Iterate only over non-static rigid bodies, instead of all collision objects
http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625 http://code.google.com/p/bullet/issues/detail?id=128 Attempt to fix issue in mesh striding, multiple-mesh-parts were broken.
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@@ -42,6 +42,8 @@ protected:
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btAlignedObjectArray<btTypedConstraint*> m_constraints;
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btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
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btVector3 m_gravity;
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//for variable timesteps
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