updated Bullet_User_Manual.pdf
minor cosmetic changes in some demos
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@@ -29,7 +29,7 @@ subject to the following restrictions:
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#include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#include "BulletMultiThreaded/SequentialThreadSupport.h"
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#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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@@ -221,7 +221,7 @@ void BenchmarkDemo::clientMoveAndDisplay()
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///step the simulation
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(ms / 1000000.f);
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m_dynamicsWorld->stepSimulation(btScalar(1./60.));
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//optional but useful: debug drawing
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m_dynamicsWorld->debugDrawWorld();
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}
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@@ -300,7 +300,10 @@ void BenchmarkDemo::initPhysics()
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m_solver = sol;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,m_collisionConfiguration);
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btDiscreteDynamicsWorld* dynamicsWorld;
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m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,m_collisionConfiguration);
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dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false);
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m_dynamicsWorld->setGravity(btVector3(0,-10,0));
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