Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)

Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
This commit is contained in:
Erwin Coumans
2017-05-16 12:19:03 -07:00
parent 4dea68e43e
commit 433d11d8cf
24 changed files with 354 additions and 110 deletions

View File

@@ -51,6 +51,10 @@ public:
{
}
virtual ~MyDebugDrawer()
{
}
virtual DefaultColors getDefaultColors() const
{

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@@ -1621,6 +1621,11 @@ static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,cons
void GLInstancingRenderer::renderSceneInternal(int renderMode)
{
if (!useShadowMap)
{
renderMode = B3_DEFAULT_RENDERMODE;
}
// glEnable(GL_DEPTH_TEST);
GLint dims[4];

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@@ -92,7 +92,7 @@ public:
m_robotSim.loadSDF("kiva_shelf/model.sdf",results);
}
{
m_robotSim.loadURDF("results");
m_robotSim.loadURDF("plane.urdf");
}
m_robotSim.setGravity(b3MakeVector3(0,0,-10));

View File

@@ -122,7 +122,8 @@ protected:
{
if (m_options == eCLIENTEXAMPLE_SERVER)
{
m_physicsServer.renderScene();
int renderFlags = 0;
m_physicsServer.renderScene(renderFlags);
}
b3DebugLines debugLines;

View File

@@ -226,7 +226,7 @@ bool TcpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
}
void TcpNetworkedPhysicsProcessor::renderScene()
void TcpNetworkedPhysicsProcessor::renderScene(int renderFlags)
{
}

View File

@@ -24,7 +24,7 @@ public:
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene();
virtual void renderScene(int renderFlags);
virtual void physicsDebugDraw(int debugDrawFlags);

View File

@@ -540,7 +540,7 @@ bool UdpNetworkedPhysicsProcessor::receiveStatus(struct SharedMemoryStatus& serv
}
void UdpNetworkedPhysicsProcessor::renderScene()
void UdpNetworkedPhysicsProcessor::renderScene(int renderFlags)
{
}

View File

@@ -24,7 +24,7 @@ public:
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene();
virtual void renderScene(int renderFlags);
virtual void physicsDebugDraw(int debugDrawFlags);

View File

@@ -1,6 +1,11 @@
#ifndef PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
#define PHYSICS_COMMAND_PROCESSOR_INTERFACE_H
enum PhysicsCOmmandRenderFlags
{
COV_DISABLE_SYNC_RENDERING=1
};
class PhysicsCommandProcessorInterface
{
@@ -17,7 +22,7 @@ public:
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes) = 0;
virtual void renderScene() = 0;
virtual void renderScene(int renderFlags) = 0;
virtual void physicsDebugDraw(int debugDrawFlags) = 0;
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) = 0;
virtual void setTimeOut(double timeOutInSeconds) = 0;

View File

@@ -171,7 +171,8 @@ bool PhysicsDirect::connect(struct GUIHelperInterface* guiHelper)
void PhysicsDirect::renderScene()
{
m_data->m_commandProcessor->renderScene();
int renderFlags = 0;
m_data->m_commandProcessor->renderScene(renderFlags);
}
void PhysicsDirect::debugDraw(int debugDrawMode)

View File

@@ -33,7 +33,7 @@ public:
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
//to a physics client, over shared memory
virtual void physicsDebugDraw(int debugDrawFlags)=0;
virtual void renderScene()=0;
virtual void renderScene(int renderFlags)=0;
virtual void enableCommandLogging(bool enable, const char* fileName)=0;
virtual void replayFromLogFile(const char* fileName)=0;

