first step in refactoring/cleaning up demos

This commit is contained in:
ejcoumans
2006-09-11 05:31:22 +00:00
parent a27c35ecaa
commit 43370aaa4f
33 changed files with 2449 additions and 7548 deletions

View File

@@ -20,17 +20,8 @@ Very basic raytracer, rendering into a texture.
#include "SimdQuaternion.h"
#include "SimdTransform.h"
#include "GL_ShapeDrawer.h"
#ifdef WIN32 //needed for glut.h
#include <windows.h>
#endif
//think different
#if defined(__APPLE__) && !defined (VMDMESA)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif>
#include "Raytracer.h"
#include "GlutStuff.h"
#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
@@ -85,6 +76,17 @@ MinkowskiSumShape myMink(&myCylinder,&myBox);
///
///
int main(int argc,char** argv)
{
Raytracer* raytraceDemo = new Raytracer();
raytraceDemo->initPhysics();
raytraceDemo->setCameraDistance(6.f);
return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo",raytraceDemo);
}
void Raytracer::initPhysics()
{
raytracePicture = new RenderTexture(screenWidth,screenHeight);
@@ -110,38 +112,36 @@ int main(int argc,char** argv)
};
SimdScalar radi[NUM_SPHERES] = { 0.35f,0.35f,0.45f,0.40f,0.40f };
MultiSphereShape multiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
ConvexHullShape convexHullShape(positions,3);
MultiSphereShape* multiSphereShape = new MultiSphereShape(inertiaHalfExtents,positions,radi,NUM_SPHERES);
ConvexHullShape* convexHullShape = new ConvexHullShape(positions,3);
//choose shape
shapePtr[0] = &myCone;
shapePtr[1] =&simplex;
shapePtr[2] =&convexHullShape;
shapePtr[3] =&myMink;//myBox;
shapePtr[2] =convexHullShape;
shapePtr[3] =&myMink;//myBox;//multiSphereShape
simplex.SetMargin(0.3f);
setCameraDistance(6.f);
return glutmain(argc, argv,screenWidth,screenHeight,"Minkowski-Sum Raytracer Demo");
}
//to be implemented by the demo
void clientMoveAndDisplay()
void Raytracer::clientMoveAndDisplay()
{
clientDisplay();
displayCallback();
}
int once = 1;
extern float eye[3];
void clientDisplay(void)
void Raytracer::displayCallback()
{
updateCamera();
for (int i=0;i<numObjects;i++)
{
transforms[i].setIdentity();
@@ -194,8 +194,8 @@ void clientDisplay(void)
float fov = 2.0 * atanf (tanFov);
SimdVector3 rayFrom(eye[0],eye[1],eye[2]);
SimdVector3 rayForward = -rayFrom;
SimdVector3 rayFrom = getCameraPosition();
SimdVector3 rayForward = getCameraTargetPosition()-getCameraPosition();
rayForward.normalize();
float farPlane = 600.f;
rayForward*= farPlane;
@@ -401,25 +401,3 @@ void clientDisplay(void)
glutSwapBuffers();
}
void clientResetScene()
{
}
void clientSpecialKeyboard(int key, int x, int y)
{
defaultSpecialKeyboard(key,x,y);
}
void clientKeyboard(unsigned char key, int x, int y)
{
defaultKeyboard(key, x, y);
}
void clientMouseFunc(int button, int state, int x, int y)
{
}
void clientMotionFunc(int x,int y)
{
}

View File

@@ -0,0 +1,36 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAYTRACER_H
#define RAYTRACER_H
#include "DemoApplication.h"
///Raytracer shows the inner working of the ray casting, using ray tracing rendering into a texture.
class Raytracer : public DemoApplication
{
public:
void initPhysics();
virtual void clientMoveAndDisplay();
virtual void displayCallback();
virtual void clientResetScene()
{
}
};
#endif //RAYTRACER_H