Merge pull request #568 from erwincoumans/master
allow soft (compliant) contact for btRigidBody and btMultiBody using ERP/CFM.
This commit is contained in:
@@ -137,6 +137,7 @@ SET(App_ExampleBrowser_SRCS
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../Vehicles/Hinge2Vehicle.cpp
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../Vehicles/Hinge2Vehicle.h
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../MultiBody/Pendulum.cpp
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../MultiBody/MultiBodySoftContact.cpp
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../MultiBody/TestJointTorqueSetup.cpp
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../MultiBody/TestJointTorqueSetup.h
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../MultiBody/InvertedPendulumPDControl.cpp
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@@ -144,6 +145,7 @@ SET(App_ExampleBrowser_SRCS
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../MultiBody/MultiBodyConstraintFeedback.cpp
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../MultiBody/MultiDofDemo.cpp
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../MultiBody/MultiDofDemo.h
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../RigidBody/RigidBodySoftContact.cpp
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../Constraints/TestHingeTorque.cpp
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../Constraints/TestHingeTorque.h
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../Constraints/ConstraintDemo.cpp
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@@ -22,10 +22,11 @@
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#include "../Constraints/ConstraintPhysicsSetup.h"
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#include "../MultiBody/TestJointTorqueSetup.h"
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#include "../MultiBody/Pendulum.h"
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#include "../MultiBody/MultiBodySoftContact.h"
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#include "../MultiBody/MultiBodyConstraintFeedback.h"
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#include "../MultiBody/MultiDofDemo.h"
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#include "../MultiBody/InvertedPendulumPDControl.h"
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#include "../RigidBody/RigidBodySoftContact.h"
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#include "../VoronoiFracture/VoronoiFractureDemo.h"
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#include "../SoftDemo/SoftDemo.h"
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#include "../Constraints/ConstraintDemo.h"
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@@ -103,6 +104,7 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"Gyroscopic", "Show the Dzhanibekov effect using various settings of the gyroscopic term. You can select the gyroscopic term computation using btRigidBody::setFlags, with arguments BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT (using explicit integration, which adds energy and can lead to explosions), BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD, BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY. If you don't set any of these flags, there is no gyroscopic term used.", GyroscopicCreateFunc),
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ExampleEntry(1,"Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.",RigidBodySoftContactCreateFunc),
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@@ -113,12 +115,13 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(1,"Constraint Feedback", "The example shows how to receive joint reaction forces in a btMultiBody. Also the applied impulse is available for a btMultiBodyJointMotor", MultiBodyConstraintFeedbackCreateFunc),
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ExampleEntry(1,"Inverted Pendulum PD","Keep an inverted pendulum up using open loop PD control", InvertedPendulumPDControlCreateFunc),
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ExampleEntry(1,"MultiBody Soft Contact", "Using the error correction parameter (ERP) and constraint force mixing (CFM) values for contacts to simulate compliant contact.",MultiBodySoftContactCreateFunc,0),
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ExampleEntry(0,"Inverse Dynamics"),
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ExampleEntry(1,"Inverse Dynamics URDF", "Create a btMultiBody from URDF. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc,BT_ID_LOAD_URDF),
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ExampleEntry(1,"Inverse Dynamics Prog", "Create a btMultiBody programatically. Create an inverse MultiBodyTree model from that. Use either decoupled PD control or computed torque control using the inverse model to track joint position targets", InverseDynamicsExampleCreateFunc,BT_ID_PROGRAMMATICALLY),
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ExampleEntry(0,"Tutorial"),
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ExampleEntry(1,"Constant Velocity","Free moving rigid body, without external or constraint forces", TutorialCreateFunc,TUT_VELOCITY),
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@@ -101,8 +101,10 @@
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"../MultiBody/MultiDofDemo.cpp",
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"../MultiBody/TestJointTorqueSetup.cpp",
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"../MultiBody/Pendulum.cpp",
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"../MultiBody/MultiBodySoftContact.cpp",
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"../MultiBody/MultiBodyConstraintFeedback.cpp",
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"../MultiBody/InvertedPendulumPDControl.cpp",
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"../RigidBody/RigidBodySoftContact.cpp",
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"../ThirdPartyLibs/stb_image/*",
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"../ThirdPartyLibs/Wavefront/tiny_obj_loader.*",
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"../ThirdPartyLibs/tinyxml/*",
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182
examples/MultiBody/MultiBodySoftContact.cpp
Normal file
182
