first step in refactoring/cleaning up demos
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35
Demos/CcdPhysicsDemo/CcdPhysicsDemo.h
Normal file
35
Demos/CcdPhysicsDemo/CcdPhysicsDemo.h
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@@ -0,0 +1,35 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CCD_PHYSICS_DEMO_H
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#define CCD_PHYSICS_DEMO_H
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#include "DemoApplication.h"
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///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
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class CcdPhysicsDemo : public DemoApplication
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{
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public:
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void initPhysics();
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virtual void clientMoveAndDisplay();
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virtual void displayCallback();
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virtual void clientResetScene();
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};
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#endif //CCD_PHYSICS_DEMO_H
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@@ -1,282 +0,0 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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*/
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#include "BspConverter.h"
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#include "BspLoader.h"
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#include "CcdPhysicsEnvironment.h"
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#include "SimdVector3.h"
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void BspConverter::convertBsp(BspLoader& bspLoader,float scaling)
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{
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{
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SimdVector3 playerStart (0.f, 0.f, 100.f);
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if (bspLoader.findVectorByName(&playerStart[0],"info_player_start"))
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{
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printf("found playerstart\n");
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}
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else
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{
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if (bspLoader.findVectorByName(&playerStart[0],"info_player_deathmatch"))
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{
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printf("found deatchmatch start\n");
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}
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}
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playerStart[2] += 20.f; //start a bit higher
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playerStart *= scaling;
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//progressBegin("Loading bsp");
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for (int i=0;i<bspLoader.m_numleafs;i++)
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{
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printf("Reading bspLeaf %i from total %i (%f procent)\n",i, bspLoader.m_numleafs,(100.f*(float)i/float(bspLoader.m_numleafs)) );
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bool isValid = false;
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bool isValidBrush = false;
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BSPLeaf& leaf = bspLoader.m_dleafs[i];
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for (int b=0;b<leaf.numLeafBrushes;b++)
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{
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std::vector<SimdVector3> planeEquations;
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int brushid = bspLoader.m_dleafbrushes[leaf.firstLeafBrush+b];
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BSPBrush& brush = bspLoader.m_dbrushes[brushid];
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if (brush.shaderNum!=-1)
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{
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if (bspLoader.m_dshaders[ brush.shaderNum ].contentFlags & BSPCONTENTS_SOLID)
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{
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brush.shaderNum = -1;
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for (int p=0;p<brush.numSides;p++)
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{
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int sideid = brush.firstSide+p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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SimdVector3 planeEq;
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2],
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scaling*-plane.dist);
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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}
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if (isValidBrush)
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{
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std::vector<SimdVector3> vertices;
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getVerticesFromPlaneEquations(planeEquations,vertices);
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printf("getVerticesFromPlaneEquations returned %i\n",vertices.size());
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bool isEntity = false;
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SimdVector3 entityTarget(0.f,0.f,0.f);
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AddConvexVerticesCollider(vertices,isEntity,entityTarget);
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}
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}
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}
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else
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{
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int i=0;
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}
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}
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}
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#define USE_ENTITIES
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#ifdef USE_ENTITIES
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{
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int i;
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for (i=0;i<bspLoader.m_num_entities;i++)
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{
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const BSPEntity& entity = bspLoader.m_entities[i];
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const char* cl = bspLoader.ValueForKey(&entity,"classname");
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if ( !strcmp( cl, "trigger_push" ) ) {
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SimdVector3 targetLocation(0.f,0.f,0.f);
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cl = bspLoader.ValueForKey(&entity,"target");
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if ( strcmp( cl, "" ) ) {
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//its not empty so ...
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//lookup the target position for the jumppad:
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const BSPEntity* targetentity = bspLoader.getEntityByValue( "targetname" , cl );
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if (targetentity)
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{
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if (bspLoader.GetVectorForKey( targetentity , "origin",&targetLocation[0]))
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{
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}
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}
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cl = bspLoader.ValueForKey(&entity,"model");
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if ( strcmp( cl, "" ) ) {
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// add the model as a brush
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if (cl[0] == '*')
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{
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int modelnr = atoi(&cl[1]);
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if ((modelnr >=0) && (modelnr < bspLoader.m_nummodels))
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{
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const BSPModel& model = bspLoader.m_dmodels[modelnr];
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for (int n=0;n<model.numBrushes;n++)
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{
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std::vector<SimdVector3> planeEquations;
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bool isValidBrush = false;
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//convert brush
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const BSPBrush& brush = bspLoader.m_dbrushes[model.firstBrush+n];
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{
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for (int p=0;p<brush.numSides;p++)
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{
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int sideid = brush.firstSide+p;
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BSPBrushSide& brushside = bspLoader.m_dbrushsides[sideid];
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int planeid = brushside.planeNum;
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BSPPlane& plane = bspLoader.m_dplanes[planeid];
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SimdVector3 planeEq;
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planeEq.setValue(
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plane.normal[0],
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plane.normal[1],
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plane.normal[2],
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scaling*-plane.dist);
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planeEquations.push_back(planeEq);
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isValidBrush=true;
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}
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if (isValidBrush)
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{
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std::vector<SimdVector3> vertices;
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getVerticesFromPlaneEquations(planeEquations,vertices);
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bool isEntity=true;
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AddConvexVerticesCollider(vertices,isEntity,targetLocation);
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}
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}
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}
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}
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}
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else
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{
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printf("unsupported trigger_push model, md3 ?\n");
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}
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}
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}
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}
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}
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}
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#endif //USE_ENTITIES
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//progressEnd();
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}
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}
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void BspConverter::getVerticesFromPlaneEquations(const std::vector<SimdVector3>& planeEquations , std::vector<SimdVector3>& verticesOut )
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{
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float minimumDotProduct = 1e30f;
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const int numbrushes = planeEquations.size();
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// brute force:
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for (int i=0;i<numbrushes;i++)
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{
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const SimdVector3& N1 = planeEquations[i];
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for (int j=i+1;j<numbrushes;j++)
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{
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const SimdVector3& N2 = planeEquations[j];
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for (int k=j+1;k<numbrushes;k++)
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{
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const SimdVector3& N3 = planeEquations[k];
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SimdVector3 n2n3; n2n3 = N2.cross(N3);
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SimdVector3 n3n1; n3n1 = N3.cross(N1);
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SimdVector3 n1n2; n1n2 = N1.cross(N2);
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if ( ( n2n3.length2() > 0.0001f ) &&
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( n3n1.length2() > 0.0001f ) &&
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( n1n2.length2() > 0.0001f ) )
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{
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//point P out of 3 plane equations:
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// d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
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//P = -------------------------------------------------------------------------
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// N1 . ( N2 * N3 )
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float quotient = (N1.dot(n2n3));
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if (SimdFabs(quotient) > 0.000001f)
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{
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quotient = -1.f / quotient;
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n2n3 *= N1[3];
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n3n1 *= N2[3];
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n1n2 *= N3[3];
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SimdVector3 potentialVertex = n2n3;
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potentialVertex += n3n1;
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potentialVertex += n1n2;
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potentialVertex *= quotient;
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//check if inside, and replace supportingVertexOut if needed
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if (isInside(planeEquations,potentialVertex,0.1f))
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{
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verticesOut.push_back(potentialVertex);
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}
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}
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}
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}
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}
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}
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}
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bool BspConverter::isInside(const std::vector<SimdVector3>& planeEquations, const SimdVector3& point, float margin)
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{
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int numbrushes = planeEquations.size();
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for (int i=0;i<numbrushes;i++)
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{
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const SimdVector3& N1 = planeEquations[i];
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float dist = float(N1.dot(point))+float(N1[3])-margin;
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if (dist>0.f)
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{
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return false;
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}
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}
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return true;
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}
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@@ -1,713 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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||||
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||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
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#include "BspLoader.h"
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||||
typedef struct
|
||||
{
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||||
char filename[1024];
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||||
char *buffer,*script_p,*end_p;
|
||||
int line;
|
||||
} BSPScript;
|
||||
|
||||
#define MAX_INCLUDES 8
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BSPScript scriptstack[MAX_INCLUDES];
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||||
BSPScript *script;
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||||
int scriptline;
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||||
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||||
char token[BSPMAXTOKEN];
|
||||
bool endofscript;
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||||
bool tokenready; // only true if UnGetToken was just called
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||||
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||||
//
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||||
//LoadBSPFile
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||||
//
|
||||
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||||
int extrasize = 100;
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||||
|
||||
bool BspLoader::LoadBSPFile( void* memoryBuffer) {
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||||
|
||||
BSPHeader *header = (BSPHeader*) memoryBuffer;
|
||||
|
||||
// load the file header
|
||||
if (header)
|
||||
{
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||||
// swap the header
|
||||
SwapBlock( (int *)header, sizeof(*header) );
|
||||
|
||||
int length = (header->lumps[BSPLUMP_SHADERS].filelen) / sizeof(BSPShader);
|
||||
m_dshaders.resize(length+extrasize);
|
||||
m_numShaders = CopyLump( header, BSPLUMP_SHADERS, &m_dshaders[0], sizeof(BSPShader) );
|
||||
|
||||
length = (header->lumps[LUMP_MODELS].filelen) / sizeof(BSPModel);
|
||||
m_dmodels.resize(length+extrasize);
|
||||
m_nummodels = CopyLump( header, LUMP_MODELS, &m_dmodels[0], sizeof(BSPModel) );
|
||||
|
||||
length = (header->lumps[BSPLUMP_PLANES].filelen) / sizeof(BSPPlane);
|
||||
m_dplanes.resize(length+extrasize);
|
||||
m_numplanes = CopyLump( header, BSPLUMP_PLANES, &m_dplanes[0], sizeof(BSPPlane) );
|
||||
|
||||
length = (header->lumps[BSPLUMP_LEAFS].filelen) / sizeof(BSPLeaf);
|
||||
m_dleafs.resize(length+extrasize);
|
||||
m_numleafs = CopyLump( header, BSPLUMP_LEAFS, &m_dleafs[0], sizeof(BSPLeaf) );
|
||||
|
||||
length = (header->lumps[BSPLUMP_NODES].filelen) / sizeof(BSPNode);
|
||||
m_dnodes.resize(length+extrasize);
|
||||
m_numnodes = CopyLump( header, BSPLUMP_NODES, &m_dnodes[0], sizeof(BSPNode) );
|
||||
|
||||
length = (header->lumps[BSPLUMP_LEAFSURFACES].filelen) / sizeof(m_dleafsurfaces[0]);
|
||||
m_dleafsurfaces.resize(length+extrasize);
|
||||
m_numleafsurfaces = CopyLump( header, BSPLUMP_LEAFSURFACES, &m_dleafsurfaces[0], sizeof(m_dleafsurfaces[0]) );
|
||||
|
||||
length = (header->lumps[BSPLUMP_LEAFBRUSHES].filelen) / sizeof(m_dleafbrushes[0]) ;
|
||||
m_dleafbrushes.resize(length+extrasize);
|
||||
m_numleafbrushes = CopyLump( header, BSPLUMP_LEAFBRUSHES, &m_dleafbrushes[0], sizeof(m_dleafbrushes[0]) );
|
||||
|
||||
length = (header->lumps[LUMP_BRUSHES].filelen) / sizeof(BSPBrush);
|
||||
m_dbrushes.resize(length+extrasize);
|
||||
m_numbrushes = CopyLump( header, LUMP_BRUSHES, &m_dbrushes[0], sizeof(BSPBrush) );
|
||||
|
||||
|
||||
length = (header->lumps[LUMP_BRUSHSIDES].filelen) / sizeof(BSPBrushSide);
|
||||
m_dbrushsides.resize(length+extrasize);
|
||||
m_numbrushsides = CopyLump( header, LUMP_BRUSHSIDES, &m_dbrushsides[0], sizeof(BSPBrushSide) );
|
||||
|
||||
|
||||
length = (header->lumps[LUMP_SURFACES].filelen) / sizeof(BSPSurface);
|
||||
m_drawSurfaces.resize(length+extrasize);
|
||||
m_numDrawSurfaces = CopyLump( header, LUMP_SURFACES, &m_drawSurfaces[0], sizeof(BSPSurface) );
|
||||
|
||||
|
||||
length = (header->lumps[LUMP_DRAWINDEXES].filelen) / sizeof(m_drawIndexes[0]);
|
||||
m_drawIndexes.resize(length+extrasize);
|
||||
m_numDrawIndexes = CopyLump( header, LUMP_DRAWINDEXES, &m_drawIndexes[0], sizeof(m_drawIndexes[0]) );
|
||||
|
||||
length = (header->lumps[LUMP_VISIBILITY].filelen) / 1;
|
||||
m_visBytes.resize(length+extrasize);
|
||||
m_numVisBytes = CopyLump( header, LUMP_VISIBILITY, &m_visBytes[0], 1 );
|
||||
|
||||
length = (header->lumps[LUMP_LIGHTMAPS].filelen) / 1;
|
||||
m_lightBytes.resize(length+extrasize);
|
||||
m_numLightBytes = CopyLump( header, LUMP_LIGHTMAPS, &m_lightBytes[0], 1 );
|
||||
|
||||
length = (header->lumps[BSPLUMP_ENTITIES].filelen) / 1;
|
||||
m_dentdata.resize(length+extrasize);
|
||||
m_entdatasize = CopyLump( header, BSPLUMP_ENTITIES, &m_dentdata[0], 1);
|
||||
|
||||
length = (header->lumps[LUMP_LIGHTGRID].filelen) / 1;
|
||||
m_gridData.resize(length+extrasize);
|
||||
m_numGridPoints = CopyLump( header, LUMP_LIGHTGRID, &m_gridData[0], 8 );
|
||||
|
||||
// swap everything
|
||||
SwapBSPFile();
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const char* BspLoader::ValueForKey( const BSPEntity* ent, const char* key ) const {
|
||||
|
||||
const BSPKeyValuePair* ep;
|
||||
|
||||
for (ep=ent->epairs ; ep ; ep=ep->next) {
|
||||
if (!strcmp(ep->key, key) ) {
|
||||
return ep->value;
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
float BspLoader::FloatForKey( const BSPEntity *ent, const char *key ) {
|
||||
const char *k;
|
||||
|
||||
k = ValueForKey( ent, key );
|
||||
return float(atof(k));
|
||||
}
|
||||
|
||||
bool BspLoader::GetVectorForKey( const BSPEntity *ent, const char *key, BSPVector3 vec ) {
|
||||
|
||||
const char *k;
|
||||
k = ValueForKey (ent, key);
|
||||
if (strcmp(k, ""))
|
||||
{
|
||||
sscanf (k, "%f %f %f", &vec[0], &vec[1], &vec[2]);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
ParseFromMemory
|
||||
==============
|
||||
*/
|
||||
void BspLoader::ParseFromMemory (char *buffer, int size)
|
||||
{
|
||||
script = scriptstack;
|
||||
script++;
|
||||
if (script == &scriptstack[MAX_INCLUDES])
|
||||
{
|
||||
//printf("script file exceeded MAX_INCLUDES");
|
||||
}
|
||||
strcpy (script->filename, "memory buffer" );
|
||||
|
||||
script->buffer = buffer;
|
||||
script->line = 1;
|
||||
script->script_p = script->buffer;
|
||||
script->end_p = script->buffer + size;
|
||||
|
||||
endofscript = false;
|
||||
tokenready = false;
|
||||
}
|
||||
|
||||
|
||||
bool BspLoader::EndOfScript (bool crossline)
|
||||
{
|
||||
if (!crossline)
|
||||
//printf("Line %i is incomplete\n",scriptline);
|
||||
|
||||
if (!strcmp (script->filename, "memory buffer"))
|
||||
{
|
||||
endofscript = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
//free (script->buffer);
|
||||
if (script == scriptstack+1)
|
||||
{
|
||||
endofscript = true;
|
||||
return false;
|
||||
}
|
||||
script--;
|
||||
scriptline = script->line;
|
||||
//printf ("returning to %s\n", script->filename);
|
||||
return GetToken (crossline);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
==============
|
||||
GetToken
|
||||
==============
|
||||
*/
|
||||
bool BspLoader::GetToken (bool crossline)
|
||||
{
|
||||
char *token_p;
|
||||
|
||||
if (tokenready) // is a token allready waiting?