View File

@@ -4216,10 +4216,12 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
case CMD_RESET_SIMULATION:
{
BT_PROFILE("CMD_RESET_SIMULATION");
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,0);
resetSimulation();
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,1);
SharedMemoryStatus& serverCmd =serverStatusOut;
serverCmd.m_type = CMD_RESET_SIMULATION_COMPLETED;
hasStatus = true;
@@ -5062,6 +5064,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
serverCmd.m_removeObjectArgs.m_numBodies = 0;
serverCmd.m_removeObjectArgs.m_numUserConstraints = 0;
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,0);
for (int i=0;i<clientCmd.m_removeObjectArgs.m_numBodies;i++)
{
int bodyUniqueId = clientCmd.m_removeObjectArgs.m_bodyUniqueIds[i];
@@ -5142,7 +5146,8 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
m_data->m_bodyHandles.freeHandle(bodyUniqueId);
}
m_data->m_guiHelper->setVisualizerFlag(COV_ENABLE_SYNC_RENDERING_INTERNAL,1);
hasStatus = true;
break;
@@ -5929,11 +5934,14 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
//static int skip=1;
void PhysicsServerCommandProcessor::renderScene()
void PhysicsServerCommandProcessor::renderScene(int renderFlags)
{
if (m_data->m_guiHelper)
{
m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
if (0==(renderFlags&COV_DISABLE_SYNC_RENDERING))
{
m_data->m_guiHelper->syncPhysicsToGraphics(m_data->m_dynamicsWorld);
}
m_data->m_guiHelper->render(m_data->m_dynamicsWorld);
}
#ifdef USE_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD

View File

@@ -78,7 +78,7 @@ public:
return false;
};
virtual void renderScene();
virtual void renderScene(int renderFlags);
virtual void physicsDebugDraw(int debugDrawFlags);
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);

