Iterate only over non-static rigid bodies, instead of all collision objects
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625 http://code.google.com/p/bullet/issues/detail?id=128 Attempt to fix issue in mesh striding, multiple-mesh-parts were broken.
This commit is contained in:
@@ -23,127 +23,123 @@ btStridingMeshInterface::~btStridingMeshInterface()
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void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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(void)aabbMin;
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(void)aabbMax;
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int numtotalphysicsverts = 0;
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int part,graphicssubparts = getNumSubParts();
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const unsigned char * vertexbase;
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const unsigned char * indexbase;
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int indexstride;
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PHY_ScalarType type;
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PHY_ScalarType gfxindextype;
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int stride,numverts,numtriangles;
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int gfxindex;
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btVector3 triangle[3];
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(void)aabbMin;
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(void)aabbMax;
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int numtotalphysicsverts = 0;
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int part,graphicssubparts = getNumSubParts();
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const unsigned char * vertexbase;
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const unsigned char * indexbase;
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int indexstride;
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PHY_ScalarType type;
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PHY_ScalarType gfxindextype;
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int stride,numverts,numtriangles;
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int gfxindex;
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btVector3 triangle[3];
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btVector3 meshScaling = getScaling();
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btVector3 meshScaling = getScaling();
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///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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for (part=0;part<graphicssubparts ;part++)
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{
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getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
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numtotalphysicsverts+=numtriangles*3; //upper bound
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///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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for (part=0;part<graphicssubparts ;part++)
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{
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getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
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numtotalphysicsverts+=numtriangles*3; //upper bound
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///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
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///so disable this feature by default
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///see patch http://code.google.com/p/bullet/issues/detail?id=213
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///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
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///so disable this feature by default
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///see patch http://code.google.com/p/bullet/issues/detail?id=213
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#ifdef BT_USE_DOUBLE_PRECISION
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switch (type)
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{
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case PHY_FLOAT:
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#endif
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switch (type)
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{
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case PHY_FLOAT:
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{
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float* graphicsbase;
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switch (gfxindextype)
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{
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case PHY_INTEGER:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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break;
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}
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float* graphicsbase;
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#ifdef BT_USE_DOUBLE_PRECISION
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case PHY_DOUBLE:
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{
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double* graphicsbase;
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switch (gfxindextype)
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{
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case PHY_INTEGER:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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break;
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}
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switch (gfxindextype)
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{
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case PHY_INTEGER:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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break;
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}
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default:
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btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
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}
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#endif //BT_USE_DOUBLE_PRECISION
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case PHY_DOUBLE:
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{
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double* graphicsbase;
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unLockReadOnlyVertexBase(part);
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}
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switch (gfxindextype)
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{
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case PHY_INTEGER:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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break;
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}
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default:
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btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
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}
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unLockReadOnlyVertexBase(part);
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}
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}
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void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
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@@ -174,7 +170,7 @@ void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVecto
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}
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};
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//first calculate the total aabb for all triangles
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//first calculate the total aabb for all triangles
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AabbCalculationCallback aabbCallback;
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aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
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aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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@@ -103,23 +103,23 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
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void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
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{
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///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
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///to switch status _after_ adding kinematic objects to the world
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///fix it for Bullet 3.x release
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for (int i=0;i<m_collisionObjects.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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if (body && body->getActivationState() != ISLAND_SLEEPING)
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{
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if (body->getActivationState() != ISLAND_SLEEPING)
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{
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if (body->isKinematicObject())
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{
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//to calculate velocities next frame
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body->saveKinematicState(timeStep);
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}
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}
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if (body->isKinematicObject())
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{
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//to calculate velocities next frame
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body->saveKinematicState(timeStep);
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}
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}
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}
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}
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void btDiscreteDynamicsWorld::debugDrawWorld()
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@@ -217,15 +217,12 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
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void btDiscreteDynamicsWorld::clearForces()
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{
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///@todo: iterate over awake simulation islands!
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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{
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body->clearForces();
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}
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btRigidBody* body = m_nonStaticRigidBodies[i];
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//need to check if next line is ok
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//it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
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body->clearForces();
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}
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}
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@@ -233,12 +230,10 @@ void btDiscreteDynamicsWorld::clearForces()
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void btDiscreteDynamicsWorld::applyGravity()
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{
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///@todo: iterate over awake simulation islands!
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body && body->isActive())
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btRigidBody* body = m_nonStaticRigidBodies[i];
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if (body->isActive())
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{
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body->applyGravity();
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}
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@@ -271,12 +266,10 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
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BT_PROFILE("synchronizeMotionStates");
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{
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//todo: iterate over awake simulation islands!