|
||||
{
|
||||
tokenready = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (script->script_p >= script->end_p)
|
||||
return EndOfScript (crossline);
|
||||
|
||||
//
|
||||
// skip space
|
||||
//
|
||||
skipspace:
|
||||
while (*script->script_p <= 32)
|
||||
{
|
||||
if (script->script_p >= script->end_p)
|
||||
return EndOfScript (crossline);
|
||||
if (*script->script_p++ == '\n')
|
||||
{
|
||||
if (!crossline)
|
||||
{
|
||||
//printf("Line %i is incomplete\n",scriptline);
|
||||
}
|
||||
scriptline = script->line++;
|
||||
}
|
||||
}
|
||||
|
||||
if (script->script_p >= script->end_p)
|
||||
return EndOfScript (crossline);
|
||||
|
||||
// ; # // comments
|
||||
if (*script->script_p == ';' || *script->script_p == '#'
|
||||
|| ( script->script_p[0] == '/' && script->script_p[1] == '/') )
|
||||
{
|
||||
if (!crossline)
|
||||
{
|
||||
//printf("Line %i is incomplete\n",scriptline);
|
||||
}
|
||||
while (*script->script_p++ != '\n')
|
||||
if (script->script_p >= script->end_p)
|
||||
return EndOfScript (crossline);
|
||||
scriptline = script->line++;
|
||||
goto skipspace;
|
||||
}
|
||||
|
||||
// /* */ comments
|
||||
if (script->script_p[0] == '/' && script->script_p[1] == '*')
|
||||
{
|
||||
if (!crossline)
|
||||
{
|
||||
//printf("Line %i is incomplete\n",scriptline);
|
||||
}
|
||||
script->script_p+=2;
|
||||
while (script->script_p[0] != '*' && script->script_p[1] != '/')
|
||||
{
|
||||
if ( *script->script_p == '\n' ) {
|
||||
scriptline = script->line++;
|
||||
}
|
||||
script->script_p++;
|
||||
if (script->script_p >= script->end_p)
|
||||
return EndOfScript (crossline);
|
||||
}
|
||||
script->script_p += 2;
|
||||
goto skipspace;
|
||||
}
|
||||
|
||||
//
|
||||
// copy token
|
||||
//
|
||||
token_p = token;
|
||||
|
||||
if (*script->script_p == '"')
|
||||
{
|
||||
// quoted token
|
||||
script->script_p++;
|
||||
while (*script->script_p != '"')
|
||||
{
|
||||
*token_p++ = *script->script_p++;
|
||||
if (script->script_p == script->end_p)
|
||||
break;
|
||||
if (token_p == &token[BSPMAXTOKEN])
|
||||
{
|
||||
//printf ("Token too large on line %i\n",scriptline);
|
||||
}
|
||||
}
|
||||
script->script_p++;
|
||||
}
|
||||
else // regular token
|
||||
while ( *script->script_p > 32 && *script->script_p != ';')
|
||||
{
|
||||
*token_p++ = *script->script_p++;
|
||||
if (script->script_p == script->end_p)
|
||||
break;
|
||||
if (token_p == &token[BSPMAXTOKEN])
|
||||
{
|
||||
//printf ("Token too large on line %i\n",scriptline);
|
||||
}
|
||||
}
|
||||
|
||||
*token_p = 0;
|
||||
|
||||
if (!strcmp (token, "$include"))
|
||||
{
|
||||
//GetToken (false);
|
||||
//AddScriptToStack (token);
|
||||
return false;//GetToken (crossline);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
char *BspLoader::copystring(const char *s)
|
||||
{
|
||||
char *b;
|
||||
b = (char*) malloc( strlen(s)+1);
|
||||
strcpy (b, s);
|
||||
return b;
|
||||
}
|
||||
|
||||
void BspLoader::StripTrailing( char *e ) {
|
||||
char *s;
|
||||
|
||||
s = e + strlen(e)-1;
|
||||
while (s >= e && *s <= 32)
|
||||
{
|
||||
*s = 0;
|
||||
s--;
|
||||
}
|
||||
}
|
||||
/*
|
||||
=================
|
||||
ParseEpair
|
||||
=================
|
||||
*/
|
||||
BSPKeyValuePair *BspLoader::ParseEpair( void ) {
|
||||
BSPKeyValuePair *e;
|
||||
|
||||
e = (struct BSPPair*) malloc( sizeof(BSPKeyValuePair));
|
||||
memset( e, 0, sizeof(BSPKeyValuePair) );
|
||||
|
||||
if ( strlen(token) >= BSPMAX_KEY-1 ) {
|
||||
//printf ("ParseEpar: token too long");
|
||||
}
|
||||
e->key = copystring( token );
|
||||
GetToken( false );
|
||||
if ( strlen(token) >= BSPMAX_VALUE-1 ) {
|
||||
|
||||
//printf ("ParseEpar: token too long");
|
||||
}
|
||||
e->value = copystring( token );
|
||||
|
||||
// strip trailing spaces that sometimes get accidentally
|
||||
// added in the editor
|
||||
StripTrailing( e->key );
|
||||
StripTrailing( e->value );
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
ParseEntity
|
||||
================
|
||||
*/
|
||||
bool BspLoader::ParseEntity( void ) {
|
||||
BSPKeyValuePair *e;
|
||||
BSPEntity *mapent;
|
||||
|
||||
if ( !GetToken (true) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( strcmp (token, "{") ) {
|
||||
|
||||
//printf ("ParseEntity: { not found");
|
||||
}
|
||||
|
||||
BSPEntity bla;
|
||||
bla.brushes = 0;
|
||||
bla.epairs = 0;
|
||||
bla.firstDrawSurf = 0;
|
||||
bla.origin[0] = 0.f;
|
||||
bla.origin[1] = 0.f;
|
||||
bla.origin[2] = 0.f;
|
||||
bla.patches = 0;
|
||||
|
||||
m_entities.push_back(bla);
|
||||
mapent = &m_entities[m_entities.size()-1];
|
||||
m_num_entities++;
|
||||
|
||||
do {
|
||||
if ( !GetToken (true) ) {
|
||||
//printf("ParseEntity: EOF without closing brace");
|
||||
}
|
||||
if ( !strcmp (token, "}") ) {
|
||||
break;
|
||||
}
|
||||
e = (struct BSPPair*)ParseEpair ();
|
||||
e->next = mapent->epairs;
|
||||
mapent->epairs = e;
|
||||
} while (1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
ParseEntities
|
||||
|
||||
Parses the dentdata string into entities
|
||||
================
|
||||
*/
|
||||
void BspLoader::ParseEntities( void ) {
|
||||
m_num_entities = 0;
|
||||
m_entities.clear();
|
||||
|
||||
ParseFromMemory( &m_dentdata[0], m_entdatasize );
|
||||
|
||||
while ( ParseEntity () ) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int BspLoader::getMachineEndianness()
|
||||
{
|
||||
long int i = 1;
|
||||
const char *p = (const char *) &i;
|
||||
if (p[0] == 1) // Lowest address contains the least significant byte
|
||||
return BSP_LITTLE_ENDIAN;
|
||||
else
|
||||
return BSP_BIG_ENDIAN;
|
||||
}
|
||||
|
||||
short BspLoader::LittleShort (short l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
unsigned char b1,b2;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
|
||||
return (b1<<8) + b2;
|
||||
}
|
||||
//little endian
|
||||
return l;
|
||||
}
|
||||
|
||||
short BspLoader::BigShort (short l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
unsigned char b1,b2;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
|
||||
return (b1<<8) + b2;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
int BspLoader::LittleLong (int l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
unsigned char b1,b2,b3,b4;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
b3 = (l>>16)&255;
|
||||
b4 = (l>>24)&255;
|
||||
|
||||
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
|
||||
}
|
||||
|
||||
//little endian
|
||||
return l;
|
||||
|
||||
}
|
||||
|
||||
int BspLoader::BigLong (int l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
|
||||
|
||||
unsigned char b1,b2,b3,b4;
|
||||
|
||||
b1 = l&255;
|
||||
b2 = (l>>8)&255;
|
||||
b3 = (l>>16)&255;
|
||||
b4 = (l>>24)&255;
|
||||
|
||||
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
|
||||
|
||||
}
|
||||
|
||||
|
||||
float BspLoader::LittleFloat (float l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
union {unsigned char b[4]; float f;} in, out;
|
||||
|
||||
in.f = l;
|
||||
out.b[0] = in.b[3];
|
||||
out.b[1] = in.b[2];
|
||||
out.b[2] = in.b[1];
|
||||
out.b[3] = in.b[0];
|
||||
|
||||
return out.f;
|
||||
}
|
||||
|
||||
//little endian
|
||||
return l;
|
||||
}
|
||||
|
||||
float BspLoader::BigFloat (float l)
|
||||
{
|
||||
if (machineEndianness() == BSP_BIG_ENDIAN)
|
||||
{
|
||||
return l;
|
||||
}
|
||||
//little endian
|
||||
union {unsigned char b[4]; float f;} in, out;
|
||||
|
||||
in.f = l;
|
||||
out.b[0] = in.b[3];
|
||||
out.b[1] = in.b[2];
|
||||
out.b[2] = in.b[1];
|
||||
out.b[3] = in.b[0];
|
||||
|
||||
return out.f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// SwapBlock
|
||||
// If all values are 32 bits, this can be used to swap everything
|
||||
//
|
||||
|
||||
void BspLoader::SwapBlock( int *block, int sizeOfBlock ) {
|
||||
int i;
|
||||
|
||||
sizeOfBlock >>= 2;
|
||||
for ( i = 0 ; i < sizeOfBlock ; i++ ) {
|
||||
block[i] = LittleLong( block[i] );
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// CopyLump
|
||||
//
|
||||
|
||||
int BspLoader::CopyLump( BSPHeader *header, int lump, void *dest, int size ) {
|
||||
int length, ofs;
|
||||
|
||||
length = header->lumps[lump].filelen;
|
||||
ofs = header->lumps[lump].fileofs;
|
||||
|
||||
//if ( length % size ) {
|
||||
// printf ("LoadBSPFile: odd lump size");
|
||||
//}
|
||||
|
||||
memcpy( dest, (unsigned char *)header + ofs, length );
|
||||
|
||||
return length / size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// SwapBSPFile
|
||||
//
|
||||
|
||||
void BspLoader::SwapBSPFile( void ) {
|
||||
int i;
|
||||
|
||||
// models
|
||||
SwapBlock( (int *) &m_dmodels[0], m_nummodels * sizeof( m_dmodels[0] ) );
|
||||
|
||||
// shaders (don't swap the name)
|
||||
for ( i = 0 ; i < m_numShaders ; i++ ) {
|
||||
m_dshaders[i].contentFlags = LittleLong( m_dshaders[i].contentFlags );
|
||||
m_dshaders[i].surfaceFlags = LittleLong( m_dshaders[i].surfaceFlags );
|
||||
}
|
||||
|
||||
// planes
|
||||
SwapBlock( (int *)&m_dplanes[0], m_numplanes * sizeof( m_dplanes[0] ) );
|
||||
|
||||
// nodes
|
||||
SwapBlock( (int *)&m_dnodes[0], m_numnodes * sizeof( m_dnodes[0] ) );
|
||||
|
||||
// leafs
|
||||
SwapBlock( (int *)&m_dleafs[0], m_numleafs * sizeof( m_dleafs[0] ) );
|
||||
|
||||
// leaffaces
|
||||
SwapBlock( (int *)&m_dleafsurfaces[0], m_numleafsurfaces * sizeof( m_dleafsurfaces[0] ) );
|
||||
|
||||
// leafbrushes
|
||||
SwapBlock( (int *)&m_dleafbrushes[0], m_numleafbrushes * sizeof( m_dleafbrushes[0] ) );
|
||||
|
||||
// brushes
|
||||
SwapBlock( (int *)&m_dbrushes[0], m_numbrushes * sizeof( m_dbrushes[0] ) );
|
||||
|
||||
// brushsides
|
||||
SwapBlock( (int *)&m_dbrushsides[0], m_numbrushsides * sizeof( m_dbrushsides[0] ) );
|
||||
|
||||
// vis
|
||||
((int *)&m_visBytes)[0] = LittleLong( ((int *)&m_visBytes)[0] );
|
||||
((int *)&m_visBytes)[1] = LittleLong( ((int *)&m_visBytes)[1] );
|
||||
|
||||
|
||||
// drawindexes
|
||||
SwapBlock( (int *)&m_drawIndexes[0], m_numDrawIndexes * sizeof( m_drawIndexes[0] ) );
|
||||
|
||||
// drawsurfs
|
||||
SwapBlock( (int *)&m_drawSurfaces[0], m_numDrawSurfaces * sizeof( m_drawSurfaces[0] ) );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool BspLoader::findVectorByName(float* outvec,const char* name)
|
||||
{
|
||||
const char *cl;
|
||||
BSPVector3 origin;
|
||||
|
||||
bool found = false;
|
||||
|
||||
ParseEntities();
|
||||
|
||||
for ( int i = 1; i < m_num_entities; i++ ) {
|
||||
cl = ValueForKey (&m_entities[i], "classname");
|
||||
if ( !strcmp( cl, "info_player_start" ) ) {
|
||||
GetVectorForKey( &m_entities[i], "origin", origin );
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
if ( !strcmp( cl, "info_player_deathmatch" ) ) {
|
||||
GetVectorForKey( &m_entities[i], "origin", origin );
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
{
|
||||
outvec[0] = origin[0];
|
||||
outvec[1] = origin[1];
|
||||
outvec[2] = origin[2];
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const BSPEntity * BspLoader::getEntityByValue( const char* name, const char* value)
|
||||
{
|
||||
const BSPEntity* entity = NULL;
|
||||
|
||||
for ( int i = 1; i < m_num_entities; i++ ) {
|
||||
|
||||
const BSPEntity& ent = m_entities[i];
|
||||
|
||||
const char* cl = ValueForKey (&m_entities[i], name);
|
||||
if ( !strcmp( cl, value ) ) {
|
||||
entity = &ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return entity;
|
||||
}
|
||||
@@ -1,304 +0,0 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef BSP_LOADER_H
|
||||
#define BSP_LOADER_H
|
||||
|
||||
#define BSPMAXTOKEN 1024
|
||||
#define BSPMAX_KEY 32
|
||||
#define BSPMAX_VALUE 1024
|
||||
#define BSPCONTENTS_SOLID 1
|
||||
#define BSPCONTENTS_AREAPORTAL 0x8000
|
||||
#define BSPLUMP_ENTITIES 0
|
||||
#define BSPLUMP_SHADERS 1
|
||||
#define BSPLUMP_PLANES 2
|
||||
#define BSPLUMP_NODES 3
|
||||
#define BSPLUMP_LEAFS 4
|
||||
#define BSPLUMP_LEAFSURFACES 5
|
||||
#define BSPLUMP_LEAFBRUSHES 6
|
||||
#define LUMP_MODELS 7
|
||||
#define LUMP_BRUSHES 8
|
||||
#define LUMP_BRUSHSIDES 9
|
||||
#define LUMP_DRAWVERTS 10
|
||||
#define LUMP_DRAWINDEXES 11
|
||||
#define LUMP_SURFACES 13
|
||||
#define LUMP_LIGHTMAPS 14
|
||||
#define LUMP_LIGHTGRID 15
|
||||
#define LUMP_VISIBILITY 16
|
||||
#define HEADER_LUMPS 17
|
||||
#define MAX_QPATH 64
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
typedef struct {
|
||||
int fileofs, filelen;
|
||||
} BSPLump;
|
||||
|
||||
typedef float BSPVector3[3];
|
||||
|
||||
typedef struct {
|
||||
int ident;
|
||||
int version;
|
||||
|
||||
BSPLump lumps[HEADER_LUMPS];
|
||||
} BSPHeader;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float mins[3], maxs[3];
|
||||
int firstSurface, numSurfaces;
|
||||
int firstBrush, numBrushes;
|
||||
} BSPModel;
|
||||
|
||||
typedef struct {
|
||||
char shader[MAX_QPATH];
|
||||
int surfaceFlags;
|
||||
int contentFlags;
|
||||
} BSPShader;
|
||||
|
||||
typedef struct {
|
||||
float normal[3];
|
||||
float dist;
|
||||
} BSPPlane;
|
||||
|
||||
typedef struct {
|
||||
int planeNum;
|
||||
int children[2];
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
} BSPNode;
|
||||
|
||||
typedef struct {
|
||||
int cluster;
|
||||
int area;
|
||||
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
|
||||
int firstLeafSurface;
|
||||
int numLeafSurfaces;
|
||||
|
||||
int firstLeafBrush;
|
||||
int numLeafBrushes;
|
||||
} BSPLeaf;
|
||||
|
||||
typedef struct {
|
||||
int planeNum;
|
||||
int shaderNum;
|
||||
} BSPBrushSide;
|
||||
|
||||
typedef struct {
|
||||
int firstSide;
|
||||
int numSides;
|
||||
int shaderNum;
|
||||
} BSPBrush;
|
||||
|
||||
|
||||
|
||||
|
||||
typedef struct BSPPair {
|
||||
struct BSPPair *next;
|
||||
char *key;
|
||||
char *value;
|
||||
} BSPKeyValuePair;
|
||||
|
||||
typedef struct {
|
||||
BSPVector3 origin;
|
||||
struct bspbrush_s *brushes;
|
||||
struct parseMesh_s *patches;
|
||||
int firstDrawSurf;
|
||||
BSPKeyValuePair *epairs;
|
||||
} BSPEntity;
|
||||
|
||||
typedef enum {
|
||||
MST_BAD,
|
||||
MST_PLANAR,
|
||||
MST_PATCH,
|
||||
MST_TRIANGLE_SOUP,
|
||||
MST_FLARE
|
||||
} BSPMapSurface;
|
||||
|
||||
typedef struct {
|
||||
int shaderNum;
|
||||
int fogNum;
|
||||
int surfaceType;
|
||||
|
||||
int firstVert;
|
||||
int numVerts;
|
||||
|
||||
int firstIndex;
|
||||
int numIndexes;
|
||||
|
||||
int lightmapNum;
|
||||
int lightmapX, lightmapY;
|
||||
int lightmapWidth, lightmapHeight;
|
||||
|
||||
BSPVector3 lightmapOrigin;
|
||||
BSPVector3 lightmapVecs[3];
|
||||
|
||||
int patchWidth;
|
||||
int patchHeight;
|
||||
} BSPSurface;
|
||||
|
||||
|
||||
|
||||
///GPL code from IdSofware to parse a Quake 3 BSP file
|
||||
///check that your platform define __BIG_ENDIAN__ correctly (in BspLoader.cpp)
|
||||
class BspLoader
|
||||
{
|
||||
int m_Endianness;
|
||||
|
||||
public:
|
||||
|
||||
BspLoader()
|
||||
:m_num_entities(0)
|
||||
{
|
||||
m_Endianness = getMachineEndianness();
|
||||
if (m_Endianness == BSP_BIG_ENDIAN)
|
||||
{
|
||||
printf("Machine is BIG_ENDIAN\n");
|
||||
} else
|
||||
{
|
||||
printf("Machine is Little Endian\n");
|
||||
}
|
||||
}
|
||||
bool LoadBSPFile( void* memoryBuffer);
|
||||
|
||||
const char* ValueForKey( const BSPEntity *ent, const char *key ) const;
|
||||
|
||||
bool GetVectorForKey( const BSPEntity *ent, const char *key, BSPVector3 vec );
|
||||
|
||||
float FloatForKey( const BSPEntity *ent, const char *key );
|
||||
|
||||
void ParseEntities( void );
|
||||
|
||||
bool findVectorByName(float* outvec,const char* name);
|
||||
|
||||
const BSPEntity * getEntityByValue( const char* name, const char* value);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
void ParseFromMemory (char *buffer, int size);
|
||||
|
||||
|
||||
|
||||
bool EndOfScript (bool crossline);
|
||||
|
||||
bool GetToken (bool crossline);
|
||||
|
||||
char *copystring(const char *s);
|
||||
|
||||
void StripTrailing( char *e );
|
||||
|
||||
BSPKeyValuePair * ParseEpair( void );
|
||||
|
||||
bool ParseEntity( void );
|
||||
|
||||
short LittleShort (short l);
|
||||
int LittleLong (int l);
|
||||
float LittleFloat (float l);
|
||||
|
||||
int BigLong (int l);
|
||||
short BigShort (short l);
|
||||
float BigFloat (float l);
|
||||
|
||||
void SwapBlock( int *block, int sizeOfBlock );
|
||||
|
||||
int CopyLump( BSPHeader *header, int lump, void *dest, int size );
|
||||
|
||||
void SwapBSPFile( void );
|
||||
|
||||
|
||||
|
||||
|
||||
public: //easier for conversion
|
||||
int m_num_entities;
|
||||
std::vector<BSPEntity> m_entities;
|
||||
|
||||
int m_nummodels;
|
||||
std::vector<BSPModel> m_dmodels;
|
||||
|
||||
int m_numShaders;
|
||||
std::vector<BSPShader> m_dshaders;
|
||||
|
||||
int m_entdatasize;
|
||||
std::vector<char> m_dentdata;
|
||||
|
||||
int m_numleafs;
|
||||
std::vector<BSPLeaf> m_dleafs;
|
||||
|
||||
int m_numplanes;
|
||||
std::vector<BSPPlane> m_dplanes;
|
||||
|
||||
int m_numnodes;
|
||||
std::vector<BSPNode> m_dnodes;
|
||||
|
||||
int m_numleafsurfaces;
|
||||
std::vector<int> m_dleafsurfaces;
|
||||
|
||||
int m_numleafbrushes;
|
||||
std::vector<int> m_dleafbrushes;
|
||||
|
||||
int m_numbrushes;
|
||||
std::vector<BSPBrush> m_dbrushes;
|
||||
|
||||
int m_numbrushsides;
|
||||
std::vector<BSPBrushSide> m_dbrushsides;
|
||||
|
||||
int m_numLightBytes;
|
||||
std::vector<unsigned char> m_lightBytes;
|
||||
|
||||
int m_numGridPoints;
|
||||
std::vector<unsigned char> m_gridData;
|
||||
|
||||
int m_numVisBytes;
|
||||
std::vector<unsigned char> m_visBytes;
|
||||
|
||||
|
||||
int m_numDrawIndexes;
|
||||
std::vector<int> m_drawIndexes;
|
||||
|
||||
int m_numDrawSurfaces;
|
||||
std::vector<BSPSurface> m_drawSurfaces;
|
||||
|
||||
enum
|
||||
{
|
||||
BSP_LITTLE_ENDIAN = 0,
|
||||
BSP_BIG_ENDIAN = 1,
|
||||
};
|
||||
|
||||
//returns machines big endian / little endian
|
||||
//
|
||||
int getMachineEndianness();
|
||||
|
||||
inline int machineEndianness()
|
||||
{
|
||||
return m_Endianness;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //BSP_LOADER_H
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,29 +12,29 @@ subject to the following restrictions:
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef COLLADA_PHYSICS_DEMO_H
|
||||
#define COLLADA_PHYSICS_DEMO_H
|
||||
|
||||
#ifndef BSP_CONVERTER_H
|
||||
#define BSP_CONVERTER_H
|
||||
#include "DemoApplication.h"
|
||||
|
||||
class BspLoader;
|
||||
#include <vector>
|
||||
#include "SimdVector3.h"
|
||||
|
||||
///BspConverter turns a loaded bsp level into convex parts (vertices)
|
||||
class BspConverter
|
||||
///ColladaDemo shows the loading and exporting of COLLADA physics xml files.