View File

@@ -27,6 +27,9 @@
extern btVector3 gLastPickPos;
bool gEnablePicking=true;
bool gEnableTeleporting=true;
bool gEnableRendering= true;
bool gEnableSyncPhysicsRendering= true;
bool gEnableUpdateDebugDrawLines = true;
btVector3 gVRTeleportPosLocal(0,0,0);
btQuaternion gVRTeleportOrnLocal(0,0,0,1);
@@ -183,6 +186,7 @@ enum MultiThreadedGUIHelperCommunicationEnums
eGUIDumpFramesToVideo,
eGUIHelperRemoveGraphicsInstance,
eGUIHelperChangeGraphicsInstanceRGBAColor,
eGUIHelperSetVisualizerFlag,
};
@@ -234,7 +238,8 @@ struct MyMouseCommand
struct MotionArgs
{
MotionArgs()
:m_physicsServerPtr(0)
:m_physicsServerPtr(0),
m_debugDrawFlags(0)
{
for (int i=0;i<MAX_VR_CONTROLLERS;i++)
{
@@ -256,6 +261,7 @@ struct MotionArgs
b3CriticalSection* m_cs3;
b3CriticalSection* m_csGUI;
int m_debugDrawFlags;
btAlignedObjectArray<MyMouseCommand> m_mouseCommands;
@@ -454,6 +460,15 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
{
args->m_physicsServerPtr->stepSimulationRealTime(deltaTimeInSeconds, args->m_sendVrControllerEvents,numSendVrControllers, keyEvents, args->m_sendKeyEvents.size());
}
{
if (gEnableUpdateDebugDrawLines)
{
args->m_csGUI->lock();
args->m_physicsServerPtr->physicsDebugDraw(args->m_debugDrawFlags);
gEnableUpdateDebugDrawLines=false;
args->m_csGUI->unlock();
}
}
deltaTimeInSeconds = 0;
}
@@ -548,6 +563,138 @@ struct UserDebugText
};
struct LineSegment
{
btVector3 m_from;
btVector3 m_to;
};
struct ColorWidth
{
btVector3FloatData m_color;
int width;
int getHash() const
{
unsigned char r = (unsigned char) m_color.m_floats[0]*255;
unsigned char g = (unsigned char) m_color.m_floats[1]*255;
unsigned char b = (unsigned char) m_color.m_floats[2]*255;
unsigned char w = width;
return r+(256*g)+(256*256*b)+(256*256*256*w);
}
bool equals(const ColorWidth& other) const
{
bool same = ((width == other.width) && (m_color.m_floats[0] == other.m_color.m_floats[0]) &&
(m_color.m_floats[1] == other.m_color.m_floats[1]) &&
(m_color.m_floats[2] == other.m_color.m_floats[2]));
return same;
}
};
ATTRIBUTE_ALIGNED16( class )MultithreadedDebugDrawer : public btIDebugDraw
{
class GUIHelperInterface* m_guiHelper;
int m_debugMode;
btAlignedObjectArray< btAlignedObjectArray<unsigned int> > m_sortedIndices;
btAlignedObjectArray< btAlignedObjectArray<btVector3FloatData> > m_sortedLines;
btHashMap<ColorWidth,int> m_hashedLines;
public:
void drawDebugDrawerLines()
{
if (m_hashedLines.size())
{
for (int i=0;i<m_hashedLines.size();i++)
{
ColorWidth cw = m_hashedLines.getKeyAtIndex(i);
int index = *m_hashedLines.getAtIndex(i);
int stride = sizeof(btVector3FloatData);
const float* positions = &m_sortedLines[index][0].m_floats[0];
int numPoints = m_sortedLines[index].size();
const unsigned int* indices = &m_sortedIndices[index][0];
int numIndices = m_sortedIndices[index].size();
m_guiHelper->getRenderInterface()->drawLines(positions,cw.m_color.m_floats,numPoints, stride, indices,numIndices,cw.width);
}
}
}
MultithreadedDebugDrawer(GUIHelperInterface* guiHelper)
:m_guiHelper(guiHelper),
m_debugMode(0)
{
}
virtual ~MultithreadedDebugDrawer()
{
}
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
{
{
ColorWidth cw;
color.serializeFloat(cw.m_color);
cw.width = 1;
int index = -1;
int* indexPtr = m_hashedLines.find(cw);
if (indexPtr)
{
index = *indexPtr;
} else
{
index = m_sortedLines.size();
m_sortedLines.expand();
m_sortedIndices.expand();
m_hashedLines.insert(cw,index);
}
btAssert(index>=0);
if (index>=0)
{
btVector3FloatData from1,toX1;
m_sortedIndices[index].push_back(m_sortedLines[index].size());
from.serializeFloat(from1);
m_sortedLines[index].push_back(from1);
m_sortedIndices[index].push_back(m_sortedLines[index].size());
to.serializeFloat(toX1);
m_sortedLines[index].push_back(toX1);
}
}
}
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
{
drawLine(PointOnB,PointOnB+normalOnB*distance,color);
btVector3 ncolor(0, 0, 0);
drawLine(PointOnB, PointOnB + normalOnB*0.01, ncolor);
}
virtual void reportErrorWarning(const char* warningString)
{
}
virtual void draw3dText(const btVector3& location,const char* textString)
{
}
virtual void setDebugMode(int debugMode)
{
m_debugMode = debugMode;
}
virtual int getDebugMode() const
{
return m_debugMode;
}
virtual void clearLines()
{
m_hashedLines.clear();
m_sortedIndices.clear();
m_sortedLines.clear();
}
virtual void flushLines()
{
}
};
