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@@ -22,6 +22,7 @@ subject to the following restrictions:
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#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include <LinearMath/btTransformUtil.h>
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//rigidbody & constraints
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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@@ -29,6 +30,20 @@ subject to the following restrictions:
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#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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//for debug rendering
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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#include "LinearMath/btIDebugDraw.h"
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//vehicle
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#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
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#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
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@@ -46,6 +61,7 @@ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld()
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m_constraintSolver(new btSequentialImpulseConstraintSolver),
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m_debugDrawer(0),
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m_gravity(0,-10,0),
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m_localTime(1.f/60.f),
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m_profileTimings(0)
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{
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m_islandManager = new btSimulationIslandManager();
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@@ -59,6 +75,7 @@ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOver
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m_constraintSolver(constraintSolver? constraintSolver: new btSequentialImpulseConstraintSolver),
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m_debugDrawer(0),
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m_gravity(0,-10,0),
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m_localTime(1.f/60.f),
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m_profileTimings(0)
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{
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m_islandManager = new btSimulationIslandManager();
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@@ -104,13 +121,37 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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for (unsigned int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
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{
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btVector3 color(255.f,255.f,255.f);
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switch(colObj->GetActivationState())
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{
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case ACTIVE_TAG:
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color = btVector3(255.f,255.f,255.f);
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case ISLAND_SLEEPING:
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color = btVector3(0.f,255.f,0.f);
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case WANTS_DEACTIVATION:
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color = btVector3(0.f,255.f,255.f);
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case DISABLE_DEACTIVATION:
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color = btVector3(255.f,0.f,0.f);
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case DISABLE_SIMULATION:
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color = btVector3(255.f,255.f,0.f);
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default:
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{
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color = btVector3(255.f,0.f,0.f);
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}
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};
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debugDrawObject(colObj->m_worldTransform,colObj->m_collisionShape,color);
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}
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body && body->getMotionState())
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{
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if (body->GetActivationState() != ISLAND_SLEEPING)
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{
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body->getMotionState()->setWorldOrientation(body->getCenterOfMassTransform().getRotation());
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body->getMotionState()->setWorldPosition(body->getCenterOfMassTransform().getOrigin());
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btTransform interpolatedTransform;
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btTransformUtil::integrateTransform(body->m_interpolationWorldTransform,body->getLinearVelocity(),body->getAngularVelocity(),m_localTime,interpolatedTransform);
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body->getMotionState()->setWorldTransform(interpolatedTransform);
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}
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}
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}
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@@ -118,29 +159,51 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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}
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void btDiscreteDynamicsWorld::stepSimulation(float timeStep, int numSubsteps)
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int btDiscreteDynamicsWorld::stepSimulation( float timeStep,int maxSubSteps, float fixedTimeStep)
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{
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int numSimulationSubSteps = 0;
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if (maxSubSteps)
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{
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//fixed timestep with interpolation
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m_localTime += timeStep;
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if (m_localTime >= fixedTimeStep)
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{
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numSimulationSubSteps = int( m_localTime / fixedTimeStep);
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m_localTime -= numSimulationSubSteps * fixedTimeStep;
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}
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} else
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{
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//variable timestep
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fixedTimeStep = timeStep;
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m_localTime = timeStep;
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numSimulationSubSteps = 1;
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maxSubSteps = 1;
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}
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//process some debugging flags
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if (getDebugDrawer())
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{
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gDisableDeactivation = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
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}
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if (!btFuzzyZero(timeStep) && numSubsteps)
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if (!btFuzzyZero(timeStep) && numSimulationSubSteps)
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{
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saveKinematicState(timeStep);
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saveKinematicState(fixedTimeStep);
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int i;
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float subTimeStep = timeStep / float(numSubsteps);
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//clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
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int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
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for (i=0;i<numSubsteps;i++)
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for (int i=0;i<clampedSimulationSteps;i++)
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{
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internalSingleStepSimulation(subTimeStep);
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internalSingleStepSimulation(fixedTimeStep);
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}
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synchronizeMotionStates();
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}
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synchronizeMotionStates();
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return numSimulationSubSteps;
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}
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void btDiscreteDynamicsWorld::internalSingleStepSimulation(float timeStep)
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@@ -206,12 +269,8 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
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{
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body->setGravity(m_gravity);
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bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
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short collisionFilterGroup = isDynamic?
