Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
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@@ -92,7 +92,7 @@ public:
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m_robotSim.loadSDF("kiva_shelf/model.sdf",results);
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}
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{
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m_robotSim.loadURDF("results");
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m_robotSim.loadURDF("plane.urdf");
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}
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m_robotSim.setGravity(b3MakeVector3(0,0,-10));
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