use monastry mesh
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@@ -246,12 +246,12 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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//char* fileName = "data/slopedPlane100.obj";
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//char* fileName = "data/slopedPlane100.obj";
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//char* fileName = "data/plane100.obj";
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//char* fileName = "data/plane100.obj";
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char* fileName = "data/plane100.obj";
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// char* fileName = "data/plane100.obj";
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//char* fileName = "data/teddy.obj";//"plane.obj";
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//char* fileName = "data/teddy.obj";//"plane.obj";
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// char* fileName = "data/sponza_closed.obj";//"plane.obj";
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// char* fileName = "data/sponza_closed.obj";//"plane.obj";
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//char* fileName = "data/leoTest1.obj";
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//char* fileName = "data/leoTest1.obj";
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// char* fileName = "data/samurai_monastry.obj";
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char* fileName = "data/samurai_monastry.obj";
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// char* fileName = "data/teddy2_VHACD_CHs.obj";
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// char* fileName = "data/teddy2_VHACD_CHs.obj";
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b3Vector3 shift1(0,-50,0);//0,230,80);//150,-100,-120);
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b3Vector3 shift1(0,-50,0);//0,230,80);//150,-100,-120);
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@@ -265,8 +265,8 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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createConcaveMesh(ci,"data/teddy.obj",shift2,scaling);
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createConcaveMesh(ci,"data/teddy.obj",shift2,scaling);
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b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
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b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
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createConcaveMesh(ci,"data/leoTest1.obj",shift3,scaling);
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// createConcaveMesh(ci,"data/leoTest1.obj",shift3,scaling);
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createConcaveMesh(ci,"data/samurai_monastry.obj",shift3,scaling);
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} else
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} else
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{
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{
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