processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
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@@ -52,7 +52,6 @@ class BasicDemo : public DemoApplication
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virtual void displayCallback();
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virtual void clientResetScene();
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};
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