|
||||
///It uses COLLADA DOM
|
||||
class ColladaDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void convertBsp(BspLoader& bspLoader,float scaling);
|
||||
void initPhysics(const char* filename);
|
||||
|
||||
///Utility function to create vertices from a Quake Brush. Brute force but it works.
|
||||
///Bit overkill to use QHull package
|
||||
void getVerticesFromPlaneEquations(const std::vector<SimdVector3>& planeEquations , std::vector<SimdVector3>& verticesOut );
|
||||
bool isInside(const std::vector<SimdVector3>& planeEquations, const SimdVector3& point, float margin);
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
///this callback is called for each brush that succesfully converted into vertices
|
||||
virtual void AddConvexVerticesCollider(std::vector<SimdVector3>& vertices, bool isEntity, const SimdVector3& entityTargetLocation) = 0;
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||
|
||||
};
|
||||
|
||||
#endif //BSP_CONVERTER_H
|
||||
#endif //COLLADA_PHYSICS_DEMO_H
|
||||
@@ -30,19 +30,10 @@ subject to the following restrictions:
|
||||
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
||||
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
|
||||
|
||||
#include "CollisionDemo.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include "GlutStuff.h"
|
||||
#include "IDebugDraw.h"
|
||||
|
||||
|
||||
float yaw=0.f,pitch=0.f,roll=0.f;
|
||||
@@ -64,7 +55,22 @@ void DrawRasterizerLine(float const* , float const*, int)
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
setCameraDistance(20.f);
|
||||
CollisionDemo* colDemo = new CollisionDemo();
|
||||
|
||||
colDemo->setCameraDistance(18.f);
|
||||
|
||||
colDemo->initPhysics();
|
||||
|
||||
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Collision Demo",colDemo);
|
||||
}
|
||||
|
||||
void CollisionDemo::initPhysics()
|
||||
{
|
||||
m_debugMode |= IDebugDraw::DBG_DrawWireframe;
|
||||
m_azi = 250.f;
|
||||
m_ele = 25.f;
|
||||
|
||||
tr[0].setOrigin(SimdVector3(0.0013328250f,8.1363249f,7.0390840f));
|
||||
tr[1].setOrigin(SimdVector3(0.00000000f,9.1262732f,2.0343180f));
|
||||
@@ -90,25 +96,17 @@ int main(int argc,char** argv)
|
||||
SimdVector3 boxHalfExtentsA(1.0000004768371582f,1.0000004768371582f,1.0000001192092896f);
|
||||
SimdVector3 boxHalfExtentsB(3.2836332321166992f,3.2836332321166992f,3.2836320400238037f);
|
||||
|
||||
BoxShape boxA(boxHalfExtentsA);
|
||||
BoxShape boxB(boxHalfExtentsB);
|
||||
shapePtr[0] = &boxA;
|
||||
shapePtr[1] = &boxB;
|
||||
|
||||
BoxShape* boxA = new BoxShape(boxHalfExtentsA);
|
||||
BoxShape* boxB = new BoxShape(boxHalfExtentsB);
|
||||
shapePtr[0] = boxA;
|
||||
shapePtr[1] = boxB;
|
||||
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Collision Demo");
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void clientMoveAndDisplay()
|
||||
void CollisionDemo::clientMoveAndDisplay()
|
||||
{
|
||||
|
||||
clientDisplay();
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
|
||||
@@ -117,7 +115,7 @@ SimplexSolverInterface& gGjkSimplexSolver = sGjkSimplexSolver;
|
||||
|
||||
|
||||
|
||||
void clientDisplay(void) {
|
||||
void CollisionDemo::displayCallback(void) {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
@@ -182,37 +180,10 @@ void clientDisplay(void) {
|
||||
orn.setEuler(yaw,pitch,roll);
|
||||
tr[0].setRotation(orn);
|
||||
|
||||
// pitch += 0.005f;
|
||||
// yaw += 0.01f;
|
||||
pitch += 0.005f;
|
||||
yaw += 0.01f;
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void clientResetScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
36
Demos/CollisionDemo/CollisionDemo.h
Normal file
36
Demos/CollisionDemo/CollisionDemo.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef COLLISION_DEMO_H
|
||||
#define COLLISION_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///CollisionDemo shows the low-level direct access to GJK
|
||||
class CollisionDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif //COLLISION_DEMO_H
|
||||
@@ -24,29 +24,14 @@ subject to the following restrictions:
|
||||
#include "CollisionShapes/ConvexHullShape.h"
|
||||
|
||||
#include "CollisionShapes/BoxShape.h"
|
||||
|
||||
|
||||
|
||||
#include "CollisionDispatch/CollisionWorld.h"
|
||||
#include "CollisionDispatch/CollisionObject.h"
|
||||
#include "CollisionDispatch/CollisionDispatcher.h"
|
||||
#include "BroadphaseCollision/SimpleBroadphase.h"
|
||||
#include "BroadphaseCollision/AxisSweep3.h"
|
||||
|
||||
|
||||
|
||||
#include "IDebugDraw.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include "CollisionInterfaceDemo.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
@@ -66,8 +51,20 @@ int screenHeight = 480.f;
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
clientResetScene();
|
||||
CollisionInterfaceDemo* collisionInterfaceDemo = new CollisionInterfaceDemo();
|
||||
|
||||
collisionInterfaceDemo->initPhysics();
|
||||
|
||||
collisionInterfaceDemo->clientResetScene();
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Collision Interface Demo",collisionInterfaceDemo);
|
||||
}
|
||||
|
||||
void CollisionInterfaceDemo::initPhysics()
|
||||
{
|
||||
|
||||
m_debugMode |= IDebugDraw::DBG_DrawWireframe;
|
||||
|
||||
SimdMatrix3x3 basisA;
|
||||
basisA.setIdentity();
|
||||
|
||||
@@ -80,38 +77,39 @@ int main(int argc,char** argv)
|
||||
SimdPoint3 points0[3]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1)};
|
||||
SimdPoint3 points1[5]={SimdPoint3(1,0,0),SimdPoint3(0,1,0),SimdPoint3(0,0,1),SimdPoint3(0,0,-1),SimdPoint3(-1,-1,0)};
|
||||
|
||||
BoxShape boxA(SimdVector3(1,1,1));
|
||||
BoxShape boxB(SimdVector3(0.5,0.5,0.5));
|
||||
BoxShape* boxA = new BoxShape(SimdVector3(1,1,1));
|
||||
BoxShape* boxB = new BoxShape(SimdVector3(0.5,0.5,0.5));
|
||||
//ConvexHullShape hullA(points0,3);
|
||||
//hullA.setLocalScaling(SimdVector3(3,3,3));
|
||||
//ConvexHullShape hullB(points1,4);
|
||||
//hullB.setLocalScaling(SimdVector3(4,4,4));
|
||||
|
||||
objects[0].m_collisionShape = boxA;//&hullA;
|
||||
objects[1].m_collisionShape = boxB;//&hullB;
|
||||
|
||||
objects[0].m_collisionShape = &boxA;//&hullA;
|
||||
objects[1].m_collisionShape = &boxB;//&hullB;
|
||||
|
||||
CollisionDispatcher dispatcher;
|
||||
//SimpleBroadphase broadphase;
|
||||
CollisionDispatcher* dispatcher = new CollisionDispatcher;
|
||||
SimdVector3 worldAabbMin(-1000,-1000,-1000);
|
||||
SimdVector3 worldAabbMax(1000,1000,1000);
|
||||
|
||||
AxisSweep3 broadphase(worldAabbMin,worldAabbMax);
|
||||
AxisSweep3* broadphase = new AxisSweep3(worldAabbMin,worldAabbMax);
|
||||
|
||||
//SimpleBroadphase is a brute force alternative, performing N^2 aabb overlap tests
|
||||
//SimpleBroadphase* broadphase = new SimpleBroadphase;
|
||||
|
||||
collisionWorld = new CollisionWorld(&dispatcher,&broadphase);
|
||||
collisionWorld = new CollisionWorld(dispatcher,broadphase);
|
||||
|
||||
collisionWorld->AddCollisionObject(&objects[0]);
|
||||
collisionWorld->AddCollisionObject(&objects[1]);
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Collision Interface Demo");
|
||||
}
|
||||
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void clientMoveAndDisplay()
|
||||
void CollisionInterfaceDemo::clientMoveAndDisplay()
|
||||
{
|
||||
|
||||
clientDisplay();
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
|
||||
@@ -120,7 +118,7 @@ SimplexSolverInterface& gGjkSimplexSolver = sGjkSimplexSolver;
|
||||
|
||||
|
||||
|
||||
void clientDisplay(void) {
|
||||
void CollisionInterfaceDemo::displayCallback(void) {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
@@ -129,7 +127,7 @@ void clientDisplay(void) {
|
||||
collisionWorld->PerformDiscreteCollisionDetection();
|
||||
|
||||
int i;
|
||||
/*
|
||||
|
||||
///one way to draw all the contact points is iterating over contact manifolds / points:
|
||||
|
||||
int numManifolds = collisionWorld->GetDispatcher()->GetNumManifolds();
|
||||
@@ -155,9 +153,10 @@ void clientDisplay(void) {
|
||||
glVertex3d(ptB.x(),ptB.y(),ptB.z());
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//you can un-comment out this line, and then all points are removed
|
||||
//contactManifold->ClearManifold();
|
||||
}
|
||||
|
||||
//GL_ShapeDrawer::DrawCoordSystem();
|
||||
|
||||
@@ -178,7 +177,7 @@ void clientDisplay(void) {
|
||||
orn.setEuler(yaw,pitch,roll);
|
||||
objects[1].m_worldTransform.setOrigin(objects[1].m_worldTransform.getOrigin()+SimdVector3(0,-0.01,0));
|
||||
|
||||
//objects[0].m_worldTransform.setRotation(orn);
|
||||
objects[0].m_worldTransform.setRotation(orn);
|
||||
|
||||
pitch += 0.005f;
|
||||
yaw += 0.01f;
|
||||
@@ -187,28 +186,10 @@ void clientDisplay(void) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void clientResetScene()
|
||||
void CollisionInterfaceDemo::clientResetScene()
|
||||
{
|
||||
objects[0].m_worldTransform.setOrigin(SimdVector3(0.0f,3.f,0.f));
|
||||
objects[1].m_worldTransform.setOrigin(SimdVector3(0.0f,9.f,0.f));
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
35
Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.h
Normal file
35
Demos/CollisionInterfaceDemo/CollisionInterfaceDemo.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef COLLISION_INTERFACE_DEMO_H
|
||||
#define COLLISION_INTERFACE_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///CollisionInterfaceDemo shows how to use the collision detection without dynamics (CollisionWorld/CollisionObject)
|
||||
class CollisionInterfaceDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene();
|
||||
|
||||
};
|
||||
|
||||
#endif //COLLISION_INTERFACE_DEMO_H
|
||||
36
Demos/ConcaveDemo/ConcaveDemo.h
Normal file
36
Demos/ConcaveDemo/ConcaveDemo.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef CONCAVE_DEMO_H
|
||||
#define CONCAVE_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///ConcaveDemo shows usage of static concave triangle meshes
|
||||
///It also shows per-triangle material (friction/restitution) through CustomMaterialCombinerCallback
|
||||
class ConcaveDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene();
|
||||
|
||||
};
|
||||
|
||||
#endif //CONCAVE_DEMO_H
|
||||
@@ -16,76 +16,28 @@ subject to the following restrictions:
|
||||
#include "CcdPhysicsEnvironment.h"
|
||||
#include "CcdPhysicsController.h"
|
||||
#include "MyMotionState.h"
|
||||
//#include "GL_LineSegmentShape.h"
|
||||
#include "CollisionShapes/BoxShape.h"
|
||||
#include "CollisionShapes/Simplex1to4Shape.h"
|
||||
#include "Dynamics/RigidBody.h"
|
||||
#include "BroadphaseCollision/AxisSweep3.h"
|
||||
|
||||
#include "ConstraintSolver/SequentialImpulseConstraintSolver.h"
|
||||
//#include "ConstraintSolver/OdeConstraintSolver.h"
|
||||
#include "CollisionDispatch/CollisionDispatcher.h"
|
||||
#include "BroadphaseCollision/SimpleBroadphase.h"
|
||||
#include "CollisionShapes/TriangleMeshShape.h"
|
||||
#include "CollisionShapes/TriangleIndexVertexArray.h"
|
||||
#include "CollisionShapes/BvhTriangleMeshShape.h"
|
||||
#include "CollisionShapes/TriangleMesh.h"
|
||||
|
||||
#include "IDebugDraw.h"
|
||||
#include "GLDebugDrawer.h"
|
||||
|
||||
#include "PHY_Pro.h"
|
||||
|
||||
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
|
||||
#include "ConcaveDemo.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
const int numObjects = 80;
|
||||
|
||||
const int maxNumObjects = 100;
|
||||
MyMotionState ms[maxNumObjects];
|
||||
CcdPhysicsController* physObjects[maxNumObjects] = {0,0,0,0};
|
||||
int shapeIndex[maxNumObjects];
|
||||
CcdPhysicsEnvironment* physicsEnvironmentPtr = 0;
|
||||
|
||||
TriangleMesh meshData;
|
||||
StridingMeshInterface* ptr;
|
||||
|
||||
GLDebugDrawer debugDrawer;
|
||||
|
||||
//GL_LineSegmentShape shapeE(SimdPoint3(-50,0,0),
|
||||
// SimdPoint3(50,0,0));
|
||||
CollisionShape* shapePtr[5] =
|
||||
{
|
||||
new BoxShape (SimdVector3(100,10,100)),
|
||||
new BoxShape (SimdVector3(2,2,2)),
|
||||
new BU_Simplex1to4(SimdPoint3(-2,-2,-2),SimdPoint3(2,-2,-2),SimdPoint3(-2,2,-2),SimdPoint3(0,0,2)),
|
||||
|
||||
|
||||
new BoxShape (SimdVector3(1,3,1)),
|
||||
#ifdef DEBUG_MESH
|
||||
new TriangleMeshShape(&meshData),
|
||||
#else
|
||||
NULL,
|
||||
#endif
|
||||
//(&meshData)
|
||||
|
||||
};
|
||||
|
||||
static const int NUM_VERTICES = 5;
|
||||
static const int NUM_TRIANGLES=4;
|
||||
|
||||
@@ -155,82 +107,16 @@ int main(int argc,char** argv)
|
||||
{
|
||||
gContactAddedCallback = CustomMaterialCombinerCallback;
|
||||
|
||||
printf("BroadphaseProxy: %i\n",sizeof(BroadphaseProxy));
|
||||
printf("AxisSweep3::Handle : %i\n",sizeof(AxisSweep3::Handle));
|
||||
ConcaveDemo* concaveDemo = new ConcaveDemo();
|
||||
concaveDemo->initPhysics();
|
||||
concaveDemo->setCameraDistance(30.f);
|
||||
|
||||
printf("SimpleBroadphaseProxy : %i\n",sizeof(SimpleBroadphaseProxy));
|
||||
return glutmain(argc, argv,640,480,"Static Concave Mesh Demo",concaveDemo);
|
||||
}
|
||||
|
||||
printf("RigidBody : %i\n",sizeof(RigidBody));
|
||||
|
||||
printf("CcdPhysicsController: %i\n",sizeof(CcdPhysicsController));
|
||||
|
||||
printf("ManifoldPoint: %i\n",sizeof(ManifoldPoint));
|
||||
|
||||
|
||||
|
||||
setCameraDistance(30.f);
|
||||
|
||||
#define TRISIZE 10.f
|
||||
#ifdef DEBUG_MESH
|
||||
SimdVector3 vert0(-TRISIZE ,0,TRISIZE );
|
||||
SimdVector3 vert1(TRISIZE ,10,TRISIZE );
|
||||
SimdVector3 vert2(TRISIZE ,0,-TRISIZE );
|
||||
meshData.AddTriangle(vert0,vert1,vert2);
|
||||
SimdVector3 vert3(-TRISIZE ,0,TRISIZE );
|
||||
SimdVector3 vert4(TRISIZE ,0,-TRISIZE );
|
||||
SimdVector3 vert5(-TRISIZE ,0,-TRISIZE );
|
||||
meshData.AddTriangle(vert3,vert4,vert5);
|
||||
#else
|
||||
#ifdef ODE_MESH
|
||||
SimdVector3 Size = SimdVector3(15.f,15.f,12.5f);
|
||||
|
||||
gVertices[0][0] = -Size[0];
|
||||
gVertices[0][1] = Size[2];
|
||||
gVertices[0][2] = -Size[1];
|
||||
|
||||
gVertices[1][0] = Size[0];
|
||||
gVertices[1][1] = Size[2];
|
||||
gVertices[1][2] = -Size[1];
|
||||
|
||||
gVertices[2][0] = Size[0];
|
||||
gVertices[2][1] = Size[2];
|
||||
gVertices[2][2] = Size[1];
|
||||
|
||||
gVertices[3][0] = -Size[0];
|
||||
gVertices[3][1] = Size[2];
|
||||
gVertices[3][2] = Size[1];
|
||||
|
||||
gVertices[4][0] = 0;
|
||||
gVertices[4][1] = 0;
|
||||
gVertices[4][2] = 0;
|
||||
|
||||
gIndices[0] = 0;
|
||||
gIndices[1] = 1;
|
||||
gIndices[2] = 4;
|
||||
|
||||
gIndices[3] = 1;
|
||||
gIndices[4] = 2;
|
||||
gIndices[5] = 4;
|
||||
|
||||
gIndices[6] = 2;
|
||||
gIndices[7] = 3;
|
||||
gIndices[8] = 4;
|
||||
|
||||
gIndices[9] = 3;
|
||||
gIndices[10] = 0;
|
||||
gIndices[11] = 4;
|
||||
|
||||
int vertStride = sizeof(SimdVector3);
|
||||
int indexStride = 3*sizeof(int);
|
||||
|
||||
TriangleIndexVertexArray* indexVertexArrays = new TriangleIndexVertexArray(NUM_TRIANGLES,
|
||||
gIndices,
|
||||
indexStride,
|
||||
NUM_VERTICES,(float*) &gVertices[0].x(),vertStride);
|
||||
|
||||
//shapePtr[4] = new TriangleMeshShape(indexVertexArrays);
|
||||
shapePtr[4] = new BvhTriangleMeshShape(indexVertexArrays);
|
||||
#else
|
||||
void ConcaveDemo::initPhysics()
|
||||
{
|
||||
#define TRISIZE 10.f
|
||||
|
||||
int vertStride = sizeof(SimdVector3);
|
||||
int indexStride = 3*sizeof(int);
|
||||
@@ -274,190 +160,49 @@ int main(int argc,char** argv)
|
||||
indexStride,
|
||||
totalVerts,(float*) &gVertices[0].x(),vertStride);
|
||||
|
||||
//shapePtr[4] = new TriangleMeshShape(indexVertexArrays);
|
||||
