added very crude little LuaDemo, to create physics objects using Lua scripts (very preliminary)

This commit is contained in:
erwincoumans
2014-02-06 01:13:31 -08:00
parent d65cd8060a
commit 3768a30bb2
8 changed files with 649 additions and 4 deletions

View File

@@ -0,0 +1,29 @@
#ifndef LUA_DEMO_H
#define LUA_DEMO_H
#include "LinearMath/btVector3.h"
#include "../BasicDemo/Bullet2RigidBodyDemo.h"
//We use a struct instead of class, to make it easier to interface with Lua
struct LuaDemo : public Bullet2RigidBodyDemo
{
public:
static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
{
return new LuaDemo(app);
}
LuaDemo(SimpleOpenGL3App* app);
virtual ~LuaDemo();
virtual void initPhysics();
virtual void exitPhysics();
virtual void renderScene();
virtual void stepSimulation(float dt);
};
#endif //BASIC_DEMO_H