvb10(&BMF_font_helvb10);
|
|
||||||
#endif // BMF_INCLUDE_HELVB10
|
|
||||||
#if BMF_INCLUDE_HELVB12
|
|
||||||
extern BMF_FontData BMF_font_helvb12;
|
|
||||||
static BMF_BitmapFont bmfHelvb12(&BMF_font_helvb12);
|
|
||||||
#endif // BMF_INCLUDE_HELVB12
|
|
||||||
#if BMF_INCLUDE_HELVB14
|
|
||||||
extern BMF_FontData BMF_font_helvb14;
|
|
||||||
static BMF_BitmapFont bmfHelvb14(&BMF_font_helvb14);
|
|
||||||
#endif // BMF_INCLUDE_HELVB14
|
|
||||||
#if BMF_INCLUDE_SCR12
|
|
||||||
extern BMF_FontData BMF_font_scr12;
|
|
||||||
static BMF_BitmapFont bmfScreen12(&BMF_font_scr12);
|
|
||||||
#endif // BMF_INCLUDE_SCR12
|
|
||||||
#if BMF_INCLUDE_SCR14
|
|
||||||
extern BMF_FontData BMF_font_scr14;
|
|
||||||
static BMF_BitmapFont bmfScreen14(&BMF_font_scr14);
|
|
||||||
#endif // BMF_INCLUDE_SCR14
|
|
||||||
#if BMF_INCLUDE_SCR15
|
|
||||||
extern BMF_FontData BMF_font_scr15;
|
|
||||||
static BMF_BitmapFont bmfScreen15(&BMF_font_scr15);
|
|
||||||
#endif // BMF_INCLUDE_SCR15
|
|
||||||
|
|
||||||
|
|
||||||
BMF_Font* BMF_GetFont(BMF_FontType font)
|
|
||||||
{
|
|
||||||
switch (font)
|
|
||||||
{
|
|
||||||
#if BMF_INCLUDE_HELV10
|
|
||||||
case BMF_kHelvetica10: return (BMF_Font*) &bmfHelv10;
|
|
||||||
#endif // BMF_INCLUDE_HELV10
|
|
||||||
#if BMF_INCLUDE_HELV12
|
|
||||||
case BMF_kHelvetica12: return (BMF_Font*) &bmfHelv12;
|
|
||||||
#endif // BMF_INCLUDE_HELV12
|
|
||||||
#if BMF_INCLUDE_HELVB8
|
|
||||||
case BMF_kHelveticaBold8: return (BMF_Font*) &bmfHelvb8;
|
|
||||||
#endif // BMF_INCLUDE_HELVB8
|
|
||||||
#if BMF_INCLUDE_HELVB10
|
|
||||||
case BMF_kHelveticaBold10: return (BMF_Font*) &bmfHelvb10;
|
|
||||||
#endif // BMF_INCLUDE_HELVB10
|
|
||||||
#if BMF_INCLUDE_HELVB12
|
|
||||||
case BMF_kHelveticaBold12: return (BMF_Font*) &bmfHelvb12;
|
|
||||||
#endif // BMF_INCLUDE_HELVB12
|
|
||||||
#if BMF_INCLUDE_HELVB14
|
|
||||||
case BMF_kHelveticaBold14: return (BMF_Font*) &bmfHelvb14;
|
|
||||||
#endif // BMF_INCLUDE_HELVB12
|
|
||||||
#if BMF_INCLUDE_SCR12
|
|
||||||
case BMF_kScreen12: return (BMF_Font*) &bmfScreen12;
|
|
||||||
#endif // BMF_INCLUDE_SCR12
|
|
||||||
#if BMF_INCLUDE_SCR14
|
|
||||||
case BMF_kScreen14: return (BMF_Font*) &bmfScreen14;
|
|
||||||
#endif // BMF_INCLUDE_SCR14
|
|
||||||
#if BMF_INCLUDE_SCR15
|
|
||||||
case BMF_kScreen15: return (BMF_Font*) &bmfScreen15;
|
|
||||||
#endif // BMF_INCLUDE_SCR15
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int BMF_DrawCharacter(BMF_Font* font, char c)
|
|
||||||
{
|
|
||||||
char str[2] = {c, '\0'};
|
|
||||||
return BMF_DrawString(font, str);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int BMF_DrawString(BMF_Font* font, const char* str)
|
|
||||||
{
|
|
||||||
if (!font) return 0;
|
|
||||||
((BMF_BitmapFont*)font)->drawString(str);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int BMF_GetCharacterWidth(BMF_Font* font, char c)
|
|
||||||
{
|
|
||||||
char str[2] = {c, '\0'};
|
|
||||||
return BMF_GetStringWidth(font, str);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int BMF_GetStringWidth(BMF_Font* font, char* str)
|
|
||||||
{
|
|
||||||
if (!font) return 0;
|
|
||||||
return ((BMF_BitmapFont*)font)->getStringWidth(str);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void BMF_GetBoundingBox(BMF_Font* font, int *xmin_r, int *ymin_r, int *xmax_r, int *ymax_r)
|
|
||||||
{
|
|
||||||
if (!font) return;
|
|
||||||
((BMF_BitmapFont*)font)->getBoundingBox(*xmin_r, *ymin_r, *xmax_r, *ymax_r);
|
|
||||||
}
|
|
||||||
|
|
||||||
int BMF_GetFontTexture(BMF_Font* font) {
|
|
||||||
if (!font) return -1;
|
|
||||||
return ((BMF_BitmapFont*)font)->getTexture();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BMF_DrawStringTexture(BMF_Font* font, char *string, float x, float y, float z) {
|
|
||||||
if (!font) return;
|
|
||||||
((BMF_BitmapFont*)font)->drawStringTexture(string, x, y, z);
|
|
||||||
}
|
|
||||||
@@ -1,128 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
*
|
|
||||||
* API of the OpenGL bitmap font library.
|
|
||||||
* Currently draws fonts using the glBitmap routine.
|
|
||||||
* This implies that drawing speed is heavyly dependant on
|
|
||||||
* the 2D capabilities of the graphics card.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __BMF_API_H
|
|
||||||
#define __BMF_API_H
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "BMF_Fonts.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the font for a given font type.
|
|
||||||
* @param font The font to retrieve.
|
|
||||||
* @return The font (or nil if not found).
|
|
||||||
*/
|
|
||||||
BMF_Font* BMF_GetFont(BMF_FontType font);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws a character at the current raster position.
|
|
||||||
* @param font The font to use.
|
|
||||||
* @param c The character to draw.
|
|
||||||
* @return Indication of success (0 == error).
|
|
||||||
*/
|
|
||||||
int BMF_DrawCharacter(BMF_Font* font, char c);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws a string at the current raster position.
|
|
||||||
* @param font The font to use.
|
|
||||||
* @param str The string to draw.
|
|
||||||
* @return Indication of success (0 == error).
|
|
||||||
*/
|
|
||||||
int BMF_DrawString(BMF_Font* font, const char* str);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the width of a character in pixels.
|
|
||||||
* @param font The font to use.
|
|
||||||
* @param c The character.
|
|
||||||
* @return The length.
|
|
||||||
*/
|
|
||||||
int BMF_GetCharacterWidth(BMF_Font* font, char c);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the width of a string of characters.
|
|
||||||
* @param font The font to use.
|
|
||||||
* @param str The string.
|
|
||||||
* @return The length.
|
|
||||||
*/
|
|
||||||
int BMF_GetStringWidth(BMF_Font* font, char* str);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the bounding box of the font. The width and
|
|
||||||
* height represent the bounding box of the union of
|
|
||||||
* all glyps. The minimum and maximum values of the
|
|
||||||
* box represent the extent of the font and its positioning
|
|
||||||
* about the origin.
|
|
||||||
*/
|
|
||||||
void BMF_GetBoundingBox(BMF_Font* font, int *xmin_r, int *ymin_r, int *xmax_r, int *ymax_r);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Convert the given @a font to a texture, and return the GL texture
|
|
||||||
* ID of the texture. If the texture ID is bound, text can
|
|
||||||
* be drawn using the texture by calling drawStringTexture.
|
|
||||||
*
|
|
||||||
* @param font The font to create the texture from.
|
|
||||||
* @return The GL texture ID of the new texture, or -1 if unable
|
|
||||||
* to create.
|
|
||||||
*/
|
|
||||||
int BMF_GetFontTexture(BMF_Font* font);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draw the given @a str at the point @a x, @a y, @a z, using
|
|
||||||
* texture coordinates. This assumes that an appropriate texture
|
|
||||||
* has been bound, see BMF_BitmapFont::getTexture(). The string
|
|
||||||
* is drawn along the positive X axis.
|
|
||||||
*
|
|
||||||
* @param font The font to draw with.
|
|
||||||
* @param string The c-string to draw.
|
|
||||||
* @param x The x coordinate to start drawing at.
|
|
||||||
* @param y The y coordinate to start drawing at.
|
|
||||||
* @param z The z coordinate to start drawing at.
|
|
||||||
*/
|
|
||||||
void BMF_DrawStringTexture(BMF_Font* font, char* string, float x, float y, float z);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif /* __BMF_API_H */
|
|
||||||
|
|
||||||
@@ -1,208 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#if defined(WIN32) || defined(__APPLE__)
|
|
||||||
#ifdef WIN32
|
|
||||||
#if !defined(__CYGWIN32__)
|
|
||||||
#pragma warning(disable:4244)
|
|
||||||
#endif /* __CYGWIN32__ */
|
|
||||||
#include <windows.h>
|
|
||||||
#include <GL/gl.h>
|
|
||||||
#else // WIN32
|
|
||||||
// __APPLE__ is defined
|
|
||||||
#include <AGL/gl.h>
|
|
||||||
#endif // WIN32
|
|
||||||
#else // defined(WIN32) || defined(__APPLE__)
|
|
||||||
#include <GL/gl.h>
|
|
||||||
#endif // defined(WIN32) || defined(__APPLE__)
|
|
||||||
|
|
||||||
#include "BMF_BitmapFont.h"
|
|
||||||
|
|
||||||
|
|
||||||
BMF_BitmapFont::BMF_BitmapFont(BMF_FontData* fontData)
|
|
||||||
: m_fontData(fontData)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
BMF_BitmapFont::~BMF_BitmapFont(void)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void BMF_BitmapFont::drawString(const char* str)
|
|
||||||
{
|
|
||||||
if (!str)
|
|
||||||
return;
|
|
||||||
|
|
||||||
GLint alignment;
|
|
||||||
unsigned char c;
|
|
||||||
|
|
||||||
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
|
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
||||||
|
|
||||||
while ((c = (unsigned char) *str++)) {
|
|
||||||
BMF_CharData & cd = m_fontData->chars[c];
|
|
||||||
|
|
||||||
if (cd.data_offset==-1) {
|
|
||||||
GLubyte nullBitmap = 0;
|
|
||||||
|
|
||||||
glBitmap(1, 1, 0, 0, cd.advance, 0, &nullBitmap);
|
|
||||||
} else {
|
|
||||||
GLubyte *bitmap = &m_fontData->bitmap_data[cd.data_offset];
|
|
||||||
|
|
||||||
glBitmap(cd.width, cd.height, cd.xorig, cd.yorig, cd.advance, 0, bitmap);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int BMF_BitmapFont::getStringWidth(char* str)
|
|
||||||
{
|
|
||||||
unsigned char c;
|
|
||||||
int length = 0;
|
|
||||||
|
|
||||||
while ((c = (unsigned char) *str++)) {
|
|
||||||
length += m_fontData->chars[c].advance;
|
|
||||||
}
|
|
||||||
|
|
||||||
return length;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BMF_BitmapFont::getBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax)
|
|
||||||
{
|
|
||||||
xMin = m_fontData->xmin;
|
|
||||||
yMin = m_fontData->ymin;
|
|
||||||
xMax = m_fontData->xmax;
|
|
||||||
yMax = m_fontData->ymax;
|
|
||||||
}
|
|
||||||
|
|
||||||
int BMF_BitmapFont::getTexture()
|
|
||||||
{
|
|
||||||
int fWidth = m_fontData->xmax - m_fontData->xmin;
|
|
||||||
int fHeight = m_fontData->ymax - m_fontData->ymin;
|
|
||||||
|
|
||||||
if (fWidth>=16 || fHeight>=16) {
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
int cRows = 16, cCols = 16;
|
|
||||||
int cWidth = 16, cHeight = 16;
|
|
||||||
int iWidth = cCols*cWidth;
|
|
||||||
int iHeight = cRows*cHeight;
|
|
||||||
GLubyte *img = new GLubyte [iHeight*iWidth];
|
|
||||||
GLuint texId;
|
|
||||||
|
|
||||||
int baseLine = -(m_fontData->ymin);
|
|
||||||
|
|
||||||
memset(img, 0, iHeight*iWidth);
|
|
||||||
for (int i = 0; i<256; i++) {
|
|
||||||
BMF_CharData & cd = m_fontData->chars[i];
|
|
||||||
|
|
||||||
if (cd.data_offset != -1) {
|
|
||||||
int cellX = i%16;
|
|
||||||
int cellY = i/16;
|
|
||||||
|
|
||||||
for (int y = 0; y<cd.height; y++) {
|
|
||||||
GLubyte* imgRow = &img[(cellY*cHeight + y + baseLine - cd.yorig)*iWidth];
|
|
||||||
GLubyte* chrRow = &m_fontData->bitmap_data[cd.data_offset + ((cd.width+7)/8)*y];
|
|
||||||
|
|
||||||
for (int x = 0; x<cd.width; x++) {
|
|
||||||
GLubyte* imgPxl = &imgRow[(cellX*cWidth + x - cd.xorig)];
|
|
||||||
int byteIdx = x/8;
|
|
||||||
int bitIdx = 7 - (x%8);
|
|
||||||
|
|
||||||
if (chrRow[byteIdx]&(1<<bitIdx)) {
|
|
||||||
imgPxl[0] = 255;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
glGenTextures(1, &texId);
|
|
||||||
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texId);
|
|
||||||
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA4, iWidth, iHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, img);
|
|
||||||
if (glGetError()) {
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE4_ALPHA4, iWidth, iHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, img);
|
|
||||||
}
|
|
||||||
|
|
||||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
|
|
||||||
delete [] img;
|
|
||||||
|
|
||||||
return texId;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BMF_BitmapFont::drawStringTexture(char *str, float x, float y, float z)
|
|
||||||
{
|
|
||||||
unsigned char c;
|
|
||||||
float pos = 0;
|
|
||||||
|
|
||||||
int baseLine = -(m_fontData->ymin);
|
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
|
||||||
while ((c = (unsigned char) *str++)) {
|
|
||||||
BMF_CharData & cd = m_fontData->chars[c];
|
|
||||||
|
|
||||||
if (cd.data_offset != -1) {
|
|
||||||
float cellX = (c%16)/16.0;
|
|
||||||
float cellY = (c/16)/16.0;
|
|
||||||
|
|
||||||
glTexCoord2f(cellX + 1.0/16.0, cellY);
|
|
||||||
glVertex3f(x + pos + 16.0, -baseLine + y + 0.0, z);
|
|
||||||
|
|
||||||
glTexCoord2f(cellX + 1.0/16.0, cellY + 1.0/16.0);
|
|
||||||
glVertex3f(x + pos + 16.0, -baseLine + y + 16.0, z);
|
|
||||||
|
|
||||||
glTexCoord2f(cellX, cellY + 1.0/16.0);
|
|
||||||
glVertex3f(x + pos + 0.0, -baseLine + y + 16.0, z);
|
|
||||||
|
|
||||||
glTexCoord2f(cellX, cellY);
|
|
||||||
glVertex3f(x + pos + 0.0, -baseLine + y + 0.0, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
pos += cd.advance;
|
|
||||||
}
|
|
||||||
glEnd();
|
|
||||||
}
|
|
||||||
@@ -1,111 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __BMF_BITMAP_FONT_H
|
|
||||||
#define __BMF_BITMAP_FONT_H
|
|
||||||
|
|
||||||
#include "BMF_FontData.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Base class for OpenGL bitmap fonts.
|
|
||||||
*/
|
|
||||||
class BMF_BitmapFont
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
/**
|
|
||||||
* Default constructor.
|
|
||||||
*/
|
|
||||||
BMF_BitmapFont(BMF_FontData* fontData);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Destructor.
|
|
||||||
*/
|
|
||||||
virtual ~BMF_BitmapFont(void);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws a string at the current raster position.
|
|
||||||
* @param str The string to draw.
|
|
||||||
*/
|
|
||||||
void drawString(const char* str);
|
|
||||||
|
|
||||||
void drawStringMemory(char* str);
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draws a string at the current raster position.
|
|
||||||
* @param str The string to draw.
|
|
||||||
* @return The width of the string.
|
|
||||||
*/
|
|
||||||
int getStringWidth(char* str);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the bounding box of the font. The width and
|
|
||||||
* height represent the bounding box of the union of
|
|
||||||
* all glyps. The minimum and maximum values of the
|
|
||||||
* box represent the extent of the font and its positioning
|
|
||||||
* about the origin.
