fix for vehicle rollInfluence, see also discussion here:
http://code.google.com/p/bullet/issues/detail?id=468
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@@ -698,7 +698,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
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btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
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#if defined ROLLING_INFLUENCE_FIX // fix. It only worked if car's up was along Y - VT.
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btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(1);
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btVector3 vChassisWorldUp = getRigidBody()->getCenterOfMassTransform().getBasis().getColumn(m_indexUpAxis);
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rel_pos -= vChassisWorldUp * (vChassisWorldUp.dot(rel_pos) * (1.f-wheelInfo.m_rollInfluence));
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#else
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rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
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