examples/MultiBody/MultiBodySoftContact.cpp
Normal file
@@ -0,0 +1,182 @@
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#include "MultiBodySoftContact.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
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#include "../CommonInterfaces/CommonMultiBodyBase.h"
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#include "../Utils/b3ResourcePath.h"
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static btScalar radius(0.2);
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struct MultiBodySoftContact : public CommonMultiBodyBase
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{
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btMultiBody* m_multiBody;
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btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
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bool m_once;
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public:
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MultiBodySoftContact(struct GUIHelperInterface* helper);
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virtual ~MultiBodySoftContact();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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virtual void resetCamera()
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{
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float dist = 5;
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float pitch = 270;
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float yaw = 21;
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float targetPos[3]={0,0,0};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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MultiBodySoftContact::MultiBodySoftContact(struct GUIHelperInterface* helper)
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:CommonMultiBodyBase(helper),
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m_once(true)
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{
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}
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MultiBodySoftContact::~MultiBodySoftContact()
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{
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}
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extern ContactAddedCallback gContactAddedCallback;
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static bool btMultiBodySoftContactCallback(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
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{
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cp.m_contactCFM = 0.3;
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cp.m_contactERP = 0.2;
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cp.m_contactPointFlags |= BT_CONTACT_FLAG_HAS_CONTACT_CFM;
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cp.m_contactPointFlags |= BT_CONTACT_FLAG_HAS_CONTACT_ERP;
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return true;
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}
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void MultiBodySoftContact::initPhysics()
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{
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gContactAddedCallback = btMultiBodySoftContactCallback;
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int upAxis = 2;
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m_guiHelper->setUpAxis(upAxis);
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btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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int curColor = 0;
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this->createEmptyDynamicsWorld();
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m_dynamicsWorld->setGravity(btVector3(0,0,-10));
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(
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//btIDebugDraw::DBG_DrawConstraints
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+btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawContactPoints
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+btIDebugDraw::DBG_DrawAabb
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);//+btIDebugDraw::DBG_DrawConstraintLimits);
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//create a static ground object
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if (1)
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{
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btVector3 groundHalfExtents(50,50,50);
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btBoxShape* box = new btBoxShape(groundHalfExtents);
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box->initializePolyhedralFeatures();
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m_guiHelper->createCollisionShapeGraphicsObject(box);
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btTransform start; start.setIdentity();
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btVector3 groundOrigin(0,0,-50.5);
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start.setOrigin(groundOrigin);
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// start.setRotation(groundOrn);
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btRigidBody* body = createRigidBody(0,start,box);
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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m_guiHelper->createRigidBodyGraphicsObject(body,color);
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int flags = body->getCollisionFlags();
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body->setCollisionFlags(flags|btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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}
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{
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btCollisionShape* childShape = new btSphereShape(btScalar(0.5));
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m_guiHelper->createCollisionShapeGraphicsObject(childShape);
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btScalar mass = 1;
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btVector3 baseInertiaDiag;
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bool isFixed = (mass == 0);