|
|
||||||
*/
|
|
||||||
void getBoundingBox(int & xMin, int & yMin, int & xMax, int & yMax);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Convert the font to a texture, and return the GL texture
|
|
||||||
* ID of the texture. If the texture ID is bound, text can
|
|
||||||
* be drawn using the texture by calling drawStringTexture.
|
|
||||||
*
|
|
||||||
* @return The GL texture ID of the new texture, or -1 if unable
|
|
||||||
* to create.
|
|
||||||
*/
|
|
||||||
int getTexture();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draw the given @a string at the point @a x, @a y, @a z, using
|
|
||||||
* texture coordinates. This assumes that an appropriate texture
|
|
||||||
* has been bound, see BMF_BitmapFont::getTexture(). The string
|
|
||||||
* is drawn along the positive X axis.
|
|
||||||
*
|
|
||||||
* @param string The c-string to draw.
|
|
||||||
* @param x The x coordinate to start drawing at.
|
|
||||||
* @param y The y coordinate to start drawing at.
|
|
||||||
* @param z The z coordinate to start drawing at.
|
|
||||||
*/
|
|
||||||
void drawStringTexture(char* string, float x, float y, float z);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
/** Pointer to the font data. */
|
|
||||||
BMF_FontData* m_fontData;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // __BMF_BITMAP_FONT_H
|
|
||||||
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __BMF_FONTDATA_H__
|
|
||||||
#define __BMF_FONTDATA_H__
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
signed char width, height;
|
|
||||||
signed char xorig, yorig;
|
|
||||||
signed char advance;
|
|
||||||
|
|
||||||
short data_offset;
|
|
||||||
} BMF_CharData;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
int xmin, ymin;
|
|
||||||
int xmax, ymax;
|
|
||||||
|
|
||||||
BMF_CharData chars[256];
|
|
||||||
unsigned char* bitmap_data;
|
|
||||||
} BMF_FontData;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
* Defines the names of the fonts in the library.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __BMF_FONTS_H
|
|
||||||
#define __BMF_FONTS_H
|
|
||||||
|
|
||||||
#include "BMF_Settings.h"
|
|
||||||
|
|
||||||
typedef enum
|
|
||||||
{
|
|
||||||
BMF_kHelvetica10 = 0,
|
|
||||||
#if BMF_INCLUDE_HELV12
|
|
||||||
BMF_kHelvetica12,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_HELVB8
|
|
||||||
BMF_kHelveticaBold8,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_HELVB10
|
|
||||||
BMF_kHelveticaBold10,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_HELVB12
|
|
||||||
BMF_kHelveticaBold12,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_HELVB14
|
|
||||||
BMF_kHelveticaBold14,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_SCR12
|
|
||||||
BMF_kScreen12,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_SCR14
|
|
||||||
BMF_kScreen14,
|
|
||||||
#endif
|
|
||||||
#if BMF_INCLUDE_SCR15
|
|
||||||
BMF_kScreen15,
|
|
||||||
#endif
|
|
||||||
BMF_kNumFonts
|
|
||||||
} BMF_FontType;
|
|
||||||
|
|
||||||
typedef struct BMF_Font BMF_Font;
|
|
||||||
|
|
||||||
#endif /* __BMF_FONTS_H */
|
|
||||||
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
/**
|
|
||||||
|
|
||||||
* Copyright (C) 2001 NaN Technologies B.V.
|
|
||||||
* Allows you to determine which fonts to include in the library.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef __BMF_SETTINGS_H
|
|
||||||
#define __BMF_SETTINGS_H
|
|
||||||
|
|
||||||
|
|
||||||
#define BMF_INCLUDE_HELV12 0
|
|
||||||
#define BMF_INCLUDE_HELVB8 0
|
|
||||||
#define BMF_INCLUDE_HELVB10 0
|
|
||||||
#define BMF_INCLUDE_HELVB12 0
|
|
||||||
#define BMF_INCLUDE_HELVB14 0
|
|
||||||
#define BMF_INCLUDE_SCR12 0
|
|
||||||
#define BMF_INCLUDE_SCR14 0
|
|
||||||
#define BMF_INCLUDE_SCR15 0
|
|
||||||
#define BMF_INCLUDE_HELV10 1
|
|
||||||
|
|
||||||
#endif /* __BMF_SETTINGS_H */
|
|
||||||
|
|
||||||
@@ -1,491 +0,0 @@
|
|||||||
/**
|
|
||||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or
|
|
||||||
* modify it under the terms of the GNU bteral Public License
|
|
||||||
* as published by the Free Software Foundation; either version 2
|
|
||||||
* of the License, or (at your option) any later version. The Blender
|
|
||||||
* Foundation also sells licenses for use in proprietary software under
|
|
||||||
* the Blender License. See http://www.blender.org/BL/ for information
|
|
||||||
* about this.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU bteral Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU bteral Public License
|
|
||||||
* along with this program; if not, write to the Free Software Foundation,
|
|
||||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
*
|
|
||||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* The Original Code is: all of this file.
|
|
||||||
*
|
|
||||||
* Contributor(s): none yet.
|
|
||||||
*
|
|
||||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "BMF_FontData.h"
|
|
||||||
#include "BMF_Settings.h"
|
|
||||||
|
|
||||||
#if BMF_INCLUDE_HELV10
|
|
||||||
|
|
||||||
static unsigned char bitmap_data[]= {
|
|
||||||
0x80,0x00,0x80,0x80,0x80,0x80,0x80,0x80,
|
|
||||||
0xa0,0xa0,0x50,0x50,0xf8,0x28,0x7c,0x28,
|
|
||||||
0x28,0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,
|
|
||||||
0x70,0x20,0x26,0x29,0x16,0x10,0x08,0x68,
|
|
||||||
0x94,0x64,0x64,0x98,0x98,0xa4,0x60,0x50,
|
|
||||||
0x50,0x20,0x80,0x40,0x40,0x20,0x40,0x40,
|
|
||||||
0x80,0x80,0x80,0x80,0x40,0x40,0x20,0x80,
|
|
||||||
0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,
|
|
||||||
0x80,0xa0,0x40,0xa0,0x20,0x20,0xf8,0x20,
|
|
||||||
0x20,0x80,0x40,0x40,0xf8,0x80,0x80,0x80,
|
|
||||||
0x40,0x40,0x40,0x40,0x20,0x20,0x70,0x88,
|
|
||||||
0x88,0x88,0x88,0x88,0x88,0x70,0x40,0x40,
|
|
||||||
0x40,0x40,0x40,0x40,0xc0,0x40,0xf8,0x80,
|
|
||||||
0x40,0x30,0x08,0x08,0x88,0x70,0x70,0x88,
|
|
||||||
0x08,0x08,0x30,0x08,0x88,0x70,0x10,0x10,
|
|
||||||
0xf8,0x90,0x50,0x50,0x30,0x10,0x70,0x88,
|
|
||||||
0x08,0x08,0xf0,0x80,0x80,0xf8,0x70,0x88,
|
|
||||||
0x88,0xc8,0xb0,0x80,0x88,0x70,0x40,0x40,
|
|
||||||
0x20,0x20,0x10,0x10,0x08,0xf8,0x70,0x88,
|
|
||||||
0x88,0x88,0x70,0x88,0x88,0x70,0x70,0x88,
|
|
||||||
0x08,0x68,0x98,0x88,0x88,0x70,0x80,0x00,
|
|
||||||
0x00,0x00,0x00,0x80,0x80,0x40,0x40,0x00,
|
|
||||||
0x00,0x00,0x00,0x40,0x20,0x40,0x80,0x40,
|
|
||||||
0x20,0xf0,0x00,0xf0,0x80,0x40,0x20,0x40,
|
|
||||||
0x80,0x40,0x00,0x40,0x40,0x20,0x10,0x90,
|
|
||||||
0x60,0x3e,0x00,0x40,0x00,0x9b,0x00,0xa4,
|
|
||||||
0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,
|
|
||||||
0x40,0x20,0x80,0x1f,0x00,0x82,0x82,0x7c,
|
|
||||||
0x44,0x28,0x28,0x10,0x10,0xf0,0x88,0x88,
|
|
||||||
0x88,0xf0,0x88,0x88,0xf0,0x78,0x84,0x80,
|
|
||||||
0x80,0x80,0x80,0x84,0x78,0xf0,0x88,0x84,
|
|
||||||
0x84,0x84,0x84,0x88,0xf0,0xf8,0x80,0x80,
|
|
||||||
0x80,0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,
|
|
||||||
0x80,0xf0,0x80,0x80,0xf8,0x74,0x8c,0x84,
|
|
||||||
0x8c,0x80,0x80,0x84,0x78,0x84,0x84,0x84,
|
|
||||||
0x84,0xfc,0x84,0x84,0x84,0x80,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x80,0x60,0x90,0x10,
|
|
||||||
0x10,0x10,0x10,0x10,0x10,0x88,0x88,0x90,
|
|
||||||
0x90,0xe0,0xa0,0x90,0x88,0xf0,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x80,0x92,0x92,0x92,
|
|
||||||
0xaa,0xaa,0xc6,0xc6,0x82,0x8c,0x8c,0x94,
|
|
||||||
0x94,0xa4,0xa4,0xc4,0xc4,0x78,0x84,0x84,
|
|
||||||
0x84,0x84,0x84,0x84,0x78,0x80,0x80,0x80,
|
|
||||||
0x80,0xf0,0x88,0x88,0xf0,0x02,0x7c,0x8c,
|
|
||||||
0x94,0x84,0x84,0x84,0x84,0x78,0x88,0x88,
|
|
||||||
0x88,0x88,0xf0,0x88,0x88,0xf0,0x70,0x88,
|
|
||||||
0x88,0x08,0x70,0x80,0x88,0x70,0x20,0x20,
|
|
||||||
0x20,0x20,0x20,0x20,0x20,0xf8,0x78,0x84,
|
|
||||||
0x84,0x84,0x84,0x84,0x84,0x84,0x10,0x28,
|
|
||||||
0x28,0x44,0x44,0x44,0x82,0x82,0x22,0x00,
|
|
||||||
0x22,0x00,0x22,0x00,0x55,0x00,0x49,0x00,
|
|
||||||
0x49,0x00,0x88,0x80,0x88,0x80,0x88,0x88,
|
|
||||||
0x50,0x50,0x20,0x50,0x88,0x88,0x10,0x10,
|
|
||||||
0x10,0x28,0x28,0x44,0x44,0x82,0xf8,0x80,
|
|
||||||
0x40,0x20,0x20,0x10,0x08,0xf8,0xc0,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0,
|
|
||||||
0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80,
|
|
||||||
0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
|
|
||||||
0x40,0xc0,0x88,0x50,0x50,0x20,0x20,0xfc,
|
|
||||||
0x80,0x80,0x40,0x68,0x90,0x90,0x70,0x10,
|
|
||||||
0xe0,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,
|
|
||||||
0x80,0x60,0x90,0x80,0x80,0x90,0x60,0x68,
|
|
||||||
0x98,0x88,0x88,0x98,0x68,0x08,0x08,0x60,
|
|
||||||
0x90,0x80,0xf0,0x90,0x60,0x40,0x40,0x40,
|
|
||||||
0x40,0x40,0xe0,0x40,0x30,0x70,0x08,0x68,
|
|
||||||
0x98,0x88,0x88,0x98,0x68,0x88,0x88,0x88,
|
|
||||||
0x88,0xc8,0xb0,0x80,0x80,0x80,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x00,0x80,0x80,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x00,0x80,0x90,0x90,
|
|
||||||
0xa0,0xc0,0xa0,0x90,0x80,0x80,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x80,0x80,0x92,0x92,
|
|
||||||
0x92,0x92,0x92,0xec,0x88,0x88,0x88,0x88,
|
|
||||||
0xc8,0xb0,0x70,0x88,0x88,0x88,0x88,0x70,
|
|
||||||
0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,
|
|
||||||
0x08,0x08,0x68,0x98,0x88,0x88,0x98,0x68,
|
|
||||||
0x80,0x80,0x80,0x80,0xc0,0xa0,0x60,0x90,
|
|
||||||
0x10,0x60,0x90,0x60,0x60,0x40,0x40,0x40,
|
|
||||||
0x40,0xe0,0x40,0x40,0x70,0x90,0x90,0x90,
|
|
||||||
0x90,0x90,0x20,0x20,0x50,0x50,0x88,0x88,
|
|
||||||
0x28,0x28,0x54,0x54,0x92,0x92,0x88,0x88,
|
|
||||||
0x50,0x20,0x50,0x88,0x80,0x40,0x40,0x60,
|
|
||||||
0xa0,0xa0,0x90,0x90,0xf0,0x80,0x40,0x20,
|
|
||||||
0x10,0xf0,0x20,0x40,0x40,0x40,0x40,0x80,
|
|
||||||
0x40,0x40,0x40,0x20,0x80,0x80,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x40,
|
|
||||||
0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80,
|
|
||||||
0x98,0x64,0x80,0x80,0x80,0x80,0x80,0x80,
|
|
||||||
0x00,0x80,0x40,0x70,0xa8,0xa0,0xa0,0xa8,
|
|
||||||
0x70,0x10,0xb0,0x48,0x40,0x40,0xe0,0x40,
|
|
||||||
0x48,0x30,0x90,0x60,0x90,0x90,0x60,0x90,
|
|
||||||
0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88,
|
|
||||||
0x80,0x80,0x80,0x80,0x00,0x00,0x80,0x80,
|
|
||||||
0x80,0x80,0x70,0x88,0x18,0x70,0xc8,0x98,
|
|
||||||
0x70,0xc0,0x88,0x70,0xa0,0x38,0x44,0x9a,
|
|
||||||
0xa2,0x9a,0x44,0x38,0xe0,0x00,0xa0,0x20,
|
|
||||||
0xe0,0x28,0x50,0xa0,0x50,0x28,0x08,0x08,
|
|
||||||
0xf8,0xe0,0x38,0x44,0xaa,0xb2,0xba,0x44,
|
|
||||||
0x38,0xe0,0x60,0x90,0x90,0x60,0xf8,0x00,
|
|
||||||
0x20,0x20,0xf8,0x20,0x20,0xe0,0x40,0xa0,
|
|
||||||
0x60,0xc0,0x20,0x40,0xe0,0x80,0x40,0x80,
|
|
||||||
0x80,0xf0,0x90,0x90,0x90,0x90,0x90,0x28,
|
|
||||||
0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,
|
|
||||||
0x7c,0xc0,0xc0,0x40,0x40,0x40,0xc0,0x40,
|
|
||||||
0xe0,0x00,0xe0,0xa0,0xe0,0xa0,0x50,0x28,
|
|
||||||
0x50,0xa0,0x21,0x00,0x17,0x80,0x13,0x00,
|
|
||||||
0x09,0x00,0x48,0x00,0x44,0x00,0xc4,0x00,
|
|
||||||
0x42,0x00,0x27,0x12,0x15,0x0b,0x48,0x44,
|
|
||||||
0xc4,0x42,0x21,0x00,0x17,0x80,0x13,0x00,
|
|
||||||
0x09,0x00,0xc8,0x00,0x24,0x00,0x44,0x00,
|
|
||||||
0xe2,0x00,0x60,0x90,0x80,0x40,0x20,0x20,
|
|
||||||
0x00,0x20,0x82,0x82,0x7c,0x44,0x28,0x28,
|
|
||||||
0x10,0x10,0x00,0x10,0x20,0x82,0x82,0x7c,
|
|
||||||
0x44,0x28,0x28,0x10,0x10,0x00,0x10,0x08,
|
|
||||||
0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,
|
|
||||||
0x00,0x28,0x10,0x82,0x82,0x7c,0x44,0x28,
|
|
||||||
0x28,0x10,0x10,0x00,0x28,0x14,0x82,0x82,
|
|
||||||
0x7c,0x44,0x28,0x28,0x10,0x10,0x00,0x28,
|
|
||||||
0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,
|
|
||||||
0x10,0x28,0x10,0x8f,0x80,0x88,0x00,0x78,
|
|
||||||
0x00,0x48,0x00,0x2f,0x80,0x28,0x00,0x18,
|
|
||||||
0x00,0x1f,0x80,0x30,0x10,0x78,0x84,0x80,
|
|
||||||
0x80,0x80,0x80,0x84,0x78,0xf8,0x80,0x80,
|
|
||||||
0x80,0xf8,0x80,0x80,0xf8,0x00,0x20,0x40,
|
|
||||||
0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,
|
|
||||||
0x00,0x20,0x10,0xf8,0x80,0x80,0xf8,0x80,
|
|
||||||
0x80,0x80,0xf8,0x00,0x50,0x20,0xf8,0x80,
|
|
||||||
0x80,0x80,0xf8,0x80,0x80,0xf8,0x00,0x50,
|
|
||||||
0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
|
|
||||||
0x00,0x40,0x80,0x80,0x80,0x80,0x80,0x80,
|
|
||||||
0x80,0x80,0x80,0x00,0x80,0x40,0x40,0x40,
|
|
||||||
0x40,0x40,0x40,0x40,0x40,0x40,0x00,0xa0,
|
|
||||||
0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
|
|
||||||
0x40,0x00,0xa0,0x78,0x44,0x42,0x42,0xf2,
|
|
||||||
0x42,0x44,0x78,0x8c,0x8c,0x94,0x94,0xa4,
|
|
||||||
0xa4,0xc4,0xc4,0x00,0x50,0x28,0x78,0x84,
|
|
||||||
0x84,0x84,0x84,0x84,0x84,0x78,0x00,0x10,
|
|
||||||
0x20,0x78,0x84,0x84,0x84,0x84,0x84,0x84,
|
|
||||||
0x78,0x00,0x10,0x08,0x78,0x84,0x84,0x84,
|
|
||||||
0x84,0x84,0x84,0x78,0x00,0x28,0x10,0x78,
|
|
||||||
0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x00,
|
|
||||||
0x50,0x28,0x78,0x84,0x84,0x84,0x84,0x84,
|
|
||||||
0x84,0x78,0x00,0x48,0x88,0x50,0x20,0x50,
|
|
||||||
0x88,0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,
|
|
||||||
0x8c,0x78,0x04,0x78,0x84,0x84,0x84,0x84,
|
|
||||||
0x84,0x84,0x84,0x00,0x10,0x20,0x78,0x84,
|
|
||||||
0x84,0x84,0x84,0x84,0x84,0x84,0x00,0x20,
|
|
||||||
0x10,0x78,0x84,0x84,0x84,0x84,0x84,0x84,
|
|
||||||
0x84,0x00,0x28,0x10,0x78,0x84,0x84,0x84,
|
|
||||||
0x84,0x84,0x84,0x84,0x00,0x48,0x10,0x10,
|
|
||||||
0x10,0x28,0x28,0x44,0x44,0x82,0x00,0x10,
|
|
||||||
0x08,0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,
|
|
||||||
0x80,0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,
|
|
||||||
0x60,0x68,0x90,0x90,0x70,0x10,0xe0,0x00,
|
|
||||||
0x20,0x40,0x68,0x90,0x90,0x70,0x10,0xe0,
|
|
||||||
0x00,0x20,0x10,0x68,0x90,0x90,0x70,0x10,
|
|
||||||
0xe0,0x00,0x50,0x20,0x68,0x90,0x90,0x70,
|
|
||||||
0x10,0xe0,0x00,0xa0,0x50,0x68,0x90,0x90,
|
|
||||||
0x70,0x10,0xe0,0x00,0x50,0x68,0x90,0x90,
|
|
||||||
0x70,0x10,0xe0,0x20,0x50,0x20,0x6c,0x92,
|
|
||||||
0x90,0x7e,0x12,0xec,0x60,0x20,0x60,0x90,
|
|
||||||
0x80,0x80,0x90,0x60,0x60,0x90,0x80,0xf0,
|
|
||||||
0x90,0x60,0x00,0x20,0x40,0x60,0x90,0x80,
|
|
||||||
0xf0,0x90,0x60,0x00,0x40,0x20,0x60,0x90,
|
|
||||||
0x80,0xf0,0x90,0x60,0x00,0x50,0x20,0x60,
|
|
||||||
0x90,0x80,0xf0,0x90,0x60,0x00,0x50,0x40,
|
|
||||||
0x40,0x40,0x40,0x40,0x40,0x00,0x40,0x80,
|
|
||||||
0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x80,
|
|
||||||
0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,
|
|
||||||
0xa0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
|
|
||||||
0x00,0xa0,0x70,0x88,0x88,0x88,0x88,0x78,
|
|
||||||
0x90,0x60,0x50,0x90,0x90,0x90,0x90,0x90,
|
|
||||||
0xe0,0x00,0xa0,0x50,0x70,0x88,0x88,0x88,
|
|
||||||
0x88,0x70,0x00,0x20,0x40,0x70,0x88,0x88,
|
|
||||||
0x88,0x88,0x70,0x00,0x20,0x10,0x70,0x88,
|
|
||||||
0x88,0x88,0x88,0x70,0x00,0x50,0x20,0x70,
|
|
||||||
0x88,0x88,0x88,0x88,0x70,0x00,0x50,0x28,
|
|
||||||
0x70,0x88,0x88,0x88,0x88,0x70,0x00,0x50,
|
|
||||||
0x20,0x00,0xf8,0x00,0x20,0x70,0x88,0xc8,
|
|
||||||
0xa8,0x98,0x74,0x70,0x90,0x90,0x90,0x90,
|
|
||||||
0x90,0x00,0x20,0x40,0x70,0x90,0x90,0x90,
|
|
||||||
0x90,0x90,0x00,0x40,0x20,0x70,0x90,0x90,
|
|
||||||
0x90,0x90,0x90,0x00,0x50,0x20,0x70,0x90,
|
|
||||||
0x90,0x90,0x90,0x90,0x00,0x50,0x80,0x40,
|
|
||||||
0x40,0x60,0xa0,0xa0,0x90,0x90,0x00,0x20,
|
|
||||||
0x10,0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,
|
|
||||||
0xb0,0x80,0x80,0x80,0x40,0x40,0x60,0xa0,
|
|
||||||
0xa0,0x90,0x90,0x00,0x50,
|
|
||||||
};
|
|
||||||
|
|
||||||
BMF_FontData BMF_font_helv10 = {
|
|
||||||
-1, -2,
|
|
||||||
10, 11,
|
|
||||||
{
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0, 0, 0, 0, 12, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0, 0, 0, 0, 3, -1},
|
|
||||||
{1, 8, -1, 0, 3, 0},
|
|
||||||
{3, 2, -1, -6, 4, 8},
|
|
||||||
{6, 7, 0, 0, 6, 10},
|
|
||||||
{5, 9, 0, 1, 6, 17},
|
|
||||||
{8, 8, 0, 0, 9, 26},
