processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
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@@ -21,8 +21,9 @@ btCollisionObject::btCollisionObject()
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m_collisionFlags(0),
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m_activationState1(1),
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m_deactivationTime(0.f),
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m_userObjectPointer(0),
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m_hitFraction(1.f),
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m_ccdSweptShereRadius(0.f),
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m_ccdSweptSphereRadius(0.f),
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m_ccdSquareMotionTreshold(0.f)
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{
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