change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
remove duplicate data in b3Contact4 (now in btContact4Data shared between CPU/C++ and OpenCL) OpenCL kernels use #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" Increase number of batches back to 250 (from 50), need to fix this hard coded number (see https://github.com/erwincoumans/bullet3/issues/12) Work towards GJK/EPA, in addition to SAT/clipping (early on)
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@@ -2,22 +2,16 @@
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static const char* pointSpriteFragmentShader= \
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"#version 330\n"
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"precision highp float;\n"
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"\n"
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"in Fragment\n"
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"{\n"
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" vec4 color;\n"
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"} fragment;\n"
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"\n"
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"\n"
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"in vec3 ambient;\n"
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"\n"
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"out vec4 color;\n"
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"\n"
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"void main_textured(void)\n"
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"{\n"
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" color = fragment.color;//texture2D(Diffuse,vert.texcoord);//fragment.color;\n"
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"}\n"
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"\n"
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"void main(void)\n"
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"{\n"
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" vec3 N;\n"
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