|
|
||||||
{6, 8, -1, 0, 8, 34},
|
|
||||||
{2, 3, -1, -5, 3, 42},
|
|
||||||
{3, 10, 0, 2, 4, 45},
|
|
||||||
{3, 10, -1, 2, 4, 55},
|
|
||||||
{3, 3, 0, -5, 4, 65},
|
|
||||||
{5, 5, 0, -1, 6, 68},
|
|
||||||
{2, 3, 0, 2, 3, 73},
|
|
||||||
{5, 1, -1, -3, 7, 76},
|
|
||||||
{1, 1, -1, 0, 3, 77},
|
|
||||||
{3, 8, 0, 0, 3, 78},
|
|
||||||
{5, 8, 0, 0, 6, 86},
|
|
||||||
{2, 8, -1, 0, 6, 94},
|
|
||||||
{5, 8, 0, 0, 6, 102},
|
|
||||||
{5, 8, 0, 0, 6, 110},
|
|
||||||
{5, 8, 0, 0, 6, 118},
|
|
||||||
{5, 8, 0, 0, 6, 126},
|
|
||||||
{5, 8, 0, 0, 6, 134},
|
|
||||||
{5, 8, 0, 0, 6, 142},
|
|
||||||
{5, 8, 0, 0, 6, 150},
|
|
||||||
{5, 8, 0, 0, 6, 158},
|
|
||||||
{1, 6, -1, 0, 3, 166},
|
|
||||||
{2, 8, 0, 2, 3, 172},
|
|
||||||
{3, 5, -1, -1, 6, 180},
|
|
||||||
{4, 3, 0, -2, 5, 185},
|
|
||||||
{3, 5, -1, -1, 6, 188},
|
|
||||||
{4, 8, -1, 0, 6, 193},
|
|
||||||
{10, 10, 0, 2, 11, 201},
|
|
||||||
{7, 8, 0, 0, 7, 221},
|
|
||||||
{5, 8, -1, 0, 7, 229},
|
|
||||||
{6, 8, -1, 0, 8, 237},
|
|
||||||
{6, 8, -1, 0, 8, 245},
|
|
||||||
{5, 8, -1, 0, 7, 253},
|
|
||||||
{5, 8, -1, 0, 6, 261},
|
|
||||||
{6, 8, -1, 0, 8, 269},
|
|
||||||
{6, 8, -1, 0, 8, 277},
|
|
||||||
{1, 8, -1, 0, 3, 285},
|
|
||||||
{4, 8, 0, 0, 5, 293},
|
|
||||||
{5, 8, -1, 0, 7, 301},
|
|
||||||
{4, 8, -1, 0, 6, 309},
|
|
||||||
{7, 8, -1, 0, 9, 317},
|
|
||||||
{6, 8, -1, 0, 8, 325},
|
|
||||||
{6, 8, -1, 0, 8, 333},
|
|
||||||
{5, 8, -1, 0, 7, 341},
|
|
||||||
{7, 9, -1, 1, 8, 349},
|
|
||||||
{5, 8, -1, 0, 7, 358},
|
|
||||||
{5, 8, -1, 0, 7, 366},
|
|
||||||
{5, 8, 0, 0, 5, 374},
|
|
||||||
{6, 8, -1, 0, 8, 382},
|
|
||||||
{7, 8, 0, 0, 7, 390},
|
|
||||||
{9, 8, 0, 0, 9, 398},
|
|
||||||
{5, 8, -1, 0, 7, 414},
|
|
||||||
{7, 8, 0, 0, 7, 422},
|
|
||||||
{5, 8, -1, 0, 7, 430},
|
|
||||||
{2, 10, -1, 2, 3, 438},
|
|
||||||
{3, 8, 0, 0, 3, 448},
|
|
||||||
{2, 10, 0, 2, 3, 456},
|
|
||||||
{5, 5, 0, -3, 6, 466},
|
|
||||||
{6, 1, 0, 2, 6, 471},
|
|
||||||
{2, 3, 0, -5, 3, 472},
|
|
||||||
{5, 6, 0, 0, 5, 475},
|
|
||||||
{5, 8, 0, 0, 6, 481},
|
|
||||||
{4, 6, 0, 0, 5, 489},
|
|
||||||
{5, 8, 0, 0, 6, 495},
|
|
||||||
{4, 6, 0, 0, 5, 503},
|
|
||||||
{4, 8, 0, 0, 4, 509},
|
|
||||||
{5, 8, 0, 2, 6, 517},
|
|
||||||
{5, 8, 0, 0, 6, 525},
|
|
||||||
{1, 8, 0, 0, 2, 533},
|
|
||||||
{1, 9, 0, 1, 2, 541},
|
|
||||||
{4, 8, 0, 0, 5, 550},
|
|
||||||
{1, 8, 0, 0, 2, 558},
|
|
||||||
{7, 6, 0, 0, 8, 566},
|
|
||||||
{5, 6, 0, 0, 6, 572},
|
|
||||||
{5, 6, 0, 0, 6, 578},
|
|
||||||
{5, 8, 0, 2, 6, 584},
|
|
||||||
{5, 8, 0, 2, 6, 592},
|
|
||||||
{3, 6, 0, 0, 4, 600},
|
|
||||||
{4, 6, 0, 0, 5, 606},
|
|
||||||
{3, 8, 0, 0, 4, 612},
|
|
||||||
{4, 6, 0, 0, 5, 620},
|
|
||||||
{5, 6, 0, 0, 6, 626},
|
|
||||||
{7, 6, 0, 0, 8, 632},
|
|
||||||
{5, 6, 0, 0, 6, 638},
|
|
||||||
{4, 8, 0, 2, 5, 644},
|
|
||||||
{4, 6, 0, 0, 5, 652},
|
|
||||||
{3, 10, 0, 2, 3, 658},
|
|
||||||
{1, 10, -1, 2, 3, 668},
|
|
||||||
{3, 10, 0, 2, 3, 678},
|
|
||||||
{6, 2, 0, -3, 7, 688},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0,0,0,0,0, -1},
|
|
||||||
{0, 0, 0, 0, 3, -1},
|
|
||||||
{1, 8, -1, 2, 3, 690},
|
|
||||||
{5, 8, 0, 1, 6, 698},
|
|
||||||
{5, 8, 0, 0, 6, 706},
|
|
||||||
{4, 6, 0, -1, 5, 714},
|
|
||||||
{5, 8, 0, 0, 6, 720},
|
|
||||||
{1, 10, -1, 2, 3, 728},
|
|
||||||
{5, 10, 0, 2, 6, 738},
|
|
||||||
{3, 1, 0, -7, 3, 748},
|
|
||||||
{7, 7, -1, 0, 9, 749},
|
|
||||||
{3, 5, 0, -3, 4, 756},
|
|
||||||
{5, 5, 0, 0, 6, 761},
|
|
||||||
{5, 3, -1, -2, 7, 766},
|
|
||||||
{3, 1, 0, -3, 4, 769},
|
|
||||||
{7, 7, -1, 0, 9, 770},
|
|
||||||
{3, 1, 0, -7, 3, 777},
|
|
||||||
{4, 4, 0, -3, 4, 778},
|
|
||||||
{5, 7, 0, 0, 6, 782},
|
|
||||||
{3, 4, 0, -3, 3, 789},
|
|
||||||
{3, 4, 0, -3, 3, 793},
|
|
||||||
{2, 2, 0, -6, 3, 797},
|
|
||||||
{4, 8, 0, 2, 5, 799},
|
|
||||||
{6, 10, 0, 2, 6, 807},
|
|
||||||
{2, 1, 0, -3, 3, 817},
|
|
||||||
{2, 2, 0, 2, 3, 818},
|
|
||||||
{2, 4, 0, -3, 3, 820},
|
|
||||||
{3, 5, 0, -3, 4, 824},
|
|
||||||
{5, 5, 0, 0, 6, 829},
|
|
||||||
{9, 8, 0, 0, 9, 834},
|
|
||||||
{8, 8, 0, 0, 9, 850},
|
|
||||||
{9, 8, 0, 0, 9, 858},
|
|
||||||
{4, 8, -1, 2, 6, 874},
|
|
||||||
{7, 11, 0, 0, 7, 882},
|
|
||||||
{7, 11, 0, 0, 7, 893},
|
|
||||||
{7, 11, 0, 0, 7, 904},
|
|
||||||
{7, 11, 0, 0, 7, 915},
|
|
||||||
{7, 10, 0, 0, 7, 926},
|
|
||||||
{7, 11, 0, 0, 7, 936},
|
|
||||||
{9, 8, 0, 0, 10, 947},
|
|
||||||
{6, 10, -1, 2, 8, 963},
|
|
||||||
{5, 11, -1, 0, 7, 973},
|
|
||||||
{5, 11, -1, 0, 7, 984},
|
|
||||||
{5, 11, -1, 0, 7, 995},
|
|
||||||
{5, 10, -1, 0, 7, 1006},
|
|
||||||
{2, 11, 0, 0, 3, 1016},
|
|
||||||
{2, 11, -1, 0, 3, 1027},
|
|
||||||
{3, 11, 0, 0, 3, 1038},
|
|
||||||
{3, 10, 0, 0, 3, 1049},
|
|
||||||
{7, 8, 0, 0, 8, 1059},
|
|
||||||
{6, 11, -1, 0, 8, 1067},
|
|
||||||
{6, 11, -1, 0, 8, 1078},
|
|
||||||
{6, 11, -1, 0, 8, 1089},
|
|
||||||
{6, 11, -1, 0, 8, 1100},
|
|
||||||
{6, 11, -1, 0, 8, 1111},
|
|
||||||
{6, 10, -1, 0, 8, 1122},
|
|
||||||
{5, 5, 0, -1, 6, 1132},
|
|
||||||
{6, 10, -1, 1, 8, 1137},
|
|
||||||
{6, 11, -1, 0, 8, 1147},
|
|
||||||
{6, 11, -1, 0, 8, 1158},
|
|
||||||
{6, 11, -1, 0, 8, 1169},
|
|
||||||
{6, 10, -1, 0, 8, 1180},
|
|
||||||
{7, 11, 0, 0, 7, 1190},
|
|
||||||
{5, 8, -1, 0, 7, 1201},
|
|
||||||
{4, 8, 0, 0, 5, 1209},
|
|
||||||
{5, 9, 0, 0, 5, 1217},
|
|
||||||
{5, 9, 0, 0, 5, 1226},
|
|
||||||
{5, 9, 0, 0, 5, 1235},
|
|
||||||
{5, 9, 0, 0, 5, 1244},
|
|
||||||
{5, 8, 0, 0, 5, 1253},
|
|
||||||
{5, 9, 0, 0, 5, 1261},
|
|
||||||
{7, 6, 0, 0, 8, 1270},
|
|
||||||
{4, 8, 0, 2, 5, 1276},
|
|
||||||
{4, 9, 0, 0, 5, 1284},
|
|
||||||
{4, 9, 0, 0, 5, 1293},
|
|
||||||
{4, 9, 0, 0, 5, 1302},
|
|
||||||
{4, 8, 0, 0, 5, 1311},
|
|
||||||
{2, 9, 1, 0, 2, 1319},
|
|
||||||
{2, 9, 0, 0, 2, 1328},
|
|
||||||
{3, 9, 1, 0, 2, 1337},
|
|
||||||
{3, 8, 0, 0, 2, 1346},
|
|
||||||
{5, 9, 0, 0, 6, 1354},
|
|
||||||
{4, 9, 0, 0, 5, 1363},
|
|
||||||
{5, 9, 0, 0, 6, 1372},
|
|
||||||
{5, 9, 0, 0, 6, 1381},
|
|
||||||
{5, 9, 0, 0, 6, 1390},
|
|
||||||
{5, 9, 0, 0, 6, 1399},
|
|
||||||
{5, 8, 0, 0, 6, 1408},
|
|
||||||
{5, 5, 0, -1, 6, 1416},
|
|
||||||
{6, 6, 0, 0, 6, 1421},
|
|
||||||
{4, 9, 0, 0, 5, 1427},
|
|
||||||
{4, 9, 0, 0, 5, 1436},
|
|
||||||
{4, 9, 0, 0, 5, 1445},
|
|
||||||
{4, 8, 0, 0, 5, 1454},
|
|
||||||
{4, 11, 0, 2, 5, 1462},
|
|
||||||
{5, 10, 0, 2, 6, 1473},
|
|
||||||
{4, 10, 0, 2, 5, 1483},
|
|
||||||
},
|
|
||||||
bitmap_data
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
@@ -18,15 +18,14 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexHull
|
|||||||
)
|
)
|
||||||
|
|
||||||
ADD_LIBRARY(OpenGLSupport
|
ADD_LIBRARY(OpenGLSupport
|
||||||
BMF_Api.cpp
|
GLDebugFont.cpp
|
||||||
BMF_BitmapFont.cpp
|
|
||||||
BMF_font_helv10.cpp
|
|
||||||
GL_ShapeDrawer.cpp
|
GL_ShapeDrawer.cpp
|
||||||
GL_Simplex1to4.cpp
|
GL_Simplex1to4.cpp
|
||||||
GLDebugDrawer.cpp
|
GLDebugDrawer.cpp
|
||||||
GlutStuff.cpp
|
GlutStuff.cpp
|
||||||
RenderTexture.cpp
|
RenderTexture.cpp
|
||||||
DemoApplication.cpp
|
DemoApplication.cpp
|
||||||
|
GlutDemoApplication.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
IF (BUILD_SHARED_LIBS)
|
IF (BUILD_SHARED_LIBS)
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ subject to the following restrictions:
|
|||||||
#include "LinearMath/btQuickprof.h"
|
#include "LinearMath/btQuickprof.h"
|
||||||
#include "LinearMath/btDefaultMotionState.h"
|
#include "LinearMath/btDefaultMotionState.h"
|
||||||
|
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
|
|
||||||
extern bool gDisableDeactivation;
|
extern bool gDisableDeactivation;
|
||||||
int numObjects = 0;
|
int numObjects = 0;
|
||||||
@@ -76,7 +76,12 @@ m_stepping(true),
|
|||||||
m_singleStep(false),
|
m_singleStep(false),
|
||||||
m_idle(false),
|
m_idle(false),
|
||||||
m_enableshadows(false),
|
m_enableshadows(false),
|
||||||
m_sundirection(btVector3(1,-2,1)*1000)
|
m_sundirection(btVector3(1,-2,1)*1000),
|
||||||
|
m_ortho(0),
|
||||||
|
m_mouseOldX(0),
|
||||||
|
m_mouseOldY(0),
|
||||||
|
m_mouseButtons(0),
|
||||||
|
m_modifierKeys(0)
|
||||||
{
|
{
|
||||||
#ifndef BT_NO_PROFILE
|
#ifndef BT_NO_PROFILE
|
||||||
m_profileIterator = CProfileManager::Get_Iterator();
|
m_profileIterator = CProfileManager::Get_Iterator();
|
||||||
@@ -203,22 +208,51 @@ void DemoApplication::updateCamera() {
|
|||||||
if (m_glutScreenWidth == 0 && m_glutScreenHeight == 0)
|
if (m_glutScreenWidth == 0 && m_glutScreenHeight == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
btScalar aspect;
|
||||||
|
btVector3 extents;
|
||||||
|
|
||||||
if (m_glutScreenWidth > m_glutScreenHeight)
|
if (m_glutScreenWidth > m_glutScreenHeight)
|
||||||
{
|
{
|
||||||
btScalar aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
|
aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
|
||||||
glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0);
|
extents.setValue(aspect * 1.0f, 1.0f,0);
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
btScalar aspect = m_glutScreenHeight / (btScalar)m_glutScreenWidth;
|
aspect = m_glutScreenHeight / (btScalar)m_glutScreenWidth;
|
||||||
glFrustum (-1.0, 1.0, -aspect, aspect, 1.0, 10000.0);
|
extents.setValue(1.0f, aspect*1.f,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (m_ortho)
|
||||||
|
{
|
||||||
|
// reset matrix
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
|
extents *= m_cameraDistance;
|
||||||
|
btVector3 lower = m_cameraTargetPosition - extents;
|
||||||
|
btVector3 upper = m_cameraTargetPosition + extents;
|
||||||
|
//gluOrtho2D(lower.x, upper.x, lower.y, upper.y);
|
||||||
|
glOrtho(lower.getX(), upper.getX(), lower.getY(), upper.getY(),-1000,1000);
|
||||||
|
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
//glTranslatef(100,210,0);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
if (m_glutScreenWidth > m_glutScreenHeight)
|
||||||
|
{
|
||||||
|
glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
glFrustum (-1.0, 1.0, -aspect, aspect, 1.0, 10000.0);
|
||||||
|
}
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glLoadIdentity();
|
||||||
|
gluLookAt(m_cameraPosition[0], m_cameraPosition[1], m_cameraPosition[2],
|
||||||
|
m_cameraTargetPosition[0], m_cameraTargetPosition[1], m_cameraTargetPosition[2],
|
||||||
|
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
|
||||||
|
}
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glLoadIdentity();
|
|
||||||
gluLookAt(m_cameraPosition[0], m_cameraPosition[1], m_cameraPosition[2],
|
|
||||||
m_cameraTargetPosition[0], m_cameraTargetPosition[1], m_cameraTargetPosition[2],
|
|
||||||
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -265,6 +299,8 @@ void DemoApplication::zoomOut()
|
|||||||
|
|
||||||
void DemoApplication::reshape(int w, int h)
|
void DemoApplication::reshape(int w, int h)
|
||||||
{
|
{
|
||||||
|
GLDebugResetFont(w,h);
|
||||||
|
|
||||||
m_glutScreenWidth = w;
|
m_glutScreenWidth = w;
|
||||||
m_glutScreenHeight = h;
|
m_glutScreenHeight = h;
|
||||||
|
|
||||||
@@ -403,7 +439,7 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
|
|||||||
|
|
||||||
case 'o' :
|
case 'o' :
|
||||||
{
|
{
|
||||||
m_stepping = !m_stepping;
|
m_ortho = !m_ortho;//m_stepping = !m_stepping;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 's' : clientMoveAndDisplay(); break;
|
case 's' : clientMoveAndDisplay(); break;
|
||||||
@@ -445,7 +481,7 @@ void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
|
|||||||
if (getDynamicsWorld() && getDynamicsWorld()->getDebugDrawer())
|
if (getDynamicsWorld() && getDynamicsWorld()->getDebugDrawer())
|
||||||
getDynamicsWorld()->getDebugDrawer()->setDebugMode(m_debugMode);
|
getDynamicsWorld()->getDebugDrawer()->setDebugMode(m_debugMode);
|
||||||
|
|
||||||
glutPostRedisplay();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -457,67 +493,7 @@ void DemoApplication::setDebugMode(int mode)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DemoApplication::specialKeyboardUp(int key, int x, int y)
|
|
||||||
{
|
|
||||||
|
|
||||||
glutPostRedisplay();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void DemoApplication::specialKeyboard(int key, int x, int y)
|
|
||||||
{
|
|
||||||
(void)x;
|
|
||||||
(void)y;
|
|
||||||
|
|
||||||
switch (key)
|
|
||||||
{
|
|
||||||
case GLUT_KEY_F1:
|
|
||||||
{
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
case GLUT_KEY_F2:
|
|
||||||
{
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
case GLUT_KEY_END:
|
|
||||||
{
|
|
||||||
int numObj = getDynamicsWorld()->getNumCollisionObjects();
|
|
||||||
if (numObj)
|
|
||||||
{
|
|
||||||
btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1];
|
|
||||||
|
|
||||||
getDynamicsWorld()->removeCollisionObject(obj);
|
|
||||||
btRigidBody* body = btRigidBody::upcast(obj);
|
|
||||||
if (body && body->getMotionState())
|
|
||||||
{
|
|
||||||
delete body->getMotionState();
|
|
||||||
}
|
|
||||||
delete obj;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case GLUT_KEY_LEFT : stepLeft(); break;
|
|
||||||
case GLUT_KEY_RIGHT : stepRight(); break;
|
|
||||||
case GLUT_KEY_UP : stepFront(); break;
|
|
||||||
case GLUT_KEY_DOWN : stepBack(); break;
|
|
||||||
case GLUT_KEY_PAGE_UP : zoomIn(); break;
|
|
||||||
case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
|
|
||||||
case GLUT_KEY_HOME : toggleIdle(); break;
|
|
||||||
default:
|
|
||||||
// std::cout << "unused (special) key : " << key << std::endl;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
glutPostRedisplay();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -525,6 +501,8 @@ void DemoApplication::moveAndDisplay()
|
|||||||
{
|
{
|
||||||
if (!m_idle)
|
if (!m_idle)
|
||||||
clientMoveAndDisplay();
|
clientMoveAndDisplay();
|
||||||
|
else
|
||||||
|
displayCallback();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -534,19 +512,14 @@ void DemoApplication::displayCallback()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define NUM_SPHERES_ON_DIAGONAL 9
|
||||||
|
|
||||||
void DemoApplication::setShootBoxShape ()
|
void DemoApplication::setShootBoxShape ()
|
||||||
{
|
{
|
||||||
if (!m_shootBoxShape)
|
if (!m_shootBoxShape)
|
||||||
{
|
{
|
||||||
//#define TEST_UNIFORM_SCALING_SHAPE 1
|
m_shootBoxShape = new btBoxShape(btVector3(.5f,.5f,.5f));
|
||||||
#ifdef TEST_UNIFORM_SCALING_SHAPE
|
}
|
||||||
btConvexShape* childShape = new btBoxShape(btVector3(1.f,1.f,1.f));
|
|
||||||
m_shootBoxShape = new btUniformScalingShape(childShape,0.5f);
|
|
||||||
#else
|
|
||||||
m_shootBoxShape = new btBoxShape(btVector3(.5f,.5f,.5f));
|
|
||||||
#endif//
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DemoApplication::shootBox(const btVector3& destination)
|
void DemoApplication::shootBox(const btVector3& destination)
|
||||||
@@ -577,12 +550,12 @@ void DemoApplication::shootBox(const btVector3& destination)
|
|||||||
body->setCcdSweptSphereRadius(0.2f);
|
body->setCcdSweptSphereRadius(0.2f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int gPickingConstraintId = 0;
|
int gPickingConstraintId = 0;
|
||||||
btVector3 gOldPickingPos;
|
btVector3 gOldPickingPos;
|
||||||
|
btVector3 gHitPos(-1,-1,-1);
|
||||||
float gOldPickingDist = 0.f;
|
float gOldPickingDist = 0.f;
|
||||||
btRigidBody* pickedBody = 0;//for deactivation state
|
btRigidBody* pickedBody = 0;//for deactivation state
|
||||||
|
|
||||||
@@ -590,6 +563,35 @@ btRigidBody* pickedBody = 0;//for deactivation state
|
|||||||
btVector3 DemoApplication::getRayTo(int x,int y)
|
btVector3 DemoApplication::getRayTo(int x,int y)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (m_ortho)
|
||||||
|
{
|
||||||
|
|
||||||
|
btScalar aspect;
|
||||||
|
btVector3 extents;
|
||||||
|
