updated Bullet_User_Manual.pdf

minor cosmetic changes in some demos
This commit is contained in:
erwin.coumans
2009-03-03 23:04:41 +00:00
parent 8df080e1a6
commit 3317f17270
6 changed files with 19 additions and 13 deletions

View File

@@ -29,7 +29,7 @@ subject to the following restrictions:
#include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
#include "BulletMultiThreaded/SequentialThreadSupport.h"
#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
@@ -221,7 +221,7 @@ void BenchmarkDemo::clientMoveAndDisplay()
///step the simulation
if (m_dynamicsWorld)
{
m_dynamicsWorld->stepSimulation(ms / 1000000.f);
m_dynamicsWorld->stepSimulation(btScalar(1./60.));
//optional but useful: debug drawing
m_dynamicsWorld->debugDrawWorld();
}
@@ -300,7 +300,10 @@ void BenchmarkDemo::initPhysics()
m_solver = sol;
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,m_collisionConfiguration);
btDiscreteDynamicsWorld* dynamicsWorld;
m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,m_collisionConfiguration);
dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false);
m_dynamicsWorld->setGravity(btVector3(0,-10,0));