first step in refactoring/cleaning up demos

This commit is contained in:
ejcoumans
2006-09-11 05:31:22 +00:00
parent a27c35ecaa
commit 43370aaa4f
33 changed files with 2449 additions and 7548 deletions

View File

@@ -36,19 +36,11 @@
#include "CollisionShapes/Simplex1to4Shape.h"
#include "GL_ShapeDrawer.h"
#ifdef WIN32 //needed for glut.h
#include <windows.h>
#endif
//think different
#if defined(__APPLE__) && !defined (VMDMESA)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
#include "GL_ShapeDrawer.h"
#include "ContinuousConvexCollision.h"
#include "GlutStuff.h"
@@ -65,21 +57,24 @@ PolyhedralConvexShape* shapePtr[maxNumObjects];
SimdTransform fromTrans[maxNumObjects];
SimdTransform toTrans[maxNumObjects];
//SimdTransform tr[numObjects];
void DrawRasterizerLine(float const* , float const*, int)
{
}
int screenWidth = 640.f;
int screenHeight = 480.f;
int main(int argc,char** argv)
{
ContinuousConvexCollisionDemo* ccdDemo = new ContinuousConvexCollisionDemo();
setCameraDistance(40.f);
ccdDemo->setCameraDistance(40.f);
ccdDemo->initPhysics();
return glutmain(argc, argv,screenWidth,screenHeight,"Continuous Convex Collision Demo",ccdDemo);
}
void ContinuousConvexCollisionDemo::initPhysics()
{
fromTrans[0].setOrigin(SimdVector3(0,10,20));
toTrans[0].setOrigin(SimdVector3(0,10,-20));
fromTrans[1].setOrigin(SimdVector3(-2,7,0));
@@ -101,17 +96,17 @@ int main(int argc,char** argv)
toTrans[1].setBasis(identBasis);
SimdVector3 boxHalfExtentsA(10,1,1);
SimdVector3 boxHalfExtentsB(1.1f,1.1f,1.1f);
BoxShape boxA(boxHalfExtentsA);
// BU_Simplex1to4 boxA(SimdPoint3(-2,0,-2),SimdPoint3(2,0,-2),SimdPoint3(0,0,2),SimdPoint3(0,2,0));
// BU_Simplex1to4 boxA(SimdPoint3(-12,0,0),SimdPoint3(12,0,0));
BoxShape* boxA = new BoxShape(boxHalfExtentsA);
// BU_Simplex1to4* boxA = new BU_Simplex1to4(SimdPoint3(-2,0,-2),SimdPoint3(2,0,-2),SimdPoint3(0,0,2),SimdPoint3(0,2,0));
// BU_Simplex1to4* boxA = new BU_Simplex1to4(SimdPoint3(-12,0,0),SimdPoint3(12,0,0));
BoxShape boxB(boxHalfExtentsB);
BoxShape* boxB = new BoxShape(boxHalfExtentsB);
// BU_Simplex1to4 boxB(SimdPoint3(0,10,0),SimdPoint3(0,-10,0));
shapePtr[0] = &boxA;
shapePtr[1] = &boxB;
shapePtr[0] = boxA;
shapePtr[1] = boxB;
shapePtr[0]->SetMargin(0.01f);
shapePtr[1]->SetMargin(0.01f);
@@ -121,18 +116,15 @@ int main(int argc,char** argv)
SimdTransformUtil::CalculateVelocity(fromTrans[i],toTrans[i],1.f,linVels[i],angVels[i]);
}
return glutmain(argc, argv,screenWidth,screenHeight,"Continuous Convex Collision Demo");
}
//to be implemented by the demo
void clientMoveAndDisplay()
void ContinuousConvexCollisionDemo::clientMoveAndDisplay()
{
clientDisplay();
displayCallback();
}
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
static VoronoiSimplexSolver sVoronoiSimplexSolver;
@@ -145,7 +137,7 @@ int minlines = 0;
int maxlines = 512;
void clientDisplay(void) {
void ContinuousConvexCollisionDemo::displayCallback(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
@@ -206,12 +198,10 @@ void clientDisplay(void) {
fromTrans[1].setRotation(orn);
toTrans[1].setRotation(orn);
extern bool stepping;
extern bool singleStep;
if (stepping || singleStep)
if (m_stepping || m_singleStep)
{
singleStep = false;
m_singleStep = false;
pitch += 0.005f;
// yaw += 0.01f;
}
@@ -299,26 +289,4 @@ void clientDisplay(void) {
glutSwapBuffers();
}
void clientResetScene()
{
}
void clientSpecialKeyboard(int key, int x, int y)
{
defaultSpecialKeyboard(key,x,y);
}
void clientKeyboard(unsigned char key, int x, int y)
{
defaultKeyboard(key, x, y);
}
void clientMouseFunc(int button, int state, int x, int y)
{
}
void clientMotionFunc(int x,int y)
{
}