added very crude little LuaDemo, to create physics objects using Lua scripts (very preliminary)
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29
Demos3/bullet2/LuaDemo/LuaDemo.h
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29
Demos3/bullet2/LuaDemo/LuaDemo.h
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#ifndef LUA_DEMO_H
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#define LUA_DEMO_H
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#include "LinearMath/btVector3.h"
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#include "../BasicDemo/Bullet2RigidBodyDemo.h"
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//We use a struct instead of class, to make it easier to interface with Lua
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struct LuaDemo : public Bullet2RigidBodyDemo
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{
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public:
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static BulletDemoInterface* MyCreateFunc(SimpleOpenGL3App* app)
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{
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return new LuaDemo(app);
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}
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LuaDemo(SimpleOpenGL3App* app);
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virtual ~LuaDemo();
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void renderScene();
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virtual void stepSimulation(float dt);
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};
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#endif //BASIC_DEMO_H
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