if (m_glutScreenWidth > m_glutScreenHeight)
|
||||||
|
{
|
||||||
|
aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
|
||||||
|
extents.setValue(aspect * 1.0f, 1.0f,0);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
aspect = m_glutScreenHeight / (btScalar)m_glutScreenWidth;
|
||||||
|
extents.setValue(1.0f, aspect*1.f,0);
|
||||||
|
}
|
||||||
|
|
||||||
|
extents *= m_cameraDistance;
|
||||||
|
btVector3 lower = m_cameraTargetPosition - extents;
|
||||||
|
btVector3 upper = m_cameraTargetPosition + extents;
|
||||||
|
|
||||||
|
btScalar u = x / btScalar(m_glutScreenWidth);
|
||||||
|
btScalar v = (m_glutScreenHeight - y) / btScalar(m_glutScreenHeight);
|
||||||
|
|
||||||
|
btVector3 p(0,0,0);
|
||||||
|
p.setValue((1.0f - u) * lower.getX() + u * upper.getX(),(1.0f - v) * lower.getY() + v * upper.getY(),m_cameraTargetPosition.getZ());
|
||||||
|
return p;
|
||||||
|
}
|
||||||
|
|
||||||
float top = 1.f;
|
float top = 1.f;
|
||||||
float bottom = -1.f;
|
float bottom = -1.f;
|
||||||
float nearPlane = 1.f;
|
float nearPlane = 1.f;
|
||||||
@@ -613,19 +615,24 @@ btVector3 DemoApplication::getRayTo(int x,int y)
|
|||||||
|
|
||||||
float tanfov = tanf(0.5f*fov);
|
float tanfov = tanf(0.5f*fov);
|
||||||
|
|
||||||
btScalar aspect = m_glutScreenHeight / (btScalar)m_glutScreenWidth;
|
|
||||||
|
|
||||||
hor *= 2.f * farPlane * tanfov;
|
hor *= 2.f * farPlane * tanfov;
|
||||||
vertical *= 2.f * farPlane * tanfov;
|
vertical *= 2.f * farPlane * tanfov;
|
||||||
|
|
||||||
if (aspect<1)
|
btScalar aspect;
|
||||||
|
|
||||||
|
if (m_glutScreenWidth > m_glutScreenHeight)
|
||||||
{
|
{
|
||||||
hor/=aspect;
|
aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
|
||||||
} else
|
|
||||||
|
hor*=aspect;
|
||||||
|
} else
|
||||||
{
|
{
|
||||||
|
aspect = m_glutScreenHeight / (btScalar)m_glutScreenWidth;
|
||||||
vertical*=aspect;
|
vertical*=aspect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
btVector3 rayToCenter = rayFrom + rayForward;
|
btVector3 rayToCenter = rayFrom + rayForward;
|
||||||
btVector3 dHor = hor * 1.f/float(m_glutScreenWidth);
|
btVector3 dHor = hor * 1.f/float(m_glutScreenWidth);
|
||||||
btVector3 dVert = vertical * 1.f/float(m_glutScreenHeight);
|
btVector3 dVert = vertical * 1.f/float(m_glutScreenHeight);
|
||||||
@@ -642,6 +649,23 @@ btScalar mousePickClamping = 30.f;
|
|||||||
|
|
||||||
void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
||||||
{
|
{
|
||||||
|
if (state == 0)
|
||||||
|
{
|
||||||
|
m_mouseButtons |= 1<<button;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
m_mouseButtons = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_mouseOldX = x;
|
||||||
|
m_mouseOldY = y;
|
||||||
|
|
||||||
|
updateModifierKeys();
|
||||||
|
if ((m_modifierKeys& BT_ACTIVE_ALT) && (state==0))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
|
//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
|
||||||
//button 0, state 0 means left mouse down
|
//button 0, state 0 means left mouse down
|
||||||
|
|
||||||
@@ -665,7 +689,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
|||||||
if (state==0)
|
if (state==0)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
#if 0
|
||||||
//apply an impulse
|
//apply an impulse
|
||||||
if (m_dynamicsWorld)
|
if (m_dynamicsWorld)
|
||||||
{
|
{
|
||||||
@@ -687,6 +711,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -705,8 +730,19 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
|||||||
//add a point to point constraint for picking
|
//add a point to point constraint for picking
|
||||||
if (m_dynamicsWorld)
|
if (m_dynamicsWorld)
|
||||||
{
|
{
|
||||||
btCollisionWorld::ClosestRayResultCallback rayCallback(m_cameraPosition,rayTo);
|
|
||||||
m_dynamicsWorld->rayTest(m_cameraPosition,rayTo,rayCallback);
|
btVector3 rayFrom;
|
||||||
|
if (m_ortho)
|
||||||
|
{
|
||||||
|
rayFrom = rayTo;
|
||||||
|
rayFrom.setZ(-100.f);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
rayFrom = m_cameraPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
btCollisionWorld::ClosestRayResultCallback rayCallback(rayFrom,rayTo);
|
||||||
|
m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback);
|
||||||
if (rayCallback.hasHit())
|
if (rayCallback.hasHit())
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -722,6 +758,8 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
|||||||
|
|
||||||
|
|
||||||
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
||||||
|
printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
|
||||||
|
|
||||||
|
|
||||||
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||||
|
|
||||||
@@ -733,10 +771,9 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
|||||||
|
|
||||||
//save mouse position for dragging
|
//save mouse position for dragging
|
||||||
gOldPickingPos = rayTo;
|
gOldPickingPos = rayTo;
|
||||||
|
gHitPos = pickPos;
|
||||||
|
|
||||||
btVector3 eyePos(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2]);
|
gOldPickingDist = (pickPos-rayFrom).length();
|
||||||
|
|
||||||
gOldPickingDist = (pickPos-eyePos).length();
|
|
||||||
|
|
||||||
//very weak constraint for picking
|
//very weak constraint for picking
|
||||||
p2p->m_setting.m_tau = 0.1f;
|
p2p->m_setting.m_tau = 0.1f;
|
||||||
@@ -784,17 +821,77 @@ void DemoApplication::mouseMotionFunc(int x,int y)
|
|||||||
//keep it at the same picking distance
|
//keep it at the same picking distance
|
||||||
|
|
||||||
btVector3 newRayTo = getRayTo(x,y);
|
btVector3 newRayTo = getRayTo(x,y);
|
||||||
btVector3 eyePos(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2]);
|
btVector3 rayFrom;
|
||||||
btVector3 dir = newRayTo-eyePos;
|
btVector3 oldPivotInB = p2p->getPivotInB();
|
||||||
dir.normalize();
|
btVector3 newPivotB;
|
||||||
dir *= gOldPickingDist;
|
if (m_ortho)
|
||||||
|
{
|
||||||
|
newPivotB = oldPivotInB;
|
||||||
|
newPivotB.setX(newRayTo.getX());
|
||||||
|
newPivotB.setY(newRayTo.getY());
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
rayFrom = m_cameraPosition;
|
||||||
|
btVector3 dir = newRayTo-rayFrom;
|
||||||
|
dir.normalize();
|
||||||
|
dir *= gOldPickingDist;
|
||||||
|
|
||||||
btVector3 newPos = eyePos + dir;
|
newPivotB = rayFrom + dir;
|
||||||
p2p->setPivotB(newPos);
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
p2p->setPivotB(newPivotB);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float dx, dy;
|
||||||
|
dx = x - m_mouseOldX;
|
||||||
|
dy = y - m_mouseOldY;
|
||||||
|
|
||||||
|
|
||||||
|
///only if ALT key is pressed (Maya style)
|
||||||
|
if (m_modifierKeys& BT_ACTIVE_ALT)
|
||||||
|
{
|
||||||
|
if(m_mouseButtons & 2)
|
||||||
|
{
|
||||||
|
btVector3 hor = getRayTo(0,0)-getRayTo(1,0);
|
||||||
|
btVector3 vert = getRayTo(0,0)-getRayTo(0,1);
|
||||||
|
btScalar multiplierX = 0.01;
|
||||||
|
btScalar multiplierY = 0.01;
|
||||||
|
if (m_ortho)
|
||||||
|
{
|
||||||
|
multiplierX = 1;
|
||||||
|
multiplierY = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
m_cameraTargetPosition += hor* dx * multiplierX;
|
||||||
|
m_cameraTargetPosition += vert* dy * multiplierY;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(m_mouseButtons & (2 << 2) && m_mouseButtons & 1)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
else if(m_mouseButtons & 1)
|
||||||
|
{
|
||||||
|
m_azi += dx * 0.2;
|
||||||
|
m_azi = fmodf(m_azi, 180.f);
|
||||||
|
m_ele += dy * 0.2;
|
||||||
|
m_ele = fmodf(m_ele, 180.f);
|
||||||
|
}
|
||||||
|
else if(m_mouseButtons & 4)
|
||||||
|
{
|
||||||
|
m_cameraDistance -= dy * 0.2f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
m_mouseOldX = x;
|
||||||
|
m_mouseOldY = y;
|
||||||
|
updateCamera();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -873,11 +970,11 @@ extern CProfileIterator * m_profileIterator;
|
|||||||
void DemoApplication::displayProfileString(int xOffset,int yStart,char* message)
|
void DemoApplication::displayProfileString(int xOffset,int yStart,char* message)
|
||||||
{
|
{
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),message);
|
GLDebugDrawString(xOffset,yStart,message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void DemoApplication::showProfileInfo(float& xOffset,float& yStart, float yIncr)
|
void DemoApplication::showProfileInfo(int& xOffset,int& yStart, int yIncr)
|
||||||
{
|
{
|
||||||
#ifndef BT_NO_PROFILE
|
#ifndef BT_NO_PROFILE
|
||||||
|
|
||||||
@@ -1074,9 +1171,9 @@ void DemoApplication::renderme()
|
|||||||
renderscene(0);
|
renderscene(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
float xOffset = 10.f;
|
int xOffset = 10;
|
||||||
float yStart = 20.f;
|
int yStart = 20;
|
||||||
float yIncr = 20.f;
|
int yIncr = 20;
|
||||||
char buf[124];
|
char buf[124];
|
||||||
|
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
@@ -1101,7 +1198,7 @@ void DemoApplication::renderme()
|
|||||||
char blockTime[128];
|
char blockTime[128];
|
||||||
sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
|
sprintf(blockTime, "%s: %lf",&((*iter).first[0]),btProfiler::getBlockTime((*iter).first, btProfiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
|
GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1110,59 +1207,52 @@ void DemoApplication::renderme()
|
|||||||
#endif //USE_QUICKPROF
|
#endif //USE_QUICKPROF
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"mouse to interact");
|
sprintf(buf,"mouse to interact");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
|
||||||
|
sprintf(buf,"ALT + mouse to move camera");
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"space to reset");
|
sprintf(buf,"space to reset");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"cursor keys and z,x to navigate");
|
sprintf(buf,"cursor keys and z,x to navigate");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"i to toggle simulation, s single step");
|
sprintf(buf,"i to toggle simulation, s single step");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"q to quit");
|
sprintf(buf,"q to quit");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,". to shoot box");
|
sprintf(buf,". to shoot box");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
// not yet hooked up again after refactoring...
|
// not yet hooked up again after refactoring...
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"d to toggle deactivation");
|
sprintf(buf,"d to toggle deactivation");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"g to toggle mesh animation (ConcaveDemo)");
|
sprintf(buf,"g to toggle mesh animation (ConcaveDemo)");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"h to toggle help text");
|
sprintf(buf,"h to toggle help text");
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
|
sprintf(buf,"o to toggle orthogonal/perspective view");
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
sprintf(buf,"p to toggle profiling (+results to file)");
|
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
@@ -1170,58 +1260,51 @@ void DemoApplication::renderme()
|
|||||||
//bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
|
//bool useCCD = (getDebugMode() & btIDebugDraw::DBG_EnableCCD);
|
||||||
//glRasterPos3f(xOffset,yStart,0);
|
//glRasterPos3f(xOffset,yStart,0);
|
||||||
//sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
//sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
||||||
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
//GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
//yStart += yIncr;
|
//yStart += yIncr;
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
#ifdef SHOW_NUM_DEEP_PENETRATIONS
|
#ifdef SHOW_NUM_DEEP_PENETRATIONS
|
||||||
|
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gNumDeepPenetrationChecks = %d",gNumDeepPenetrationChecks);
|
sprintf(buf,"gNumDeepPenetrationChecks = %d",gNumDeepPenetrationChecks);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gNumGjkChecks= %d",gNumGjkChecks);
|
sprintf(buf,"gNumGjkChecks= %d",gNumGjkChecks);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gNumClampedCcdMotions = %d",gNumClampedCcdMotions);
|
sprintf(buf,"gNumClampedCcdMotions = %d",gNumClampedCcdMotions);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gNumSplitImpulseRecoveries= %d",gNumSplitImpulseRecoveries);
|
sprintf(buf,"gNumSplitImpulseRecoveries= %d",gNumSplitImpulseRecoveries);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gNumAlignedAllocs = %d",gNumAlignedAllocs);
|
sprintf(buf,"gNumAlignedAllocs = %d",gNumAlignedAllocs);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
|
sprintf(buf,"gNumAlignedFree= %d",gNumAlignedFree);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
|
||||||
sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
|
sprintf(buf,"# alloc-free = %d",gNumAlignedAllocs-gNumAlignedFree);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
//enable BT_DEBUG_MEMORY_ALLOCATIONS define in Bullet/src/LinearMath/btAlignedAllocator.h for memory leak detection
|
//enable BT_DEBUG_MEMORY_ALLOCATIONS define in Bullet/src/LinearMath/btAlignedAllocator.h for memory leak detection
|
||||||
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
|
#ifdef BT_DEBUG_MEMORY_ALLOCATIONS
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
|
sprintf(buf,"gTotalBytesAlignedAllocs = %d",gTotalBytesAlignedAllocs);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
#endif //BT_DEBUG_MEMORY_ALLOCATIONS
|
#endif //BT_DEBUG_MEMORY_ALLOCATIONS
|
||||||
|
|
||||||
@@ -1229,11 +1312,14 @@ void DemoApplication::renderme()
|
|||||||
{
|
{
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"# objects = %d",getDynamicsWorld()->getNumCollisionObjects());
|
sprintf(buf,"# objects = %d",getDynamicsWorld()->getNumCollisionObjects());
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
glRasterPos3f(xOffset,yStart,0);
|
glRasterPos3f(xOffset,yStart,0);
|
||||||
sprintf(buf,"# pairs = %d",getDynamicsWorld()->getBroadphase()->getOverlappingPairCache()->getNumOverlappingPairs());
|
sprintf(buf,"# pairs = %d",getDynamicsWorld()->getBroadphase()->getOverlappingPairCache()->getNumOverlappingPairs());
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
|
yStart += yIncr;
|
||||||
|
sprintf(buf,"# hitPos = %f,%f,%f",gHitPos.getX(),gHitPos.getY(),gHitPos.getZ());
|
||||||
|
GLDebugDrawString(xOffset,yStart,buf);
|
||||||
yStart += yIncr;
|
yStart += yIncr;
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1273,13 +1359,7 @@ void DemoApplication::clientResetScene()
|
|||||||
///create a copy of the array, not a reference!
|
///create a copy of the array, not a reference!
|
||||||
btCollisionObjectArray copyArray = m_dynamicsWorld->getCollisionObjectArray();
|
btCollisionObjectArray copyArray = m_dynamicsWorld->getCollisionObjectArray();
|
||||||
|
|
||||||
for (i=0;i<copyArray.size();i++)
|
|
||||||
{
|
|
||||||
btRigidBody* body = btRigidBody::upcast(copyArray[i]);
|
|
||||||
if (body)
|
|
||||||
m_dynamicsWorld->removeRigidBody(body);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (i=0;i<numObjects;i++)
|
for (i=0;i<numObjects;i++)
|
||||||
@@ -1300,7 +1380,7 @@ void DemoApplication::clientResetScene()
|
|||||||
//colObj->setActivationState(WANTS_DEACTIVATION);
|
//colObj->setActivationState(WANTS_DEACTIVATION);
|
||||||
}
|
}
|
||||||
//removed cached contact points (this is not necessary if all objects have been removed from the dynamics world)
|
//removed cached contact points (this is not necessary if all objects have been removed from the dynamics world)
|
||||||
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
|
//m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(colObj->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
|
||||||
|
|
||||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||||
