reset also needs to reset iterations etc
move from 100 to 50 iterations for VR demo
This commit is contained in:
@@ -667,8 +667,6 @@ PhysicsServerCommandProcessor::PhysicsServerCommandProcessor()
|
|||||||
m_data = new PhysicsServerCommandProcessorInternalData();
|
m_data = new PhysicsServerCommandProcessorInternalData();
|
||||||
|
|
||||||
createEmptyDynamicsWorld();
|
createEmptyDynamicsWorld();
|
||||||
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
|
|
||||||
m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -717,6 +715,9 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
|
|||||||
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
|
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
|
||||||
m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
|
m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
|
||||||
|
|
||||||
|
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
|
||||||
|
m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PhysicsServerCommandProcessor::deleteCachedInverseKinematicsBodies()
|
void PhysicsServerCommandProcessor::deleteCachedInverseKinematicsBodies()
|
||||||
|
|||||||
Reference in New Issue
Block a user