class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
{
@@ -557,21 +704,19 @@ class MultiThreadedOpenGLGuiHelper : public GUIHelperInterface
b3CriticalSection* m_cs2;
b3CriticalSection* m_cs3;
b3CriticalSection* m_csGUI;
public:
void setVisualizerFlag(int flag, int enable)
{
m_childGuiHelper->setVisualizerFlag(flag,enable);
}
void setVisualizerFlagCallback(VisualizerFlagCallback callback)
{
m_childGuiHelper->setVisualizerFlagCallback(callback);
}
MultithreadedDebugDrawer* m_debugDraw;
void drawDebugDrawerLines()
{
if (m_debugDraw)
{
m_debugDraw->drawDebugDrawerLines();
}
}
GUIHelperInterface* m_childGuiHelper;
int m_uidGenerator;
@@ -632,6 +777,7 @@ public:
m_cs2(0),
m_cs3(0),
m_csGUI(0),
m_debugDraw(0),
m_uidGenerator(0),
m_texels(0),
m_textureId(-1)
@@ -733,7 +879,18 @@ public:
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
{
m_childGuiHelper->createPhysicsDebugDrawer(rbWorld);
btAssert(rbWorld);
if (m_debugDraw)
{
delete m_debugDraw;
m_debugDraw = 0;
}
m_debugDraw = new MultithreadedDebugDrawer(this);
rbWorld->setDebugDrawer(m_debugDraw );
//m_childGuiHelper->createPhysicsDebugDrawer(rbWorld);
}
virtual int registerTexture(const unsigned char* texels, int width, int height)
@@ -765,6 +922,25 @@ public:
return m_shapeIndex;
}
int m_visualizerFlag;
int m_visualizerEnable;
void setVisualizerFlag(int flag, int enable)
{
m_visualizerFlag = flag;
m_visualizerEnable = enable;
m_cs->lock();
m_cs->setSharedParam(1,eGUIHelperSetVisualizerFlag);
workerThreadWait();
}
void setVisualizerFlagCallback(VisualizerFlagCallback callback)
{
m_childGuiHelper->setVisualizerFlagCallback(callback);
}
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
{
m_shapeIndex = shapeIndex;
@@ -1568,6 +1744,38 @@ void PhysicsServerExample::updateGraphics()
m_multiThreadedHelper->mainThreadRelease();
break;
}
case eGUIHelperSetVisualizerFlag:
{
int flag = m_multiThreadedHelper->m_visualizerFlag;
int enable = m_multiThreadedHelper->m_visualizerEnable;
if (flag==COV_ENABLE_VR_TELEPORTING)
{
gEnableTeleporting = enable;
}
if (flag == COV_ENABLE_VR_PICKING)
{
gEnablePicking = enable;
}
if (flag ==COV_ENABLE_SYNC_RENDERING_INTERNAL)
{
gEnableSyncPhysicsRendering = enable;
}
if (flag == COV_ENABLE_RENDERING)
{
gEnableRendering = enable;
}
m_multiThreadedHelper->m_childGuiHelper->setVisualizerFlag(m_multiThreadedHelper->m_visualizerFlag,m_multiThreadedHelper->m_visualizerEnable);
m_multiThreadedHelper->mainThreadRelease();
break;
}
case eGUIHelperRegisterGraphicsInstance:
{
m_multiThreadedHelper->m_instanceId = m_multiThreadedHelper->m_childGuiHelper->registerGraphicsInstance(
@@ -1771,32 +1979,6 @@ extern double gSubStep;
extern int gVRTrackingObjectUniqueId;
extern btTransform gVRTrackingObjectTr;
struct LineSegment
{
btVector3 m_from;
btVector3 m_to;
};
struct ColorWidth
{
btVector3FloatData m_color;
int width;
int getHash() const
{
unsigned char r = (unsigned char) m_color.m_floats[0]*255;
unsigned char g = (unsigned char) m_color.m_floats[1]*255;
unsigned char b = (unsigned char) m_color.m_floats[2]*255;
unsigned char w = width;
return r+(256*g)+(256*256*b)+(256*256*256*w);
}
bool equals(const ColorWidth& other) const
{
bool same = ((width == other.width) && (m_color.m_floats[0] == other.m_color.m_floats[0]) &&
(m_color.m_floats[1] == other.m_color.m_floats[1]) &&
(m_color.m_floats[2] == other.m_color.m_floats[2]));
return same;
}
};
void PhysicsServerExample::drawUserDebugLines()
{
@@ -2023,7 +2205,15 @@ void PhysicsServerExample::renderScene()
m_multiThreadedHelper->m_childGuiHelper->getRenderInterface()->
getActiveCamera()->setVRCameraOffsetTransform(vrOffset);
}
m_physicsServer.renderScene();
if (gEnableRendering)
{
int renderFlags = 0;
if (!gEnableSyncPhysicsRendering)
{
renderFlags|=1;//COV_DISABLE_SYNC_RENDERING;
}
m_physicsServer.renderScene(renderFlags);
}
if (gEnablePicking)
{
@@ -2071,9 +2261,18 @@ void PhysicsServerExample::physicsDebugDraw(int debugDrawFlags)
{
drawUserDebugLines();
///debug rendering
m_physicsServer.physicsDebugDraw(debugDrawFlags);
if (gEnableRendering)
{
///debug rendering
//m_physicsServer.physicsDebugDraw(debugDrawFlags);
m_args[0].m_csGUI->lock();
//draw stuff and flush?
this->m_multiThreadedHelper->m_debugDraw->drawDebugDrawerLines();
m_args[0].m_debugDrawFlags = debugDrawFlags;
gEnableUpdateDebugDrawLines = true;
m_args[0].m_csGUI->unlock();
}
}