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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btRigidBody* body = m_nonStaticRigidBodies[i];
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if (body->isActive())
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synchronizeSingleMotionState(body);
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}
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}
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@@ -411,11 +404,10 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
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void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
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{
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m_gravity = gravity;
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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if (body)
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btRigidBody* body = m_nonStaticRigidBodies[i];
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if (body->isActive())
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{
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body->setGravity(gravity);
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}
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@@ -430,6 +422,7 @@ btVector3 btDiscreteDynamicsWorld::getGravity () const
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void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
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{
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m_nonStaticRigidBodies.remove(body);
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removeCollisionObject(body);
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}
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@@ -442,6 +435,11 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
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if (body->getCollisionShape())
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{
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if (!body->isStaticObject())
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{
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m_nonStaticRigidBodies.push_back(body);
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}
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bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
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short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
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short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
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@@ -459,6 +457,10 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short
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if (body->getCollisionShape())
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{
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if (!body->isStaticObject())
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{
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m_nonStaticRigidBodies.push_back(body);
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}
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addCollisionObject(body,group,mask);
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}
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}
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@@ -479,10 +481,9 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
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{
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BT_PROFILE("updateActivationState");
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for ( int i=0;i<m_collisionObjects.size();i++)
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for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
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{
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btCollisionObject* colObj = m_collisionObjects[i];
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btRigidBody* body = btRigidBody::upcast(colObj);
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btRigidBody* body = m_nonStaticRigidBodies[i];
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if (body)
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{
|
||||
body->updateDeactivation(timeStep);
|
||||
@@ -828,46 +829,42 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||||
{
|
||||
BT_PROFILE("integrateTransforms");
|
||||
btTransform predictedTrans;
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
btRigidBody* body = m_nonStaticRigidBodies[i];
|
||||
body->setHitFraction(1.f);
|
||||
|
||||
if (body->isActive() && (!body->isStaticOrKinematicObject()))
|
||||
{
|
||||
body->setHitFraction(1.f);
|
||||
body->predictIntegratedTransform(timeStep, predictedTrans);
|
||||
btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
|
||||
|
||||
if (body->isActive() && (!body->isStaticOrKinematicObject()))
|
||||
if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
|
||||
{
|
||||
body->predictIntegratedTransform(timeStep, predictedTrans);
|
||||
btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
|
||||
|
||||
if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
|
||||
BT_PROFILE("CCD motion clamping");
|
||||
if (body->getCollisionShape()->isConvex())
|
||||
{
|
||||
BT_PROFILE("CCD motion clamping");
|
||||
if (body->getCollisionShape()->isConvex())
|
||||
gNumClampedCcdMotions++;
|
||||
|
||||
btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
|
||||
btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
|
||||
btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
|
||||
|
||||
sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
|
||||
sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
|
||||
|
||||
convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
|
||||
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
|
||||
{
|
||||
gNumClampedCcdMotions++;
|
||||
|
||||
btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
|
||||
btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
|
||||
btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
|
||||
|
||||
sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
|
||||
sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
|
||||
|
||||
convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
|
||||
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
|
||||
{
|
||||
body->setHitFraction(sweepResults.m_closestHitFraction);
|
||||
body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
|
||||
body->setHitFraction(0.f);
|
||||
body->setHitFraction(sweepResults.m_closestHitFraction);
|
||||
body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
|
||||
body->setHitFraction(0.f);
|
||||
// printf("clamped integration to hit fraction = %f\n",fraction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
body->proceedToTransform( predictedTrans);
|
||||
}
|
||||
|
||||
body->proceedToTransform( predictedTrans);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -879,21 +876,16 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||||
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
{
|
||||
BT_PROFILE("predictUnconstraintMotion");
|
||||
for ( int i=0;i<m_collisionObjects.size();i++)
|
||||
for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
|
||||
{
|
||||
btCollisionObject* colObj = m_collisionObjects[i];
|
||||
btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
if (body)
|
||||
btRigidBody* body = m_nonStaticRigidBodies[i];
|
||||
if (!body->isStaticOrKinematicObject())
|
||||
{
|
||||
if (!body->isStaticOrKinematicObject())
|
||||
{
|
||||
|
||||
body->integrateVelocities( timeStep);
|
||||
//damping
|
||||
body->applyDamping(timeStep);
|
||||
body->integrateVelocities( timeStep);
|
||||
//damping
|
||||
body->applyDamping(timeStep);
|
||||
|
||||
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
||||
}
|
||||
body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,8 @@ protected:
|
||||
|
||||
btAlignedObjectArray<btTypedConstraint*> m_constraints;
|
||||
|
||||
btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
|
||||
|
||||
btVector3 m_gravity;
|
||||
|
||||
//for variable timesteps
|
||||
|
||||
Reference in New Issue
Block a user