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childShape->calculateLocalInertia(mass,baseInertiaDiag);
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btMultiBody *pMultiBody = new btMultiBody(0, 1, baseInertiaDiag, false, false);
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btTransform startTrans;
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startTrans.setIdentity();
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startTrans.setOrigin(btVector3(0,0,3));
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pMultiBody->setBaseWorldTransform(startTrans);
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btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(pMultiBody, -1);
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col->setCollisionShape(childShape);
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pMultiBody->setBaseCollider(col);
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bool isDynamic = (mass > 0 && !isFixed);
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short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
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short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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m_dynamicsWorld->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);//, 2,1+2);
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pMultiBody->finalizeMultiDof();
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m_dynamicsWorld->addMultiBody(pMultiBody);
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btAlignedObjectArray<btQuaternion> scratch_q;
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btAlignedObjectArray<btVector3> scratch_m;
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pMultiBody->forwardKinematics(scratch_q,scratch_m);
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btAlignedObjectArray<btQuaternion> world_to_local;
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btAlignedObjectArray<btVector3> local_origin;
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pMultiBody->updateCollisionObjectWorldTransforms(world_to_local,local_origin);
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}
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void MultiBodySoftContact::stepSimulation(float deltaTime)
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{
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if (0)//m_once)
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{
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m_once=false;
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m_multiBody->addJointTorque(0, 10.0);
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btScalar torque = m_multiBody->getJointTorque(0);
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b3Printf("t = %f,%f,%f\n",torque,torque,torque);//[0],torque[1],torque[2]);
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}
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m_dynamicsWorld->stepSimulation(deltaTime);
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}
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class CommonExampleInterface* MultiBodySoftContactCreateFunc(struct CommonExampleOptions& options)
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{
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return new MultiBodySoftContact(options.m_guiHelper);
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}
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7
examples/MultiBody/MultiBodySoftContact.h
Normal file
7
examples/MultiBody/MultiBodySoftContact.h
Normal file
@@ -0,0 +1,7 @@
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#ifndef MULTI_BODY_SOFT_CONTACT_H
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#define MULTI_BODY_SOFT_CONTACT_H
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class CommonExampleInterface* MultiBodySoftContactCreateFunc(struct CommonExampleOptions& options);
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#endif //MULTI_BODY_SOFT_CONTACT_H
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194
examples/RigidBody/RigidBodySoftContact.cpp
Normal file
194
examples/RigidBody/RigidBodySoftContact.cpp
Normal file
@@ -0,0 +1,194 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2015 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "RigidBodySoftContact.h"
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#include "btBulletDynamicsCommon.h"
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#define ARRAY_SIZE_Y 1
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#define ARRAY_SIZE_X 1
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#define ARRAY_SIZE_Z 1
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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struct RigidBodySoftContact : public CommonRigidBodyBase
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{
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RigidBodySoftContact(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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{
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}
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virtual ~RigidBodySoftContact(){}
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virtual void initPhysics();
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virtual void renderScene();
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void resetCamera()
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{
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float dist = 3;
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float pitch = 52;
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float yaw = 35;
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float targetPos[3]={0,0.46,0};
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m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
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}
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};
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extern ContactAddedCallback gContactAddedCallback;
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static bool btRigidBodySoftContactCallback(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