shapePtr[4] = new BvhTriangleMeshShape(indexVertexArrays);
|
||||
#endif
|
||||
CollisionShape* trimeshShape = new BvhTriangleMeshShape(indexVertexArrays);
|
||||
|
||||
|
||||
|
||||
|
||||
#endif//DEBUG_MESH
|
||||
|
||||
|
||||
|
||||
|
||||
ConstraintSolver* solver = new SequentialImpulseConstraintSolver;
|
||||
//ConstraintSolver* solver = new OdeConstraintSolver;
|
||||
|
||||
|
||||
CollisionDispatcher* dispatcher = new CollisionDispatcher();
|
||||
|
||||
OverlappingPairCache* broadphase = new SimpleBroadphase();
|
||||
|
||||
|
||||
physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
|
||||
m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
|
||||
|
||||
bool isDynamic = false;
|
||||
float mass = 0.f;
|
||||
SimdTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(SimdVector3(0,-2,0));
|
||||
|
||||
physicsEnvironmentPtr->setGravity(-1,-10,1);
|
||||
PHY_ShapeProps shapeProps;
|
||||
|
||||
shapeProps.m_do_anisotropic = false;
|
||||
shapeProps.m_do_fh = false;
|
||||
shapeProps.m_do_rot_fh = false;
|
||||
shapeProps.m_friction_scaling[0] = 1.;
|
||||
shapeProps.m_friction_scaling[1] = 1.;
|
||||
shapeProps.m_friction_scaling[2] = 1.;
|
||||
CcdPhysicsController* staticTrimesh = LocalCreatePhysicsObject(isDynamic, mass, startTransform,trimeshShape);
|
||||
//enable custom material callback
|
||||
staticTrimesh->GetRigidBody()->m_collisionFlags |= CollisionObject::customMaterialCallback;
|
||||
|
||||
shapeProps.m_inertia = 1.f;
|
||||
shapeProps.m_lin_drag = 0.95999998f;
|
||||
shapeProps.m_ang_drag = 0.89999998f;
|
||||
shapeProps.m_mass = 1.0f;
|
||||
|
||||
PHY_MaterialProps materialProps;
|
||||
materialProps.m_friction = 0.f;// 50.5f;
|
||||
materialProps.m_restitution = 0.1f;
|
||||
|
||||
CcdConstructionInfo ccdObjectCi;
|
||||
ccdObjectCi.m_friction = 0.f;//50.5f;
|
||||
|
||||
ccdObjectCi.m_linearDamping = shapeProps.m_lin_drag;
|
||||
ccdObjectCi.m_angularDamping = shapeProps.m_ang_drag;
|
||||
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
if (i>0)
|
||||
shapeIndex[i] = 1;//2 = tetrahedron
|
||||
else
|
||||
shapeIndex[i] = 4;
|
||||
for (int i=0;i<10;i++)
|
||||
{
|
||||
CollisionShape* boxShape = new BoxShape(SimdVector3(1,1,1));
|
||||
startTransform.setOrigin(SimdVector3(2*i,1,1));
|
||||
CcdPhysicsController* boxRigidBody = LocalCreatePhysicsObject(true, 1, startTransform,boxShape);
|
||||
}
|
||||
}
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
shapeProps.m_shape = shapePtr[shapeIndex[i]];
|
||||
|
||||
bool isDyna = i>0;
|
||||
|
||||
if (!i)
|
||||
{
|
||||
ccdObjectCi.m_friction = 0.0f;
|
||||
//SimdQuaternion orn(0,0,0.1*SIMD_HALF_PI);
|
||||
//ms[i].setWorldOrientation(orn.x(),orn.y(),orn.z(),orn[3]);
|
||||
//ms[i].setWorldPosition(0,-10,0);
|
||||
} else
|
||||
{
|
||||
ccdObjectCi.m_friction = 0.5f;
|
||||
ms[i].setWorldPosition(10,i*15-10,0);
|
||||
}
|
||||
|
||||
//either create a few stacks, to show several islands, or create 1 large stack, showing stability
|
||||
//ms[i].setWorldPosition((i*5) % 30,i*15-10,0);
|
||||
|
||||
|
||||
ccdObjectCi.m_MotionState = &ms[i];
|
||||
ccdObjectCi.m_gravity = SimdVector3(0,0,0);
|
||||
ccdObjectCi.m_localInertiaTensor =SimdVector3(0,0,0);
|
||||
if (!isDyna)
|
||||
{
|
||||
shapeProps.m_mass = 0.f;
|
||||
ccdObjectCi.m_mass = shapeProps.m_mass;
|
||||
ccdObjectCi.m_collisionFlags = CollisionObject::customMaterialCallback;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
shapeProps.m_mass = 1.f;
|
||||
ccdObjectCi.m_mass = shapeProps.m_mass;
|
||||
ccdObjectCi.m_collisionFlags =0;
|
||||
}
|
||||
|
||||
|
||||
SimdVector3 localInertia;
|
||||
if (shapeProps.m_mass>0.f)
|
||||
{
|
||||
shapePtr[shapeIndex[i]]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
|
||||
} else
|
||||
{
|
||||
localInertia.setValue(0.f,0.f,0.f);
|
||||
m_physicsEnvironmentPtr->setGravity(-1,-10,1);
|
||||
|
||||
|
||||
}
|
||||
ccdObjectCi.m_localInertiaTensor = localInertia;
|
||||
|
||||
ccdObjectCi.m_collisionShape = shapePtr[shapeIndex[i]];
|
||||
|
||||
physObjects[i]= new CcdPhysicsController( ccdObjectCi);
|
||||
physicsEnvironmentPtr->addCcdPhysicsController( physObjects[i]);
|
||||
|
||||
/* if (i==0)
|
||||
{
|
||||
physObjects[i]->SetAngularVelocity(0,0,-2,true);
|
||||
physObjects[i]->GetRigidBody()->setDamping(0,0);
|
||||
}
|
||||
*/
|
||||
//for the line that represents the AABB extents
|
||||
physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
|
||||
|
||||
|
||||
}
|
||||
return glutmain(argc, argv,640,480,"Static Concave Mesh Demo");
|
||||
m_physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void renderme()
|
||||
{
|
||||
float m[16];
|
||||
int i;
|
||||
|
||||
debugDrawer.SetDebugMode(getDebugMode());
|
||||
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
SimdTransform transA;
|
||||
transA.setIdentity();
|
||||
|
||||
float pos[3];
|
||||
float rot[4];
|
||||
|
||||
ms[i].getWorldPosition(pos[0],pos[1],pos[2]);
|
||||
ms[i].getWorldOrientation(rot[0],rot[1],rot[2],rot[3]);
|
||||
|
||||
SimdQuaternion q(rot[0],rot[1],rot[2],rot[3]);
|
||||
transA.setRotation(q);
|
||||
|
||||
SimdPoint3 dpos;
|
||||
dpos.setValue(pos[0],pos[1],pos[2]);
|
||||
|
||||
transA.setOrigin( dpos );
|
||||
transA.getOpenGLMatrix( m );
|
||||
|
||||
SimdVector3 wireColor(0.f,0.f,1.f); //wants deactivation
|
||||
|
||||
///color differently for active, sleeping, wantsdeactivation states
|
||||
if (physObjects[i]->GetRigidBody()->GetActivationState() == 1) //active
|
||||
{
|
||||
wireColor = SimdVector3 (1.f,0.f,0.f);
|
||||
}
|
||||
if (physObjects[i]->GetRigidBody()->GetActivationState() == 2) //ISLAND_SLEEPING
|
||||
{
|
||||
wireColor = SimdVector3 (0.f,1.f,0.f);
|
||||
}
|
||||
|
||||
char extraDebug[125];
|
||||
//sprintf(extraDebug,"islId, Body=%i , %i",physObjects[i]->GetRigidBody()->m_islandTag1,physObjects[i]->GetRigidBody()->m_debugBodyId);
|
||||
shapePtr[shapeIndex[i]]->SetExtraDebugInfo(extraDebug);
|
||||
GL_ShapeDrawer::DrawOpenGL(m,shapePtr[shapeIndex[i]],wireColor,getDebugMode());
|
||||
}
|
||||
|
||||
}
|
||||
void clientMoveAndDisplay()
|
||||
void ConcaveDemo::clientMoveAndDisplay()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
float deltaTime = 1.f/60.f;
|
||||
|
||||
physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
|
||||
m_physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
|
||||
|
||||
renderme();
|
||||
|
||||
@@ -466,10 +211,25 @@ void clientMoveAndDisplay()
|
||||
|
||||
}
|
||||
|
||||
void ConcaveDemo::clientResetScene()
|
||||
{
|
||||
int numObj = m_physicsEnvironmentPtr->GetNumControllers();
|
||||
|
||||
//skip ground
|
||||
for (int i=1;i<numObj;i++)
|
||||
{
|
||||
CcdPhysicsController* ctrl = m_physicsEnvironmentPtr->GetPhysicsController(i);
|
||||
ctrl->setPosition(2*i,1,1);
|
||||
ctrl->setOrientation(0,0,0,1);
|
||||
ctrl->SetLinearVelocity(0,0,0,0);
|
||||
ctrl->SetAngularVelocity(0,0,0,0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void clientDisplay(void) {
|
||||
|
||||
void ConcaveDemo::displayCallback(void) {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -480,26 +240,3 @@ void clientDisplay(void) {
|
||||
}
|
||||
|
||||
|
||||
void clientResetScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -16,14 +16,12 @@ subject to the following restrictions:
|
||||
#include "CcdPhysicsEnvironment.h"
|
||||
#include "CcdPhysicsController.h"
|
||||
#include "MyMotionState.h"
|
||||
//#include "GL_LineSegmentShape.h"
|
||||
#include "CollisionShapes/BoxShape.h"
|
||||
#include "CollisionShapes/Simplex1to4Shape.h"
|
||||
#include "CollisionShapes/EmptyShape.h"
|
||||
|
||||
#include "Dynamics/RigidBody.h"
|
||||
#include "ConstraintSolver/SequentialImpulseConstraintSolver.h"
|
||||
//#include "ConstraintSolver/OdeConstraintSolver.h"
|
||||
#include "CollisionDispatch/CollisionDispatcher.h"
|
||||
#include "BroadphaseCollision/SimpleBroadphase.h"
|
||||
#include "IDebugDraw.h"
|
||||
@@ -34,50 +32,35 @@ subject to the following restrictions:
|
||||
#include "BMF_Api.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include "ConstraintDemo.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
|
||||
#include "GlutStuff.h"
|
||||
|
||||
const int numObjects = 3;
|
||||
|
||||
const int maxNumObjects = 400;
|
||||
MyMotionState ms[maxNumObjects];
|
||||
CcdPhysicsController* physObjects[maxNumObjects] = {0,0,0,0};
|
||||
int shapeIndex[maxNumObjects];
|
||||
CcdPhysicsEnvironment* physicsEnvironmentPtr = 0;
|
||||
#define CUBE_HALF_EXTENTS 1.f
|
||||
|
||||
|
||||
#define CUBE_HALF_EXTENTS 1
|
||||
|
||||
//GL_LineSegmentShape shapeE(SimdPoint3(-50,0,0),
|
||||
// SimdPoint3(50,0,0));
|
||||
CollisionShape* shapePtr[4] =
|
||||
{
|
||||
new BoxShape (SimdVector3(10,10,10)),
|
||||
new BoxShape (SimdVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)),
|
||||
//new EmptyShape(),
|
||||
new BU_Simplex1to4(SimdPoint3(-1,-1,-1),SimdPoint3(1,-1,-1),SimdPoint3(-1,1,-1),SimdPoint3(0,0,1)),
|
||||
//new BoxShape (SimdVector3(0.4,1,0.8))
|
||||
|
||||
};
|
||||
|
||||
|
||||
GLDebugDrawer debugDrawer;
|
||||
GLDebugDrawer debugDrawer;
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
|
||||
ConstraintDemo* constraintDemo = new ConstraintDemo();
|
||||
|
||||
constraintDemo->initPhysics();
|
||||
|
||||
constraintDemo->setCameraDistance(46.f);
|
||||
|
||||
return glutmain(argc, argv,640,480,"Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/",constraintDemo);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void ConstraintDemo::initPhysics()
|
||||
{
|
||||
|
||||
|
||||
ConstraintSolver* solver = new SequentialImpulseConstraintSolver;
|
||||
//ConstraintSolver* solver = new OdeConstraintSolver;
|
||||
@@ -87,111 +70,28 @@ int main(int argc,char** argv)
|
||||
OverlappingPairCache* broadphase = new SimpleBroadphase();
|
||||
|
||||
|
||||
physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
|
||||
physicsEnvironmentPtr->setDeactivationTime(0.f);
|
||||
m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
|
||||
m_physicsEnvironmentPtr->setDeactivationTime(0.f);
|
||||
m_physicsEnvironmentPtr->setGravity(0,-10,0);
|
||||
|
||||
|
||||
physicsEnvironmentPtr->setGravity(0,-10,0);
|
||||
PHY_ShapeProps shapeProps;
|
||||
CollisionShape* shape = new BoxShape(SimdVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS));
|
||||
SimdTransform trans;
|
||||
trans.setIdentity();
|
||||
trans.setOrigin(SimdVector3(0,20,0));
|
||||
|
||||
bool isDynamic = false;
|
||||
float mass = 1.f;
|
||||
|
||||
CcdPhysicsController* ctrl0 = LocalCreatePhysicsObject( isDynamic,mass,trans,shape);
|
||||
trans.setOrigin(SimdVector3(2*CUBE_HALF_EXTENTS,20,0));
|
||||
isDynamic = true;
|
||||
CcdPhysicsController* ctrl1 = LocalCreatePhysicsObject( isDynamic,mass,trans,shape);
|
||||
|
||||
shapeProps.m_do_anisotropic = false;
|
||||
shapeProps.m_do_fh = false;
|
||||
shapeProps.m_do_rot_fh = false;
|
||||
shapeProps.m_friction_scaling[0] = 1.;
|
||||
shapeProps.m_friction_scaling[1] = 1.;
|
||||
shapeProps.m_friction_scaling[2] = 1.;
|
||||
|
||||
shapeProps.m_inertia = 1.f;
|
||||
shapeProps.m_lin_drag = 0.2f;
|
||||
shapeProps.m_ang_drag = 0.1f;
|
||||
shapeProps.m_mass = 10.0f;
|
||||
|
||||
PHY_MaterialProps materialProps;
|
||||
materialProps.m_friction = 10.5f;
|
||||
materialProps.m_restitution = 0.0f;
|
||||
|
||||
CcdConstructionInfo ccdObjectCi;
|
||||
ccdObjectCi.m_friction = 0.5f;
|
||||
|
||||
ccdObjectCi.m_linearDamping = shapeProps.m_lin_drag;
|
||||
ccdObjectCi.m_angularDamping = shapeProps.m_ang_drag;
|
||||
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
int i;
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
if (i>0)
|
||||
shapeIndex[i] = 1;//2 to test start with EmptyShape
|
||||
else
|
||||
shapeIndex[i] = 0;
|
||||
}
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
shapeProps.m_shape = shapePtr[shapeIndex[i]];
|
||||
shapeProps.m_shape->SetMargin(0.05f);
|
||||
|
||||
|
||||
bool isDyna = i>1;
|
||||
|
||||
if (0)//i==1)
|
||||
{
|
||||
SimdQuaternion orn(0,0,0.1*SIMD_HALF_PI);
|
||||
ms[i].setWorldOrientation(orn.x(),orn.y(),orn.z(),orn[3]);
|
||||
}
|
||||
|
||||
|
||||
if (i>0)
|
||||
{
|
||||
ms[i].setWorldPosition(0,i*CUBE_HALF_EXTENTS*2 - CUBE_HALF_EXTENTS,0);
|
||||
} else
|
||||
{
|
||||
ms[i].setWorldPosition(0,-10,0);
|
||||
|
||||
}
|
||||
|
||||
ccdObjectCi.m_MotionState = &ms[i];
|
||||
ccdObjectCi.m_gravity = SimdVector3(0,0,0);
|
||||
ccdObjectCi.m_localInertiaTensor =SimdVector3(0,0,0);
|
||||
if (!isDyna)
|
||||
{
|
||||
shapeProps.m_mass = 0.f;
|
||||
ccdObjectCi.m_mass = shapeProps.m_mass;
|
||||
}
|
||||
else
|
||||
{
|
||||
shapeProps.m_mass = 1.f;
|
||||
ccdObjectCi.m_mass = shapeProps.m_mass;
|
||||
}
|
||||
|
||||
|
||||
SimdVector3 localInertia;
|
||||
if (shapePtr[shapeIndex[i]]->GetShapeType() == EMPTY_SHAPE_PROXYTYPE)
|
||||
{
|
||||
//take inertia from first shape
|
||||
shapePtr[1]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
|
||||
} else
|
||||
{
|
||||
shapePtr[shapeIndex[i]]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
|
||||
}
|
||||
ccdObjectCi.m_localInertiaTensor = localInertia;
|
||||
|
||||
ccdObjectCi.m_collisionShape = shapePtr[shapeIndex[i]];
|
||||
|
||||
|
||||
physObjects[i]= new CcdPhysicsController( ccdObjectCi);
|
||||
physicsEnvironmentPtr->addCcdPhysicsController( physObjects[i]);
|
||||
|
||||
|
||||
|
||||
physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
|
||||
|
||||
}
|
||||
|
||||
clientResetScene();
|
||||
|
||||
{
|
||||
//physObjects[i]->SetAngularVelocity(0,0,-2,true);
|
||||
int constraintId;
|
||||
|
||||
float pivotX=CUBE_HALF_EXTENTS,
|
||||
@@ -200,131 +100,28 @@ int main(int argc,char** argv)
|
||||
float axisX=0,axisY=0,axisZ=1;
|
||||
|
||||
|
||||
constraintId =physicsEnvironmentPtr->createConstraint(
|
||||
physObjects[1],
|
||||
//0,
|
||||
physObjects[2],
|
||||
//PHY_POINT2POINT_CONSTRAINT,
|
||||
PHY_GENERIC_6DOF_CONSTRAINT,//can leave any of the 6 degree of freedom 'free' or 'locked'
|
||||
constraintId =m_physicsEnvironmentPtr->createConstraint(
|
||||
ctrl0,
|
||||
ctrl1,
|
||||
PHY_POINT2POINT_CONSTRAINT,
|
||||
//PHY_GENERIC_6DOF_CONSTRAINT,//can leave any of the 6 degree of freedom 'free' or 'locked'
|
||||
//PHY_LINEHINGE_CONSTRAINT,
|
||||
pivotX,pivotY,pivotZ,
|
||||
axisX,axisY,axisZ
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
setCameraDistance(46.f);
|
||||
|
||||
return glutmain(argc, argv,640,480,"Constraint Demo. http://www.continuousphysics.com/Bullet/phpBB2/");
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
|
||||
void renderme()
|
||||
{
|
||||
debugDrawer.SetDebugMode(getDebugMode());
|
||||
|
||||
|
||||
float m[16];
|
||||
int i;
|
||||
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
SimdTransform transA;
|
||||
transA.setIdentity();
|
||||
|
||||
float pos[3];
|
||||
float rot[4];
|
||||
|
||||
ms[i].getWorldPosition(pos[0],pos[1],pos[2]);
|
||||
ms[i].getWorldOrientation(rot[0],rot[1],rot[2],rot[3]);
|
||||
|
||||
SimdQuaternion q(rot[0],rot[1],rot[2],rot[3]);
|
||||
transA.setRotation(q);
|
||||
|
||||
SimdPoint3 dpos;
|
||||
dpos.setValue(pos[0],pos[1],pos[2]);
|
||||
|
||||
transA.setOrigin( dpos );
|
||||
transA.getOpenGLMatrix( m );
|
||||
|
||||
SimdVector3 wireColor(0.f,0.f,1.f); //wants deactivation
|
||||
|
||||
///color differently for active, sleeping, wantsdeactivation states