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@@ -274,9 +274,9 @@ void PhysicsServerSharedMemory::processClientCommands()
}
}
void PhysicsServerSharedMemory::renderScene()
void PhysicsServerSharedMemory::renderScene(int renderFlags)
{
m_data->m_commandProcessor->renderScene();
m_data->m_commandProcessor->renderScene(renderFlags);

View File

@@ -42,7 +42,7 @@ public:
//and for physics visualization. The idea is that physicsDebugDraw can also send wireframe
//to a physics client, over shared memory
void physicsDebugDraw(int debugDrawFlags);
void renderScene();
void renderScene(int renderFlags);
void enableCommandLogging(bool enable, const char* fileName);
void replayFromLogFile(const char* fileName);

View File

@@ -183,7 +183,7 @@ bool SharedMemoryCommandProcessor::receiveStatus(struct SharedMemoryStatus& serv
return false;
}
void SharedMemoryCommandProcessor::renderScene()
void SharedMemoryCommandProcessor::renderScene(int renderFlags)
{
}

View File

@@ -23,7 +23,7 @@ public:
virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
virtual void renderScene();
virtual void renderScene(int renderFlags);
virtual void physicsDebugDraw(int debugDrawFlags);
virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);

View File

@@ -497,6 +497,9 @@ enum b3ConfigureDebugVisualizerEnum
COV_ENABLE_WIREFRAME,
COV_ENABLE_VR_TELEPORTING,
COV_ENABLE_VR_PICKING,
COV_ENABLE_VR_RENDER_CONTROLLERS,
COV_ENABLE_RENDERING,
COV_ENABLE_SYNC_RENDERING_INTERNAL,
};
enum eCONNECT_METHOD {

View File

@@ -373,10 +373,9 @@ void MyKeyboardCallback(int key, int state)
#include "../SharedMemory/SharedMemoryPublic.h"
extern bool useShadowMap;
extern int gDebugDrawFlags;
bool gEnableVRRenderControllers=true;
extern bool gEnablePicking;
extern bool gEnableTeleporting;
void VRPhysicsServerVisualizerFlagCallback(int flag, bool enable)
{
@@ -388,24 +387,27 @@ void VRPhysicsServerVisualizerFlagCallback(int flag, bool enable)
{
//there is no regular GUI here, but disable the
}
if (flag==COV_ENABLE_VR_TELEPORTING)
if (flag == COV_ENABLE_VR_RENDER_CONTROLLERS)
{
gEnableTeleporting = enable;
gEnableVRRenderControllers = enable;
}
if (flag == COV_ENABLE_VR_PICKING)
{
gEnablePicking = enable;
}
if (flag == COV_ENABLE_WIREFRAME)
{
gDebugDrawFlags |= btIDebugDraw::DBG_DrawWireframe;
} else
{
gDebugDrawFlags &= ~btIDebugDraw::DBG_DrawWireframe;
if (enable)
{
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
//gDebugDrawFlags |= btIDebugDraw::DBG_DrawWireframe;
} else
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
//gDebugDrawFlags &= ~btIDebugDraw::DBG_DrawWireframe;
}
}
}
//-----------------------------------------------------------------------------
@@ -815,6 +817,7 @@ bool CMainApplication::HandleInput()
if (button==2)
{
//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
///so it can (and likely will) cause crashes
///add a special debug drawer that deals with this
@@ -852,7 +855,6 @@ bool CMainApplication::HandleInput()
if (button==2)
{
gDebugDrawFlags = 0;
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL);
}
sExample->vrControllerButtonCallback(unDevice, button, 0, pos, orn);
@@ -1421,6 +1423,8 @@ extern int gGraspingController;
void CMainApplication::DrawControllers()
{
// don't draw controllers if somebody else has input focus
if( m_pHMD->IsInputFocusCapturedByAnotherProcess() )
return;
@@ -1908,39 +1912,42 @@ void CMainApplication::RenderScene( vr::Hmd_Eye nEye )
bool bIsInputCapturedByAnotherProcess = m_pHMD->IsInputFocusCapturedByAnotherProcess();
if( !bIsInputCapturedByAnotherProcess )
if (gEnableVRRenderControllers)
{
// draw the controller axis lines
glUseProgram( m_unControllerTransformProgramID );
glUniformMatrix4fv( m_nControllerMatrixLocation, 1, GL_FALSE, GetCurrentViewProjectionMatrix( nEye ).get() );
glBindVertexArray( m_unControllerVAO );
glDrawArrays( GL_LINES, 0, m_uiControllerVertcount );
glBindVertexArray( 0 );
if( !bIsInputCapturedByAnotherProcess )
{
// draw the controller axis lines
glUseProgram( m_unControllerTransformProgramID );
glUniformMatrix4fv( m_nControllerMatrixLocation, 1, GL_FALSE, GetCurrentViewProjectionMatrix( nEye ).get() );
glBindVertexArray( m_unControllerVAO );
glDrawArrays( GL_LINES, 0, m_uiControllerVertcount );
glBindVertexArray( 0 );
}
// ----- Render Model rendering -----
glUseProgram( m_unRenderModelProgramID );
for( uint32_t unTrackedDevice = 0; unTrackedDevice < vr::k_unMaxTrackedDeviceCount; unTrackedDevice++ )
{
if( !m_rTrackedDeviceToRenderModel[ unTrackedDevice ] || !m_rbShowTrackedDevice[ unTrackedDevice ] )
continue;
const vr::TrackedDevicePose_t & pose = m_rTrackedDevicePose[ unTrackedDevice ];
if( !pose.bPoseIsValid )
continue;
if( bIsInputCapturedByAnotherProcess && m_pHMD->GetTrackedDeviceClass( unTrackedDevice ) == vr::TrackedDeviceClass_Controller )
continue;
const Matrix4 & matDeviceToTracking = m_rmat4DevicePose[ unTrackedDevice ];
Matrix4 matMVP = GetCurrentViewProjectionMatrix( nEye ) * matDeviceToTracking;
glUniformMatrix4fv( m_nRenderModelMatrixLocation, 1, GL_FALSE, matMVP.get() );
m_rTrackedDeviceToRenderModel[ unTrackedDevice ]->Draw();
}
}
// ----- Render Model rendering -----
glUseProgram( m_unRenderModelProgramID );
for( uint32_t unTrackedDevice = 0; unTrackedDevice < vr::k_unMaxTrackedDeviceCount; unTrackedDevice++ )
{
if( !m_rTrackedDeviceToRenderModel[ unTrackedDevice ] || !m_rbShowTrackedDevice[ unTrackedDevice ] )
continue;
const vr::TrackedDevicePose_t & pose = m_rTrackedDevicePose[ unTrackedDevice ];
if( !pose.bPoseIsValid )
continue;
if( bIsInputCapturedByAnotherProcess && m_pHMD->GetTrackedDeviceClass( unTrackedDevice ) == vr::TrackedDeviceClass_Controller )
continue;
const Matrix4 & matDeviceToTracking = m_rmat4DevicePose[ unTrackedDevice ];
Matrix4 matMVP = GetCurrentViewProjectionMatrix( nEye ) * matDeviceToTracking;
glUniformMatrix4fv( m_nRenderModelMatrixLocation, 1, GL_FALSE, matMVP.get() );
m_rTrackedDeviceToRenderModel[ unTrackedDevice ]->Draw();
}
glUseProgram( 0 );
glUseProgram( 0 );
}