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{
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cp.m_contactCFM = 0.3;
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cp.m_contactERP = 0.2;
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cp.m_contactPointFlags |= BT_CONTACT_FLAG_HAS_CONTACT_CFM;
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cp.m_contactPointFlags |= BT_CONTACT_FLAG_HAS_CONTACT_ERP;
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return true;
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}
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void RigidBodySoftContact::initPhysics()
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{
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gContactAddedCallback = btRigidBodySoftContactCallback;
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m_guiHelper->setUpAxis(1);
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//createEmptyDynamicsWorld();
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{
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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//btMLCPSolver* sol = new btMLCPSolver(new btSolveProjectedGaussSeidel());
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m_solver = sol;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
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}
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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if (m_dynamicsWorld->getDebugDrawer())
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
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m_dynamicsWorld->getSolverInfo().m_erp2 = 0.f;
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m_dynamicsWorld->getSolverInfo().m_globalCfm = 0.f;
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m_dynamicsWorld->getSolverInfo().m_numIterations = 3;
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m_dynamicsWorld->getSolverInfo().m_solverMode = SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
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m_dynamicsWorld->getSolverInfo().m_splitImpulse = false;
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///create a few basic rigid bodies
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btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
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//groundShape->initializePolyhedralFeatures();
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// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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groundTransform.setIdentity();
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groundTransform.setOrigin(btVector3(0,-50,0));
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{
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btScalar mass(0.);
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btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
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int flags = body->getCollisionFlags();
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body->setCollisionFlags(flags|btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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}
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{
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//create a few dynamic rigidbodies
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// Re-using the same collision is better for memory usage and performance
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//btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
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btCollisionShape* childShape = new btSphereShape(btScalar(0.5));
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btCompoundShape* colShape = new btCompoundShape();
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colShape->addChildShape(btTransform::getIdentity(),childShape);
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m_collisionShapes.push_back(colShape);
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/// Create Dynamic Objects
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setRotation(btQuaternion(btVector3(1,1,1),SIMD_PI/10.));
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btScalar mass(1.f);
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//rigidbody is dynamic if and only if mass is non zero, otherwise static
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bool isDynamic = (mass != 0.f);
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btVector3 localInertia(0,0,0);
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if (isDynamic)
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colShape->calculateLocalInertia(mass,localInertia);
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for (int k=0;k<ARRAY_SIZE_Y;k++)
|
||||
{
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||||
for (int i=0;i<ARRAY_SIZE_X;i++)
|
||||
{
|
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for(int j = 0;j<ARRAY_SIZE_Z;j++)
|
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{
|
||||
startTransform.setOrigin(btVector3(
|
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btScalar(2.0*i+0.1),
|
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btScalar(3+2.0*k),
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btScalar(2.0*j)));
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||||
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btRigidBody* body = createRigidBody(mass,startTransform,colShape);
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//body->setAngularVelocity(btVector3(1,1,1));
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||||
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||||
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}
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}
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||||
}
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||||
}
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||||
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||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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||||