|
||||
if (physObjects[i]->GetRigidBody()->GetActivationState() == 1) //active
|
||||
{
|
||||
wireColor = SimdVector3 (1.f,0.f,0.f);
|
||||
}
|
||||
if (physObjects[i]->GetRigidBody()->GetActivationState() == 2) //ISLAND_SLEEPING
|
||||
{
|
||||
wireColor = SimdVector3 (0.f,1.f,0.f);
|
||||
}
|
||||
|
||||
char extraDebug[125];
|
||||
sprintf(extraDebug,"islId, Body=%i , %i",physObjects[i]->GetRigidBody()->m_islandTag1,physObjects[i]->GetRigidBody()->m_debugBodyId);
|
||||
physObjects[i]->GetRigidBody()->GetCollisionShape()->SetExtraDebugInfo(extraDebug);
|
||||
GL_ShapeDrawer::DrawOpenGL(m,physObjects[i]->GetRigidBody()->GetCollisionShape(),wireColor,getDebugMode());
|
||||
|
||||
if (getDebugMode()!=0 && (i>0))
|
||||
{
|
||||
if (physObjects[i]->GetRigidBody()->GetCollisionShape()->GetShapeType() == EMPTY_SHAPE_PROXYTYPE)
|
||||
{
|
||||
physObjects[i]->GetRigidBody()->SetCollisionShape(shapePtr[1]);
|
||||
|
||||
//remove the persistent collision pairs that were created based on the previous shape
|
||||
|
||||
BroadphaseProxy* bpproxy = physObjects[i]->GetRigidBody()->m_broadphaseHandle;
|
||||
|
||||
physicsEnvironmentPtr->GetBroadphase()->CleanProxyFromPairs(bpproxy);
|
||||
|
||||
SimdVector3 newinertia;
|
||||
SimdScalar newmass = 10.f;
|
||||
physObjects[i]->GetRigidBody()->GetCollisionShape()->CalculateLocalInertia(newmass,newinertia);
|
||||
physObjects[i]->GetRigidBody()->setMassProps(newmass,newinertia);
|
||||
physObjects[i]->GetRigidBody()->updateInertiaTensor();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
glRasterPos3f(20,20,0);
|
||||
char buf[124];
|
||||
sprintf(buf,"space to reset");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
glRasterPos3f(20,15,0);
|
||||
sprintf(buf,"c to show contact points");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
glRasterPos3f(20,10,0);
|
||||
sprintf(buf,"cursor keys and z,x to navigate");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
glRasterPos3f(20,5,0);
|
||||
sprintf(buf,"i to toggle simulation, s single step");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
|
||||
glRasterPos3f(20,0,0);
|
||||
sprintf(buf,"q to quit");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
glRasterPos3f(20,-5,0);
|
||||
sprintf(buf,"d to toggle deactivation");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
|
||||
}
|
||||
void clientMoveAndDisplay()
|
||||
void ConstraintDemo::clientMoveAndDisplay()
|
||||
{
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
float deltaTime = 1.f/60.f;
|
||||
|
||||
physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
|
||||
m_physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
|
||||
|
||||
renderme();
|
||||
|
||||
@@ -336,67 +133,14 @@ void clientMoveAndDisplay()
|
||||
|
||||
|
||||
|
||||
void clientDisplay(void) {
|
||||
void ConstraintDemo::displayCallback(void) {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
renderme();
|
||||
|
||||
|
||||
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
///make this positive to show stack falling from a distance
|
||||
///this shows the penalty tresholds in action, springy/spungy look
|
||||
#define EXTRA_HEIGHT 20.f
|
||||
|
||||
|
||||
void clientResetScene()
|
||||
{
|
||||
int i;
|
||||
for (i=0;i<numObjects;i++)
|
||||
{
|
||||
if (i>0)
|
||||
{
|
||||
//stack them
|
||||
int colsize = 10;
|
||||
int row = (i*CUBE_HALF_EXTENTS*2)/(colsize*2*CUBE_HALF_EXTENTS);
|
||||
int col = (i)%(colsize)-colsize/2;
|
||||
|
||||
physObjects[i]->setPosition(col*2*CUBE_HALF_EXTENTS + (row%2)*CUBE_HALF_EXTENTS,
|
||||
row*2*CUBE_HALF_EXTENTS+CUBE_HALF_EXTENTS+EXTRA_HEIGHT,
|
||||
0);
|
||||
physObjects[i]->setOrientation(0,0,0,1);
|
||||
physObjects[i]->SetLinearVelocity(0,0,0,false);
|
||||
physObjects[i]->SetAngularVelocity(0,0,0,false);
|
||||
} else
|
||||
{
|
||||
ms[i].setWorldPosition(0,-10,0);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
36
Demos/ConstraintDemo/ConstraintDemo.h
Normal file
36
Demos/ConstraintDemo/ConstraintDemo.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef CONSTRAINT_DEMO_H
|
||||
#define CONSTRAINT_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///ConstraintDemo shows how to create a constraint, like Hinge or GenericD6constraint
|
||||
class ConstraintDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif //CONSTRAINT_DEMO_H
|
||||
36
Demos/ContinuousConvexCollision/ContinuousConvexCollision.h
Normal file
36
Demos/ContinuousConvexCollision/ContinuousConvexCollision.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
||||
#define CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///ContinuousConvexCollisionDemo shows the working of the continuous collision detection, including linear and angular motion
|
||||
class ContinuousConvexCollisionDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif //CONTINUOUS_CONVEX_COLLISION_DEMO_H
|
||||
@@ -36,19 +36,11 @@
|
||||
|
||||
#include "CollisionShapes/Simplex1to4Shape.h"
|
||||
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
||||
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
|
||||
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#include "ContinuousConvexCollision.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
@@ -65,21 +57,24 @@ PolyhedralConvexShape* shapePtr[maxNumObjects];
|
||||
SimdTransform fromTrans[maxNumObjects];
|
||||
SimdTransform toTrans[maxNumObjects];
|
||||
|
||||
//SimdTransform tr[numObjects];
|
||||
|
||||
void DrawRasterizerLine(float const* , float const*, int)
|
||||
{
|
||||
|
||||
}
|
||||
int screenWidth = 640.f;
|
||||
int screenHeight = 480.f;
|
||||
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
ContinuousConvexCollisionDemo* ccdDemo = new ContinuousConvexCollisionDemo();
|
||||
|
||||
setCameraDistance(40.f);
|
||||
ccdDemo->setCameraDistance(40.f);
|
||||
|
||||
ccdDemo->initPhysics();
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Continuous Convex Collision Demo",ccdDemo);
|
||||
}
|
||||
|
||||
void ContinuousConvexCollisionDemo::initPhysics()
|
||||
{
|
||||
fromTrans[0].setOrigin(SimdVector3(0,10,20));
|
||||
toTrans[0].setOrigin(SimdVector3(0,10,-20));
|
||||
fromTrans[1].setOrigin(SimdVector3(-2,7,0));
|
||||
@@ -101,17 +96,17 @@ int main(int argc,char** argv)
|
||||
toTrans[1].setBasis(identBasis);
|
||||
SimdVector3 boxHalfExtentsA(10,1,1);
|
||||
SimdVector3 boxHalfExtentsB(1.1f,1.1f,1.1f);
|
||||
BoxShape boxA(boxHalfExtentsA);
|
||||
// BU_Simplex1to4 boxA(SimdPoint3(-2,0,-2),SimdPoint3(2,0,-2),SimdPoint3(0,0,2),SimdPoint3(0,2,0));
|
||||
// BU_Simplex1to4 boxA(SimdPoint3(-12,0,0),SimdPoint3(12,0,0));
|
||||
BoxShape* boxA = new BoxShape(boxHalfExtentsA);
|
||||
// BU_Simplex1to4* boxA = new BU_Simplex1to4(SimdPoint3(-2,0,-2),SimdPoint3(2,0,-2),SimdPoint3(0,0,2),SimdPoint3(0,2,0));
|
||||
// BU_Simplex1to4* boxA = new BU_Simplex1to4(SimdPoint3(-12,0,0),SimdPoint3(12,0,0));
|
||||
|
||||
|
||||
BoxShape boxB(boxHalfExtentsB);
|
||||
BoxShape* boxB = new BoxShape(boxHalfExtentsB);
|
||||
// BU_Simplex1to4 boxB(SimdPoint3(0,10,0),SimdPoint3(0,-10,0));
|
||||
|
||||
|
||||
shapePtr[0] = &boxA;
|
||||
shapePtr[1] = &boxB;
|
||||
shapePtr[0] = boxA;
|
||||
shapePtr[1] = boxB;
|
||||
|
||||
shapePtr[0]->SetMargin(0.01f);
|
||||
shapePtr[1]->SetMargin(0.01f);
|
||||
@@ -121,18 +116,15 @@ int main(int argc,char** argv)
|
||||
SimdTransformUtil::CalculateVelocity(fromTrans[i],toTrans[i],1.f,linVels[i],angVels[i]);
|
||||
}
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Continuous Convex Collision Demo");
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void clientMoveAndDisplay()
|
||||
void ContinuousConvexCollisionDemo::clientMoveAndDisplay()
|
||||
{
|
||||
clientDisplay();
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
||||
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
|
||||
|
||||
static VoronoiSimplexSolver sVoronoiSimplexSolver;
|
||||
|
||||
@@ -145,7 +137,7 @@ int minlines = 0;
|
||||
int maxlines = 512;
|
||||
|
||||
|
||||
void clientDisplay(void) {
|
||||
void ContinuousConvexCollisionDemo::displayCallback(void) {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
@@ -206,12 +198,10 @@ void clientDisplay(void) {
|
||||
fromTrans[1].setRotation(orn);
|
||||
toTrans[1].setRotation(orn);
|
||||
|
||||
extern bool stepping;
|
||||
extern bool singleStep;
|
||||
|
||||
if (stepping || singleStep)
|
||||
if (m_stepping || m_singleStep)
|
||||
{
|
||||
singleStep = false;
|
||||
m_singleStep = false;
|
||||
pitch += 0.005f;
|
||||
// yaw += 0.01f;
|
||||
}
|
||||
@@ -299,26 +289,4 @@ void clientDisplay(void) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void clientResetScene()
|
||||
{
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
38
Demos/ConvexDecompositionDemo/ConvexDecompositionDemo.h
Normal file
38
Demos/ConvexDecompositionDemo/ConvexDecompositionDemo.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef CONVEX_DECOMPOSITION_DEMO_H
|
||||
#define CONVEX_DECOMPOSITION_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///ConvexDecompositionDemo shows automatic convex decomposition of a concave mesh
|
||||
class ConvexDecompositionDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics(const char* filename);
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
//not yet
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //CONVEX_DECOMPOSITION_DEMO_H
|
||||
@@ -35,21 +35,10 @@
|
||||
#endif //USE_ALGEBRAIC_CCD
|
||||
|
||||
#include "CollisionShapes/SphereShape.h"
|
||||
|
||||
#include "CollisionShapes/Simplex1to4Shape.h"
|
||||
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include "LinearConvexCastDemo.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
@@ -71,6 +60,16 @@ void DrawRasterizerLine(float const* , float const*, int)
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
|
||||
LinearConvexCastDemo* linearCastDemo = new LinearConvexCastDemo();
|
||||
|
||||
linearCastDemo->initPhysics();
|
||||
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Linear Convex Cast Demo",linearCastDemo);
|
||||
}
|
||||
|
||||
void LinearConvexCastDemo::initPhysics()
|
||||
{
|
||||
setCameraDistance(30.f);
|
||||
tr[0].setOrigin(SimdVector3(0,0,0));
|
||||
tr[1].setOrigin(SimdVector3(0,10,0));
|
||||
@@ -93,7 +92,7 @@ int main(int argc,char** argv)
|
||||
SimdVector3 boxHalfExtentsA(0.2,4,4);
|
||||
SimdVector3 boxHalfExtentsB(6,6,6);
|
||||
|
||||
BoxShape boxA(boxHalfExtentsA);
|
||||
BoxShape* boxA = new BoxShape(boxHalfExtentsA);
|
||||
/* BU_Simplex1to4 boxB;
|
||||
boxB.AddVertex(SimdPoint3(-5,0,-5));
|
||||
boxB.AddVertex(SimdPoint3(5,0,-5));
|
||||
@@ -101,30 +100,23 @@ int main(int argc,char** argv)
|
||||
boxB.AddVertex(SimdPoint3(0,5,0));
|
||||
*/
|
||||
|
||||
BoxShape boxB(boxHalfExtentsB);
|
||||
shapePtr[0] = &boxA;
|
||||
shapePtr[1] = &boxB;
|
||||
BoxShape* boxB = new BoxShape(boxHalfExtentsB);
|
||||
shapePtr[0] = boxA;
|
||||
shapePtr[1] = boxB;
|
||||
|
||||
shapePtr[0]->SetMargin(0.01f);
|
||||
shapePtr[1]->SetMargin(0.01f);
|
||||
|
||||
// boxA.SetMargin(1.f);
|
||||
// boxB.SetMargin(1.f);
|
||||
|
||||
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Linear Convex Cast Demo");
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void clientMoveAndDisplay()
|
||||
void LinearConvexCastDemo::clientMoveAndDisplay()
|
||||
{
|
||||
|
||||
clientDisplay();
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
||||
@@ -136,7 +128,9 @@ SimplexSolverInterface& gGjkSimplexSolver = sVoronoiSimplexSolver;
|
||||
|
||||
bool drawLine= false;
|
||||
|
||||
void clientDisplay(void) {
|
||||
void LinearConvexCastDemo::displayCallback(void)
|
||||
{
|
||||
updateCamera();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
@@ -159,12 +153,10 @@ void clientDisplay(void) {
|
||||
orn.setEuler(yaw,pitch,roll);
|
||||
tr[shapeIndex].setRotation(orn);
|
||||
|
||||
extern bool stepping;
|
||||
extern bool singleStep;
|
||||
|
||||
if (stepping || singleStep)
|
||||
if (m_stepping || m_singleStep)
|
||||
{
|
||||
singleStep = false;
|
||||
m_singleStep = false;
|
||||
pitch += 0.005f;
|
||||
yaw += 0.01f;
|
||||
}
|
||||
@@ -239,25 +231,3 @@ void clientDisplay(void) {
|
||||
glFlush();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
void clientResetScene()
|
||||
{
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
36
Demos/GjkConvexCastDemo/LinearConvexCastDemo.h
Normal file
36
Demos/GjkConvexCastDemo/LinearConvexCastDemo.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef LINEAR_CONVEX_CAST_DEMO_H
|
||||
#define LINEAR_CONVEX_CAST_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///LinearConvexCastDemo shows the working of the object sweep / pure-linear continuous collision detection query
|
||||
class LinearConvexCastDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif //LINEAR_CONVEX_CAST_DEMO_H
|
||||
894
Demos/OpenGL/DemoApplication.cpp
Normal file
894
Demos/OpenGL/DemoApplication.cpp
Normal file
@@ -0,0 +1,894 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "DemoApplication.h"
|
||||
#include "IDebugDraw.h"
|
||||
|
||||
#include "CcdPhysicsEnvironment.h"
|
||||
#include "CcdPhysicsController.h"
|
||||
#include "ConstraintSolver/Point2PointConstraint.h"//picking
|
||||
#include "PHY_Pro.h"
|
||||
#include "CollisionShapes/CollisionShape.h"
|
||||
#include "CollisionShapes/BoxShape.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
|
||||
#include "BMF_Api.h"
|
||||
|
||||
int numObjects = 0;
|
||||
const int maxNumObjects = 450;
|
||||
DefaultMotionState ms[maxNumObjects];
|
||||
CcdPhysicsController* physObjects[maxNumObjects];
|
||||
SimdTransform startTransforms[maxNumObjects];
|
||||
CollisionShape* gShapePtr[maxNumObjects];//1 rigidbody has 1 shape (no re-use of shapes)
|
||||
|
||||
|
||||
DemoApplication::DemoApplication()
|
||||
//see IDebugDraw.h for modes
|
||||
:
|
||||
m_physicsEnvironmentPtr(0),
|
||||
m_debugMode(0),
|
||||
m_cameraDistance(15.0),
|
||||
|
||||
m_ele(0.f),
|
||||
m_azi(0.f),
|
||||
m_cameraPosition(0.f,0.f,0.f),
|
||||
m_cameraTargetPosition(0.f,0.f,0.f),
|
||||
m_scaleBottom(0.5f),
|
||||
m_scaleFactor(2.f),
|
||||
m_cameraUp(0,1,0),
|
||||
m_forwardAxis(2),
|
||||
m_glutScreenWidth(0),
|
||||
m_glutScreenHeight(0),
|
||||
m_ShootBoxInitialSpeed(40.f),
|
||||
m_stepping(true),
|
||||
m_singleStep(false),
|
||||
m_idle(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
DemoApplication::~DemoApplication()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DemoApplication::myinit(void)
|
||||
{
|
||||
|
||||
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
/* light_position is NOT default value */
|
||||
GLfloat light_position0[] = { 1.0, 1.0, 1.0, 0.0 };
|
||||
GLfloat light_position1[] = { -1.0, -1.0, -1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
glClearColor(0.8,0.8,0.8,0);
|
||||
|
||||
// glEnable(GL_CULL_FACE);
|
||||
// glCullFace(GL_BACK);
|
||||
}
|
||||
|
||||
|
||||
void DemoApplication::setCameraDistance(float dist)
|
||||
{
|
||||
m_cameraDistance = dist;
|
||||
}
|
||||
|
||||
float DemoApplication::getCameraDistance()
|
||||
{
|
||||
return m_cameraDistance;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void DemoApplication::toggleIdle() {
|
||||
if (m_idle) {
|
||||
m_idle = false;
|
||||
}
|
||||
else {
|
||||
m_idle = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void DemoApplication::updateCamera() {
