processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
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@@ -38,13 +38,13 @@ class btIDebugDraw
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enum DebugDrawModes
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{
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DBG_NoDebug=0,
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DBG_DrawAabb=1,
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DBG_DrawText=2,
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DBG_DrawWireframe = 1,
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DBG_DrawAabb=2,
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DBG_DrawFeaturesText=4,
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DBG_DrawContactPoints=8,
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DBG_NoDeactivation=16,
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DBG_NoHelpText = 32,
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DBG_DrawWireframe = 64,
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DBG_DrawText=64,
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DBG_ProfileTimings = 128,
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DBG_EnableSatComparison = 256,
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DBG_DisableBulletLCP = 512,
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