}
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||||
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||||
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||||
void RigidBodySoftContact::renderScene()
|
||||
{
|
||||
CommonRigidBodyBase::renderScene();
|
||||
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||||
}
|
||||
|
||||
|
||||
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||||
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||||
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||||
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||||
|
||||
CommonExampleInterface* RigidBodySoftContactCreateFunc(CommonExampleOptions& options)
|
||||
{
|
||||
return new RigidBodySoftContact(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
|
||||
22
examples/RigidBody/RigidBodySoftContact.h
Normal file
22
examples/RigidBody/RigidBodySoftContact.h
Normal file
@@ -0,0 +1,22 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2015 Google Inc. http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RIGID_BODY_SOFT_CONTACT_H
|
||||
#define RIGID_BODY_SOFT_CONTACT_H
|
||||
|
||||
class CommonExampleInterface* RigidBodySoftContactCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
|
||||
#endif //RIGID_BODY_SOFT_CONTACT_H
|
||||
@@ -445,8 +445,8 @@ void PhysicsClientExample::initPhysics()
|
||||
m_selectedBody = -1;
|
||||
m_prevSelectedBody = -1;
|
||||
|
||||
//m_physicsClientHandle = b3ConnectSharedMemory(m_sharedMemoryKey);
|
||||
m_physicsClientHandle = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
|
||||
m_physicsClientHandle = b3ConnectSharedMemory(m_sharedMemoryKey);
|
||||
//m_physicsClientHandle = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
|
||||
//m_physicsClientHandle = b3ConnectPhysicsDirect();
|
||||
|
||||
if (!b3CanSubmitCommand(m_physicsClientHandle))
|
||||
|
||||
@@ -35,7 +35,12 @@ typedef sce::PhysicsEffects::PfxConstraintRow btConstraintRow;
|
||||
typedef btConstraintRow PfxConstraintRow;
|
||||
#endif //PFX_USE_FREE_VECTORMATH
|
||||
|
||||
|
||||
enum btContactPointFlags
|
||||
{
|
||||
BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED=1,
|
||||
BT_CONTACT_FLAG_HAS_CONTACT_CFM=2,
|
||||
BT_CONTACT_FLAG_HAS_CONTACT_ERP=4,
|
||||
};
|
||||
|
||||
/// ManifoldContactPoint collects and maintains persistent contactpoints.
|
||||
/// used to improve stability and performance of rigidbody dynamics response.
|
||||
@@ -44,14 +49,15 @@ class btManifoldPoint
|
||||
public:
|
||||
btManifoldPoint()
|
||||
:m_userPersistentData(0),
|
||||
m_lateralFrictionInitialized(false),
|
||||
m_appliedImpulse(0.f),
|
||||
m_contactPointFlags(0),
|
||||
m_appliedImpulse(0.f),
|
||||
m_appliedImpulseLateral1(0.f),
|
||||
m_appliedImpulseLateral2(0.f),
|
||||
m_contactMotion1(0.f),
|
||||
m_contactMotion2(0.f),
|
||||
m_contactCFM1(0.f),
|
||||
m_contactCFM2(0.f),
|
||||
m_contactCFM(0.f),
|
||||
m_contactERP(0.f),
|
||||
m_frictionCFM(0.f),
|
||||
m_lifeTime(0)
|
||||
{
|
||||
}
|
||||
@@ -67,14 +73,15 @@ class btManifoldPoint
|
||||
m_combinedRollingFriction(btScalar(0.)),
|
||||
m_combinedRestitution(btScalar(0.)),
|
||||
m_userPersistentData(0),
|
||||
m_lateralFrictionInitialized(false),
|
||||
m_appliedImpulse(0.f),
|
||||
m_contactPointFlags(0),
|
||||
m_appliedImpulse(0.f),
|
||||
m_appliedImpulseLateral1(0.f),
|
||||
m_appliedImpulseLateral2(0.f),
|
||||
m_contactMotion1(0.f),
|
||||
m_contactMotion2(0.f),
|
||||
m_contactCFM1(0.f),
|
||||
m_contactCFM2(0.f),
|
||||
m_contactCFM(0.f),
|
||||
m_contactERP(0.f),
|
||||
m_frictionCFM(0.f),
|
||||
m_lifeTime(0)
|
||||
{
|
||||
|
||||
@@ -101,15 +108,18 @@ class btManifoldPoint
|
||||
int m_index1;
|
||||
|
||||
mutable void* m_userPersistentData;
|
||||
bool m_lateralFrictionInitialized;
|
||||
|
||||
//bool m_lateralFrictionInitialized;
|
||||
int m_contactPointFlags;
|
||||
|
||||
btScalar m_appliedImpulse;
|
||||
btScalar m_appliedImpulseLateral1;
|
||||
btScalar m_appliedImpulseLateral2;
|
||||
btScalar m_contactMotion1;
|
||||
btScalar m_contactMotion2;
|
||||
btScalar m_contactCFM1;
|
||||
btScalar m_contactCFM2;
|
||||
btScalar m_contactCFM;
|
||||
btScalar m_contactERP;
|
||||
|
||||
btScalar m_frictionCFM;
|
||||
|
||||
int m_lifeTime;//lifetime of the contactpoint in frames
|
||||
|
||||
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
//get rid of duplicated userPersistentData pointer
|
||||
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
|
||||
m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
|
||||
m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false;
|
||||
m_pointCache[lastUsedIndex].m_contactPointFlags = 0;
|
||||
m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
|
||||
m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f;
|
||||
m_pointCache[lastUsedIndex].m_lifeTime = 0;
|
||||
@@ -190,7 +190,6 @@ public:
|
||||
void* cache = m_pointCache[insertIndex].m_userPersistentData;
|
||||
|
||||
m_pointCache[insertIndex] = newPoint;
|
||||
|
||||
m_pointCache[insertIndex].m_userPersistentData = cache;
|
||||
m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
|
||||
m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
|
||||
|
||||
@@ -775,7 +775,12 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
//rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
|
||||
//rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
||||
|
||||
relaxation = 1.f;
|
||||
relaxation = infoGlobal.m_sor;
|
||||
btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
|
||||
btScalar cfm = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)?cp.m_contactCFM:infoGlobal.m_globalCfm;
|
||||
cfm *= invTimeStep;
|
||||
|
||||
btScalar erp = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)?cp.m_contactERP:infoGlobal.m_erp2;
|
||||
|
||||
btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
|
||||
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
|
||||
@@ -802,7 +807,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
}
|
||||
#endif //COMPUTE_IMPULSE_DENOM
|
||||
|
||||
btScalar denom = relaxation/(denom0+denom1);
|
||||
btScalar denom = relaxation/(denom0+denom1+cfm);
|
||||
solverConstraint.m_jacDiagABInv = denom;
|
||||
}
|
||||
|
||||
@@ -884,20 +889,16 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