|
||||
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
float rele = m_ele * 0.01745329251994329547;// rads per deg
|
||||
float razi = m_azi * 0.01745329251994329547;// rads per deg
|
||||
|
||||
|
||||
SimdQuaternion rot(m_cameraUp,razi);
|
||||
|
||||
|
||||
SimdVector3 eyePos(0,0,0);
|
||||
eyePos[m_forwardAxis] = -m_cameraDistance;
|
||||
|
||||
SimdVector3 forward(eyePos[0],eyePos[1],eyePos[2]);
|
||||
if (forward.length2() < SIMD_EPSILON)
|
||||
{
|
||||
forward.setValue(1.f,0.f,0.f);
|
||||
}
|
||||
SimdVector3 right = m_cameraUp.cross(forward);
|
||||
SimdQuaternion roll(right,-rele);
|
||||
|
||||
eyePos = SimdMatrix3x3(rot) * SimdMatrix3x3(roll) * eyePos;
|
||||
|
||||
m_cameraPosition[0] = eyePos.getX();
|
||||
m_cameraPosition[1] = eyePos.getY();
|
||||
m_cameraPosition[2] = eyePos.getZ();
|
||||
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
|
||||
gluLookAt(m_cameraPosition[0], m_cameraPosition[1], m_cameraPosition[2],
|
||||
m_cameraTargetPosition[0], m_cameraTargetPosition[1], m_cameraTargetPosition[2],
|
||||
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
|
||||
const float STEPSIZE = 5;
|
||||
|
||||
void DemoApplication::stepLeft()
|
||||
{
|
||||
m_azi -= STEPSIZE; if (m_azi < 0) m_azi += 360; updateCamera();
|
||||
}
|
||||
void DemoApplication::stepRight()
|
||||
{
|
||||
m_azi += STEPSIZE; if (m_azi >= 360) m_azi -= 360; updateCamera();
|
||||
}
|
||||
void DemoApplication::stepFront()
|
||||
{
|
||||
m_ele += STEPSIZE; if (m_azi >= 360) m_azi -= 360; updateCamera();
|
||||
}
|
||||
void DemoApplication::stepBack()
|
||||
{
|
||||
m_ele -= STEPSIZE; if (m_azi < 0) m_azi += 360; updateCamera();
|
||||
}
|
||||
void DemoApplication::zoomIn()
|
||||
{
|
||||
m_cameraDistance -= 1; updateCamera();
|
||||
}
|
||||
void DemoApplication::zoomOut()
|
||||
{
|
||||
m_cameraDistance += 1; updateCamera();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void DemoApplication::reshape(int w, int h)
|
||||
{
|
||||
m_glutScreenWidth = w;
|
||||
m_glutScreenHeight = h;
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
updateCamera();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void DemoApplication::keyboardCallback(unsigned char key, int x, int y)
|
||||
{
|
||||
m_lastKey = 0;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case 'q' : exit(0); break;
|
||||
|
||||
case 'l' : stepLeft(); break;
|
||||
case 'r' : stepRight(); break;
|
||||
case 'f' : stepFront(); break;
|
||||
case 'b' : stepBack(); break;
|
||||
case 'z' : zoomIn(); break;
|
||||
case 'x' : zoomOut(); break;
|
||||
case 'i' : toggleIdle(); break;
|
||||
case 'h':
|
||||
if (m_debugMode & IDebugDraw::DBG_NoHelpText)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_NoHelpText);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_NoHelpText;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
if (m_debugMode & IDebugDraw::DBG_DrawWireframe)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_DrawWireframe);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_DrawWireframe;
|
||||
break;
|
||||
|
||||
case 'p':
|
||||
if (m_debugMode & IDebugDraw::DBG_ProfileTimings)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_ProfileTimings);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_ProfileTimings;
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
if (m_debugMode & IDebugDraw::DBG_EnableSatComparison)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_EnableSatComparison);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_EnableSatComparison;
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
if (m_debugMode & IDebugDraw::DBG_DisableBulletLCP)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_DisableBulletLCP);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_DisableBulletLCP;
|
||||
break;
|
||||
|
||||
case 't' :
|
||||
if (m_debugMode & IDebugDraw::DBG_DrawText)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_DrawText);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_DrawText;
|
||||
break;
|
||||
case 'y':
|
||||
if (m_debugMode & IDebugDraw::DBG_DrawFeaturesText)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_DrawFeaturesText);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_DrawFeaturesText;
|
||||
break;
|
||||
case 'a':
|
||||
if (m_debugMode & IDebugDraw::DBG_DrawAabb)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_DrawAabb);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_DrawAabb;
|
||||
break;
|
||||
case 'c' :
|
||||
if (m_debugMode & IDebugDraw::DBG_DrawContactPoints)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_DrawContactPoints);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_DrawContactPoints;
|
||||
break;
|
||||
|
||||
case 'd' :
|
||||
if (m_debugMode & IDebugDraw::DBG_NoDeactivation)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_NoDeactivation);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_NoDeactivation;
|
||||
break;
|
||||
|
||||
|
||||
|
||||
case 'o' :
|
||||
{
|
||||
m_stepping = !m_stepping;
|
||||
break;
|
||||
}
|
||||
case 's' : clientMoveAndDisplay(); break;
|
||||
// case ' ' : newRandom(); break;
|
||||
case ' ':
|
||||
clientResetScene();
|
||||
break;
|
||||
case '1':
|
||||
{
|
||||
if (m_debugMode & IDebugDraw::DBG_EnableCCD)
|
||||
m_debugMode = m_debugMode & (~IDebugDraw::DBG_EnableCCD);
|
||||
else
|
||||
m_debugMode |= IDebugDraw::DBG_EnableCCD;
|
||||
break;
|
||||
}
|
||||
|
||||
case '.':
|
||||
{
|
||||
shootBox(getCameraTargetPosition());
|
||||
break;
|
||||
}
|
||||
|
||||
case '+':
|
||||
{
|
||||
m_ShootBoxInitialSpeed += 10.f;
|
||||
break;
|
||||
}
|
||||
case '-':
|
||||
{
|
||||
m_ShootBoxInitialSpeed -= 10.f;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
// std::cout << "unused key : " << key << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
|
||||
}
|
||||
|
||||
void DemoApplication::specialKeyboard(int key, int x, int y)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLUT_KEY_LEFT : stepLeft(); break;
|
||||
case GLUT_KEY_RIGHT : stepRight(); break;
|
||||
case GLUT_KEY_UP : stepFront(); break;
|
||||
case GLUT_KEY_DOWN : stepBack(); break;
|
||||
case GLUT_KEY_PAGE_UP : zoomIn(); break;
|
||||
case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
|
||||
case GLUT_KEY_HOME : toggleIdle(); break;
|
||||
default:
|
||||
// std::cout << "unused (special) key : " << key << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void DemoApplication::moveAndDisplay()
|
||||
{
|
||||
if (!m_idle)
|
||||
clientMoveAndDisplay();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void DemoApplication::displayCallback()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void DemoApplication::shootBox(const SimdVector3& destination)
|
||||
{
|
||||
if (m_physicsEnvironmentPtr)
|
||||
{
|
||||
bool isDynamic = true;
|
||||
float mass = 1.f;
|
||||
SimdTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
SimdVector3 camPos = getCameraPosition();
|
||||
startTransform.setOrigin(camPos);
|
||||
CollisionShape* boxShape = new BoxShape(SimdVector3(1.f,1.f,1.f));
|
||||
|
||||
CcdPhysicsController* newBox = LocalCreatePhysicsObject(isDynamic, mass, startTransform,boxShape);
|
||||
|
||||
SimdVector3 linVel(destination[0]-camPos[0],destination[1]-camPos[1],destination[2]-camPos[2]);
|
||||
linVel.normalize();
|
||||
linVel*=m_ShootBoxInitialSpeed;
|
||||
|
||||
newBox->setPosition(camPos[0],camPos[1],camPos[2]);
|
||||
newBox->setOrientation(0,0,0,1);
|
||||
newBox->SetLinearVelocity(linVel[0],linVel[1],linVel[2],false);
|
||||
newBox->SetAngularVelocity(0,0,0,false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int gPickingConstraintId = 0;
|
||||
SimdVector3 gOldPickingPos;
|
||||
float gOldPickingDist = 0.f;
|
||||
RigidBody* pickedBody = 0;//for deactivation state
|
||||
|
||||
|
||||
SimdVector3 DemoApplication::GetRayTo(int x,int y)
|
||||
{
|
||||
|
||||
float top = 1.f;
|
||||
float bottom = -1.f;
|
||||
float nearPlane = 1.f;
|
||||
float tanFov = (top-bottom)*0.5f / nearPlane;
|
||||
float fov = 2.0 * atanf (tanFov);
|
||||
|
||||
SimdVector3 rayFrom = getCameraPosition();
|
||||
SimdVector3 rayForward = (getCameraTargetPosition()-getCameraPosition());
|
||||
rayForward.normalize();
|
||||
float farPlane = 600.f;
|
||||
rayForward*= farPlane;
|
||||
|
||||
SimdVector3 rightOffset;
|
||||
SimdVector3 vertical = m_cameraUp;
|
||||
|
||||
SimdVector3 hor;
|
||||
hor = rayForward.cross(vertical);
|
||||
hor.normalize();
|
||||
vertical = hor.cross(rayForward);
|
||||
vertical.normalize();
|
||||
|
||||
float tanfov = tanf(0.5f*fov);
|
||||
hor *= 2.f * farPlane * tanfov;
|
||||
vertical *= 2.f * farPlane * tanfov;
|
||||
SimdVector3 rayToCenter = rayFrom + rayForward;
|
||||
SimdVector3 dHor = hor * 1.f/float(m_glutScreenWidth);
|
||||
SimdVector3 dVert = vertical * 1.f/float(m_glutScreenHeight);
|
||||
SimdVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
|
||||
rayTo += x * dHor;
|
||||
rayTo -= y * dVert;
|
||||
return rayTo;
|
||||
}
|
||||
|
||||
|
||||
void DemoApplication::mouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
//printf("button %i, state %i, x=%i,y=%i\n",button,state,x,y);
|
||||
//button 0, state 0 means left mouse down
|
||||
|
||||
SimdVector3 rayTo = GetRayTo(x,y);
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
if (state==0)
|
||||
{
|
||||
shootBox(rayTo);
|
||||
}
|
||||
break;
|
||||
};
|
||||
case 1:
|
||||
{
|
||||
if (state==0)
|
||||
{
|
||||
//apply an impulse
|
||||
if (m_physicsEnvironmentPtr)
|
||||
{
|
||||
float hit[3];
|
||||
float normal[3];
|
||||
PHY_IPhysicsController* hitObj = m_physicsEnvironmentPtr->rayTest(0,m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2],rayTo.getX(),rayTo.getY(),rayTo.getZ(),hit[0],hit[1],hit[2],normal[0],normal[1],normal[2]);
|
||||
if (hitObj)
|
||||
{
|
||||
CcdPhysicsController* physCtrl = static_cast<CcdPhysicsController*>(hitObj);
|
||||
RigidBody* body = physCtrl->GetRigidBody();
|
||||
if (body)
|
||||
{
|
||||
body->SetActivationState(ACTIVE_TAG);
|
||||
SimdVector3 impulse = rayTo;
|
||||
impulse.normalize();
|
||||
float impulseStrength = 10.f;
|
||||
impulse *= impulseStrength;
|
||||
SimdVector3 relPos(
|
||||
hit[0] - body->getCenterOfMassPosition().getX(),
|
||||
hit[1] - body->getCenterOfMassPosition().getY(),
|
||||
hit[2] - body->getCenterOfMassPosition().getZ());
|
||||
|
||||
body->applyImpulse(impulse,relPos);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if (state==0)
|
||||
{
|
||||
//add a point to point constraint for picking
|
||||
if (m_physicsEnvironmentPtr)
|
||||
{
|
||||
float hit[3];
|
||||
float normal[3];
|
||||
PHY_IPhysicsController* hitObj = m_physicsEnvironmentPtr->rayTest(0,m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2],rayTo.getX(),rayTo.getY(),rayTo.getZ(),hit[0],hit[1],hit[2],normal[0],normal[1],normal[2]);
|
||||
if (hitObj)
|
||||
{
|
||||
|
||||
CcdPhysicsController* physCtrl = static_cast<CcdPhysicsController*>(hitObj);
|
||||
RigidBody* body = physCtrl->GetRigidBody();
|
||||
|
||||
if (body && !body->IsStatic())
|
||||
{
|
||||
pickedBody = body;
|
||||
pickedBody->SetActivationState(DISABLE_DEACTIVATION);
|
||||
|
||||
SimdVector3 pickPos(hit[0],hit[1],hit[2]);
|
||||
|
||||
SimdVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||
|
||||
gPickingConstraintId = m_physicsEnvironmentPtr->createConstraint(physCtrl,0,PHY_POINT2POINT_CONSTRAINT,
|
||||
localPivot.getX(),
|
||||
localPivot.getY(),
|
||||
localPivot.getZ(),
|
||||
0,0,0);
|
||||
//printf("created constraint %i",gPickingConstraintId);
|
||||
|
||||
//save mouse position for dragging
|
||||
gOldPickingPos = rayTo;
|
||||
|
||||
|
||||
SimdVector3 eyePos(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2]);
|
||||
|
||||
gOldPickingDist = (pickPos-eyePos).length();
|
||||
|
||||
Point2PointConstraint* p2p = static_cast<Point2PointConstraint*>(m_physicsEnvironmentPtr->getConstraintById(gPickingConstraintId));
|
||||
if (p2p)
|
||||
{
|
||||
//very weak constraint for picking
|
||||
p2p->m_setting.m_tau = 0.1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (gPickingConstraintId && m_physicsEnvironmentPtr)
|
||||
{
|
||||
m_physicsEnvironmentPtr->removeConstraint(gPickingConstraintId);
|
||||
//printf("removed constraint %i",gPickingConstraintId);
|
||||
gPickingConstraintId = 0;
|
||||
pickedBody->ForceActivationState(ACTIVE_TAG);
|
||||
pickedBody->m_deactivationTime = 0.f;
|
||||
pickedBody = 0;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
default:
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DemoApplication::mouseMotionFunc(int x,int y)
|
||||
{
|
||||
|
||||
if (gPickingConstraintId && m_physicsEnvironmentPtr)
|
||||
{
|
||||
|
||||
//move the constraint pivot
|
||||
|
||||
Point2PointConstraint* p2p = static_cast<Point2PointConstraint*>(m_physicsEnvironmentPtr->getConstraintById(gPickingConstraintId));
|
||||
if (p2p)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
|
||||
SimdVector3 newRayTo = GetRayTo(x,y);
|
||||
SimdVector3 eyePos(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2]);
|
||||
SimdVector3 dir = newRayTo-eyePos;
|
||||
dir.normalize();
|
||||
dir *= gOldPickingDist;
|
||||
|
||||
SimdVector3 newPos = eyePos + dir;
|
||||
p2p->SetPivotB(newPos);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///Very basic import
|
||||
CcdPhysicsController* DemoApplication::LocalCreatePhysicsObject(bool isDynamic, float mass, const SimdTransform& startTransform,CollisionShape* shape)
|
||||
{
|
||||
|
||||
startTransforms[numObjects] = startTransform;
|
||||
|
||||
PHY_ShapeProps shapeProps;
|
||||
|
||||
shapeProps.m_do_anisotropic = false;
|
||||
shapeProps.m_do_fh = false;
|
||||
shapeProps.m_do_rot_fh = false;
|
||||
shapeProps.m_friction_scaling[0] = 1.;
|
||||
shapeProps.m_friction_scaling[1] = 1.;
|
||||
shapeProps.m_friction_scaling[2] = 1.;
|
||||
|
||||
shapeProps.m_inertia = 1.f;
|
||||
shapeProps.m_lin_drag = 0.2f;
|
||||
shapeProps.m_ang_drag = 0.1f;
|
||||
shapeProps.m_mass = 10.0f;
|
||||
|
||||
PHY_MaterialProps materialProps;
|
||||
materialProps.m_friction = 10.5f;
|
||||
materialProps.m_restitution = 0.0f;
|
||||
|
||||
CcdConstructionInfo ccdObjectCi;
|
||||
ccdObjectCi.m_friction = 0.5f;
|
||||
|
||||
ccdObjectCi.m_linearDamping = shapeProps.m_lin_drag;
|
||||
ccdObjectCi.m_angularDamping = shapeProps.m_ang_drag;
|
||||
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
int i = numObjects;
|
||||
{
|
||||
gShapePtr[i] = shape;
|
||||
|
||||
shapeProps.m_shape = gShapePtr[i];
|
||||
shapeProps.m_shape->SetMargin(0.05f);
|
||||
|
||||
SimdQuaternion orn = startTransform.getRotation();
|
||||
|
||||
|
||||
ms[i].setWorldOrientation(orn[0],orn[1],orn[2],orn[3]);
|
||||
ms[i].setWorldPosition(startTransform.getOrigin().getX(),startTransform.getOrigin().getY(),startTransform.getOrigin().getZ());
|
||||
|
||||
ccdObjectCi.m_MotionState = &ms[i];
|
||||
ccdObjectCi.m_gravity = SimdVector3(0,-9.8,0);
|
||||
ccdObjectCi.m_localInertiaTensor =SimdVector3(0,0,0);
|
||||
if (!isDynamic)
|
||||
{
|
||||
shapeProps.m_mass = 0.f;
|
||||
ccdObjectCi.m_mass = shapeProps.m_mass;
|
||||
ccdObjectCi.m_collisionFlags = CollisionObject::isStatic;
|
||||
ccdObjectCi.m_collisionFilterGroup = CcdConstructionInfo::StaticFilter;
|
||||
