Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
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@@ -1621,6 +1621,11 @@ static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,cons
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void GLInstancingRenderer::renderSceneInternal(int renderMode)
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{
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if (!useShadowMap)
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{
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renderMode = B3_DEFAULT_RENDERMODE;
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}
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// glEnable(GL_DEPTH_TEST);
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GLint dims[4];
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