Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
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@@ -122,7 +122,8 @@ protected:
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{
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if (m_options == eCLIENTEXAMPLE_SERVER)
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{
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m_physicsServer.renderScene();
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int renderFlags = 0;
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m_physicsServer.renderScene(renderFlags);
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}
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b3DebugLines debugLines;
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