ccdObjectCi.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::StaticFilter;
|
||||
}
|
||||
else
|
||||
{
|
||||
shapeProps.m_mass = mass;
|
||||
ccdObjectCi.m_mass = shapeProps.m_mass;
|
||||
ccdObjectCi.m_collisionFlags = 0;
|
||||
}
|
||||
|
||||
|
||||
SimdVector3 localInertia(0.f,0.f,0.f);
|
||||
|
||||
if (isDynamic)
|
||||
{
|
||||
gShapePtr[i]->CalculateLocalInertia(shapeProps.m_mass,localInertia);
|
||||
}
|
||||
|
||||
ccdObjectCi.m_localInertiaTensor = localInertia;
|
||||
ccdObjectCi.m_collisionShape = gShapePtr[i];
|
||||
|
||||
|
||||
physObjects[i]= new CcdPhysicsController( ccdObjectCi);
|
||||
|
||||
// Only do CCD if motion in one timestep (1.f/60.f) exceeds CUBE_HALF_EXTENTS
|
||||
physObjects[i]->GetRigidBody()->m_ccdSquareMotionTreshold = 0.f;
|
||||
|
||||
//Experimental: better estimation of CCD Time of Impact:
|
||||
//physObjects[i]->GetRigidBody()->m_ccdSweptShereRadius = 0.5*CUBE_HALF_EXTENTS;
|
||||
|
||||
m_physicsEnvironmentPtr->addCcdPhysicsController( physObjects[i]);
|
||||
|
||||
}
|
||||
|
||||
//return newly created PhysicsController
|
||||
return physObjects[numObjects++];
|
||||
}
|
||||
|
||||
void DemoApplication::renderme()
|
||||
{
|
||||
updateCamera();
|
||||
|
||||
float m[16];
|
||||
|
||||
if (m_physicsEnvironmentPtr)
|
||||
{
|
||||
|
||||
if (getDebugMode() & IDebugDraw::DBG_DisableBulletLCP)
|
||||
{
|
||||
//don't use Bullet, use quickstep
|
||||
m_physicsEnvironmentPtr->setSolverType(0);
|
||||
} else
|
||||
{
|
||||
//Bullet LCP solver
|
||||
m_physicsEnvironmentPtr->setSolverType(1);
|
||||
}
|
||||
|
||||
if (getDebugMode() & IDebugDraw::DBG_EnableCCD)
|
||||
{
|
||||
m_physicsEnvironmentPtr->setCcdMode(3);
|
||||
} else
|
||||
{
|
||||
m_physicsEnvironmentPtr->setCcdMode(0);
|
||||
}
|
||||
|
||||
|
||||
bool isSatEnabled = (getDebugMode() & IDebugDraw::DBG_EnableSatComparison);
|
||||
|
||||
m_physicsEnvironmentPtr->EnableSatCollisionDetection(isSatEnabled);
|
||||
|
||||
|
||||
|
||||
int numPhysicsObjects = m_physicsEnvironmentPtr->GetNumControllers();
|
||||
|
||||
int i;
|
||||
|
||||
for (i=0;i<numPhysicsObjects;i++)
|
||||
{
|
||||
|
||||
CcdPhysicsController* ctrl = m_physicsEnvironmentPtr->GetPhysicsController(i);
|
||||
RigidBody* body = ctrl->GetRigidBody();
|
||||
|
||||
body->m_worldTransform.getOpenGLMatrix( m );
|
||||
|
||||
SimdVector3 wireColor(1.f,1.0f,0.5f); //wants deactivation
|
||||
if (i & 1)
|
||||
{
|
||||
wireColor = SimdVector3(0.f,0.0f,1.f);
|
||||
}
|
||||
///color differently for active, sleeping, wantsdeactivation states
|
||||
if (ctrl->GetRigidBody()->GetActivationState() == 1) //active
|
||||
{
|
||||
if (i & 1)
|
||||
{
|
||||
wireColor += SimdVector3 (1.f,0.f,0.f);
|
||||
} else
|
||||
{
|
||||
wireColor += SimdVector3 (.5f,0.f,0.f);
|
||||
}
|
||||
}
|
||||
if (ctrl->GetRigidBody()->GetActivationState() == 2) //ISLAND_SLEEPING
|
||||
{
|
||||
if (i & 1)
|
||||
{
|
||||
wireColor += SimdVector3 (0.f,1.f, 0.f);
|
||||
} else
|
||||
{
|
||||
wireColor += SimdVector3 (0.f,0.5f,0.f);
|
||||
}
|
||||
}
|
||||
|
||||
char extraDebug[125];
|
||||
sprintf(extraDebug,"islId, Body=%i , %i",ctrl->GetRigidBody()->m_islandTag1,ctrl->GetRigidBody()->m_debugBodyId);
|
||||
ctrl->GetRigidBody()->GetCollisionShape()->SetExtraDebugInfo(extraDebug);
|
||||
|
||||
float vec[16];
|
||||
SimdTransform ident;
|
||||
ident.setIdentity();
|
||||
ident.getOpenGLMatrix(vec);
|
||||
|
||||
|
||||
GL_ShapeDrawer::DrawOpenGL(m,ctrl->GetRigidBody()->GetCollisionShape(),wireColor,getDebugMode());
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (!(getDebugMode() & IDebugDraw::DBG_NoHelpText))
|
||||
{
|
||||
|
||||
float xOffset = 10.f;
|
||||
float yStart = 20.f;
|
||||
|
||||
float yIncr = -2.f;
|
||||
|
||||
char buf[124];
|
||||
|
||||
glColor3f(0, 0, 0);
|
||||
|
||||
#ifdef USE_QUICKPROF
|
||||
|
||||
|
||||
if ( getDebugMode() & IDebugDraw::DBG_ProfileTimings)
|
||||
{
|
||||
static int counter = 0;
|
||||
counter++;
|
||||
std::map<std::string, hidden::ProfileBlock*>::iterator iter;
|
||||
for (iter = Profiler::mProfileBlocks.begin(); iter != Profiler::mProfileBlocks.end(); ++iter)
|
||||
{
|
||||
char blockTime[128];
|
||||
sprintf(blockTime, "%s: %lf",&((*iter).first[0]),Profiler::getBlockTime((*iter).first, Profiler::BLOCK_CYCLE_SECONDS));//BLOCK_TOTAL_PERCENT));
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),blockTime);
|
||||
yStart += yIncr;
|
||||
|
||||
}
|
||||
}
|
||||
#endif //USE_QUICKPROF
|
||||
//profiling << Profiler::createStatsString(Profiler::BLOCK_TOTAL_PERCENT);
|
||||
//<< std::endl;
|
||||
|
||||
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"mouse to interact");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"space to reset");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"cursor keys and z,x to navigate");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"i to toggle simulation, s single step");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"q to quit");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"d to toggle deactivation");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"a to draw temporal AABBs");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"h to toggle help text");
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
bool useBulletLCP = !(getDebugMode() & IDebugDraw::DBG_DisableBulletLCP);
|
||||
|
||||
bool useCCD = (getDebugMode() & IDebugDraw::DBG_EnableCCD);
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"m Bullet GJK = %i",!isSatEnabled);
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"n Bullet LCP = %i",useBulletLCP);
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"1 CCD mode (adhoc) = %i",useCCD);
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
glRasterPos3f(xOffset,yStart,0);
|
||||
sprintf(buf,"+- shooting speed = %10.2f",m_ShootBoxInitialSpeed);
|
||||
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
||||
yStart += yIncr;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
170
Demos/OpenGL/DemoApplication.h
Normal file
170
Demos/OpenGL/DemoApplication.h
Normal file
@@ -0,0 +1,170 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DEMO_APPLICATION_H
|
||||
#define DEMO_APPLICATION_H
|
||||
|
||||
|
||||
#ifdef WIN32//for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
|
||||
#include "SimdVector3.h"
|
||||
#include "SimdMatrix3x3.h"
|
||||
#include "SimdTransform.h"
|
||||
|
||||
class CcdPhysicsEnvironment;
|
||||
class CcdPhysicsController;
|
||||
class CollisionShape;
|
||||
|
||||
|
||||
class DemoApplication
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
///this is the most important class
|
||||
CcdPhysicsEnvironment* m_physicsEnvironmentPtr;
|
||||
|
||||
|
||||
float m_cameraDistance;
|
||||
int m_debugMode;
|
||||
|
||||
float m_ele;
|
||||
float m_azi;
|
||||
SimdVector3 m_cameraPosition;
|
||||
SimdVector3 m_cameraTargetPosition;//look at
|
||||
|
||||
float m_scaleBottom;
|
||||
float m_scaleFactor;
|
||||
SimdVector3 m_cameraUp;
|
||||
int m_forwardAxis;
|
||||
|
||||
int m_glutScreenWidth;
|
||||
int m_glutScreenHeight;
|
||||
|
||||
float m_ShootBoxInitialSpeed;
|
||||
|
||||
bool m_stepping;
|
||||
bool m_singleStep;
|
||||
bool m_idle;
|
||||
int m_lastKey;
|
||||
|
||||
public:
|
||||
|
||||
DemoApplication();
|
||||
|
||||
virtual ~DemoApplication();
|
||||
|
||||
|
||||
int getDebugMode()
|
||||
{
|
||||
return m_debugMode ;
|
||||
}
|
||||
|
||||
void setDebugMode(int mode)
|
||||
{
|
||||
m_debugMode = mode;
|
||||
}
|
||||
|
||||
CcdPhysicsEnvironment* GetPhysicsEnvironment()
|
||||
{
|
||||
return m_physicsEnvironmentPtr;
|
||||
}
|
||||
|
||||
void setCameraUp(const SimdVector3& camUp)
|
||||
{
|
||||
m_cameraUp = camUp;
|
||||
}
|
||||
void setCameraForwardAxis(int axis)
|
||||
{
|
||||
m_forwardAxis = axis;
|
||||
}
|
||||
|
||||
void myinit();
|
||||
|
||||
void toggleIdle();
|
||||
|
||||
virtual void updateCamera();
|
||||
|
||||
SimdVector3 getCameraPosition()
|
||||
{
|
||||
return m_cameraPosition;
|
||||
}
|
||||
SimdVector3 getCameraTargetPosition()
|
||||
{
|
||||
return m_cameraTargetPosition;
|
||||
}
|
||||
|
||||
|
||||
///glut callbacks
|
||||
|
||||
float getCameraDistance();
|
||||
void setCameraDistance(float dist);
|
||||
void moveAndDisplay();
|
||||
|
||||
virtual void clientMoveAndDisplay() = 0;
|
||||
|
||||
virtual void clientResetScene() =0 ;
|
||||
|
||||
///Demo functions
|
||||
void shootBox(const SimdVector3& destination);
|
||||
|
||||
SimdVector3 GetRayTo(int x,int y);
|
||||
|
||||
CcdPhysicsController* LocalCreatePhysicsObject(bool isDynamic, float mass, const SimdTransform& startTransform,CollisionShape* shape);
|
||||
|
||||
///callback methods by glut
|
||||
|
||||
virtual void keyboardCallback(unsigned char key, int x, int y);
|
||||
|
||||
virtual void specialKeyboard(int key, int x, int y);
|
||||
|
||||
virtual void reshape(int w, int h);
|
||||
|
||||
virtual void mouseFunc(int button, int state, int x, int y);
|
||||
|
||||
virtual void mouseMotionFunc(int x,int y);
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void renderme();
|
||||
|
||||
|
||||
void stepLeft();
|
||||
void stepRight();
|
||||
void stepFront();
|
||||
void stepBack();
|
||||
void zoomIn();
|
||||
void zoomOut();
|
||||
|
||||
};
|
||||
|
||||
#endif //DEMO_APPLICATION_H
|
||||
@@ -153,7 +153,7 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
|
||||
{
|
||||
const BU_Simplex1to4* tetra = static_cast<const BU_Simplex1to4*>(shape);
|
||||
//todo:
|
||||
useWireframeFallback = false;
|
||||
// useWireframeFallback = false;
|
||||
break;
|
||||
}
|
||||
case CONVEX_HULL_SHAPE_PROXYTYPE:
|
||||
@@ -307,10 +307,10 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
|
||||
TriangleMeshShape* concaveMesh = (TriangleMeshShape*) shape;
|
||||
//SimdVector3 aabbMax(1e30f,1e30f,1e30f);
|
||||
//SimdVector3 aabbMax(100,100,100);//1e30f,1e30f,1e30f);
|
||||
|
||||
extern float eye[3];
|
||||
SimdVector3 aabbMax(eye[0]+100,eye[1]+100,eye[2]+100);//1e30f,1e30f,1e30f);
|
||||
SimdVector3 aabbMin(eye[0]-100,eye[1]-100,eye[2]-100);//1e30f,1e30f,1e30f);
|
||||
|
||||
//todo pass camera, for some culling
|
||||
SimdVector3 aabbMax(1e30f,1e30f,1e30f);
|
||||
SimdVector3 aabbMin(-1e30f,-1e30f,-1e30f);
|
||||
|
||||
GlDrawcallback drawCallback;
|
||||
|
||||
@@ -323,9 +323,9 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
|
||||
{
|
||||
ConvexTriangleMeshShape* convexMesh = (ConvexTriangleMeshShape*) shape;
|
||||
|
||||
extern float eye[3];
|
||||
SimdVector3 aabbMax(eye[0]+100,eye[1]+100,eye[2]+100);
|
||||
SimdVector3 aabbMin(eye[0]-100,eye[1]-100,eye[2]-100);
|
||||
//todo: pass camera for some culling
|
||||
SimdVector3 aabbMax(1e30f,1e30f,1e30f);
|
||||
SimdVector3 aabbMin(-1e30f,-1e30f,-1e30f);
|
||||
TriangleGlDrawcallback drawCallback;
|
||||
convexMesh->GetStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
|
||||
|
||||
|
||||
@@ -13,361 +13,57 @@ subject to the following restrictions:
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef WIN32//for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include "IDebugDraw.h"
|
||||
//see IDebugDraw.h for modes
|
||||
static int sDebugMode = 0;
|
||||
|
||||
int getDebugMode()
|
||||
{
|
||||
return sDebugMode ;
|
||||
}
|
||||
|
||||
void setDebugMode(int mode)
|
||||
{
|
||||
sDebugMode = mode;
|
||||
}
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
//glut is C code, this global gDemoApplication links glut to the C++ demo
|
||||
static DemoApplication* gDemoApplication = 0;
|
||||
|
||||
|
||||
#include "GlutStuff.h"
|
||||
|
||||
void myinit(void) {
|
||||
|
||||
GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
|
||||
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
/* light_position is NOT default value */
|
||||
GLfloat light_position0[] = { 1.0, 1.0, 1.0, 0.0 };
|
||||
GLfloat light_position1[] = { -1.0, -1.0, -1.0, 0.0 };
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
||||
|
||||
glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
|
||||
glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glEnable(GL_LIGHT1);
|
||||
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LESS);
|
||||
|
||||
glClearColor(0.8,0.8,0.8,0);
|
||||
|
||||
// glEnable(GL_CULL_FACE);
|
||||
// glCullFace(GL_BACK);
|
||||
}
|
||||
|
||||
|
||||
static float DISTANCE = 15;
|
||||
void setCameraDistance(float dist)
|
||||
static void glutKeyboardCallback(unsigned char key, int x, int y)
|
||||
{
|
||||
DISTANCE = dist;
|
||||
gDemoApplication->keyboardCallback(key,x,y);
|
||||
}
|
||||
|
||||
static float ele = 0, azi = 0;
|
||||
float eye[3] = {0, 0, DISTANCE};
|
||||
static float center[3] = {0, 0, 0};
|
||||
static const double SCALE_BOTTOM = 0.5;
|
||||
static const double SCALE_FACTOR = 2;
|
||||
|
||||
bool stepping= true;
|
||||
bool singleStep = false;
|
||||
|
||||
|
||||
static bool idle = false;
|
||||
|
||||
void toggleIdle() {
|
||||
|
||||
|
||||
if (idle) {
|
||||
glutIdleFunc(clientMoveAndDisplay);
|
||||
idle = false;
|
||||
}
|
||||
else {
|
||||
glutIdleFunc(0);
|
||||
idle = true;
|
||||
}
|
||||
static void glutSpecialKeyboardCallback(int key, int x, int y)
|
||||
{
|
||||
gDemoApplication->specialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
#include "SimdMatrix3x3.h"
|
||||
static void glutReshapeCallback(int w, int h)
|
||||
{
|
||||
gDemoApplication->reshape(w,h);
|
||||
}
|
||||
|
||||
SimdVector3 gCameraUp(0,1,0);
|
||||
int gForwardAxis = 2;
|
||||
static void glutMoveAndDisplayCallback()
|
||||
{
|
||||
gDemoApplication->moveAndDisplay();
|
||||
}
|
||||
|
||||
void setCamera() {
|
||||
static void glutMouseFuncCallback(int button, int state, int x, int y)
|
||||
{
|
||||
gDemoApplication->mouseFunc(button,state,x,y);
|
||||
}
|
||||
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
float rele = ele * 0.01745329251994329547;// rads per deg
|
||||
float razi = azi * 0.01745329251994329547;// rads per deg
|
||||
|
||||
|
||||
SimdQuaternion rot(gCameraUp,razi);
|
||||
|
||||
|
||||
SimdVector3 eyePos(0,0,0);
|
||||
eyePos[gForwardAxis] = -DISTANCE;
|
||||
|
||||
SimdVector3 forward(eyePos[0],eyePos[1],eyePos[2]);
|
||||
if (forward.length2() < SIMD_EPSILON)
|
||||
{
|
||||
forward.setValue(1.f,0.f,0.f);
|
||||
}
|
||||
SimdVector3 right = gCameraUp.cross(forward);
|
||||
SimdQuaternion roll(right,-rele);
|
||||
|
||||
eyePos = SimdMatrix3x3(rot) * SimdMatrix3x3(roll) * eyePos;
|
||||
|
||||
eye[0] = eyePos.getX();
|
||||
eye[1] = eyePos.getY();
|
||||
eye[2] = eyePos.getZ();
|
||||
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
|
||||
gluLookAt(eye[0], eye[1], eye[2],
|
||||
center[0], center[1], center[2],
|
||||
gCameraUp.getX(),gCameraUp.getY(),gCameraUp.getZ());
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
|
||||
|
||||
const float STEPSIZE = 5;
|
||||
|
||||
void stepLeft() { azi -= STEPSIZE; if (azi < 0) azi += 360; setCamera(); }
|
||||
void stepRight() { azi += STEPSIZE; if (azi >= 360) azi -= 360; setCamera(); }
|
||||
void stepFront() { ele += STEPSIZE; if (azi >= 360) azi -= 360; setCamera(); }
|
||||
void stepBack() { ele -= STEPSIZE; if (azi < 0) azi += 360; setCamera(); }
|
||||
void zoomIn() { DISTANCE -= 1; setCamera(); }
|
||||
void zoomOut() { DISTANCE += 1; setCamera(); }
|
||||
|
||||
|
||||
int glutScreenWidth = 0;
|
||||
int glutScreenHeight = 0;