if (body && !body->isStaticObject())
|
if (body && !body->isStaticObject())
|
||||||
@@ -1315,14 +1395,6 @@ void DemoApplication::clientResetScene()
|
|||||||
///reset some internal cached data in the broadphase
|
///reset some internal cached data in the broadphase
|
||||||
m_dynamicsWorld->getBroadphase()->resetPool(getDynamicsWorld()->getDispatcher());
|
m_dynamicsWorld->getBroadphase()->resetPool(getDynamicsWorld()->getDispatcher());
|
||||||
m_dynamicsWorld->getConstraintSolver()->reset();
|
m_dynamicsWorld->getConstraintSolver()->reset();
|
||||||
|
|
||||||
for ( i=0;i<copyArray.size();i++)
|
|
||||||
{
|
|
||||||
btRigidBody* body = btRigidBody::upcast(copyArray[i]);
|
|
||||||
if (body)
|
|
||||||
m_dynamicsWorld->addRigidBody(btRigidBody::upcast(copyArray[i]));
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -64,6 +64,11 @@ class DemoApplication
|
|||||||
btVector3 m_cameraPosition;
|
btVector3 m_cameraPosition;
|
||||||
btVector3 m_cameraTargetPosition;//look at
|
btVector3 m_cameraTargetPosition;//look at
|
||||||
|
|
||||||
|
int m_mouseOldX;
|
||||||
|
int m_mouseOldY;
|
||||||
|
int m_mouseButtons;
|
||||||
|
int m_modifierKeys;
|
||||||
|
|
||||||
float m_scaleBottom;
|
float m_scaleBottom;
|
||||||
float m_scaleFactor;
|
float m_scaleFactor;
|
||||||
btVector3 m_cameraUp;
|
btVector3 m_cameraUp;
|
||||||
@@ -72,6 +77,8 @@ class DemoApplication
|
|||||||
int m_glutScreenWidth;
|
int m_glutScreenWidth;
|
||||||
int m_glutScreenHeight;
|
int m_glutScreenHeight;
|
||||||
|
|
||||||
|
int m_ortho;
|
||||||
|
|
||||||
float m_ShootBoxInitialSpeed;
|
float m_ShootBoxInitialSpeed;
|
||||||
|
|
||||||
bool m_stepping;
|
bool m_stepping;
|
||||||
@@ -79,7 +86,7 @@ class DemoApplication
|
|||||||
bool m_idle;
|
bool m_idle;
|
||||||
int m_lastKey;
|
int m_lastKey;
|
||||||
|
|
||||||
void showProfileInfo(float& xOffset,float& yStart, float yIncr);
|
void showProfileInfo(int& xOffset,int& yStart, int yIncr);
|
||||||
void renderscene(int pass);
|
void renderscene(int pass);
|
||||||
|
|
||||||
GL_ShapeDrawer* m_shapeDrawer;
|
GL_ShapeDrawer* m_shapeDrawer;
|
||||||
@@ -97,6 +104,8 @@ public:
|
|||||||
return m_dynamicsWorld;
|
return m_dynamicsWorld;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void initPhysics() = 0;
|
||||||
|
|
||||||
virtual void setDrawClusters(bool drawClusters)
|
virtual void setDrawClusters(bool drawClusters)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -189,9 +198,9 @@ public:
|
|||||||
|
|
||||||
virtual void keyboardCallback(unsigned char key, int x, int y);
|
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||||
|
|
||||||
virtual void specialKeyboard(int key, int x, int y);
|
virtual void specialKeyboard(int key, int x, int y){}
|
||||||
|
|
||||||
virtual void specialKeyboardUp(int key, int x, int y);
|
virtual void specialKeyboardUp(int key, int x, int y){}
|
||||||
|
|
||||||
virtual void reshape(int w, int h);
|
virtual void reshape(int w, int h);
|
||||||
|
|
||||||
@@ -203,6 +212,9 @@ public:
|
|||||||
|
|
||||||
virtual void renderme();
|
virtual void renderme();
|
||||||
|
|
||||||
|
virtual void swapBuffers() = 0;
|
||||||
|
|
||||||
|
virtual void updateModifierKeys() = 0;
|
||||||
|
|
||||||
void stepLeft();
|
void stepLeft();
|
||||||
void stepRight();
|
void stepRight();
|
||||||
|
|||||||
@@ -1,20 +1,10 @@
|
|||||||
|
|
||||||
#include "GLDebugDrawer.h"
|
#include "GLDebugDrawer.h"
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
#ifdef WIN32 //needed for glut.h
|
|
||||||
#include <windows.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//think different
|
|
||||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
|
||||||
#include <OpenGL/gl.h>
|
|
||||||
#include <OpenGL/glu.h>
|
|
||||||
#include <GLUT/glut.h>
|
|
||||||
#else
|
|
||||||
#include <GL/glut.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "BMF_Api.h"
|
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
GLDebugDrawer::GLDebugDrawer()
|
GLDebugDrawer::GLDebugDrawer()
|
||||||
:m_debugMode(0)
|
:m_debugMode(0)
|
||||||
@@ -49,7 +39,7 @@ void GLDebugDrawer::drawSphere (const btVector3& p, btScalar radius, const btVec
|
|||||||
glColor4f (color.getX(), color.getY(), color.getZ(), btScalar(1.0f));
|
glColor4f (color.getX(), color.getY(), color.getZ(), btScalar(1.0f));
|
||||||
glPushMatrix ();
|
glPushMatrix ();
|
||||||
glTranslatef (p.getX(), p.getY(), p.getZ());
|
glTranslatef (p.getX(), p.getY(), p.getZ());
|
||||||
glutSolidSphere (radius, 10, 10);
|
// glutSolidSphere (radius, 10, 10);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,7 +53,7 @@ void GLDebugDrawer::drawBox (const btVector3& boxMin, const btVector3& boxMax, c
|
|||||||
glPushMatrix ();
|
glPushMatrix ();
|
||||||
glTranslatef (center.getX(), center.getY(), center.getZ());
|
glTranslatef (center.getX(), center.getY(), center.getZ());
|
||||||
glScaled(2*halfExtent[0], 2*halfExtent[1], 2*halfExtent[2]);
|
glScaled(2*halfExtent[0], 2*halfExtent[1], 2*halfExtent[2]);
|
||||||
glutSolidCube(1.0);
|
// glutSolidCube(1.0);
|
||||||
glPopMatrix ();
|
glPopMatrix ();
|
||||||
//glDisable(GL_BLEND);
|
//glDisable(GL_BLEND);
|
||||||
}
|
}
|
||||||
@@ -92,7 +82,7 @@ void GLDebugDrawer::setDebugMode(int debugMode)
|
|||||||
void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString)
|
void GLDebugDrawer::draw3dText(const btVector3& location,const char* textString)
|
||||||
{
|
{
|
||||||
glRasterPos3f(location.x(), location.y(), location.z());
|
glRasterPos3f(location.x(), location.y(), location.z());
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString);
|
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),textString);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLDebugDrawer::reportErrorWarning(const char* warningString)
|
void GLDebugDrawer::reportErrorWarning(const char* warningString)
|
||||||
@@ -118,7 +108,7 @@ void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3&
|
|||||||
glRasterPos3f(from.x(), from.y(), from.z());
|
glRasterPos3f(from.x(), from.y(), from.z());
|
||||||
char buf[12];
|
char buf[12];
|
||||||
sprintf(buf," %d",lifeTime);
|
sprintf(buf," %d",lifeTime);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
898
Demos/OpenGL/GLDebugFont.cpp
Normal file
898
Demos/OpenGL/GLDebugFont.cpp
Normal file
@@ -0,0 +1,898 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
unsigned char sFontData[];
|
||||||
|
static GLuint sTexture = -1;
|
||||||
|
static int sScreenWidth = 0;
|
||||||
|
static int sScreenHeight = 0;
|
||||||
|
|
||||||
|
|
||||||
|
void GLDebugResetFont(int screenWidth,int screenHeight)
|
||||||
|
{
|
||||||
|
|
||||||
|
sScreenWidth = screenWidth;
|
||||||
|
sScreenHeight = screenHeight;
|
||||||
|
|
||||||
|
if (sTexture==-1)
|
||||||
|
{
|
||||||
|
glGenTextures(1, &sTexture);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, sTexture);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, 3, 256 , 256 , 0, GL_RGB, GL_UNSIGNED_BYTE, &sFontData[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
int windowWidth=screenWidth;
|
||||||
|
int windowHeight = screenHeight;
|
||||||
|
printf("generating font at resolution %d,%d\n",screenWidth,screenHeight);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void GLDebugDrawString(int x,int y,const char* string)
|
||||||
|
{
|
||||||
|
|
||||||
|
const char* string2 = "test";
|
||||||
|
if (sTexture==-1)
|
||||||
|
{
|
||||||
|
GLDebugResetFont(sScreenWidth,sScreenHeight);
|
||||||
|
}
|
||||||
|
if (strlen(string))
|
||||||
|
{
|
||||||
|
|
||||||
|
glColor3f(1.,1.,1.);
|
||||||
|
float cx;
|
||||||
|
float cy;
|
||||||
|
|
||||||
|
glMatrixMode(GL_TEXTURE);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
glDisable(GL_TEXTURE_GEN_S);
|
||||||
|
glDisable(GL_TEXTURE_GEN_T);
|
||||||
|
glDisable(GL_TEXTURE_GEN_R);
|
||||||
|
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
||||||
|
glDepthFunc (GL_LEQUAL);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glEnable (GL_DEPTH_TEST);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, sTexture);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glPushMatrix();
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0,sScreenWidth,0,sScreenHeight,-1,1);
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glPushMatrix();
|
||||||
|
glLoadIdentity();
|
||||||
|
glTranslated(x,sScreenHeight - y,0);
|
||||||
|
|
||||||
|
for (int i=0;i<strlen(string);i++)
|
||||||
|
{
|
||||||
|
unsigned char ch = string[i]-32;
|
||||||
|
if (ch>=0)
|
||||||
|
{
|
||||||
|
cx=float(ch%16) * 1./16.f;
|
||||||
|
cy=float(ch/16) * 1./16.f;
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(cx,1-cy-1./16.f);
|
||||||
|
glVertex2i(0,0);
|
||||||
|
glTexCoord2f(cx+1./16.f,1-cy-1./16.f);
|
||||||
|
glVertex2i(16 - 1,0);
|
||||||
|
glTexCoord2f(cx+1./16.f,1-cy);
|
||||||
|
glVertex2i(16 - 1,16 -1);
|
||||||
|
glTexCoord2f(cx,1-cy);
|
||||||
|
glVertex2i(0,16 -1);
|
||||||
|
glEnd();
|
||||||
|
glTranslated(10,0,0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glPopMatrix();
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glPopMatrix();
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
||||||
|
glDepthFunc (GL_LEQUAL);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glMatrixMode(GL_TEXTURE);
|
||||||
|
glLoadIdentity();
|
||||||
|
glScalef(0.025,0.025,0.025);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//glDisable(GL_TEXTURE_2D);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
unsigned char sFontData[] =
|
||||||
|
{
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,103,103,103,145,145,145,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,103,103,103,213,213,213,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,103,103,103,2,2,2,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,246,246,246,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,246,246,246,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,
|
||||||
|
213,213,255,255,255,255,255,255,246,246,246,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,213,213,213,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,
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|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,213,213,213,255,255,255,255,255,255,255,255,255,213,213,213,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,178,178,178,178,178,178,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,0,0,0,0,0,0,0,0,0,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
|
0,0,0,0,0,0,0,0,0,103,103,103,246,246,246,255,255,255,103,103,103,103,103,103,103,103,103,178,178,178,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,145,145,145,178,178,178,255,255,255,255,255,255,255,255,255,145,145,145,103,103,103,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,255,255,255,0,0,0,2,2,2,255,255,255,178,178,178,103,103,103,145,145,145,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,145,145,145,103,103,103,246,246,246,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,145,145,145,103,103,103,246,246,246,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,
|
||||||
|
255,255,145,145,145,103,103,103,246,246,246,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,213,213,213,178,178,178,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,213,213,213,178,178,178,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,103,103,103,145,145,145,255,255,255,255,255,255,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,103,103,103,103,103,103,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,103,103,103,145,145,145,178,178,178,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,103,103,103,145,145,145,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,0,0,0,213,213,213,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,70,70,70,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,70,
|
||||||
|
70,70,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,255,255,255,70,70,
|
||||||
|
70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,213,213,213,255,255,255,255,255,255,0,0,0,0,0,0,70,70,70,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,103,103,103,255,255,255,213,213,213,70,70,70,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,2,2,2,255,255,255,246,246,246,178,178,178,246,246,246,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,
|
||||||
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,178,178,178,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,255,255,255,213,213,
|
||||||
|
213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,255,255,255,255,255,255,103,103,103,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,103,103,103,255,255,255,103,103,103,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,178,178,178,255,255,255,37,37,37,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,103,103,103,255,255,255,255,255,255,145,145,145,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,2,2,145,145,145,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,
|
||||||
|
255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,103,103,103,0,0,0,0,0,0,213,213,213,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,145,145,145,255,255,
|
||||||
|
255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,70,70,70,255,255,255,70,70,70,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,213,213,213,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,70,70,70,255,255,255,37,37,37,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,103,103,103,103,103,103,246,246,246,255,255,255,255,255,255,103,103,103,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,70,70,70,255,255,255,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,145,145,145,103,103,103,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,145,145,145,103,103,103,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,213,213,213,213,213,213,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,213,213,213,213,213,213,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,
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255,255,255,255,255,213,213,213,213,213,213,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,178,178,178,213,213,213,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,103,103,103,145,145,145,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,213,213,213,178,178,178,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,178,
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||||||
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178,178,103,103,103,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,145,145,145,145,145,145,255,255,255,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,145,145,145,145,145,145,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,103,103,103,103,103,103,103,103,103,178,178,178,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,178,178,178,255,255,255,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,103,103,103,178,178,178,255,255,255,178,178,178,103,103,103,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,103,103,103,178,178,178,255,255,255,178,178,178,103,103,103,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,103,103,103,178,178,178,255,255,255,178,178,178,103,103,103,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,246,246,246,255,255,255,145,145,145,0,0,0,37,37,37,246,246,246,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,246,246,246,255,255,255,145,145,145,0,0,0,37,37,37,246,246,246,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,
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2,2,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,2,2,0,0,0,0,0,0,2,2,2,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,
