Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)

Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR
Expose COV_ENABLE_RENDERING to enable/disable rendering.
Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
This commit is contained in:
Erwin Coumans
2017-05-16 12:19:03 -07:00
parent 4dea68e43e
commit 433d11d8cf
24 changed files with 354 additions and 110 deletions

View File

@@ -1621,6 +1621,11 @@ static void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,cons
void GLInstancingRenderer::renderSceneInternal(int renderMode)
{
if (!useShadowMap)
{
renderMode = B3_DEFAULT_RENDERMODE;
}
// glEnable(GL_DEPTH_TEST);
GLint dims[4];