Add a btIDEbugDraw::clearLines, helps multi-threaded rendering of lines (while updating those lines in a dynamics world in a different thread)
Expose COV_ENABLE_VR_RENDER_CONTROLLERS, to enable/disable rendering of controllers (and some frames) in VR Expose COV_ENABLE_RENDERING to enable/disable rendering. Fix some multi-threading issues (potential crashes), related to debug drawing/rendering in one thread, while changing the dynamics world/removing/resetSimulation in a different thread.
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@@ -497,6 +497,9 @@ enum b3ConfigureDebugVisualizerEnum
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COV_ENABLE_WIREFRAME,
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COV_ENABLE_VR_TELEPORTING,
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COV_ENABLE_VR_PICKING,
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COV_ENABLE_VR_RENDER_CONTROLLERS,
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COV_ENABLE_RENDERING,
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COV_ENABLE_SYNC_RENDERING_INTERNAL,
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};
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enum eCONNECT_METHOD {
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