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103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,103,103,103,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,
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255,255,255,255,255,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,103,103,103,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,103,103,103,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,103,103,103,103,103,103,255,255,255,178,178,
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178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,246,246,246,103,103,103,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,246,246,246,103,103,103,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,103,103,103,103,103,103,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,103,103,103,103,103,103,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,
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37,37,103,103,103,103,103,103,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,103,103,103,103,103,103,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,
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||||||
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246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
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0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,213,213,213,0,0,0,37,37,37,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,
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||||||
|
255,255,246,246,246,103,103,103,103,103,103,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,103,103,103,145,145,145,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,103,103,103,145,145,145,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,103,103,
|
||||||
|
103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,2,2,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,2,2,2,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,246,246,246,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,0,0,0,103,103,103,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,246,246,246,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,246,246,246,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,
|
||||||
|
103,103,246,246,246,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,246,246,246,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,103,103,103,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,255,255,255,103,103,103,145,145,145,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,213,213,213,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,213,213,213,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,255,255,255,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,246,246,246,0,0,0,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,70,70,70,70,70,70,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
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0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,0,0,37,37,37,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,37,37,37,70,70,70,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,178,178,178,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,246,246,246,0,0,0,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,213,213,213,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,213,213,213,213,213,213,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,213,213,213,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,
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246,246,255,255,255,255,255,255,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,145,145,145,178,178,178,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,103,103,103,178,178,178,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,178,178,178,255,255,255,178,178,178,103,103,103,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,246,246,246,103,103,103,103,103,103,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,213,213,213,103,103,103,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,
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255,255,213,213,213,178,178,178,255,255,255,255,255,255,178,178,178,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,178,178,178,0,0,0,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,178,178,178,255,255,255,255,255,255,0,0,0,0,0,0,70,70,70,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,103,103,103,103,103,103,178,178,178,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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255,255,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,70,70,70,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,145,145,145,255,255,255,103,103,103,255,255,255,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,178,178,178,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,246,246,246,0,0,0,0,0,0,246,246,246,70,70,
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70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,0,0,2,2,2,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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255,255,145,145,145,103,103,103,178,178,178,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,103,103,103,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,213,213,213,255,255,255,246,246,246,2,2,2,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,178,178,178,255,255,255,178,178,178,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,103,103,103,103,103,103,178,178,178,255,255,255,2,2,
|
||||||
|
2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,37,
|
||||||
|
37,37,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,0,0,0,145,145,145,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,2,2,2,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,145,145,145,0,0,0,0,0,0,255,255,255,103,103,
|
||||||
|
103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,103,103,103,103,103,103,213,213,213,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,
|
||||||
|
2,2,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,37,37,37,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,255,255,255,2,2,2,246,246,246,103,103,103,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,70,70,70,0,0,0,145,145,145,103,103,
|
||||||
|
103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,213,213,213,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,103,103,103,103,103,103,246,246,246,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,
|
||||||
|
103,103,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,103,103,103,246,246,246,255,255,255,103,103,103,213,213,213,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,70,70,70,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,2,2,2,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,145,145,145,2,2,2,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,0,0,0,70,70,70,255,255,255,0,0,0,2,2,2,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,213,
|
||||||
|
213,213,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,103,103,103,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,255,255,255,255,255,255,2,2,2,70,70,70,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,255,255,255,255,255,255,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,178,178,178,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,37,37,37,0,0,0,255,255,255,37,37,37,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,
|
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145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,37,37,37,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,
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37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,2,2,2,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,246,246,246,2,2,2,103,103,103,246,246,246,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,246,246,246,103,103,103,103,103,103,246,246,246,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,213,213,213,255,255,255,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,103,103,103,103,103,103,103,103,103,255,255,255,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,178,178,178,103,103,103,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,103,103,103,103,103,103,103,103,103,246,246,246,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,
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213,213,255,255,255,103,103,103,103,103,103,103,103,103,103,103,103,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,103,103,103,103,103,103,103,103,103,103,103,103,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,255,255,255,103,103,103,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,103,103,103,0,0,0,103,103,103,255,255,255,246,246,246,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,103,103,103,103,103,103,255,255,255,246,246,246,103,103,103,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,103,103,103,103,103,103,255,255,255,246,246,
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||||||
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246,103,103,103,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,213,213,213,255,255,255,103,103,103,103,103,103,0,0,0,255,255,255,255,255,255,145,145,145,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,213,213,213,255,255,255,103,103,103,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,2,2,2,0,0,0,255,255,255,255,255,255,246,246,246,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,70,70,70,0,0,0,103,103,103,255,255,255,246,246,246,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,255,255,255,145,145,145,103,103,103,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,246,246,246,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,
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||||||
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255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,246,246,246,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,70,70,70,246,246,246,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
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||||||
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255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,2,2,2,0,0,0,103,103,103,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,0,0,0,2,2,2,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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255,255,0,0,0,255,255,255,2,2,2,0,0,0,2,2,2,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,103,103,103,246,246,246,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,255,255,255,255,255,
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255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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255,255,37,37,37,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,2,2,2,255,255,255,145,145,145,70,70,
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0,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,2,2,2,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,
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255,255,103,103,103,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,37,37,37,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,37,37,37,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,
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||||||
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103,103,255,255,255,37,37,37,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,37,37,37,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,178,178,178,2,2,2,2,2,2,2,2,2,2,2,
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2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,246,246,246,246,246,246,246,246,246,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,178,178,178,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,178,178,178,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,2,2,2,178,178,178,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,178,178,178,246,246,246,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,246,246,246,246,246,246,246,246,246,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,246,246,246,246,246,246,246,246,246,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,246,246,246,246,246,246,246,246,246,255,255,
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255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,178,178,178,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,178,178,178,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,178,178,178,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,178,178,178,0,0,0,0,0,0,0,0,0,145,145,
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145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,37,37,37,213,213,213,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,246,246,246,255,255,255,255,255,255,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,255,255,255,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,37,37,37,246,246,246,255,255,255,255,255,255,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,255,255,255,70,70,70,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,246,246,246,103,103,103,0,0,0,103,103,103,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,213,213,213,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,37,37,37,0,0,0,2,2,2,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,103,103,103,37,37,37,246,246,246,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,
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||||||
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37,37,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,103,103,103,37,37,37,255,255,255,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,246,246,246,103,103,103,0,0,0,103,103,103,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,103,103,103,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,
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255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,213,213,213,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,246,246,246,103,103,103,0,0,0,103,103,103,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,37,37,37,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,
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255,255,178,178,178,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,145,145,145,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,0,0,0,246,246,246,103,103,103,0,0,0,103,103,103,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,
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213,213,178,178,178,0,0,0,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,213,213,213,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,37,37,37,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,246,246,246,246,246,246,0,0,0,103,103,103,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,145,145,145,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,255,255,255,37,37,37,70,70,70,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,70,70,70,0,0,0,103,103,103,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,255,255,255,103,103,103,0,0,0,0,0,0,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,2,2,2,0,0,0,103,103,103,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,246,246,246,2,2,2,145,145,145,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,70,70,70,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,70,70,70,255,255,255,246,246,246,178,178,178,213,213,213,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,246,246,246,246,246,246,2,2,2,145,145,145,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,103,103,103,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,213,213,213,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,37,37,37,255,255,255,255,255,255,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,255,255,255,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,145,145,145,246,246,246,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,2,2,2,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,255,255,255,255,255,255,178,178,178,145,145,145,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,37,37,37,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,255,255,255,255,255,255,255,255,255,255,255,255,2,2,
