Iterate only over non-static rigid bodies, instead of all collision objects

http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=18&t=3625
http://code.google.com/p/bullet/issues/detail?id=128

Attempt to fix issue in mesh striding, multiple-mesh-parts were broken.
This commit is contained in:
erwin.coumans
2009-06-11 01:25:10 +00:00
parent 659272685b
commit 3e5fc86a6c
3 changed files with 180 additions and 190 deletions

View File

@@ -42,6 +42,8 @@ protected:
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
btVector3 m_gravity;
//for variable timesteps