processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.

renamed m_ccdSweptSphereRadius,
enabled wireframe debugDrawObject (using debugDrawer)
This commit is contained in:
ejcoumans
2006-10-18 03:28:42 +00:00
parent 1fe414d98a
commit 3a6942fb91
32 changed files with 406 additions and 185 deletions

View File

@@ -38,8 +38,9 @@ class btDynamicsWorld : public btCollisionWorld
}
///stepSimulation proceeds the simulation over timeStep units
virtual void stepSimulation( float timeStep,int numSubsteps=1) = 0;
///if maxSubSteps > 0, it will interpolate time steps
virtual int stepSimulation( float timeStep,int maxSubSteps=1, float fixedTimeStep=1.f/60.f)=0;
virtual void updateAabbs() = 0;
virtual void addConstraint(btTypedConstraint* constraint) {};