btScalar velocityError = restitution - rel_vel;// * damping;
|
||||
|
||||
|
||||
btScalar erp = infoGlobal.m_erp2;
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
erp = infoGlobal.m_erp;
|
||||
}
|
||||
|
||||
|
||||
if (penetration>0)
|
||||
{
|
||||
positionalError = 0;
|
||||
|
||||
velocityError -= penetration / infoGlobal.m_timeStep;
|
||||
velocityError -= penetration *invTimeStep;
|
||||
} else
|
||||
{
|
||||
positionalError = -penetration * erp/infoGlobal.m_timeStep;
|
||||
positionalError = -penetration * erp*invTimeStep;
|
||||
|
||||
}
|
||||
|
||||
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
|
||||
@@ -915,7 +916,7 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
|
||||
solverConstraint.m_rhs = velocityImpulse;
|
||||
solverConstraint.m_rhsPenetration = penetrationImpulse;
|
||||
}
|
||||
solverConstraint.m_cfm = 0.f;
|
||||
solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
|
||||
solverConstraint.m_lowerLimit = 0;
|
||||
solverConstraint.m_upperLimit = 1e10f;
|
||||
}
|
||||
@@ -1094,7 +1095,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
|
||||
///this will give a conveyor belt effect
|
||||
///
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
|
||||
{
|
||||
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
|
||||
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
|
||||
@@ -1132,16 +1133,16 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
|
||||
{
|
||||
cp.m_lateralFrictionInitialized = true;
|
||||
cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_frictionCFM);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
|
||||
addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_frictionCFM);
|
||||
|
||||
}
|
||||
setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
|
||||
|
||||
@@ -221,9 +221,15 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
|
||||
if (bodyB)
|
||||
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
|
||||
|
||||
relaxation = 1.f;
|
||||
|
||||
relaxation = infoGlobal.m_sor;
|
||||
|
||||
btScalar invTimeStep = btScalar(1)/infoGlobal.m_timeStep;
|
||||
btScalar cfm = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_CFM)?cp.m_contactCFM:infoGlobal.m_globalCfm;
|
||||
cfm *= invTimeStep;
|
||||
|
||||
btScalar erp = (cp.m_contactPointFlags&BT_CONTACT_FLAG_HAS_CONTACT_ERP)?cp.m_contactERP:infoGlobal.m_erp2;
|
||||
|
||||
|
||||
|
||||
|
||||
if (multiBodyA)
|
||||
@@ -366,7 +372,7 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
|
||||
|
||||
|
||||
|
||||
btScalar d = denom0+denom1;
|
||||
btScalar d = denom0+denom1+cfm;
|
||||
if (d>SIMD_EPSILON)
|
||||
{
|
||||
solverConstraint.m_jacDiagABInv = relaxation/(d);
|
||||
@@ -477,12 +483,6 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
|
||||
btScalar positionalError = 0.f;
|
||||
btScalar velocityError = restitution - rel_vel;// * damping; //note for friction restitution is always set to 0 (check above) so it is acutally velocityError = -rel_vel for friction
|
||||
|
||||
btScalar erp = infoGlobal.m_erp2;
|
||||
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
|
||||
{
|
||||
erp = infoGlobal.m_erp;
|
||||
}
|
||||
|
||||
if (penetration>0)
|
||||
{
|
||||
positionalError = 0;
|
||||
@@ -522,7 +522,10 @@ void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySol
|
||||
solverConstraint.m_upperLimit = solverConstraint.m_friction;
|
||||
}
|
||||
|
||||
solverConstraint.m_cfm = 0.f; //why not use cfmSlip?
|
||||
solverConstraint.m_cfm = cfm*solverConstraint.m_jacDiagABInv;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -685,7 +688,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
|
||||
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
|
||||
///this will give a conveyor belt effect
|
||||
///
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
|
||||
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags&BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
|
||||
{/*
|
||||
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
|
||||
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
|
||||
@@ -724,16 +727,16 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
|
||||
{
|
||||
cp.m_lateralFrictionInitialized = true;
|
||||
cp.m_contactPointFlags|=BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
|
||||
}
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_contactCFM1);
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_frictionCFM);
|
||||
|
||||
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_contactCFM2);
|
||||
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_frictionCFM);
|
||||
|
||||
//setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
|
||||
//todo:
|
||||
|
||||
@@ -22,8 +22,7 @@ subject to the following restrictions:
|
||||
|
||||
btMLCPSolver::btMLCPSolver( btMLCPSolverInterface* solver)
|
||||
:m_solver(solver),
|
||||
m_fallback(0),
|
||||
m_cfm(0.000001)//0.0000001
|
||||
m_fallback(0)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -436,7 +435,7 @@ void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
|
||||
// add cfm to the diagonal of m_A
|
||||
for ( int i=0; i<m_A.rows(); ++i)
|
||||
{
|
||||
m_A.setElem(i,i,m_A(i,i)+ m_cfm / infoGlobal.m_timeStep);
|
||||
m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm/ infoGlobal.m_timeStep);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -564,7 +563,7 @@ void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
|
||||
// add cfm to the diagonal of m_A
|
||||
for ( int i=0; i<m_A.rows(); ++i)
|
||||
{
|
||||
m_A.setElem(i,i,m_A(i,i)+ m_cfm / infoGlobal.m_timeStep);
|
||||
m_A.setElem(i,i,m_A(i,i)+ infoGlobal.m_globalCfm / infoGlobal.m_timeStep);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,6 @@ protected:
|
||||
btAlignedObjectArray<btSolverConstraint*> m_allConstraintPtrArray;
|
||||
btMLCPSolverInterface* m_solver;
|
||||
int m_fallback;
|
||||
btScalar m_cfm;
|
||||
|
||||
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
|
||||
@@ -73,15 +72,6 @@ public:
|
||||
m_fallback = num;
|
||||
}
|
||||
|
||||
btScalar getCfm() const
|
||||
{
|
||||
return m_cfm;
|
||||
}
|
||||
void setCfm(btScalar cfm)
|
||||
{
|
||||
m_cfm = cfm;
|
||||
}
|
||||
|
||||
virtual btConstraintSolverType getSolverType() const
|
||||
{
|
||||
return BT_MLCP_SOLVER;
|
||||
|
||||
Reference in New Issue
Block a user