use monastry mesh

This commit is contained in:
Erwin Coumans
2013-05-23 19:15:07 -07:00
parent 4877a2af8a
commit 3a7f821a76

View File

@@ -246,12 +246,12 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
//char* fileName = "data/slopedPlane100.obj";
//char* fileName = "data/plane100.obj";
char* fileName = "data/plane100.obj";
// char* fileName = "data/plane100.obj";
//char* fileName = "data/teddy.obj";//"plane.obj";
// char* fileName = "data/sponza_closed.obj";//"plane.obj";
//char* fileName = "data/leoTest1.obj";
// char* fileName = "data/samurai_monastry.obj";
char* fileName = "data/samurai_monastry.obj";
// char* fileName = "data/teddy2_VHACD_CHs.obj";
b3Vector3 shift1(0,-50,0);//0,230,80);//150,-100,-120);
@@ -265,8 +265,8 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
createConcaveMesh(ci,"data/teddy.obj",shift2,scaling);
b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
createConcaveMesh(ci,"data/leoTest1.obj",shift3,scaling);
// createConcaveMesh(ci,"data/leoTest1.obj",shift3,scaling);
createConcaveMesh(ci,"data/samurai_monastry.obj",shift3,scaling);
} else
{