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2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,103,103,103,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,2,2,2,246,246,246,255,255,255,0,0,0,178,178,178,255,255,255,37,37,37,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,103,103,103,37,37,37,255,255,255,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,255,255,255,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
|
178,178,246,246,246,37,37,37,0,0,0,0,0,0,0,0,0,103,103,103,213,213,213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,178,178,178,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,255,255,255,255,255,255,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,178,178,178,255,255,255,145,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,145,145,145,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,70,70,70,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,2,2,2,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,246,246,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,37,37,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,103,103,103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
};
|
||||||
23
Demos/OpenGL/GLDebugFont.h
Normal file
23
Demos/OpenGL/GLDebugFont.h
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef BT_DEBUG_FONT_H
|
||||||
|
#define BT_DEBUG_FONT_H
|
||||||
|
|
||||||
|
void GLDebugDrawString(int x,int y,const char* string);
|
||||||
|
void GLDebugResetFont(int screenWidth,int screenHeight);
|
||||||
|
|
||||||
|
#endif //BT_DEBUG_FONT_H
|
||||||
@@ -16,15 +16,9 @@ subject to the following restrictions:
|
|||||||
#ifdef WIN32 //needed for glut.h
|
#ifdef WIN32 //needed for glut.h
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#endif
|
#endif
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
|
|
||||||
//think different
|
|
||||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
|
||||||
#include <OpenGL/gl.h>
|
|
||||||
#include <OpenGL/glu.h>
|
|
||||||
#include <GLUT/glut.h>
|
|
||||||
#else
|
|
||||||
#include <GL/glut.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "GlutStuff.h"
|
#include "GlutStuff.h"
|
||||||
#include "GL_ShapeDrawer.h"
|
#include "GL_ShapeDrawer.h"
|
||||||
@@ -48,7 +42,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
//for debugmodes
|
//for debugmodes
|
||||||
#include "BMF_Api.h"
|
|
||||||
#include <stdio.h> //printf debugging
|
#include <stdio.h> //printf debugging
|
||||||
|
|
||||||
//#define USE_DISPLAY_LISTS 1
|
//#define USE_DISPLAY_LISTS 1
|
||||||
@@ -364,13 +358,82 @@ GL_ShapeDrawer::ShapeCache* GL_ShapeDrawer::cache(btConvexShape* shape)
|
|||||||
return(sc);
|
return(sc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void renderSquareA(float x, float y, float z)
|
||||||
|
{
|
||||||
|
glBegin(GL_LINE_LOOP);
|
||||||
|
glVertex3f(x, y, z);
|
||||||
|
glVertex3f(x + 10., y, z);
|
||||||
|
glVertex3f(x + 10., y + 10., z);
|
||||||
|
glVertex3f(x, y + 10., z);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void glDrawVector(btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
|
||||||
|
|
||||||
|
|
||||||
void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
|
void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
|
||||||
{
|
{
|
||||||
|
if (shape->getShapeType() == CUSTOM_CONVEX_SHAPE_TYPE)
|
||||||
|
{
|
||||||
|
btVector3 org(m[12], m[13], m[14]);
|
||||||
|
btVector3 dx(m[0], m[1], m[2]);
|
||||||
|
btVector3 dy(m[4], m[5], m[6]);
|
||||||
|
// btVector3 dz(m[8], m[9], m[10]);
|
||||||
|
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||||
|
btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
|
||||||
|
dx *= halfExtent[0];
|
||||||
|
dy *= halfExtent[1];
|
||||||
|
// dz *= halfExtent[2];
|
||||||
|
glColor3f(1,1,1);
|
||||||
|
glDisable(GL_LIGHTING);
|
||||||
|
glLineWidth(2);
|
||||||
|
|
||||||
|
glBegin(GL_LINE_LOOP);
|
||||||
|
glDrawVector(org - dx - dy);
|
||||||
|
glDrawVector(org - dx + dy);
|
||||||
|
glDrawVector(org + dx + dy);
|
||||||
|
glDrawVector(org + dx - dy);
|
||||||
|
glEnd();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if((shape->getShapeType() == BOX_SHAPE_PROXYTYPE) && (debugMode & btIDebugDraw::DBG_FastWireframe))
|
||||||
|
{
|
||||||
|
btVector3 org(m[12], m[13], m[14]);
|
||||||
|
btVector3 dx(m[0], m[1], m[2]);
|
||||||
|
btVector3 dy(m[4], m[5], m[6]);
|
||||||
|
btVector3 dz(m[8], m[9], m[10]);
|
||||||
|
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||||
|
btVector3 halfExtent = boxShape->getHalfExtentsWithMargin();
|
||||||
|
dx *= halfExtent[0];
|
||||||
|
dy *= halfExtent[1];
|
||||||
|
dz *= halfExtent[2];
|
||||||
|
glBegin(GL_LINE_LOOP);
|
||||||
|
glDrawVector(org - dx - dy - dz);
|
||||||
|
glDrawVector(org + dx - dy - dz);
|
||||||
|
glDrawVector(org + dx + dy - dz);
|
||||||
|
glDrawVector(org - dx + dy - dz);
|
||||||
|
glDrawVector(org - dx + dy + dz);
|
||||||
|
glDrawVector(org + dx + dy + dz);
|
||||||
|
glDrawVector(org + dx - dy + dz);
|
||||||
|
glDrawVector(org - dx - dy + dz);
|
||||||
|
glEnd();
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
glDrawVector(org + dx - dy - dz);
|
||||||
|
glDrawVector(org + dx - dy + dz);
|
||||||
|
glDrawVector(org + dx + dy - dz);
|
||||||
|
glDrawVector(org + dx + dy + dz);
|
||||||
|
glDrawVector(org - dx - dy - dz);
|
||||||
|
glDrawVector(org - dx + dy - dz);
|
||||||
|
glDrawVector(org - dx - dy + dz);
|
||||||
|
glDrawVector(org - dx + dy + dz);
|
||||||
|
glEnd();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
btglMultMatrix(m);
|
btglMultMatrix(m);
|
||||||
|
|
||||||
|
|
||||||
if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
|
if (shape->getShapeType() == UNIFORM_SCALING_SHAPE_PROXYTYPE)
|
||||||
{
|
{
|
||||||
const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
|
const btUniformScalingShape* scalingShape = static_cast<const btUniformScalingShape*>(shape);
|
||||||
@@ -417,6 +480,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
pi[0]=pi[1]=pi[2]=c;pi+=3;
|
pi[0]=pi[1]=pi[2]=c;pi+=3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glGenTextures(1,(GLuint*)&m_texturehandle);
|
glGenTextures(1,(GLuint*)&m_texturehandle);
|
||||||
glBindTexture(GL_TEXTURE_2D,m_texturehandle);
|
glBindTexture(GL_TEXTURE_2D,m_texturehandle);
|
||||||
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
|
||||||
@@ -426,12 +490,17 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||||
gluBuild2DMipmaps(GL_TEXTURE_2D,3,256,256,GL_RGB,GL_UNSIGNED_BYTE,image);
|
gluBuild2DMipmaps(GL_TEXTURE_2D,3,256,256,GL_RGB,GL_UNSIGNED_BYTE,image);
|
||||||
delete[] image;
|
delete[] image;
|
||||||
|
|
||||||
glMatrixMode(GL_TEXTURE);
|
glMatrixMode(GL_TEXTURE);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glScalef(0.025,0.025,0.025);
|
glScalef(0.025,0.025,0.025);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
static const GLfloat planex[]={1,0,0,0};
|
|
||||||
|
|
||||||
|
static const GLfloat planex[]={1,0,0,0};
|
||||||
static const GLfloat planey[]={0,1,0,0};
|
static const GLfloat planey[]={0,1,0,0};
|
||||||
static const GLfloat planez[]={0,0,1,0};
|
static const GLfloat planez[]={0,0,1,0};
|
||||||
glTexGenfv(GL_S,GL_OBJECT_PLANE,planex);
|
glTexGenfv(GL_S,GL_OBJECT_PLANE,planex);
|
||||||
@@ -442,7 +511,10 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
glEnable(GL_TEXTURE_GEN_T);
|
glEnable(GL_TEXTURE_GEN_T);
|
||||||
glEnable(GL_TEXTURE_GEN_R);
|
glEnable(GL_TEXTURE_GEN_R);
|
||||||
m_textureinitialized=true;
|
m_textureinitialized=true;
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//drawCoordSystem();
|
//drawCoordSystem();
|
||||||
|
|
||||||
//glPushMatrix();
|
//glPushMatrix();
|
||||||
@@ -464,10 +536,12 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
|
if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
|
||||||
{
|
{
|
||||||
///you can comment out any of the specific cases, and use the default
|
///you can comment out any of the specific cases, and use the default
|
||||||
|
|
||||||
///the benefit of 'default' is that it approximates the actual collision shape including collision margin
|
///the benefit of 'default' is that it approximates the actual collision shape including collision margin
|
||||||
int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType();
|
int shapetype=m_textureenabled?MAX_BROADPHASE_COLLISION_TYPES:shape->getShapeType();
|
||||||
switch (shapetype)
|
switch (shapetype)
|
||||||
{
|
{
|
||||||
|
#if 0
|
||||||
case BOX_SHAPE_PROXYTYPE:
|
case BOX_SHAPE_PROXYTYPE:
|
||||||
{
|
{
|
||||||
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
|
||||||
@@ -515,7 +589,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
case STATIC_PLANE_PROXYTYPE:
|
case STATIC_PLANE_PROXYTYPE:
|
||||||
{
|
{
|
||||||
@@ -651,7 +725,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
|
|
||||||
{
|
{
|
||||||
glRasterPos3f(0.0, 0.0, 0.0);
|
glRasterPos3f(0.0, 0.0, 0.0);
|
||||||
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->getExtraDebugInfo());
|
//btDrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->getExtraDebugInfo());
|
||||||
|
|
||||||
glColor3f(1.f, 1.f, 1.f);
|
glColor3f(1.f, 1.f, 1.f);
|
||||||
int i;
|
int i;
|
||||||
@@ -662,7 +736,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
|
glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
|
||||||
char buf[12];
|
char buf[12];
|
||||||
sprintf(buf," %d",i);
|
sprintf(buf," %d",i);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i=0;i<polyshape->getNumPlanes();i++)
|
for (i=0;i<polyshape->getNumPlanes();i++)
|
||||||
@@ -675,7 +749,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
|
glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
|
||||||
char buf[12];
|
char buf[12];
|
||||||
sprintf(buf," plane %d",i);
|
sprintf(buf," plane %d",i);
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
//btDrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -713,19 +787,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
|
||||||
if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
|
|
||||||
{
|
|
||||||
btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
|
|
||||||
|
|
||||||
//todo: pass camera for some culling
|
|
||||||
btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
|
|
||||||
btVector3 aabbMin(-btScalar(1e30),-btScalar(1e30),-btScalar(1e30));
|
|
||||||
TriangleGlDrawcallback drawCallback;
|
|
||||||
convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
|
|
||||||
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -733,12 +795,12 @@ glDisable(GL_DEPTH_TEST);
|
|||||||
glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z());
|
glRasterPos3f(0,0,0);//mvtx.x(), vtx.y(), vtx.z());
|
||||||
if (debugMode&btIDebugDraw::DBG_DrawText)
|
if (debugMode&btIDebugDraw::DBG_DrawText)
|
||||||
{
|
{
|
||||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->getName());
|
GLDebugDrawString(0,0,shape->getName());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (debugMode& btIDebugDraw::DBG_DrawFeaturesText)
|
if (debugMode& btIDebugDraw::DBG_DrawFeaturesText)
|
||||||
{
|
{
|
||||||
//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),shape->getExtraDebugInfo());
|
//btDrawString(BMF_GetFont(BMF_kHelvetica10),shape->getExtraDebugInfo());
|
||||||
}
|
}
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
|||||||
84
Demos/OpenGL/GlutDemoApplication.cpp
Normal file
84
Demos/OpenGL/GlutDemoApplication.cpp
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
|
||||||
|
#ifndef _WINDOWS
|
||||||
|
#include "GlutDemoApplication.h"
|
||||||
|
|
||||||
|
#include "GlutStuff.h"
|
||||||
|
|
||||||
|
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||||
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||||
|
|
||||||
|
void GlutDemoApplication::updateModifierKeys()
|
||||||
|
{
|
||||||
|
m_modifierKeys = 0;
|
||||||
|
if (glutGetModifiers() & GLUT_ACTIVE_ALT)
|
||||||
|
m_modifierKeys |= BT_ACTIVE_ALT;
|
||||||
|
|
||||||
|
if (glutGetModifiers() & GLUT_ACTIVE_CTRL)
|
||||||
|
m_modifierKeys |= BT_ACTIVE_CTRL;
|
||||||
|
|
||||||
|
if (glutGetModifiers() & GLUT_ACTIVE_SHIFT)
|
||||||
|
m_modifierKeys |= BT_ACTIVE_SHIFT;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GlutDemoApplication::specialKeyboard(int key, int x, int y)
|
||||||
|
{
|
||||||
|
(void)x;
|
||||||
|
(void)y;
|
||||||
|
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case GLUT_KEY_F1:
|
||||||
|
{
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case GLUT_KEY_F2:
|
||||||
|
{
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
case GLUT_KEY_END:
|
||||||
|
{
|
||||||
|
int numObj = getDynamicsWorld()->getNumCollisionObjects();
|
||||||
|
if (numObj)
|
||||||
|
{
|
||||||
|
btCollisionObject* obj = getDynamicsWorld()->getCollisionObjectArray()[numObj-1];
|
||||||
|
|
||||||
|
getDynamicsWorld()->removeCollisionObject(obj);
|
||||||
|
btRigidBody* body = btRigidBody::upcast(obj);
|
||||||
|
if (body && body->getMotionState())
|
||||||
|
{
|
||||||
|
delete body->getMotionState();
|
||||||
|
}
|
||||||
|
delete obj;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case GLUT_KEY_LEFT : stepLeft(); break;
|
||||||
|
case GLUT_KEY_RIGHT : stepRight(); break;
|
||||||
|
case GLUT_KEY_UP : stepFront(); break;
|
||||||
|
case GLUT_KEY_DOWN : stepBack(); break;
|
||||||
|
case GLUT_KEY_PAGE_UP : zoomIn(); break;
|
||||||
|
case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
|
||||||
|
case GLUT_KEY_HOME : toggleIdle(); break;
|
||||||
|
default:
|
||||||
|
// std::cout << "unused (special) key : " << key << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
glutPostRedisplay();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void GlutDemoApplication::swapBuffers()
|
||||||
|
{
|
||||||
|
glutSwapBuffers();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //_WINDOWS
|
||||||
33
Demos/OpenGL/GlutDemoApplication.h
Normal file
33
Demos/OpenGL/GlutDemoApplication.h
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef GLUT_DEMO_APPLICATION_H
|
||||||
|
#define GLUT_DEMO_APPLICATION_H
|
||||||
|
|
||||||
|
#include "DemoApplication.h"
|
||||||
|
|
||||||
|
class GlutDemoApplication : public DemoApplication
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
void specialKeyboard(int key, int x, int y);
|
||||||
|
|
||||||
|
virtual void swapBuffers();
|
||||||
|
|
||||||
|
virtual void updateModifierKeys();
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif //GLUT_DEMO_APPLICATION_H
|
||||||
@@ -65,7 +65,7 @@ static void glutDisplayCallback(void)
|
|||||||
gDemoApplication->displayCallback();
|
gDemoApplication->displayCallback();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef _WINDOWS
|
||||||
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
|
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
|
||||||
|
|
||||||
gDemoApplication = demoApp;
|
gDemoApplication = demoApp;
|
||||||