|
||||
|
||||
void myReshape(int w, int h) {
|
||||
glutScreenWidth = w;
|
||||
glutScreenHeight = h;
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
setCamera();
|
||||
}
|
||||
|
||||
int lastKey = 0;
|
||||
|
||||
void defaultKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
lastKey = 0;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case 'q' : exit(0); break;
|
||||
|
||||
case 'l' : stepLeft(); break;
|
||||
case 'r' : stepRight(); break;
|
||||
case 'f' : stepFront(); break;
|
||||
case 'b' : stepBack(); break;
|
||||
case 'z' : zoomIn(); break;
|
||||
case 'x' : zoomOut(); break;
|
||||
case 'i' : toggleIdle(); break;
|
||||
case 'h':
|
||||
if (sDebugMode & IDebugDraw::DBG_NoHelpText)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_NoHelpText);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_NoHelpText;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
if (sDebugMode & IDebugDraw::DBG_DrawWireframe)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_DrawWireframe);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_DrawWireframe;
|
||||
break;
|
||||
|
||||
case 'p':
|
||||
if (sDebugMode & IDebugDraw::DBG_ProfileTimings)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_ProfileTimings);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_ProfileTimings;
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
if (sDebugMode & IDebugDraw::DBG_EnableSatComparison)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_EnableSatComparison);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_EnableSatComparison;
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
if (sDebugMode & IDebugDraw::DBG_DisableBulletLCP)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_DisableBulletLCP);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_DisableBulletLCP;
|
||||
break;
|
||||
|
||||
case 't' :
|
||||
if (sDebugMode & IDebugDraw::DBG_DrawText)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_DrawText);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_DrawText;
|
||||
break;
|
||||
case 'y':
|
||||
if (sDebugMode & IDebugDraw::DBG_DrawFeaturesText)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_DrawFeaturesText);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_DrawFeaturesText;
|
||||
break;
|
||||
case 'a':
|
||||
if (sDebugMode & IDebugDraw::DBG_DrawAabb)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_DrawAabb);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_DrawAabb;
|
||||
break;
|
||||
case 'c' :
|
||||
if (sDebugMode & IDebugDraw::DBG_DrawContactPoints)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_DrawContactPoints);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_DrawContactPoints;
|
||||
break;
|
||||
|
||||
case 'd' :
|
||||
if (sDebugMode & IDebugDraw::DBG_NoDeactivation)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_NoDeactivation);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_NoDeactivation;
|
||||
break;
|
||||
|
||||
|
||||
|
||||
case 'o' :
|
||||
{
|
||||
stepping = !stepping;
|
||||
break;
|
||||
}
|
||||
case 's' : clientMoveAndDisplay(); break;
|
||||
// case ' ' : newRandom(); break;
|
||||
case ' ':
|
||||
clientResetScene();
|
||||
break;
|
||||
case '1':
|
||||
{
|
||||
if (sDebugMode & IDebugDraw::DBG_EnableCCD)
|
||||
sDebugMode = sDebugMode & (~IDebugDraw::DBG_EnableCCD);
|
||||
else
|
||||
sDebugMode |= IDebugDraw::DBG_EnableCCD;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// std::cout << "unused key : " << key << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void defaultSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case GLUT_KEY_LEFT : stepLeft(); break;
|
||||
case GLUT_KEY_RIGHT : stepRight(); break;
|
||||
case GLUT_KEY_UP : stepFront(); break;
|
||||
case GLUT_KEY_DOWN : stepBack(); break;
|
||||
case GLUT_KEY_PAGE_UP : zoomIn(); break;
|
||||
case GLUT_KEY_PAGE_DOWN : zoomOut(); break;
|
||||
case GLUT_KEY_HOME : toggleIdle(); break;
|
||||
default:
|
||||
// std::cout << "unused (special) key : " << key << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
glutPostRedisplay();
|
||||
|
||||
}
|
||||
|
||||
|
||||
void goodbye( void)
|
||||
{
|
||||
printf("goodbye \n");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
||||
void menu(int choice)
|
||||
{
|
||||
static int fullScreen = 0;
|
||||
static int px, py, sx, sy;
|
||||
|
||||
switch(choice) {
|
||||
case 1:
|
||||
if (fullScreen == 1) {
|
||||
glutPositionWindow(px,py);
|
||||
glutReshapeWindow(sx,sy);
|
||||
glutChangeToMenuEntry(1,"Full Screen",1);
|
||||
fullScreen = 0;
|
||||
} else {
|
||||
px=glutGet((GLenum)GLUT_WINDOW_X);
|
||||
py=glutGet((GLenum)GLUT_WINDOW_Y);
|
||||
sx=glutGet((GLenum)GLUT_WINDOW_WIDTH);
|
||||
sy=glutGet((GLenum)GLUT_WINDOW_HEIGHT);
|
||||
glutFullScreen();
|
||||
glutChangeToMenuEntry(1,"Close Full Screen",1);
|
||||
fullScreen = 1;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
toggleIdle();
|
||||
break;
|
||||
case 3:
|
||||
goodbye();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void createMenu()
|
||||
{
|
||||
glutCreateMenu(menu);
|
||||
glutAddMenuEntry("Full Screen", 1);
|
||||
glutAddMenuEntry("Toggle Idle (Start/Stop)", 2);
|
||||
glutAddMenuEntry("Quit", 3);
|
||||
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
||||
}
|
||||
|
||||
|
||||
|
||||
int glutmain(int argc, char **argv,int width,int height,const char* title) {
|
||||
static void glutMotionFuncCallback(int x,int y)
|
||||
{
|
||||
gDemoApplication->mouseMotionFunc(x,y);
|
||||
}
|
||||
|
||||
|
||||
static void glutDisplayCallback(void)
|
||||
{
|
||||
gDemoApplication->displayCallback();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp) {
|
||||
|
||||
gDemoApplication = demoApp;
|
||||
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
|
||||
@@ -375,17 +71,18 @@ int glutmain(int argc, char **argv,int width,int height,const char* title) {
|
||||
glutInitWindowSize(width, height);
|
||||
glutCreateWindow(title);
|
||||
|
||||
myinit();
|
||||
glutKeyboardFunc(clientKeyboard);
|
||||
glutSpecialFunc(clientSpecialKeyboard);
|
||||
glutReshapeFunc(myReshape);
|
||||
//createMenu();
|
||||
glutIdleFunc(clientMoveAndDisplay);
|
||||
glutMouseFunc(clientMouseFunc);
|
||||
glutMotionFunc(clientMotionFunc);
|
||||
glutDisplayFunc( clientDisplay );
|
||||
gDemoApplication->myinit();
|
||||
|
||||
clientMoveAndDisplay();
|
||||
glutKeyboardFunc(glutKeyboardCallback);
|
||||
glutSpecialFunc(glutSpecialKeyboardCallback);
|
||||
glutReshapeFunc(glutReshapeCallback);
|
||||
//createMenu();
|
||||
glutIdleFunc(glutMoveAndDisplayCallback);
|
||||
glutMouseFunc(glutMouseFuncCallback);
|
||||
glutMotionFunc(glutMotionFuncCallback);
|
||||
glutDisplayFunc( glutDisplayCallback );
|
||||
|
||||
glutMoveAndDisplayCallback();
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
|
||||
@@ -15,24 +15,8 @@ subject to the following restrictions:
|
||||
#ifndef GLUT_STUFF_H
|
||||
#define GLUT_STUFF_H
|
||||
|
||||
//to be implemented by the demo
|
||||
void clientDisplay();
|
||||
void clientMoveAndDisplay();
|
||||
void clientResetScene();
|
||||
class DemoApplication;
|
||||
|
||||
int glutmain(int argc, char **argv,int width,int height,const char* title,DemoApplication* demoApp);
|
||||
|
||||
int glutmain(int argc, char **argv,int width,int height,const char* title);
|
||||
|
||||
void setCameraDistance(float dist);
|
||||
int getDebugMode();
|
||||
void setDebugMode(int mode);
|
||||
|
||||
void defaultKeyboard(unsigned char key, int x, int y);
|
||||
void clientKeyboard(unsigned char key, int x, int y);
|
||||
|
||||
void defaultSpecialKeyboard(int key, int x, int y);
|
||||
void clientSpecialKeyboard(int key, int x, int y);
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y);
|
||||
void clientMotionFunc(int x,int y);
|
||||
#endif //GLUT_STUFF_H
|
||||
|
||||
@@ -20,17 +20,8 @@ Very basic raytracer, rendering into a texture.
|
||||
#include "SimdQuaternion.h"
|
||||
#include "SimdTransform.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif>
|
||||
|
||||
#include "Raytracer.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
||||
@@ -85,6 +76,17 @@ MinkowskiSumShape myMink(&myCylinder,&myBox);
|
||||
///
|
||||
///
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
Raytracer* raytraceDemo = new Raytracer();
|
||||
|
||||
raytraceDemo->initPhysics();
|
||||
|
||||
raytraceDemo->setCameraDistance(6.f);
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo",raytraceDemo);
|
||||
}
|
||||
|
||||
void Raytracer::initPhysics()
|
||||
{
|
||||
raytracePicture = new RenderTexture(screenWidth,screenHeight);
|
||||
|
||||
@@ -110,38 +112,36 @@ int main(int argc,char** argv)
|
||||
};
|
||||
SimdScalar radi[NUM_SPHERES] = { 0.35f,0.35f,0.45f,0.40f,0.40f };
|
||||
|
||||
MultiSphereShape multiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
|
||||
|
||||
ConvexHullShape convexHullShape(positions,3);
|
||||
MultiSphereShape* multiSphereShape = new MultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
|
||||
ConvexHullShape* convexHullShape = new ConvexHullShape(positions,3);
|
||||
|
||||
|
||||
//choose shape
|
||||
shapePtr[0] = &myCone;
|
||||
shapePtr[1] =&simplex;
|
||||
shapePtr[2] =&convexHullShape;
|
||||
shapePtr[3] =&myMink;//myBox;
|
||||
shapePtr[2] =convexHullShape;
|
||||
shapePtr[3] =&myMink;//myBox;//multiSphereShape
|
||||
|
||||
simplex.SetMargin(0.3f);
|
||||
|
||||
setCameraDistance(6.f);
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo");
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void clientMoveAndDisplay()
|
||||
void Raytracer::clientMoveAndDisplay()
|
||||
{
|
||||
|
||||
clientDisplay();
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
int once = 1;
|
||||
extern float eye[3];
|
||||
|
||||
void clientDisplay(void)
|
||||
|
||||
void Raytracer::displayCallback()
|
||||
{
|
||||
|
||||
updateCamera();
|
||||
|
||||
for (int i=0;i<numObjects;i++)
|
||||
{
|
||||
transforms[i].setIdentity();
|
||||
@@ -194,8 +194,8 @@ void clientDisplay(void)
|
||||
float fov = 2.0 * atanf (tanFov);
|
||||
|
||||
|
||||
SimdVector3 rayFrom(eye[0],eye[1],eye[2]);
|
||||
SimdVector3 rayForward = -rayFrom;
|
||||
SimdVector3 rayFrom = getCameraPosition();
|
||||
SimdVector3 rayForward = getCameraTargetPosition()-getCameraPosition();
|
||||
rayForward.normalize();
|
||||
float farPlane = 600.f;
|
||||
rayForward*= farPlane;
|
||||
@@ -401,25 +401,3 @@ void clientDisplay(void)
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void clientResetScene()
|
||||
{
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
|
||||
36
Demos/Raytracer/Raytracer.h
Normal file
36
Demos/Raytracer/Raytracer.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef RAYTRACER_H
|
||||
#define RAYTRACER_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///Raytracer shows the inner working of the ray casting, using ray tracing rendering into a texture.
|
||||
class Raytracer : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif //RAYTRACER_H
|
||||
@@ -22,22 +22,10 @@ subject to the following restrictions:
|
||||
#include "SimdQuaternion.h"
|
||||
#include "SimdTransform.h"
|
||||
#include "GL_ShapeDrawer.h"
|
||||
#ifdef WIN32 //needed for glut.h
|
||||
#include <windows.h>
|
||||
#endif
|
||||
//think different
|
||||
#if defined(__APPLE__) && !defined (VMDMESA)
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glu.h>
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#endif
|
||||
#include "GlutStuff.h"
|
||||
|
||||
|
||||
|
||||
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
|
||||
#include "SimplexDemo.h"
|
||||
#include "GlutStuff.h"
|
||||
|
||||
VoronoiSimplexSolver simplexSolver;
|
||||
|
||||
@@ -61,34 +49,26 @@ PolyhedralConvexShape* shapePtr[maxNumObjects];
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
|
||||
simplex.SetSimplexSolver(&simplexSolver);
|
||||
SimplexDemo* demo = new SimplexDemo();
|
||||
|
||||
simplex.AddVertex(SimdPoint3(-2,0,-2));
|
||||
simplex.AddVertex(SimdPoint3(2,0,-2));
|
||||
simplex.AddVertex(SimdPoint3(0,0,2));
|
||||
simplex.AddVertex(SimdPoint3(0,2,0));
|
||||
|
||||
shapePtr[0] = &simplex;
|
||||
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"SimplexDemo");
|
||||
demo->initPhysics();
|
||||
|
||||
return glutmain(argc, argv,screenWidth,screenHeight,"SimplexDemo",demo);
|
||||
}
|
||||
|
||||
//to be implemented by the demo
|
||||
|
||||
void clientMoveAndDisplay()
|
||||
void SimplexDemo::clientMoveAndDisplay()
|
||||
{
|
||||
|
||||
clientDisplay();
|
||||
displayCallback();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void clientDisplay(void) {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
void SimplexDemo::displayCallback()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
|
||||
GL_ShapeDrawer::DrawCoordSystem();
|
||||
@@ -121,26 +101,18 @@ void clientDisplay(void) {
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void clientResetScene()
|
||||
void SimplexDemo::initPhysics()
|
||||
{
|
||||
|
||||
}
|
||||
simplex.SetSimplexSolver(&simplexSolver);
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
simplex.AddVertex(SimdPoint3(-2,0,-2));
|
||||
simplex.AddVertex(SimdPoint3(2,0,-2));
|
||||
simplex.AddVertex(SimdPoint3(0,0,2));
|
||||
simplex.AddVertex(SimdPoint3(0,2,0));
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
defaultKeyboard(key, x, y);
|
||||
}
|
||||
shapePtr[0] = &simplex;
|
||||
|
||||
|
||||
void clientMouseFunc(int button, int state, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
void clientMotionFunc(int x,int y)
|
||||
{
|
||||
}
|
||||
SimdTransform tr;
|
||||
tr.setIdentity();
|
||||
}
|
||||
36
Demos/SimplexDemo/SimplexDemo.h
Normal file
36
Demos/SimplexDemo/SimplexDemo.h
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef SIMPLEX_DEMO_H
|
||||
#define SIMPLEX_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///SimplexDemo shows the working of the sub-distance algorithm, used inside GJK
|
||||
class SimplexDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
void initPhysics();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
virtual void clientResetScene()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif //SIMPLEX_DEMO_H
|
||||
File diff suppressed because it is too large
Load Diff
51
Demos/VehicleDemo/VehicleDemo.h
Normal file
51
Demos/VehicleDemo/VehicleDemo.h
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef VEHICLE_DEMO_H
|
||||
#define VEHICLE_DEMO_H
|
||||
|
||||
#include "DemoApplication.h"
|
||||
|
||||
///VehicleDemo shows how to setup and use the built-in raycast vehicle
|
||||
class VehicleDemo : public DemoApplication
|
||||
{
|
||||
public:
|
||||
|
||||
CcdPhysicsController* m_carChassis;
|
||||
|
||||
float m_cameraHeight;
|
||||
|
||||
float m_minCameraDistance;
|
||||
float m_maxCameraDistance;
|
||||
|
||||
|
||||
VehicleDemo();
|
||||
|
||||
virtual void clientMoveAndDisplay();
|
||||
|
||||
virtual void clientResetScene();
|
||||
|
||||
virtual void displayCallback();
|
||||
|
||||
///a very basic camera following the vehicle
|
||||
virtual void updateCamera();
|
||||
|
||||
virtual void specialKeyboard(int key, int x, int y);
|
||||
|
||||
void renderme();
|
||||
|
||||
void setupPhysics();
|
||||
};
|
||||
|
||||
#endif //VEHICLE_DEMO_H
|
||||
Reference in New Issue
Block a user