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btBroadphaseProxy::DefaultFilter :
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btBroadphaseProxy::StaticFilter;
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short collisionFilterMask = isDynamic?
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btBroadphaseProxy::AllFilter :
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btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter;
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short collisionFilterGroup = isDynamic? btBroadphaseProxy::DefaultFilter : btBroadphaseProxy::StaticFilter;
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short collisionFilterMask = isDynamic? btBroadphaseProxy::AllFilter : btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter;
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addCollisionObject(body,collisionFilterGroup,collisionFilterMask);
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}
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@@ -537,3 +596,151 @@ void btDiscreteDynamicsWorld::startProfiling(float timeStep)
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}
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class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
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{
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btIDebugDraw* m_debugDrawer;
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btVector3 m_color;
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btTransform m_worldTrans;
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public:
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DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color)
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: m_debugDrawer(debugDrawer),
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m_worldTrans(worldTrans),
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m_color(color)
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{
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}
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virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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{
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processTriangle(triangle,partId,triangleIndex);
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}
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virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
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{
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btVector3 wv0,wv1,wv2;
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wv0 = m_worldTrans*triangle[0];
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wv1 = m_worldTrans*triangle[1];
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wv2 = m_worldTrans*triangle[2];
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m_debugDrawer->drawLine(wv0,wv1,m_color);
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m_debugDrawer->drawLine(wv1,wv2,m_color);
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m_debugDrawer->drawLine(wv2,wv0,m_color);
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}
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};
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void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
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{
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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{
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const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
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for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
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{
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btTransform childTrans = compoundShape->getChildTransform(i);
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const btCollisionShape* colShape = compoundShape->getChildShape(i);
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debugDrawObject(worldTransform*childTrans,colShape,color);
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}
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} else
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{
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switch (shape->getShapeType())
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{
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case SPHERE_SHAPE_PROXYTYPE:
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{
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const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
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float radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(radius,0,0),color);
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,radius,0),color);
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,0,radius),color);
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//drawSphere
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break;
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}
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case MULTI_SPHERE_SHAPE_PROXYTYPE:
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case CONE_SHAPE_PROXYTYPE:
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{
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const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
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float radius = coneShape->getRadius();//+coneShape->getMargin();
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float height = coneShape->getHeight();//+coneShape->getMargin();
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,0,0.5*height),start+worldTransform.getBasis() * btVector3(radius,0,-0.5*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,0,0.5*height),start+worldTransform.getBasis() * btVector3(-radius,0,-0.5*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,0,0.5*height),start+worldTransform.getBasis() * btVector3(0,radius,-0.5*height),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,0,0.5*height),start+worldTransform.getBasis() * btVector3(0,-radius,-0.5*height),color);
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break;
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}
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case CYLINDER_SHAPE_PROXYTYPE:
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{
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const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
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int upAxis = cylinder->getUpAxis();
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float radius = cylinder->getRadius();
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float halfHeight = cylinder->getHalfExtents()[upAxis];
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btVector3 start = worldTransform.getOrigin();
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btVector3 offsetHeight(0,0,0);
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offsetHeight[upAxis] = halfHeight;
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btVector3 offsetRadius(0,0,0);
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offsetRadius[(upAxis+1)%3] = radius;
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
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break;
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}
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default:
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{
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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btTriangleMeshShape* concaveMesh = (btTriangleMeshShape*) shape;
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//btVector3 aabbMax(1e30f,1e30f,1e30f);
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//btVector3 aabbMax(100,100,100);//1e30f,1e30f,1e30f);
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//todo pass camera, for some culling
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btVector3 aabbMax(1e30f,1e30f,1e30f);
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btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
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DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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}
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if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
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{
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btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
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//todo: pass camera for some culling
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btVector3 aabbMax(1e30f,1e30f,1e30f);
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btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
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//DebugDrawcallback drawCallback;
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DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
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convexMesh->getStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
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}
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/// for polyhedral shapes
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if (shape->isPolyhedral())
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{
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btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
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int i;
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for (i=0;i<polyshape->getNumEdges();i++)
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{
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btPoint3 a,b;
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polyshape->getEdge(i,a,b);
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btVector3 wa = worldTransform * a;
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btVector3 wb = worldTransform * b;
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getDebugDrawer()->drawLine(wa,wb,color);
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}
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}
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}
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}
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}
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}
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