View File

@@ -6348,6 +6348,9 @@ initpybullet(void)
PyModule_AddIntConstant(m, "COV_ENABLE_WIREFRAME", COV_ENABLE_WIREFRAME);
PyModule_AddIntConstant(m, "COV_ENABLE_VR_PICKING", COV_ENABLE_VR_PICKING);
PyModule_AddIntConstant(m, "COV_ENABLE_VR_TELEPORTING", COV_ENABLE_VR_TELEPORTING);
PyModule_AddIntConstant(m, "COV_ENABLE_RENDERING", COV_ENABLE_RENDERING);
PyModule_AddIntConstant(m, "COV_ENABLE_VR_RENDER_CONTROLLERS", COV_ENABLE_VR_RENDER_CONTROLLERS);
PyModule_AddIntConstant(m, "ER_TINY_RENDERER", ER_TINY_RENDERER);
PyModule_AddIntConstant(m, "ER_BULLET_HARDWARE_OPENGL", ER_BULLET_HARDWARE_OPENGL);

View File

@@ -1514,6 +1514,8 @@ void btCollisionWorld::debugDrawWorld()
{
if (getDebugDrawer())
{
getDebugDrawer()->clearLines();
btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)

View File

@@ -798,6 +798,8 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
{
BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
btDiscreteDynamicsWorld::debugDrawWorld();
bool drawConstraints = false;
if (getDebugDrawer())
{
@@ -867,7 +869,7 @@ void btMultiBodyDynamicsWorld::debugDrawWorld()
}
}
btDiscreteDynamicsWorld::debugDrawWorld();
}

View File

@@ -469,6 +469,10 @@ class btIDebugDraw
drawLine(transform*pt2,transform*pt3,color);
}
virtual void clearLines()
{
}
virtual void flushLines()
{
}