@@ -97,3 +97,5 @@ int glutmain(int argc, char **argv,int width,int height,const char* title,DemoAp
|
|||||||
glutMainLoop();
|
glutMainLoop();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endif //_WINDOWS
|
||||||
@@ -25,14 +25,60 @@ subject to the following restrictions:
|
|||||||
#include <OpenGL/glu.h>
|
#include <OpenGL/glu.h>
|
||||||
#include <GLUT/glut.h>
|
#include <GLUT/glut.h>
|
||||||
#else
|
#else
|
||||||
|
#ifndef _WINDOWS
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
|
#else
|
||||||
|
#include <windows.h>
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
#endif
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef _WINDOWS
|
||||||
|
#define BT_KEY_K 'K'
|
||||||
|
#define BT_KEY_LEFT VK_LEFT
|
||||||
|
#define BT_KEY_RIGHT VK_RIGHT
|
||||||
|
#define BT_KEY_UP VK_UP
|
||||||
|
#define BT_KEY_DOWN VK_DOWN
|
||||||
|
#define BT_KEY_F1 VK_F1
|
||||||
|
#define BT_KEY_F2 VK_F2
|
||||||
|
#define BT_KEY_F3 VK_F3
|
||||||
|
#define BT_KEY_F4 VK_F4
|
||||||
|
#define BT_KEY_F5 VK_F5
|
||||||
|
#define BT_KEY_PAGEUP VK_PRIOR
|
||||||
|
#define BT_KEY_PAGEDOWN VK_NEXT
|
||||||
|
#define BT_KEY_END VK_END
|
||||||
|
#define BT_KEY_HOME VK_HOME
|
||||||
|
|
||||||
|
|
||||||
|
#else
|
||||||
|
#define BT_KEY_K 'k'
|
||||||
|
#define BT_KEY_LEFT GLUT_KEY_LEFT
|
||||||
|
#define BT_KEY_RIGHT GLUT_KEY_RIGHT
|
||||||
|
#define BT_KEY_UP GLUT_KEY_UP
|
||||||
|
#define BT_KEY_DOWN GLUT_KEY_DOWN
|
||||||
|
#define BT_KEY_F1 GLUT_KEY_F1
|
||||||
|
#define BT_KEY_F2 GLUT_KEY_F2
|
||||||
|
#define BT_KEY_F3 GLUT_KEY_F3
|
||||||
|
#define BT_KEY_F4 GLUT_KEY_F4
|
||||||
|
#define BT_KEY_F5 GLUT_KEY_F5
|
||||||
|
#define BT_KEY_PAGEUP GLUT_KEY_PAGE_UP
|
||||||
|
#define BT_KEY_PAGEDOWN GLUT_KEY_PAGE_DOWN
|
||||||
|
#define BT_KEY_END GLUT_KEY_END
|
||||||
|
#define BT_KEY_HOME GLUT_KEY_HOME
|
||||||
|
#define BT_ACTIVE_ALT GLUT_ACTIVE_ALT
|
||||||
|
#define BT_ACTIVE_CTRL GLUT_ACTIVE_ALT
|
||||||
|
#define BT_ACTIVE_SHIFT GLUT_ACTIVE_SHIFT
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#if BT_USE_FREEGLUT
|
#if BT_USE_FREEGLUT
|
||||||
#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
|
#include "GL/freeglut_ext.h" //to be able to return from glutMainLoop()
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class DemoApplication;
|
class DemoApplication;
|
||||||
|
|
||||||
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
|
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
noinst_LIBRARIES = libbulletopenglsupport.a
|
noinst_LIBRARIES = libbulletopenglsupport.a
|
||||||
|
|
||||||
libbulletopenglsupport_a_SOURCES = \
|
libbulletopenglsupport_a_SOURCES = \
|
||||||
BMF_Api.cpp BMF_BitmapFont.h BMF_Fonts.h \
|
|
||||||
DemoApplication.cpp GLDebugDrawer.h GL_Simplex1to4.cpp \
|
DemoApplication.cpp GLDebugDrawer.h GL_Simplex1to4.cpp \
|
||||||
GlutStuff.h BMF_Api.h BMF_FontData.h \
|
GLDebugFont.cpp GLDebugFont.h GlutDemoApplication.cpp GlutDemoApplication.h \
|
||||||
BMF_Settings.h DemoApplication.h GL_ShapeDrawer.cpp \
|
GlutStuff.h \
|
||||||
GL_Simplex1to4.h RenderTexture.cpp BMF_BitmapFont.cpp \
|
DemoApplication.h GL_ShapeDrawer.cpp \
|
||||||
BMF_font_helv10.cpp DebugCastResult.h GLDebugDrawer.cpp \
|
GL_Simplex1to4.h RenderTexture.cpp \
|
||||||
|
DebugCastResult.h GLDebugDrawer.cpp \
|
||||||
GL_ShapeDrawer.h GlutStuff.cpp RenderTexture.h
|
GL_ShapeDrawer.h GlutStuff.cpp RenderTexture.h
|
||||||
|
|
||||||
INCLUDES=-I../../src
|
INCLUDES=-I../../src
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "RenderTexture.h"
|
#include "RenderTexture.h"
|
||||||
#include <memory.h>
|
#include <memory.h>
|
||||||
#include "BMF_FontData.h"
|
|
||||||
|
|
||||||
renderTexture::renderTexture(int width,int height)
|
renderTexture::renderTexture(int width,int height)
|
||||||
:m_height(height),m_width(width)
|
:m_height(height),m_width(width)
|
||||||
@@ -37,30 +37,30 @@ renderTexture::renderTexture(int width,int height)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void renderTexture::grapicalPrintf(char* str, BMF_FontData* fontData, int startx,int starty)
|
void renderTexture::grapicalPrintf(char* str, void* fontData, int startx,int starty)
|
||||||
{
|
{
|
||||||
unsigned char c;
|
unsigned char c;
|
||||||
int rasterposx = startx;
|
int rasterposx = startx;
|
||||||
int rasterposy = starty;
|
int rasterposy = starty;
|
||||||
while ((c = (unsigned char) *str++)) {
|
while ((c = (unsigned char) *str++)) {
|
||||||
BMF_CharData & cd = fontData->chars[c];
|
|
||||||
|
|
||||||
if (cd.data_offset!=-1) {
|
|
||||||
unsigned char* bitmap = &fontData->bitmap_data[cd.data_offset];
|
|
||||||
for (int y=0;y<cd.height;y++)
|
unsigned char* bitmap = 0;//&fontData->bitmap_data[cd.data_offset];
|
||||||
|
for (int y=0;y<8;y++)
|
||||||
|
{
|
||||||
|
int bit = 128;
|
||||||
|
for (int x=0;x<8;x++)
|
||||||
{
|
{
|
||||||
int bit = 128;
|
char packedColor = bitmap[y];
|
||||||
for (int x=0;x<cd.width;x++)
|
float colorf = packedColor & bit ? 0.f : 1.f;
|
||||||
{
|
btVector4 rgba(colorf,colorf,colorf,1.f);
|
||||||
char packedColor = bitmap[y];
|
setPixel(rasterposx+x,rasterposy+8-y-1,rgba);
|
||||||
float colorf = packedColor & bit ? 0.f : 1.f;
|
bit >>=1;
|
||||||
btVector4 rgba(colorf,colorf,colorf,1.f);
|
|
||||||
setPixel(rasterposx+x,rasterposy+8-y-1,rgba);
|
|
||||||
bit >>=1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
rasterposx+= cd.advance;
|
|
||||||
|
rasterposx+= 8;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ subject to the following restrictions:
|
|||||||
#define RENDER_TEXTURE_H
|
#define RENDER_TEXTURE_H
|
||||||
|
|
||||||
#include "LinearMath/btVector3.h"
|
#include "LinearMath/btVector3.h"
|
||||||
#include "BMF_FontData.h"
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
///
|
///
|
||||||
///renderTexture provides a software-render context (setpixel/printf)
|
///renderTexture provides a software-render context (setpixel/printf)
|
||||||
@@ -55,7 +55,7 @@ public:
|
|||||||
const unsigned char* getBuffer() const { return m_buffer;}
|
const unsigned char* getBuffer() const { return m_buffer;}
|
||||||
int getWidth() const { return m_width;}
|
int getWidth() const { return m_width;}
|
||||||
int getHeight() const { return m_height;}
|
int getHeight() const { return m_height;}
|
||||||
void grapicalPrintf(char* str, BMF_FontData* fontData, int startx = 0,int starty=0);
|
void grapicalPrintf(char* str, void* fontData, int startx = 0,int starty=0);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
354
Demos/OpenGL/Win32AppMain.cpp
Normal file
354
Demos/OpenGL/Win32AppMain.cpp
Normal file
@@ -0,0 +1,354 @@
|
|||||||
|
#ifdef _WINDOWS
|
||||||
|
/*
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
#include <gl/gl.h>
|
||||||
|
|
||||||
|
|
||||||
|
#include "DemoApplication.h"
|
||||||
|
|
||||||
|
#include "GLDebugDrawer.h"
|
||||||
|
#include "GLDebugFont.h"
|
||||||
|
|
||||||
|
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
|
||||||
|
|
||||||
|
/// This Win32AppMain is shared code between all demos.
|
||||||
|
/// The actual demo, derived from DemoApplication is created using 'createDemo', in a separate .cpp file
|
||||||
|
DemoApplication* gDemoApplication = 0;
|
||||||
|
DemoApplication* createDemo();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Function Declarations
|
||||||
|
|
||||||
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||||
|
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
|
||||||
|
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// WinMain
|
||||||
|
|
||||||
|
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||||
|
LPSTR lpCmdLine, int iCmdShow)
|
||||||
|
{
|
||||||
|
WNDCLASS wc;
|
||||||
|
HWND hWnd;
|
||||||
|
HDC hDC;
|
||||||
|
HGLRC hRC;
|
||||||
|
MSG msg;
|
||||||
|
BOOL quit = FALSE;
|
||||||
|
float theta = 0.0f;
|
||||||
|
|
||||||
|
gDemoApplication = createDemo();
|
||||||
|
|
||||||
|
|
||||||
|
// register window class
|
||||||
|
wc.style = CS_OWNDC;
|
||||||
|
wc.lpfnWndProc = WndProc;
|
||||||
|
wc.cbClsExtra = 0;
|
||||||
|
wc.cbWndExtra = 0;
|
||||||
|
wc.hInstance = hInstance;
|
||||||
|
wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
||||||
|
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||||
|
wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||||
|
wc.lpszMenuName = NULL;
|
||||||
|
wc.lpszClassName = "BulletPhysics";
|
||||||
|
RegisterClass( &wc );
|
||||||
|
|
||||||
|
// create main window
|
||||||
|
hWnd = CreateWindow(
|
||||||
|
"BulletPhysics", "Bullet Physics Sample. http://bulletphysics.org",
|
||||||
|
WS_CAPTION | WS_VISIBLE | WS_OVERLAPPEDWINDOW,
|
||||||
|
// 0, 0, 640, 480,
|
||||||
|
0, 0, 1024, 768,
|
||||||
|
NULL, NULL, hInstance, NULL );
|
||||||
|
|
||||||
|
// enable OpenGL for the window
|
||||||
|
EnableOpenGL( hWnd, &hDC, &hRC );
|
||||||
|
|
||||||
|
|
||||||
|
GLDebugDrawer debugDraw;
|
||||||
|
gDemoApplication->myinit();
|
||||||
|
//gDemoApplication->reshape(1024, 768);
|
||||||
|
gDemoApplication->initPhysics();
|
||||||
|
gDemoApplication->getDynamicsWorld()->setDebugDrawer(&debugDraw);
|
||||||
|
|
||||||
|
|
||||||
|
// program main loop
|
||||||
|
while ( !quit )
|
||||||
|
{
|
||||||
|
|
||||||
|
// check for messages
|
||||||
|
if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
||||||
|
{
|
||||||
|
|
||||||
|
// handle or dispatch messages
|
||||||
|
if ( msg.message == WM_QUIT )
|
||||||
|
{
|
||||||
|
quit = TRUE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TranslateMessage( &msg );
|
||||||
|
DispatchMessage( &msg );
|
||||||
|
}
|
||||||
|
|
||||||
|
// gDemoApplication->displayCallback();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// OpenGL animation code goes here
|
||||||
|
|
||||||
|
glClearColor( .7f, 0.7f, 0.7f, 1.f );
|
||||||
|
|
||||||
|
gDemoApplication->moveAndDisplay();
|
||||||
|
|
||||||
|
|
||||||
|
SwapBuffers( hDC );
|
||||||
|
|
||||||
|
theta += 1.0f;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// shutdown OpenGL
|
||||||
|
DisableOpenGL( hWnd, hDC, hRC );
|
||||||
|
|
||||||
|
// destroy the window explicitly
|
||||||
|
DestroyWindow( hWnd );
|
||||||
|
|
||||||
|
delete gDemoApplication;
|
||||||
|
|
||||||
|
return msg.wParam;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Window Procedure
|
||||||
|
|
||||||
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
|
||||||
|
case WM_SIZE: // Size Action Has Taken Place
|
||||||
|
switch (wParam) // Evaluate Size Action
|
||||||
|
{
|
||||||
|
case SIZE_MINIMIZED: // Was Window Minimized?
|
||||||
|
return 0; // Return
|
||||||
|
|
||||||
|
case SIZE_MAXIMIZED: // Was Window Maximized?
|
||||||
|
gDemoApplication->reshape(LOWORD (lParam), HIWORD (lParam));
|
||||||
|
return 0; // Return
|
||||||
|
|
||||||
|
case SIZE_RESTORED: // Was Window Restored?
|
||||||
|
gDemoApplication->reshape(LOWORD (lParam), HIWORD (lParam));
|
||||||
|
return 0; // Return
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WM_CREATE:
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
case WM_MBUTTONUP:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseFunc(1,1,xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_MBUTTONDOWN:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseFunc(1,0,xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case WM_LBUTTONUP:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseFunc(0,1,xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 0x020A://WM_MOUSEWHEEL:
|
||||||
|
{
|
||||||
|
|
||||||
|
int zDelta = (short)HIWORD(wParam);
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
if (zDelta>0)
|
||||||
|
gDemoApplication->zoomIn();
|
||||||
|
else
|
||||||
|
gDemoApplication->zoomOut();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case WM_MOUSEMOVE:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseMotionFunc(xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_RBUTTONUP:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseFunc(2,1,xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_RBUTTONDOWN:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseFunc(2,0,xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case WM_LBUTTONDOWN:
|
||||||
|
{
|
||||||
|
int xPos = LOWORD(lParam);
|
||||||
|
int yPos = HIWORD(lParam);
|
||||||
|
gDemoApplication->mouseFunc(0,0,xPos,yPos);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
/*#define WM_LBUTTONUP 0x0202
|
||||||
|
#define WM_LBUTTONDBLCLK 0x0203
|
||||||
|
#define WM_RBUTTONDOWN 0x0204
|
||||||
|
#define WM_RBUTTONUP 0x0205
|
||||||
|
#define WM_RBUTTONDBLCLK 0x0206
|
||||||
|
#define WM_MBUTTONDOWN 0x0207
|
||||||
|
#define WM_MBUTTONUP 0x0208
|
||||||
|
#define WM_MBUTTONDBLCLK 0x0209
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
case WM_CLOSE:
|
||||||
|
PostQuitMessage( 0 );
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
case WM_DESTROY:
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
case WM_KEYUP:
|
||||||
|
switch ( wParam )
|
||||||
|
{
|
||||||
|
|
||||||
|
case VK_PRIOR:
|
||||||
|
case VK_NEXT:
|
||||||
|
case VK_END:
|
||||||
|
case VK_HOME:
|
||||||
|
case VK_LEFT:
|
||||||
|
case VK_UP:
|
||||||
|
case VK_RIGHT:
|
||||||
|
case VK_DOWN:
|
||||||
|
{
|
||||||
|
if (gDemoApplication)
|
||||||
|
gDemoApplication->specialKeyboardUp(wParam,0,0);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
return DefWindowProc( hWnd, message, wParam, lParam );
|
||||||
|
}
|
||||||
|
|
||||||
|
case WM_KEYDOWN:
|
||||||
|
switch ( wParam )
|
||||||
|
{
|
||||||
|
case VK_PRIOR:
|
||||||
|
case VK_NEXT:
|
||||||
|
case VK_END:
|
||||||
|
case VK_HOME:
|
||||||
|
case VK_LEFT:
|
||||||
|
case VK_UP:
|
||||||
|
case VK_RIGHT:
|
||||||
|
case VK_DOWN:
|
||||||
|
{
|
||||||
|
if (gDemoApplication)
|
||||||
|
gDemoApplication->specialKeyboard(wParam,0,0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case ' ':
|
||||||
|
{
|
||||||
|
if (gDemoApplication)
|
||||||
|
gDemoApplication->clientResetScene();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 'Q':
|
||||||
|
case VK_ESCAPE:
|
||||||
|
PostQuitMessage(0);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
case WM_CHAR:
|
||||||
|
gDemoApplication->keyboardCallback(wParam,0,0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return DefWindowProc( hWnd, message, wParam, lParam );
|
||||||
|
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enable OpenGL
|
||||||
|
|
||||||
|
void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
|
||||||
|
{
|
||||||
|
PIXELFORMATDESCRIPTOR pfd;
|
||||||
|
int format;
|
||||||
|
|
||||||
|
// get the device context (DC)
|
||||||
|
*hDC = GetDC( hWnd );
|
||||||
|
|
||||||
|
// set the pixel format for the DC
|
||||||
|
ZeroMemory( &pfd, sizeof( pfd ) );
|
||||||
|
pfd.nSize = sizeof( pfd );
|
||||||
|
pfd.nVersion = 1;
|
||||||
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||||
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||||
|
pfd.cColorBits = 24;
|
||||||
|
pfd.cDepthBits = 16;
|
||||||
|
pfd.cStencilBits = 1;
|
||||||
|
pfd.iLayerType = PFD_MAIN_PLANE;
|
||||||
|
format = ChoosePixelFormat( *hDC, &pfd );
|
||||||
|
SetPixelFormat( *hDC, format, &pfd );
|
||||||
|
|
||||||
|
// create and enable the render context (RC)
|
||||||
|
*hRC = wglCreateContext( *hDC );
|
||||||
|
wglMakeCurrent( *hDC, *hRC );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable OpenGL
|
||||||
|
|
||||||
|
void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
|
||||||
|
{
|
||||||
|
wglMakeCurrent( NULL, NULL );
|
||||||
|
wglDeleteContext( hRC );
|
||||||
|
ReleaseDC( hWnd, hDC );
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif //_WINDOWS
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user